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- Simplify map container code a bit
2010-12-19, by unc0rr
Seems like just a source of bugs
2010-12-19, by unc0rr
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
2010-12-18, by unc0rr
Report 48 hogs for drawn maps
2010-12-18, by unc0rr
merge
2010-12-18, by unc0rr
fix layout in game config widget as per nemo's request
2010-12-18, by Henek
Make use of showEvent, so there's no more need in manual resizing of draw map widget
2010-12-18, by unc0rr
Try to avoid binary data in log, use shorter descriptions
2010-12-18, by unc0rr
oops
2010-12-18, by nemo
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
2010-12-18, by nemo
merge
2010-12-18, by koda
added replacement of "_" to " " in gameplay scripts
2010-12-17, by Henek
added set button to seed edit so maps won't regenerate as often
2010-12-17, by Henek
initial stats interpretation for ifrontend
2010-12-18, by koda
disable ready timer again, until I can figure out why my message didn't get through.
2010-12-16, by nemo
move server connection stuff in its own class
2010-12-16, by koda
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
2010-12-16, by nemo
offset the sprite
2010-12-16, by nemo
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
2010-12-16, by nemo
Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
2010-12-16, by koda
version bump
Hedgewars-iOS-1.2.1
2010-12-16, by koda
ignore touches around dpad and buttons (for real)
2010-12-16, by koda
add two preferences for enabling/disabling blurry land and multitasking
2010-12-16, by koda
store the (future) password with md5 for ifrontend
2010-12-16, by koda
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