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Add loading of tiles from png
transitional_engine
22 months ago, by unC0Rr
Fix mapgen
transitional_engine
22 months ago, by unC0Rr
Switch to Vec2D in wavefront algorithm
transitional_engine
22 months ago, by unC0Rr
Add basics of wavefront collapse algorithm
transitional_engine
22 months ago, by unC0Rr
fix typo
22 months ago, by jpr
update credits
23 months ago, by alfadur
update spanish engine translation
23 months ago, by alfadur
merge to trunk
23 months ago, by nemo
forbid hiding already hidden hogs
1.0.0
23 months ago, by nemo
Fixed a memory leak
23 months ago, by Sergey Alirzaev
Fix fill points getting out of bounds when the map is mirrored
transitional_engine
23 months ago, by unC0Rr
Split generation and painting phases, paint by old engine, use template filters
transitional_engine
23 months ago, by unC0Rr
Use rust land generator in hwengine
transitional_engine
23 months ago, by unC0Rr
Update mapgen to take into account actual values for 'zero' and 'basic' colors
transitional_engine
23 months ago, by unC0Rr
Update lfprng for better distribution, make it conform 'rand' package traits
transitional_engine
23 months ago, by unC0Rr
Use LandPixels array allocate in hwengine-future library
transitional_engine
23 months ago, by unC0Rr
Introduce hwengine-future library, use Land allocated in it
transitional_engine
23 months ago, by unC0Rr
Fix infinite loop in rendering of laser sight
2022-12-13, by unc0rr
Optimize doStepSnowflake a bit, losing backwards compatibility
2022-12-09, by unC0Rr
Improve performance of CheckGearNear
2022-12-01, by unC0Rr
Optimize hwFloat multiplication a bit
2022-11-30, by unC0Rr
Don't enable GL_LINE_SMOOTH for AMD GPUs as a workround for lines and circles not being rendered correctly
draft
2022-11-29, by S.D.
Fix camera move control in qmlfrontend
2022-11-15, by unC0Rr
Code formatting, enable c++17 for qmlfrontend
2022-11-15, by unC0Rr
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