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remove a not that somehow magically appeared in a prior commit.
2014-12-11, by nemo
make camera in wrap mode a bit smarter
2014-12-11, by sheepluva
world edge tweakes/fixes
2014-12-11, by sheepluva
fix size of PtrInt. enable tests for pas2c (all passing now)
2014-12-11, by sheepluva
pas2c doesn't like semi-colons after repeat
2014-12-11, by sheepluva
fix copypasta
2014-12-11, by nemo
let sinegun bounce on weBounce
2014-12-11, by sheepluva
Add (and slightly tweak) Wuzzy's Target Practice missions
2014-12-11, by mikade
Wuzzy's changes to stats for some of the training missions.
2014-12-11, by mikade
cont.
2014-12-11, by sheepluva
wrap explosions!
2014-12-11, by sheepluva
wrap sinegun
2014-12-11, by sheepluva
Issue 848: Minor translation update for German (misc files)
2014-12-11, by wuzzy
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
2014-12-11, by sheepluva
small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
2014-12-10, by sheepluva
remove redundant check
2014-12-10, by sheepluva
merge FreeTexture into FreeAndNilTexture
2014-12-10, by sheepluva
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
2014-12-10, by nemo
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
2014-12-09, by nemo
make sure view limits are updated at start of game
2014-12-08, by sheepluva
skip a bunch of stuff not applicable to cleanup
2014-12-08, by nemo
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
2014-12-08, by unc0rr
HedgehogDamaged calls CurrentHedgehog
2014-12-08, by nemo
clean up fonts
2014-12-08, by sheepluva
sheepluva is right
2014-12-08, by nemo
oh, probably need nil checks here too
2014-12-08, by nemo
init timer to 0
2014-12-08, by nemo
meh. will persevere. DeleteGear can't call that much stuff...
2014-12-08, by nemo
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
2014-12-08, by nemo
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-08, by nemo
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