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suppress PART if game is running. testing, etc.
2010-11-28, by nemo
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
2010-11-28, by nemo
add null check
2010-11-28, by nemo
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
2010-11-28, by nemo
Basic encoding of drawn map
2010-11-28, by unc0rr
Improve map editor a bit
2010-11-28, by unc0rr
Small testing app for DrawMap scene
2010-11-27, by unc0rr
Some basic functionality
2010-11-27, by unc0rr
Initial commit of the Draw Map Scene
2010-11-27, by unc0rr
add a uid to VGs for purpose of Lua manipulation
2010-11-26, by nemo
corrected steps
2010-11-26, by nemo
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
2010-11-25, by nemo
fix for frontend desync
2010-11-24, by prg
update translations, add Dutch
2010-11-24, by nemo
move this call to where the game tick is actually incremented
2010-11-24, by nemo
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
2010-11-22, by Henek
SinTable.inc -> uSinTable.pas
2010-11-22, by unc0rr
Move doPut into uIO (not a very bad place really)
2010-11-22, by unc0rr
uCommandHandlers
2010-11-22, by unc0rr
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
2010-11-22, by Henek
fix SetEffect, last parameter was not a boolean
2010-11-22, by Henek
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
2010-11-22, by Henek
fix chat
2010-11-21, by nemo
revert 4388 - was there already, I didn't notice. still no idea what the problem is
2010-11-21, by nemo
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