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- Enable -O2 optimization for server
2010-05-09, by unc0rr
Uses StateT monad instead of manually maintaining the state
2010-05-09, by unc0rr
Fix spectator bug in health tag
2010-05-08, by nemo
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
2010-05-07, by sheepluva
Graphics:
2010-05-07, by smxx
make some of the newly migrated visual gears visible in reduced quality mode
2010-05-07, by sheepluva
Graphics:
2010-05-07, by smxx
Engine:
2010-05-07, by smxx
* no zooming when game is paused
2010-05-07, by sheepluva
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
2010-05-07, by sheepluva
Fix list Z-order bug (not tested)
2010-05-07, by unc0rr
some file that tried to escape...
2010-05-07, by sheepluva
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
2010-05-06, by sheepluva
Teleport AI:
2010-05-06, by mbait
Teleport AI:
2010-05-06, by mbait
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
2010-05-06, by unc0rr
Make server build again (it's still useless though)
2010-05-06, by unc0rr
Some more steps in refactoring
2010-05-06, by unc0rr
Henek makes AmmoMenu more flexible
2010-05-06, by nemo
Teleport AI:
2010-05-06, by mbait
* get rid of some fpc hints (redundant/superfluous includes)
2010-05-06, by sheepluva
trying to unbreak what I broke
2010-05-06, by nemo
Cheating
2010-05-06, by nemo
removed debug string I thought I deleted already.. wth...
2010-05-06, by sheepluva
portal:
2010-05-06, by sheepluva
unneeded
2010-05-05, by nemo
buf needs to be used in IFDEF if declared in IFDEF
2010-05-05, by nemo
Start the server refactoring
2010-05-05, by unc0rr
Add back in earlier lines, commented out
2010-05-04, by nemo
erase useless junk
2010-05-04, by nemo
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