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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
2011-05-03, by koda
Oops, forgot to remove this
2011-05-02, by unc0rr
Merge cursor_issues into default
2011-05-02, by unc0rr
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
2011-05-02, by nemo
update hgtags
2011-05-02, by koda
fix rotation and ammomenu on ios
2011-05-01, by koda
small fix for starting the ios game
2011-04-30, by koda
Close branch
cursor_issues
2011-05-16, by unc0rr
Optimize hwFloat2Float a bit
2011-04-29, by unc0rr
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
2011-05-02, by unc0rr
Call statistics routine after setting the damage
2011-04-29, by unc0rr
Merge with default tip
cursor_issues
2011-04-29, by unc0rr
some updates to the crossbuild system for mac
2011-04-29, by koda
make sdl1.3 window creation code more readable
2011-04-29, by koda
fix some more warnings
2011-04-28, by koda
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
2011-04-28, by koda
update iphone too
2011-04-27, by nemo
Oops. Forgot Hello (frontend) and "First Blood"
2011-04-27, by nemo
merge
2011-04-27, by unc0rr
add getawaytime and tagteam mode to ios
2011-04-27, by koda
small cosmetics
2011-04-27, by koda
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
2011-04-27, by unc0rr
ooops
2011-04-26, by vittorio giovara
remove unusued voices also for ios
2011-04-26, by koda
Skip installation of unused sounds to save space
2011-04-25, by nemo
finish overlay refactoring and some leak annihilation
2011-04-25, by koda
initial refactoring of ObjcExports and OverlayViewController
2011-04-25, by koda
small trailing changes
2011-04-25, by koda
aaand let's add freetype as well while we are at it
2011-04-25, by koda
add ios project files for lua sources
2011-04-24, by koda
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