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Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
2012-03-10, by nemo
Avoid rare double decrement.
2012-03-10, by nemo
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
2012-03-10, by nemo
bug #370
2012-03-03, by nemo
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
2012-03-01, by unc0rr
comment out reserve to maintain old Qt compat
2012-03-01, by nemo
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
2012-03-01, by unc0rr
Someone might find this useful. Plan to link to it from the wiki.
2012-02-29, by nemo
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
2012-02-29, by nemo
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
2012-02-29, by unc0rr
oops
2012-02-28, by nemo
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
2012-02-28, by Xeli
attractiveness tweak to the text clip
2012-02-28, by nemo
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
2012-02-27, by nemo
don't use currenthedgehog
2012-02-26, by nemo
use per hog ammo game flag. improves AI play
2012-02-26, by mikade
oops
2012-02-26, by nemo
right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
2012-02-26, by nemo
ugh
2012-02-26, by nemo
make onAmmoStoreInit optional in the case of onNewAmmoStore
2012-02-26, by nemo
pass indexes for the clan/team/hedgehog
2012-02-26, by nemo
copypasta fail
2012-02-26, by nemo
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
2012-02-26, by nemo
Send ROUND_FINISHED only once (only from in game mode)
2012-02-26, by unc0rr
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
2012-02-25, by unc0rr
- Increase server version number due to rooms list protocol changes
2012-02-24, by unc0rr
Bring back functionality to "Join" button
2012-02-23, by unc0rr
Setup rooms list headers
2012-02-23, by unc0rr
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
2012-02-23, by nemo
Handle ROOM* commands in rooms list model
2012-02-23, by unc0rr
Start switching to rooms list model. To be continued.
2012-02-23, by unc0rr
Added tag hedgeroid-alpha for changeset ce2b24995ab2
2012-02-22, by koda
Added tag 0.9.17-release for changeset 4670f003f91b
2012-02-22, by koda
Removed tag 0-9.17-release
2012-02-22, by koda
updated version for market
hedgeroid-alpha
2012-02-20, by Xeli
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
2012-02-20, by Xeli
fixed a nullpointer exception when creating a new team
2012-02-20, by Xeli
fixed the schemes on android
2012-02-20, by Xeli
schemes/teams now get replaces on each version update
2012-02-20, by Xeli
check if the widget is shown before checking if the finger is on the widget
2012-02-19, by Xeli
Show message and return from network game pages on server shutdown
2012-02-20, by unc0rr
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
2012-02-20, by unc0rr
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
2012-02-20, by unc0rr
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
2012-02-19, by koda
ipad, have the scheme/weapon/style selector always stick in the same position
2012-02-19, by koda
missions page rotates correctly
2012-02-19, by koda
two more this time
2012-02-19, by koda
merge
2012-02-18, by koda
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
2012-02-18, by Xeli
this apparently didn't get updated, but it was enough to reassign the outlets
2012-02-18, by koda
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
2012-02-18, by Xeli
prepare a styled button
2012-02-18, by koda
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
2012-02-18, by Xeli
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
2012-02-18, by koda
rotation support for other controllers
2012-02-18, by koda
one more USE_TOUCH_INTERFACE
2012-02-18, by koda
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
2012-02-17, by nemo
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
2012-02-17, by Xeli
change power() to sqr
2012-02-17, by Xeli
fix crosshair aiming
2012-02-17, by Xeli
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