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fix parsing of 'if': identifiers can also contain underscores
2012-09-01, by sheepluva
fix parsing of 'if'
2012-08-31, by unc0rr
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
2012-08-31, by sheepluva
* don't build moc for campaign.h
2012-08-31, by sheepluva
oops
2012-08-31, by nemo
use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
2012-08-31, by sheepluva
min -> qMin
2012-08-31, by sheepluva
don't query/print GL_AUX_BUFFERS if video recording is disabled
2012-08-31, by sheepluva
print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
2012-08-31, by sheepluva
Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
2012-08-30, by nemo
add 'a classic fairytale' campaign to cmake install
2012-08-25, by sheepluva
dos2unix newline fixes on 7 (video recording-)merged files
2012-08-30, by sheepluva
Move some options to the second page so first page doesn't look ugly on low resolution
2012-08-30, by unc0rr
neglected stuff
2012-08-30, by nemo
Checking merge against latest trunk
2012-08-30, by nemo
preliminary creeper (not yet functional)
2012-08-29, by nemo
new grave: dragonball (incl. svg) by Randy
2012-08-29, by sheepluva
tiny (probably) optimisation
2012-08-29, by nemo
A few more operators. Committing in case unc0rr wants to fiddle.
2012-08-29, by nemo
isZero appears to be never used. Use it in a few obvious cases and add web variant.
2012-08-29, by nemo
Fix library installation in win32
2012-08-29, by unc0rr
disable snowball damage, by request of sheepluva
2012-08-29, by nemo
remove a redundant assignment; whitespace fixes
2012-08-29, by sheepluva
This should work better
2012-08-29, by unc0rr
fix build for me
2012-08-28, by sheepluva
Make ffmpeg optional for frontend
2012-08-28, by unc0rr
Small fix
2012-08-28, by unc0rr
Merge Stepik-777's video recording gsoc project
2012-08-28, by unc0rr
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
2012-08-27, by nemo
Merge
2012-08-27, by Medo
shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
2012-08-27, by sheepluva
Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
2012-08-26, by nemo
so unc0rr might replace this all. but anyway. fix copypasta.
2012-08-26, by nemo
shoppa hack, take... 4?
2012-08-26, by nemo
another shot in the dark. still w/ no input from shoppa players
2012-08-25, by nemo
shoppa hack guesses. continued. let's assume there's a small Y component.
2012-08-25, by nemo
another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
2012-08-25, by nemo
hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
2012-08-25, by nemo
Hack to try and appease the shoppa players
2012-08-25, by nemo
reducing this value is sufficient to ensure crates drop just below top border or a girder
2012-08-25, by nemo
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
2012-08-25, by nemo
Allow escaping from tight spots
2012-08-25, by nemo
Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
2012-08-25, by unc0rr
Ensure crates can spawn just below the border on a bordered map.
2012-08-25, by nemo
let's see if mikade will still accept this at least
2012-08-25, by nemo
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
2012-08-25, by nemo
oops
2012-08-24, by nemo
Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
2012-08-24, by nemo
fromdos + fix end of turn velocity
2012-08-24, by nemo
An attempt to run main rope code only every 8th tick:
2012-08-24, by unc0rr
Move rope code to separate unit
2012-08-24, by unc0rr
Fix formatting, reduce border sensitivity
2012-08-23, by nemo
Hedgeroid: Fixed map preview again (might be a JNA bug)
2012-08-23, by Medo
also needs exclusion here
2012-08-23, by nemo
Hedgeroid improvements:
2012-08-23, by Medo
Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
2012-08-23, by unc0rr
Hedgeroid: Some code cleanup, adding a forgotten file
2012-08-22, by Medo
Slightly faster and slightly better templates #41 and #43
2012-08-23, by unc0rr
License change: With the agreement of Xeli, I changed the Hedgeroid license to
2012-08-20, by Medo
drawn maps have a fixed 4096x2048 area right now
2012-08-23, by nemo
Hedgeroid: Final sprint to the deadline
2012-08-20, by Medo
move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
2012-08-22, by nemo
frontlib: Improved documentation of netconn, unified naming of a callback
2012-08-20, by Medo
*sigh*
2012-08-22, by nemo
engine: Don't overwrite isTerminated if it's already true
2012-08-20, by Medo
initModule really not needed for uRandom
2012-08-22, by nemo
Fix engine crashes on game end
2012-08-19, by Medo
Burn a random number in the override. Make sure cirbuf is reset.
2012-08-22, by nemo
Merge
2012-08-18, by Medo
extra nil check for lua hog switch
2012-08-21, by nemo
Hedgeroid: Don't change the template when clicking the map.
2012-08-18, by Medo
now really avoid
2012-08-22, by unc0rr
Hedgeroid: Increased assetsversion (d'oh)
2012-08-18, by Medo
avoid overflow on templates
2012-08-21, by nemo
Hedgeroid:
2012-08-18, by Medo
allow lua to specify template by number
2012-08-21, by nemo
frontlib: Return more filled-in team objects
2012-08-18, by Medo
merge
2012-08-19, by Stepan777
Cancel shotgun shot if hedgehog is moved moved (by explosion)
2012-08-21, by unc0rr
engine: Fixed indentation regression
2012-08-18, by Medo
koda changed the CMake flag w/o updating the wiki or INSTALL file :(
2012-08-18, by nemo
Merge
2012-08-18, by Medo
Hedgeroid: Don't update the map preview just for a theme change
2012-08-18, by Medo
oops
2012-08-18, by nemo
Hedgeroid: Fixed JNA mapping of size_t
2012-08-18, by Medo
fix the touchUI on android, ignore device dpi for now
2012-08-18, by Xeli
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
2012-08-18, by Medo
byte order
2012-08-18, by nemo
Hedgeroid: Fixed memory handling issues
2012-08-18, by Medo
Simplify code a bit
2012-08-18, by unc0rr
Hedgeroid: Fixed the restructuring-induced breakage
2012-08-18, by Medo
GoBack() here is not needed anymore
2012-08-18, by unc0rr
Merge
2012-08-18, by Medo
Avoid a bit of a memory spike on small maps
2012-08-18, by nemo
This one gets called a lot when drawing rotated sprites
2012-08-17, by nemo
Consistency
2012-08-17, by nemo
This union hasn't been needed for 5 years, and makes using other headers harder.
2012-08-17, by nemo
Forgot this state
2012-08-16, by unc0rr
minor changes in list of codecs
2012-08-12, by Stepan777
Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
2012-08-15, by nemo
Insert license in avwrapper.c
2012-08-12, by Stepan777
Allow customization of colors in ui, store custom colors in config
2012-08-15, by unc0rr
cmake scripts
2012-08-11, by Stepan777
Check if hedgehog is still active instead
2012-08-15, by unc0rr
better cmake script
2012-08-10, by Stepan777
Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
2012-08-13, by unc0rr
merge
2012-08-10, by Stepan777
Allow JOINED message in lobby
2012-08-13, by unc0rr
fix FindFFMPEG
2012-08-09, by Stepan777
I shouldn'tve tracked this really, I should have just rejected that part of the transplant
2012-08-30, by nemo
Simplified Chinese Translation update
2012-08-13, by Jie Luo
improve html links + small bugfixes
2012-08-09, by Stepan777
Final checkpoint w/ campaign.
2012-08-30, by nemo
Check if 'for' cycle body is executed at least once
2012-08-09, by unc0rr
FindFFMPEG.cmake (used only for frontend for now).
2012-08-09, by Stepan777
All missions: switched blood needers with meatbags in dialogues
2012-08-26, by belphegorr
Don't accept room messages when not in room state. Not tested even if it builds.
2012-08-09, by unc0rr
merge
2012-08-09, by Stepan777
Mission 3: Added initial FirePunch
2012-08-26, by belphegorr
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
2012-08-08, by nemo
Mission 2: fixed ammo menu bug
2012-08-26, by belphegorr
Keep room till last player quits
2012-08-08, by unc0rr
Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
2012-08-26, by belphegorr
er. more like this.
2012-08-08, by nemo
Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
2012-08-26, by belphegorr
Allow scripting to delete gears
2012-08-08, by nemo
Changed a line in Mission 2 dialogue...
2012-08-25, by belphegorr
oops
2012-08-07, by nemo
Fixed crashes in mission 3 after RestoreHog
2012-08-25, by belphegorr
Keep inlining
2012-08-07, by unc0rr
Modified missions to be compatible with the merge
2012-08-22, by belphegorr
More mess in pas2c:
2012-08-06, by unc0rr
Mission 3: Modified onPrecise (added out-commented debug code)
2012-08-19, by belphegorr
revert 3188794b9d87. does not do what I'd like.
2012-08-06, by nemo
Hedgeroid: Frantic scrabbling toward the deadline
2012-08-18, by Medo
improve video uploading
2012-08-06, by Stepan777
Mission 3: reduced enemy turn time, fixed other HideHog problems
2012-08-19, by belphegorr
oops
2012-08-05, by nemo
frontlib: Moved mapname sending to the end of flib_netconn_send_map
2012-08-18, by Medo
merge
2012-08-06, by Stepan777
Solved issues with HideHog in mission 2 and 3
2012-08-19, by belphegorr
no cake for youuuuu
2012-08-05, by nemo
engine: Added JNI-compatible function to start map generation
2012-08-18, by Medo
Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
2012-08-19, by belphegorr
Introduce 'a' and 'u' client flags to mark admins and authenticated users
2012-08-05, by unc0rr
frontlib:
2012-08-15, by Medo
Removed debug code.
2012-08-19, by belphegorr
Add bot level to CPU flag
2012-08-05, by nemo
frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
2012-08-12, by Medo
Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
2012-08-19, by belphegorr
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
2012-08-04, by nemo
Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
2012-08-12, by Medo
Fixed a typo, frontend is now working properly
2012-08-19, by belphegorr
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
2012-08-04, by nemo
Removed useless cast in cmdlineClient
2012-08-12, by Medo
Silly add to facilitate transplant
2012-08-30, by nemo
oops
2012-08-04, by nemo
Hedgeroid:
2012-08-12, by Medo
Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
2012-08-19, by belphegorr
unbreak AI. remove inits from uLand
2012-08-04, by nemo
frontlib improvements:
2012-08-12, by Medo
Forgot to add mission 10
2012-08-19, by belphegorr
An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
2012-08-04, by nemo
frontlib: Added functions to query important constants from the library
2012-08-12, by Medo
Added a story ending mission/cut-scene
2012-08-19, by belphegorr
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
2012-08-04, by nemo
Hedgeroid: Start using the frontlib for more operations
2012-08-06, by Medo
Added a FollowGear to the leaderDead animation in mission 9
2012-08-18, by belphegorr
Fix kamikaze crasher. Handle overlapping hogs case.
2012-08-04, by nemo
frontlib: Brought commandline client (almost) up to date with the frontlib changes
2012-08-06, by Medo
Fixed a few bugs in mission 7
2012-08-18, by belphegorr
TestKamikaze, needs polishing
2012-08-03, by unc0rr
frontlib: prevent writing a "binds" section of the team file when there are no binds
2012-08-06, by Medo
Fixed a typo in mission 6
2012-08-18, by belphegorr
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
2012-08-01, by nemo
frontlib: fixed ini writing failing because of an inverted condition
2012-08-06, by Medo
Fixed bug in mission 5 with invisible obstacles
2012-08-18, by belphegorr
Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
2012-07-31, by unc0rr
frontlib: Removed reference counting from schemelist
2012-08-06, by Medo
Crashfix, healthfix in mission 5
2012-08-18, by belphegorr
oops
2012-07-27, by nemo
Hedgeroid: Started to implement RoomActivity
2012-08-02, by Medo
Forgot to add mission 9 -.-'
2012-08-18, by belphegorr
Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
2012-07-27, by nemo
frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
2012-08-02, by Medo
Added Mission 9: The Enemy Of My Enemy
2012-08-16, by belphegorr
merge
2012-07-27, by unc0rr
Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
2012-08-01, by Medo
Modified final cutscene and fixed a skipping bug
2012-08-16, by belphegorr
oops
2012-07-27, by unc0rr
Hedgeroid: Added libjnidispatch.so and jna.jar
2012-08-01, by Medo
Fixed variable loading errors and added saving of "M8Scene" in mission 8
2012-08-10, by belphegorr
Fix edge case problems with sniper rifle
2012-07-27, by unc0rr
Hedgeroid: Room screen WIP
2012-08-01, by Medo
Solved "floating repositionings" in every mission
2012-08-10, by belphegorr
uploading to youtube, it works, but user interface is still incomplete
2012-07-26, by Stepan777
No more AI jumping lulz
2012-07-26, by unc0rr
this one too
2012-07-27, by nemo
Hedgeroid: various improvements:
2012-07-27, by Medo
Added Mission 8: Long Live The Queen
2012-08-10, by belphegorr
merge
2012-07-26, by Stepan777
Better prediction of cluster, melon, and whip
2012-07-26, by unc0rr
rewrite to make the string shorter
2012-07-27, by nemo
Merge
2012-07-26, by Medo
Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
2012-08-10, by belphegorr
merge
2012-07-25, by unc0rr
Removed gfOneClanMode from Mission 7
2012-08-02, by belphegorr
Commit commented out code which I used to debug AI walking
2012-07-25, by unc0rr
Added Mission 7: Family Reunion
2012-07-31, by belphegorr
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
2012-07-25, by unc0rr
Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
2012-07-25, by unc0rr
Mission 6: Modified a dialogue timing
2012-07-31, by belphegorr
Some tiny improvements to AI walking algorythm
2012-07-25, by unc0rr
Changes to pas2c - unreviewed apart from cursory glance and compile test.
2012-07-25, by xymeng
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
2012-07-31, by belphegorr
Adjust firepunch and bat consts yet again
2012-07-25, by unc0rr
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-25, by nemo
Mission 1: Fixed a typo
2012-07-31, by belphegorr
Prefer to bat enemy away dealing the same amount of damage
2012-07-24, by unc0rr
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
2012-07-24, by nemo
Changed name of princess in mission 6 (forgot it last time).
2012-07-24, by belphegorr
No need to redefine signal
2012-07-24, by unc0rr
Fix bee crasher, tweak splash values
2012-07-24, by nemo
Removed some campaign variables from Mission 6.
2012-07-24, by belphegorr
better?
2012-07-21, by nemo
Switched Fell From Heaven to Fell From Grace on missions 5, 6.
2012-07-24, by belphegorr
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
2012-07-22, by unc0rr
Fixed localization of Mission 6 and fixed a typo.
2012-07-24, by belphegorr
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
2012-07-20, by nemo
Finished mission 6: Dragon's lair
2012-07-23, by belphegorr
Ok. *these* should be safe with just this one extra check...
2012-07-20, by nemo
checkpoint merge
2012-08-30, by nemo
:( I have no idea why this did not work
2012-07-20, by nemo
Avoid desync playing back demos
2012-07-20, by nemo
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
2012-07-20, by nemo
I thirst for randomness.
2012-07-20, by nemo
Try avoiding spamming the log by retaining the gears. untested.
2012-07-20, by nemo
Replace stupid 'mod' with 'and'
2012-07-20, by unc0rr
ooops (and indentation)
2012-07-20, by koda
press 8 to mute audio while ingame
2012-07-20, by koda
mod operator is so stupid in pascal
2012-07-20, by unc0rr
oh yeah, these too
2012-07-19, by nemo
Fix TARDIS, make switcher work w/ the new more stringent check.
2012-07-19, by nemo
Update team health
2012-07-19, by nemo
Start TestCake
2012-07-18, by unc0rr
allow FPFLAGS and GHFLAGS only in cmakes able to support them
2012-07-18, by koda
what the heck, let's add a few more
2012-07-16, by nemo
- Check for harmful gear deletions
2012-07-16, by unc0rr
Use gmDestroy message instead
2012-07-16, by unc0rr
Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
2012-07-15, by nemo
Correctly distinguish between game and real ticks while recording video,
2012-07-13, by Stepan777
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
2012-07-15, by nemo
merge
2012-07-13, by Stepan777
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-07-14, by nemo
Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
2012-07-13, by unc0rr
Filter sprSDFlake too, so engine could pass initialization
gl2
2014-01-10, by unc0rr
Fix bug with isInLag picture displayed at end of some videos.
2012-07-10, by Stepan777
Don't consider moving hedgehogs in place rating in after attack mode
2012-07-13, by unc0rr
Import temp.diff which is a try to fix glitches with textures edges
gl2
2014-01-09, by Wolfgang Steffens
merge
2012-07-10, by Stepan777
When removing a record, set selection on the next item in the list
2012-07-12, by unc0rr
Wolfgang Steffens's gl2 and atlas branch
gl2
2014-01-09, by unc0rr
closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
2014-06-18, by sheepluva
fix bug with desynced camera positions
2012-07-09, by Stepan777
Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
2012-07-12, by nemo
Debug commit
2012-07-10, by Wolfgang Steffens
rework saving of camera positions so there is no need to know framerate during prerecording.
2012-07-09, by Stepan777
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
2012-07-11, by nemo
Merge
2012-07-10, by Wolfgang Steffens
merge
2012-07-09, by Stepan777
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
2012-07-09, by nemo
First try to use framebuffer, instead of auxilary buffer.
2012-07-08, by Stepan777
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
2012-07-08, by unc0rr
Move SDL_GetTicks() to another place, maybe this will fix sound desync.
2012-07-08, by Stepan777
A bit more convoluted, but more attractive visually
2012-07-08, by nemo
merge
2012-07-08, by Stepan777
Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
2012-07-08, by nemo
fix alpha channel in image rescaling
2012-07-07, by Stepan777
Draw bombs behind plane
2012-07-08, by nemo
Fix thumbnails. On some OpenGL implementations they weren't working.
2012-07-07, by Stepan777
Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
2012-07-08, by unc0rr
fix frontend for ffmpeg 0.7.13
2012-07-07, by Stepan777
Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
2012-07-08, by nemo
Fix compilation of hwengine on ffmpeg 0.7.13.
2012-07-07, by Stepan777
Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
2012-07-26, by Medo
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
2012-07-08, by nemo
fix for older ffmpeg (0.7.13)
2012-07-07, by Stepan777
Hedgeroid: Misguided attempts at getting the connection lifecycle right.
2012-07-24, by Medo
remaining files for the Danish translation
2012-07-07, by kjpou1
When there are videos that are being encoded and user tries to quit display dialog with warning.
2012-07-06, by Stepan777
Hedgeroid: Reworked player and room lists, added menus, added playername query
2012-07-23, by Medo
- Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
2012-07-07, by unc0rr
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
2012-07-06, by Stepan777
Hedgeroid: More work on the lobby activity
2012-07-21, by Medo
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
2012-07-07, by nemo
merge
2012-07-06, by Stepan777
Hedgeroid: Lobby activity improvements
2012-07-19, by Medo
unbreak grayscale
2012-07-07, by nemo
Hedgeroid: Modified detection of assets on SD card (should be more reliable)
2012-07-19, by Medo
It is global var
2012-07-06, by unc0rr
Hedgeroid: Got the roomlist working... more or less.
2012-07-19, by Medo
Fix crash when hedgehog dies while switching from it
2012-07-05, by unc0rr
Re-Added the commandline client, but it's not compilable agains the latest frontlib
2012-07-19, by Medo
free up power for use by script
2012-07-04, by nemo
frontlib:
2012-07-19, by Medo
Allow script to set number of ammo in a crate. untested.
2012-07-04, by nemo
frontlib: Fix onRoomUpdateCb receiving a null pointer
2012-07-18, by Medo
- Don't call Length() on variable size arrays
2012-07-03, by unc0rr
Hedgeroid: Fixed multitouch breakage
2012-07-17, by Medo
Properly convert taking address of function with var parameters
2012-06-30, by unc0rr
Hedgeroid: Chat and player list work now, but everything is very much WIP
2012-07-17, by Medo
Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
2012-06-30, by unc0rr
Hedgeroid: Layout experiments for the lobby page
2012-07-16, by Medo
Don't produce unnecessary and erroneous defines
2012-06-30, by unc0rr
Hedgeroid: Added experimental lobby chat
2012-07-11, by Medo
Fix the function definition issue so the function pointer format now looks correct.
2012-06-29, by xymeng
Hedgeroid: Simplified some code
2012-07-11, by Medo
Tiny optimization + formatting fix
2012-06-29, by unc0rr
frontlib: Added missing disconnect case
2012-07-11, by Medo
Convert function with var parameters declarations into #define + function which accepts pointers
2012-06-29, by unc0rr
frontlib: Added the NDK build file for Android
2012-07-10, by Medo
- Try sending remove message in 'finally' as a last resort
2012-06-28, by unc0rr
frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
2012-07-10, by Medo
ocd
2012-06-27, by nemo
Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
2012-07-05, by Medo
Prepare to handle passing by reference
2012-06-28, by unc0rr
frontlib: Improved and unified parameter checking, moved the cmdlineClient out
2012-07-05, by Medo
Remove trailing spaces
2012-06-27, by unc0rr
frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib
2012-06-27, by Medo
Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
2012-06-27, by nemo
Merge
2012-06-27, by Medo
Missions localisation
2012-06-27, by sphrix
More efficient
2012-06-27, by nemo
oops
2012-06-27, by nemo
Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
2012-06-27, by nemo
This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
2012-06-26, by nemo
Here they come - thumbnails.
2012-06-26, by Stepan777
Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
2012-06-26, by nemo
Added auto cropping to atlasing
2012-07-10, by Wolfgang Steffens
merge
2012-06-26, by Stepan777
updated ios project file
2012-06-27, by koda
GL1.x fixes
2012-06-25, by Wolfgang Steffens
Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
2012-06-26, by nemo
Merge
2012-06-25, by Wolfgang Steffens
Don't set erasing flag when it is unnecessary so hwmap could compress better
2012-06-26, by unc0rr
using atlas for rendering now
2012-06-25, by Wolfgang Steffens
er. this one too
2012-06-26, by nemo
made surface retaining mandatory
2012-06-25, by Wolfgang Steffens
merge
2012-06-26, by Stepan777
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
2012-06-26, by nemo
added missing uBinPacker.pas and uAtlas.pas
2012-06-25, by Wolfgang Steffens
retaining SDL surfaces in order to allow recreating atlases from scratch without
2012-06-25, by Wolfgang Steffens
Update contributor e-mail address
2012-06-25, by nemo
Restore almost old TCPBase behaviour
2012-06-26, by Stepan777
Merge
2012-06-25, by Wolfgang Steffens
oops
2012-06-25, by nemo
remaining IFDEFs
2012-06-24, by Stepan777
oops
2012-06-25, by unc0rr
merge
2012-06-24, by Stepan777
oops
2012-06-24, by nemo
correctly fix odd dimensions (it was incorrectly fixed in previous commit)
2012-06-24, by Stepan777
These 2 need masks now
2012-06-24, by nemo
pagevideos is now much better that before:
2012-06-24, by Stepan777
Fix completely broken RateHammer
2012-06-24, by unc0rr
merge
2012-06-24, by Stepan777
Sanity limits.
2012-06-24, by nemo
Another take at prettier crate appearance
2012-06-24, by nemo
frontlib: Getting there :) Added commandline client for testing
2012-06-27, by Medo
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
2012-06-23, by nemo
frontlib: Using macros for simplification of callbacks
2012-06-25, by Medo
Second part of the change. Make collision check use the new mask bit.
2012-06-23, by nemo
frontlib: Intermittent commit. Things are still in flux but we're getting there :)
2012-06-25, by Medo
Step 1. Add current hedgehog as top bit of bottom byte.
2012-06-23, by nemo
More progress on the netplay part of the frontlib
2012-06-21, by Medo
- Fix cake bug introduced in r2ccfc93c6b5e
2012-06-23, by unc0rr
Merge
2012-06-19, by Medo
Swap order of actions
2012-06-22, by unc0rr
Output log to stdout instead of stderr
2012-06-19, by unc0rr
Oops, forgot this
2012-06-19, by unc0rr
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
2012-07-23, by belphegorr
set(LUA_LIBRARY lua.dll) for win32 builds
2012-06-18, by unc0rr
Placed hiding hogs at the end of StartMission in Mission 3
2012-07-21, by belphegorr
BindsModel
2012-06-17, by unc0rr
Added localization
2012-07-21, by belphegorr
- Move colorsModel to appropriate place
2012-06-17, by unc0rr
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
2012-07-21, by belphegorr
CROSSAPPLE ftw
2012-06-17, by koda
Fixed a visual gear in Mission 5
2012-07-16, by belphegorr
This should fix default hogs names in network game
2012-06-17, by unc0rr
Added fifth mission and fixed minor control bug with mission 4
2012-07-16, by belphegorr
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
2012-06-17, by unc0rr
Fixed a bug where certain ammo types were added to the wrong hogs.
2012-07-10, by belphegorr
AI loves to jump
2012-06-14, by unc0rr
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
2012-07-10, by belphegorr
ios: disable some warnings
2012-06-14, by koda
Changed a ShowMission in Mission 4
2012-07-08, by belphegorr
it was inevitable
2012-06-14, by koda
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
2012-07-08, by belphegorr
ios: explain why setting a style disables schemes and/or weapons sometimes
2012-06-14, by koda
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
2012-07-06, by belphegorr
ios: for mission configuration, use the bundled cfg file instead of providing plist files
2012-06-14, by koda
Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
2012-07-06, by belphegorr
add default cfg files for uniformity in missions
2012-06-13, by koda
Increased turn time to 40
2012-07-06, by belphegorr
fix very stupid bug :)
2012-06-12, by Stepan777
DPI for everyone
2012-06-13, by koda
Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
2012-07-05, by belphegorr
1. Implement new page in frontend with options for video recording.
2012-06-11, by Stepan777
frontlib: Started work on the server connection code
2012-06-19, by Medo
LUA_FOUND should surely be set only if the system lua was found.
2012-06-13, by nemo
Reduced ammo count on Mission 2
2012-07-05, by belphegorr
merge
2012-06-11, by Stepan777
Changed frontlib to use the existing ini file formats of the QtFrontend
2012-06-15, by Medo
Couple of missed sections from last time. Shield is still a bit odd
2012-06-12, by nemo
Modified some crate positions, added sound to teleports, fixed loc errors...
2012-07-05, by belphegorr
frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
2012-06-12, by Medo
reorganize options.inc a little
2012-06-11, by koda
Added localization and changed primary team color.
2012-07-05, by belphegorr
Cleanup, refactoring and generally more development in the frontlib
2012-06-12, by Medo
uniform NOPNG and NOSERVER cmake symbols
2012-06-11, by koda
Added Mission 4: United We Stand
2012-07-05, by belphegorr
Merge
2012-06-11, by Medo
sed 's/\t/ /g' CMakeLists.txt
2012-06-11, by koda
Set the choice constants to the correct values (1-3 instead of 0-2).
2012-07-03, by belphegorr
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
2012-06-10, by nemo
Removed some debugging lines I forgot to remove.
2012-07-01, by belphegorr
disable this debug too
2012-06-09, by nemo
Added mission 3: The Journey Back
2012-07-01, by belphegorr
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
2012-06-09, by nemo
Fixed some bugs with Mission 2 and Animate.lua.
2012-06-29, by belphegorr
TestBaseballBat
2012-06-09, by unc0rr
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
2012-06-26, by belphegorr
- Adjust some consts so whip and firepunch work perfectly
2012-06-09, by unc0rr
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
2012-06-26, by belphegorr
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
2012-06-09, by nemo
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
2012-06-26, by belphegorr
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
2012-06-09, by nemo
Added the helper script I forgot to add last time
2012-06-25, by belphegorr
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
2012-06-09, by unc0rr
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
2012-06-25, by belphegorr
restore fpc 2.4.2 compatibility
2012-06-09, by Xeli
The first campaign commit with a lot of changes...
2012-06-25, by belphegorr
New bright and shiny TestFirepunch which actually works
2012-06-08, by unc0rr
fix shift key by disabling the key modifiers for now
2012-06-08, by Xeli
1. Add IFDEFs for video recording
2012-06-08, by Stepan777
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
2012-06-08, by unc0rr
merge
2012-06-08, by Stepan777
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
2012-06-08, by unc0rr
merge
2012-06-07, by Stepan777
ignore keymodifers other than ctrl/alt/shift
2012-06-07, by Xeli
removed some writelns
2012-06-07, by Xeli
first attempt at implementing support for keys with modifiers
2012-06-07, by Xeli
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
2012-06-06, by nemo
Not needed here
2012-06-06, by unc0rr
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
2012-06-05, by Wolfgang Steffens
- Allow camera movement while current hedgehog is falling
2012-06-05, by unc0rr
Merge
2012-06-05, by Wolfgang Steffens
Android: first attempt at using the density call from java
2012-06-05, by Xeli
only reset those keys which actually change their bindings
2012-06-05, by Xeli
tidy flags
2012-06-04, by nemo
Small improvements to the frontend lib for better debugging
2012-06-11, by Medo
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
2012-06-04, by nemo
here it is
2012-06-04, by Stepan777
Implemented game launching API for the frontlib.
2012-06-09, by Medo
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
2012-06-04, by unc0rr
Implemented public API for letting the engine render maps
2012-06-08, by Medo
Make watching AI v AI on ai survival a bit more entertaining
2012-06-04, by nemo
Added ini reading/writing for game schemes to the frontend lib
2012-06-07, by Medo
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
2012-06-03, by nemo
Frontlib: Work on the callback mechanisms for IPC
2012-06-04, by Medo
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
2012-06-03, by nemo
frontlib refactoring
2012-06-03, by Medo
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
2012-06-03, by nemo
Merge
2012-06-02, by Medo
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
2012-06-03, by nemo
Android: added a callback to java to determine dpi/dip how much we should scale the ui
2012-06-02, by Xeli
Merge
2012-06-02, by Medo
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
2012-06-02, by nemo
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
2012-06-01, by unc0rr
merge
2012-06-01, by mikade
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