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merge
2010-11-13, by koda
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
0.9.14
2010-11-13, by nemo
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
2010-11-12, by nemo
replace orange with yellow to differentiate from peach
0.9.14
2010-11-13, by nemo
makes drill attack drills weaker and not affected by wind
2010-11-13, by Henek
one more try at sk - perhaps it will make the release
0.9.14
2010-11-13, by jose1711
bugfix. correct crossplatform tips
2010-11-12, by nemo
don't list too big maps for certain devices
2010-11-13, by koda
Update ru translation
0.9.14
2010-11-13, by unc0rr
translation update for the release
2010-11-12, by jose1711
some interface tricks for iphone as well
2010-11-13, by koda
Not going into release
0.9.14
2010-11-13, by unc0rr
update translation files for the 4265 text change
2010-11-12, by nemo
update iFrontend with new schemes and weaps, fix up smaller glitches
2010-11-12, by koda
No svgz and .desktop
0.9.14
2010-11-13, by unc0rr
fancy dust when the drill is drilling
2010-11-12, by Henek
redo once again file updating, moving stuff around
2010-11-12, by koda
Bye-bye sha-1
0.9.14
2010-11-13, by unc0rr
Light trails for bullets
2010-11-12, by Palewolf
Merge
0.9.14
2010-11-13, by unc0rr
copypasta fail
2010-11-12, by nemo
Ban .svg, .psd, .sifz from being present in 'make package_source' output
0.9.14
2010-11-13, by unc0rr
off by 1 error in resurrector index
2010-11-12, by nemo
Some fixes
0.9.14
2010-11-13, by unc0rr
merge (stupid reflexive pull -u)
0.9.14
2010-11-13, by nemo
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
2010-11-12, by nemo
Useless
0.9.14
2010-11-13, by unc0rr
last-minute pl updates
0.9.14
2010-11-13, by szczur
fixed breakage of game schemes
2010-11-12, by Henek
Updated spanish translation
0.9.14
2010-11-13, by Palewolf
merge
2010-11-12, by unc0rr
Add 0.9.14 and 0.9.15-dev mapping
0.9.14
2010-11-13, by unC0Rr
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
2010-11-12, by nemo
Apply typo fix also here
2010-11-12, by unc0rr
Remove "-dev" suffix
0.9.14
2010-11-13, by unC0Rr
ok... combine a tick check with texture percentage check. this should be a lot less frequent
2010-11-12, by nemo
Fix typo in russian translation, update english translation with plural forms
0.9.14
2010-11-13, by unC0Rr
Also switch saucer from updating every N ticks to updating as-needed.
2010-11-12, by nemo
update translation files for the 4265 text change
0.9.14
2010-11-12, by nemo
Switch to Damage - Tag is already in use
2010-11-12, by nemo
translation update for the release
0.9.14
2010-11-12, by jose1711
remove floating point/rounding
2010-11-12, by nemo
bugfix. correct crossplatform tips
0.9.14
2010-11-12, by nemo
only update flamethrower texture when the percentage changes
2010-11-12, by nemo
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
0.9.14
2010-11-12, by nemo
raised version number
2010-11-12, by koda
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
0.9.14
2010-11-12, by nemo
exposing Henek's no wind flag
2010-11-12, by koda
Fix typo
0.9.14
2010-11-12, by unc0rr
yay i'm free to break things again!
2010-11-12, by koda
Make server listen on ipv4 interface only
0.9.14
2010-11-12, by unc0rr
drillstrike! might require the drill patch to improve behavior
2010-11-12, by koda
merge this two safe commits from trunk to release branch
0.9.14
2010-11-12, by koda
iphone interface
2010-11-12, by koda
added getrandom and addcaption to lua
2010-11-11, by Henek
Revert to old server in branch 0.9.14
0.9.14
2010-11-11, by unc0rr
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
2010-11-11, by nemo
er. and cast to TAmmoType, which burp's routine still requires :)
2010-11-11, by nemo
Forgot burp's new ammo routine
2010-11-11, by nemo
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
2010-11-11, by nemo
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