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sigh
2013-03-09, by koda
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
2013-03-09, by koda
stripping
2013-03-09, by koda
adjust casing
2013-03-09, by koda
readd revision info to the cpack generated package
2013-03-09, by koda
move cpack stuff in its own cmake file
2013-03-09, by koda
fix linking on osx
2013-03-09, by koda
Merge
2013-03-12, by unc0rr
typo
2013-03-08, by nemo
A bit more of Italian translation... in progress. :)
2013-03-08, by Marco Bresciani
*sigh* hopefully there aren't any more of these. add missing tr() to button text
2013-03-08, by nemo
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
2013-03-08, by nemo
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
2013-03-08, by nemo
Unbreak build without stl compatibility
2013-03-08, by unc0rr
merge
2013-03-07, by koda
even more wrapping with find_package_or_disable_msg
2013-03-07, by koda
update option list
2013-03-07, by koda
introduce find_package_or_fail/disable to group together similar cmake code
2013-03-07, by koda
link png library in code on osx
2013-03-07, by koda
Fix frozen hog rendering
2013-03-07, by Urbertar
Fix check for flag
2013-03-07, by unc0rr
hopefully closes issues 541, 312 and 503
2013-03-08, by mikade
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
2013-03-06, by nemo
prevent an old abuse of parachute to land safely
2013-03-06, by nemo
fix fade to black in training
2013-03-06, by nemo
PhysFS-aware check for directory existence. Should fix issue 511.
2013-03-07, by unc0rr
skip frozen hogs in switch
2013-03-06, by nemo
Add missing feedback button translation
2013-03-06, by nemo
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
2013-03-06, by nemo
our cmake modules have become good enough, prefer them over system ones
2013-03-06, by koda
Backed out changeset 4cccc0520988
2013-03-06, by koda
our cmake modules have become good enough, prefer them over system ones
2013-03-06, by koda
write FindGHC.cmake for haskell stuff
2013-03-06, by koda
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
2013-03-06, by nemo
user correct variable and slimmer test, version typos, .dll.a updated
2013-03-06, by koda
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
2013-03-06, by nemo
comas and capitals
2013-03-06, by koda
rework ffmpeg/libav/videorec linking and their cmake discovery
2013-03-06, by koda
rewritten findfreepascal, moved checkstack code elsewhere
2013-03-06, by koda
support old cmake style variables
2013-03-06, by koda
merge
2013-03-06, by koda
rewritten findffmpeg.cmake
2013-03-06, by koda
replace sdl mixer/image version checking with something more robust
2013-03-06, by koda
rewritten FindOggVorbis.cmake
2013-03-06, by koda
fail if sparkle not found consciously
2013-03-06, by koda
oups
2013-03-05, by nemo
rework FindSparkle.cmake
2013-03-06, by koda
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
2013-03-05, by nemo
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
2013-03-05, by nemo
escape return and be more friendly with translations
2013-03-05, by koda
add link to GPLv2 notice in about page
2013-03-04, by koda
uniform revision info in about page
2013-03-04, by koda
add version info to frontend output too
2013-03-04, by koda
version variables confom to naming convention
2013-03-04, by koda
oooooops forgot SHAREPATH is still used somewhere
2013-03-04, by koda
lupdate-qt4/lrelease-qt4
2013-03-04, by nemo
apply variable change here as well
2013-03-04, by nemo
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
2013-03-04, by koda
Oops, forgot this check (fixes crash)
2013-03-04, by unc0rr
typo and doc
2013-03-04, by koda
fix file association on windows too
2013-03-04, by koda
use rev info from the just created file when configuring without mercurial
2013-03-04, by koda
dump rev and hash in a file to be packed by cpack
2013-03-04, by koda
adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
2013-03-04, by koda
hopefully fix bug 523, file extension association
2013-03-04, by koda
merge for the win
2013-03-04, by koda
caught two frontend warnings
2013-03-04, by koda
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
2013-03-04, by koda
convert HW_DEV in ifdef DEBUG clauses
2013-03-04, by koda
fix portal/hammer interaction, ban freezer from portal
2013-03-03, by nemo
keep hogs from sliding while they are being frozen
2013-03-03, by nemo
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
2013-03-03, by nemo
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
2013-03-03, by nemo
add neglected merge
2013-03-03, by nemo
Fix team file path
2013-03-03, by unc0rr
Fix water on ice setting
2013-03-03, by Urbertar
Eh, two players condition seems to make more sense than two clans here
2013-03-03, by unc0rr
Fix DrawLine bug
2013-03-03, by Urbertar
lol nemo, lol
2013-03-03, by unc0rr
tweaks to sea ice appearance
2013-03-01, by nemo
Possibly fixed issue 533.
2013-03-01, by dag10
Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
2013-03-01, by dag10
my turn to do a neglected merge for someone else
2013-03-01, by nemo
Review the list of synced messages in isSyncedCommand. Fixes issue 546.
2013-03-02, by unc0rr
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
2013-03-01, by dag10
avoid floating point desync, other script tweaks
2013-03-01, by Vatten
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
2013-02-28, by nemo
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
2013-02-28, by nemo
split version information in engine too
2013-03-01, by koda
drop useless option, automatically set revision and debug info
2013-03-01, by koda
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-03-01, by koda
mysterious merge
2013-02-28, by koda
support WARNING message status on cmake 2.6 (bug 524)
2013-02-28, by koda
correct copyright header on files i added
2013-02-28, by koda
use NETGAME_DEFAULT_PORT macro across frontend sources
2013-02-28, by koda
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
2013-02-28, by koda
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
2013-02-28, by koda
close branch
icegun
2013-06-04, by koda
add 'One of Everything' in the weaponsets, from nemo's idea
2013-02-28, by koda
merge icegun branch w/ default
icegun
2013-02-28, by nemo
Merge
2013-02-28, by Urbertar
Draw ice on water
2013-02-28, by Urbertar
Make refactoring. Remove DrawIce function
2013-02-28, by Urbertar
small update of german engine translation
2013-02-28, by sheepluva
aaagh. remove dead code. again.
2013-02-28, by nemo
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
2013-02-27, by nemo
physfs strikes back
2013-02-27, by koda
define ice edge colour
2013-02-27, by nemo
enable asm only on intel/amd machines
2013-02-27, by koda
remove dead code
2013-02-27, by nemo
merge physfslayer in default
2013-02-27, by koda
Draw ice on water
2013-02-27, by Urbertar
.hgignore
2013-02-27, by koda
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
2013-02-26, by nemo
merge w/ default
icegun
2013-02-26, by nemo
huh. how'd we end up needing a merge here...
icegun
2013-02-26, by nemo
Separate setting and drawing ice
icegun
2013-02-26, by Urbertar
Make little refactoring
icegun
2013-02-26, by Urbertar
Check is lanscape already ice
icegun
2013-02-26, by Urbertar
put ice colour in uVariables, add check for land that is already ice
icegun
2013-02-26, by nemo
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