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sethogname/hat need to wrap entire operation around test of hog/gear
2013-12-03, by nemo
adjusting the wind in fruit02
2013-12-04, by Periklis Ntanasis
fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
2013-12-04, by Periklis Ntanasis
Load themes lazily
2013-12-04, by unc0rr
Be lazy in loading maps list
2013-12-03, by unc0rr
make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
2013-12-03, by sheepluva
Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
2013-12-03, by nemo
make source files objects depend on their predecessors in list
2013-12-03, by sheepluva
fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
2013-12-03, by Periklis Ntanasis
make lazy loading of map preview a little bit less of a hack
2013-12-02, by sheepluva
Load hats into the model lazily
2013-12-02, by unc0rr
fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
2013-12-02, by sheepluva
add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
2013-12-02, by sheepluva
don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
2013-12-02, by sheepluva
fixed moving npc and flying in forbidden area in ice01
2013-12-02, by Periklis Ntanasis
fixed overlapping bubbles and wrong dialog triggering in moon01
2013-12-02, by Periklis Ntanasis
don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
2013-12-01, by nemo
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
2013-11-30, by nemo
Fix erroneous message in console debug
2013-11-30, by unc0rr
Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
2013-11-30, by unc0rr
fix for regression issue 669 "Lobby: User context-menu of offline user shows all options as if user was still online"
2013-11-30, by sheepluva
small cleanup etc
2013-11-30, by sheepluva
don't show 'follow' entry for players that are in lobby
2013-11-30, by sheepluva
regression fix: reallow offline players to be added to friendslist/ignore list
2013-11-30, by sheepluva
fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
2013-11-30, by sheepluva
whip: visual enhancements (hat'n'dust) as suggested by nemo
2013-11-29, by sheepluva
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
2013-11-29, by unc0rr
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
2013-11-28, by nemo
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
2013-11-28, by unc0rr
update credits
2013-11-27, by sheepluva
unbreak various parts of campaign variable loading/saving
2013-11-25, by sheepluva
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
2013-11-25, by sheepluva
*grumble grumble*
2013-11-24, by nemo
Forbid /delegate to room admin
2013-11-25, by unc0rr
fix tag toggling. I think...
2013-11-24, by nemo
another broken element
2013-11-24, by nemo
fix translation xml
2013-11-24, by nemo
To prevent that weird crash, you need to initialize SDL before Qt
sdl2transition
2013-12-14, by unc0rr
Fix typo reported by MK
2013-11-24, by unc0rr
Qt and SDL2 do not play nice on osx apparently
sdl2transition
2013-12-06, by koda
gear deletion called inappropriately.
2013-11-22, by nemo
use clang on mavericks
sdl2transition
2013-12-06, by koda
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
2013-11-19, by nemo
fix linking on osx by hardcoding the default library output path
sdl2transition
2013-12-06, by koda
german translation update
2013-11-18, by Wuzzy
use NOSDL2 for consistency
sdl2transition
2013-12-06, by koda
- Column for script in rooms list
2013-11-18, by unc0rr
Frontend builds
sdl2transition
2013-11-11, by unc0rr
Fix .desktop conformance warnings
2013-11-15, by Mailaender
Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?)
sdl2transition
2013-11-10, by unc0rr
Make birdy fly away if hog gear is deleted.
2013-11-14, by nemo
All I want is to receive some events...
sdl2transition
2013-11-10, by unc0rr
bug #695 add left tex to stop repeating sun
2013-11-13, by almikes
added campaigns_el.txt
2013-11-13, by Periklis Ntanasis
- Keyboard bindings seem to work fully
sdl2transition
2013-11-08, by unc0rr
Delete now toggles hiding team area
2013-11-12, by nemo
typo correction
2013-11-12, by Periklis Ntanasis
Use scancodes. Most bindings work now.
sdl2transition
2013-11-08, by unc0rr
Handle absence of "SCRIPT" in replay
2013-11-12, by unc0rr
missions_el added
2013-11-12, by Periklis Ntanasis
- Fix TryPut, so really large maps could load
sdl2transition
2013-11-07, by unc0rr
merge
2013-11-08, by nemo
Sounds can be heard now
sdl2transition
2013-11-07, by unc0rr
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
2013-11-08, by nemo
Fix SDL_GL_SwapWindow, engine renders graphics now
sdl2transition
2013-11-07, by unc0rr
just an experiment. make these offset 2 as well on X
2013-11-07, by nemo
Provide more information to SDLTry
sdl2transition
2013-11-07, by unc0rr
fiddle with shift of hog gear collision. need some ropers to try them out
2013-11-07, by nemo
Fix chat yet again
2013-11-08, by unc0rr
some improvements for sdl2 building (not complete nor clean)
sdl2transition
2013-11-05, by koda
fix f10 default if no team binds
2013-11-06, by nemo
- Use USESDL12 for old SDL
sdl2transition
2013-11-06, by unc0rr
Fix broken chat
2013-11-05, by unc0rr
cleanup of timer accidentally exposed prob w/ timebox
2013-11-04, by nemo
merge
2013-11-03, by koda
enable -fPIC on UNIX only
2013-11-03, by koda
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
2013-11-03, by nemo
Only toggle afk mode when it's not your turn
2013-11-04, by unc0rr
Quick and simple implementation of afk mode (toggled by /pause)
2013-11-03, by unc0rr
Small refactor
2013-11-03, by unc0rr
unbreak png screenshots
2013-11-03, by sheepluva
Don't change crosshair look when hedgehog does high jump
2013-11-02, by unc0rr
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
2013-11-01, by unc0rr
merge bday/xmas w/ main
2013-10-31, by nemo
ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
2013-10-31, by nemo
so, lack of this was causing the team area to be too squat. at this point tho, I get the impression qt.css is outright replaced by birthday/christmas. This seems inconvenient, and if so, we should merge in changes to qt.css which has quite a bit more stuff in it
2013-10-31, by nemo
Ensure checkers don't check same replay simultaneously
2013-10-31, by unc0rr
Fix 'non-exhaustive pattern' server crash
2013-10-31, by unc0rr
Prevent using SetAmmo to set amNothing to anything.
2013-10-31, by nemo
drop onGameTick20 - it has some savings on cpu, but racers demand millisecond precision not 20 millisecond, apparently
2013-10-30, by nemo
this isn't pascal
2013-10-30, by nemo
use gameticks instead of turn timer. untested. also replaced tabs with spaces
2013-10-30, by nemo
- More HealthTex to clan structure
2013-10-30, by unc0rr
Tinted crosshair (without that cool white dot in the middle)
2013-10-29, by unc0rr
- Cut code with bug to fix issue 713
2013-10-29, by unc0rr
not useful check
2013-10-28, by koda
fix asm again...
2013-10-28, by koda
correctly use USE_TOUCH_INTERFACE
2013-10-28, by koda
add possibility to compile with SDL2 automatically
2013-10-28, by koda
add FindSDL2 module from dhewm repo
2013-10-28, by koda
merge spacecampaign
2013-10-28, by koda
close branch
spacecampaign
2013-11-03, by koda
merge with default
spacecampaign
2013-09-25, by Periklis Ntanasis
autoselect weapon in time challenges
spacecampaign
2013-09-22, by Periklis Ntanasis
typo
spacecampaign
2013-09-22, by Periklis Ntanasis
fixed bug that didn't set TurnTimeLeft in first round if dialog not skipped
spacecampaign
2013-09-22, by Periklis Ntanasis
use consts for TStatInfo enum
spacecampaign
2013-09-19, by Periklis Ntanasis
fixes bug that doesn't display mission name in drop down list
spacecampaign
2013-09-19, by Periklis Ntanasis
some changes regarding hp save in cosmos and moon
spacecampaign
2013-09-18, by Periklis Ntanasis
remove unnecessary comments
spacecampaign
2013-09-18, by Periklis Ntanasis
dialog changes
spacecampaign
2013-09-18, by Periklis Ntanasis
added event for meteorite mission
spacecampaign
2013-09-18, by Periklis Ntanasis
cosmos, after death01 dialogs
spacecampaign
2013-09-18, by Periklis Ntanasis
changes in cosmos map
spacecampaign
2013-09-18, by Periklis Ntanasis
custom stats and win/lose events
spacecampaign
2013-09-17, by Periklis Ntanasis
image and description
spacecampaign
2013-09-17, by Periklis Ntanasis
final mission map and most logic
spacecampaign
2013-09-17, by Periklis Ntanasis
bonus notice in the win/stats page
spacecampaign
2013-09-16, by Periklis Ntanasis
add bonuses
spacecampaign
2013-09-16, by Periklis Ntanasis
hats
spacecampaign
2013-09-16, by Periklis Ntanasis
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