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added various icons and graphics for the frontend
hedgeroid
2011-07-14, by Xeli
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
2011-07-16, by nemo
Added a small example of the frontend still being worked but commited so the downloader now works
hedgeroid
2011-07-14, by Xeli
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
2011-07-16, by nemo
Added a utility class needed by the Downloaders
hedgeroid
2011-07-14, by Xeli
Somehow this line got lost somewhere
2011-07-12, by unc0rr
Moved download classes to their own dir and fixed the way the dest dir is being 'build'
hedgeroid
2011-07-14, by Xeli
merge
2011-07-11, by nemo
small fix to have LUA_DISABLED working again
hedgeroid
2011-07-06, by Xeli
typo
2011-07-11, by nemo
removed some left over artifact of DataPackage in CMakeLists.txt
hedgeroid
2011-07-05, by Xeli
typo and spaces
2011-07-11, by koda
fixed Data path
hedgeroid
2011-07-05, by Xeli
better variable grouping...
2011-07-10, by koda
Updated Slovak translation
2011-07-09, by jose1711
fixed app name
hedgeroid
2011-07-05, by Xeli
Add fudge factors for the collision check on portal exit
2011-07-08, by nemo
Added build scripts to the hgignore files, these are generated by cmake
hedgeroid
2011-07-05, by Xeli
merge french translation
2011-07-07, by nemo
merge
hedgeroid
2011-07-05, by Xeli
Updated Czech translation
2011-07-07, by karibikCZ
Added download functionality and changed some icons
hedgeroid
2011-07-05, by Xeli
This seems to be a much better place
2011-07-07, by unc0rr
Removed DataPackage and added eclipse specific meta files to ignore
hedgeroid
2011-07-05, by Xeli
This should improve performance on singlecore computers
2011-07-05, by unc0rr
removed the extra DataPackage apk, the main app will download it itself
hedgeroid
2011-07-05, by Xeli
little code cleanup (but please test)
2011-07-04, by koda
Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share
hedgeroid
2011-07-05, by Xeli
(fix issue 126) moved initial nickname popup to the netconnection page
2011-07-04, by koda
Changed package name from org.hedgewars to org.hedgewars.mobile
hedgeroid
2011-07-01, by Xeli
Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
2011-07-04, by unc0rr
updated path to Data folder to match where DataPacakage put it *temporarily*
hedgeroid
2011-07-01, by Xeli
oops
2011-07-03, by nemo
merge
hedgeroid
2011-07-01, by Xeli
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
2011-07-03, by nemo
Added *.properties in Android project dirs to hgignore
hedgeroid
2011-06-29, by Xeli
Altered switch behavior on 'The Specialists'.
2011-07-03, by mikade
Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts
hedgeroid
2011-06-29, by Xeli
Based on some user complaints on forum, try to reduce impact of teams on small displays.
2011-07-03, by nemo
Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved
hedgeroid
2011-06-28, by Xeli
adjust test slightly
2011-07-03, by nemo
Added hedgewars icons
hedgeroid
2011-06-28, by Xeli
copy pasta fail
2011-07-03, by koda
merge
hedgeroid
2011-06-28, by Xeli
Add a little y kick if there is nothing under an active barrel.
2011-07-03, by nemo
added DataPackage temporarily
hedgeroid
2011-06-28, by Xeli
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-07-03, by nemo
Preloaded libhwengine.so and added an argument to nativeInit()
hedgeroid
2011-06-28, by Xeli
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
2011-07-03, by koda
Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is!
hedgeroid
2011-06-28, by Xeli
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
2011-07-03, by sheepluva
The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet..
hedgeroid
2011-06-28, by Xeli
Merge
2011-07-01, by unc0rr
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
hedgeroid
2011-06-28, by Xeli
Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
2011-06-30, by nemo
Using the correct resolution rahter than a hardcoded one
hedgeroid
2011-06-24, by Xeli
Enable autoswitch on turn start for The Specialists Mode.
2011-06-30, by mikade
Added a script to build and install the application, users must define a path to the ndk
hedgeroid
2011-06-24, by Xeli
merge
2011-06-29, by unc0rr
put back GLUnit in the uses clause, indentation fix, path fix
hedgeroid
2011-06-24, by Xeli
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