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Fix birdy flight bug
2011-10-19, by nemo
allow changing number of hogs or weapons with mousewheel
2011-10-19, by sheepluva
make this transparent so that people can actually see /what/ they have disabled...
2011-10-19, by sheepluva
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
2011-10-19, by sheepluva
frontend chat input history, use arrow keys UP/DOWN
2011-10-19, by sheepluva
+ don't suggest ignored nicknames
2011-10-18, by sheepluva
Fix repeat on SkyL, remove SkyR
2011-10-18, by Guillaume Englert
feature-pimpin'-up the chat input line in frontend:
2011-10-18, by sheepluva
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
2011-10-18, by sheepluva
don't hoard empty friends/ignore-lists on the HDD
2011-10-18, by sheepluva
fix overlapping pixel in stormtrooper hat
2011-10-17, by sheepluva
fix outline of rcplane
2011-10-17, by sheepluva
never doing any graphics stuff when I can't test, again :(
2011-10-17, by nemo
:(
2011-10-17, by nemo
Not being able to test sucks :(
2011-10-17, by nemo
Riiight. Let's try this instead
2011-10-17, by nemo
tint RC plane with team colour. untested.
2011-10-17, by nemo
graphic for team coloured RC planes
2011-10-17, by mikade
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
2011-10-17, by nemo
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
2011-10-17, by nemo
add tiara hat
2011-10-17, by sheepluva
missed a compiler option from previous merge
2011-10-16, by koda
tweak. constrain to full opacity
2011-10-16, by nemo
merge the changes applied to 0.9.16
2011-10-16, by koda
Blend the outter side too
2011-10-16, by nemo
Hide focus outline on buttons.
2011-10-14, by Florian Fabre
oops
2011-10-13, by nemo
Add SkyL/SkyR to avoid repeating the cave entrance
2011-10-13, by Guillaume Englert
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
2011-10-12, by nemo
another crystal, spray and landtex tweaks.
2011-10-11, by Guillaume Englert
something for nemo to play around with
2011-10-11, by sheepluva
make slope calcs skip small gaps
2011-10-11, by sheepluva
tidier
2011-10-10, by nemo
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
2011-10-10, by nemo
set followgear to cluster/melon/gascloud
2011-10-10, by nemo
Make a few more things be impacted by explosions nearby
2011-10-10, by nemo
tweak (still a hack)
2011-10-10, by nemo
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
2011-10-10, by nemo
Aaaand another flag that used to be cleared here...
2011-10-09, by nemo
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
2011-10-10, by koda
expose border color to lua
2011-10-09, by nemo
oops
2011-10-09, by nemo
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
2011-10-09, by nemo
Fix a few masks. The one that needed it the most was trophyrace.
2011-10-08, by nemo
add a couple more
2011-10-08, by nemo
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
2011-10-09, by koda
refreshed the ipad interface with some white
2011-10-09, by koda
some code refactoring of the ios game config
2011-10-09, by koda
ooops
2011-10-08, by koda
move some config files
2011-10-08, by koda
create teams programmatically
2011-10-08, by koda
convert creation chamber functions to class methods
2011-10-08, by koda
Updated Slovak translation
2011-10-08, by jose1711
merge
2011-10-08, by jose1711
sed commands should be tested beforehand
2011-10-08, by koda
Another flag that was relying on this routine to clear it...
2011-10-08, by nemo
tweak Y movement
2011-10-08, by nemo
Couple more, add back misplaced clearing of Land
2011-10-08, by nemo
Add landbacktex to a few maps, just to see how it looks.
2011-10-07, by nemo
minor changes
2011-10-08, by koda
added iphone interface for missions/trainings page, setters/getters unlocked
2011-10-08, by koda
move out xib files from Resources to Classes
2011-10-08, by koda
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
2011-10-07, by nemo
Move the crystals to sprays to reduce the regularity of the land texture
2011-10-07, by nemo
Add Cave theme
2011-10-06, by Guillaume Englert
(a lot of) ooops
2011-10-06, by koda
- Frontend: don't pass /script for missions
2011-10-06, by unc0rr
Tiny cleanup
2011-10-05, by unc0rr
the retina infection keeps spreading...
2011-10-05, by koda
be a good memory aware citizen
2011-10-05, by koda
make the missions/trainings start
2011-10-05, by koda
first pass for implementing missions/training selection on ipad (not yet running)
2011-10-05, by koda
hm. probably should set both
2011-10-04, by nemo
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-10-02, by nemo
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
2011-10-02, by koda
little changes and fixes to the previous commit
2011-10-02, by koda
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-10-02, by koda
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
2011-09-30, by nemo
fix a couple of 'potential leaks'
2011-10-01, by koda
rename the ios settings files into something more appropriate
2011-10-01, by koda
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
2011-10-01, by koda
infecting sheepluva's mission graphics with retina images
2011-09-30, by koda
a little code cleanup
2011-09-30, by koda
Fix build with .pro file
2011-09-30, by unc0rr
Oops, fix build
2011-09-29, by unc0rr
GameInfo needs room params copy
2011-09-29, by unc0rr
Introduce EngineInteraction module
2011-09-27, by unc0rr
translators missed me
2011-09-30, by koda
fix hats of the AI team file for ios
2011-09-30, by koda
fix issue 287, default cmake build type
2011-09-30, by koda
oops
2011-09-29, by sheepluva
update .pro
2011-09-29, by sheepluva
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
2011-09-29, by sheepluva
this makes more sense
2011-09-28, by sheepluva
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
2011-09-28, by sheepluva
training screen localization works now
2011-09-28, by sheepluva
load mission caption and description from localization file (WIP)
2011-09-28, by sheepluva
New market version
hedgeroid
2011-10-28, by Xeli
mikade making sheepluva happy again
2011-09-28, by mikade
Enabled landhash check again
hedgeroid
2011-10-28, by Xeli
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
2011-09-27, by sheepluva
oops, removed a line from the 'firstTime only' section
hedgeroid
2011-10-21, by Xeli
stuffToBeAvoidedInFuture->append("layouting");
2011-09-27, by sheepluva
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
hedgeroid
2011-10-21, by Xeli
oops, I forgot I wanted to fix that before committing xD
2011-09-27, by sheepluva
wops missed this one: removed a 'fix' eclipse put in there
hedgeroid
2011-10-20, by Xeli
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
2011-09-27, by sheepluva
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
hedgeroid
2011-10-20, by Xeli
this needs to actually return something
2011-09-26, by nemo
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
hedgeroid
2011-10-09, by Xeli
I must not use source files as clipboard.
2011-09-27, by sheepluva
update from rev d75329716a02, it really works now (i think)
hedgeroid
2011-10-09, by Xeli
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
2011-09-27, by sheepluva
How did freetype even compile with this in it?
hedgeroid
2011-10-09, by Xeli
- Add unique id to replay file name
2011-09-26, by unc0rr
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
hedgeroid
2011-10-08, by Xeli
wow, somebody was smoking some reaaally good sh!t right there, man!
2011-09-26, by sheepluva
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
hedgeroid
2011-10-08, by Xeli
small cleanup: enum instead of magic numbers
2011-09-26, by sheepluva
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
2011-10-07, by Xeli
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
2011-09-25, by koda
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
2011-10-04, by koda
my qt version needs this to work...
2011-09-25, by koda
strip eols and delphi mode
hedgeroid
2011-10-04, by koda
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
2011-09-25, by sheepluva
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
2011-09-26, by koda
rename to match prior mass hat rename
2011-09-25, by nemo
code working on ios now
hedgeroid
2011-09-26, by koda
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
2011-09-25, by sheepluva
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
2011-09-26, by koda
some more cleanups and refactoring.
2011-09-25, by sheepluva
merge
hedgeroid
2011-09-25, by Xeli
fix somebody's sed-oops
2011-09-25, by sheepluva
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
2011-09-25, by koda
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
2011-09-25, by koda
warnings round also for ios
2011-09-24, by koda
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
2011-09-24, by koda
better memory cleanup for audiomanager and position of lower stats button
2011-09-24, by koda
disable the followgear vertical offset for small screen devices
2011-09-24, by koda
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
2011-09-24, by sheepluva
Report long flight archievement
2011-09-24, by unc0rr
Fix some warnings
2011-09-24, by unc0rr
Store replays for further analysis
2011-09-24, by unc0rr
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-24, by unC0Rr
I wanted to move this line, not to delete it heh.
2011-09-24, by sheepluva
code cleanup/etc
2011-09-24, by sheepluva
fix a crash in getting statistics and a glitch that made background music start while in-game
2011-09-24, by koda
close branch
0.9.16
2012-10-26, by koda
yeah, fix dates -.-
2011-09-24, by koda
backport of c90f50e6dd8e (eggshell vgt related segfault)
0.9.16
2011-10-18, by sheepluva
use a real button instead of a cellview in statspage
2011-09-24, by koda
fix the config.inc conflict by making the ios one in another folder
0.9.16
2011-10-16, by koda
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
2011-09-24, by sheepluva
more details in chCheckProto
0.9.16
2011-10-16, by koda
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
2011-09-24, by koda
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
0.9.16
2011-10-14, by koda
many many netclient/frondent changes (just the beginning though):
2011-09-23, by sheepluva
because betas are baaaad (also really fix compiling everywhere)
0.9.16
2011-10-12, by koda
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
2011-09-24, by unc0rr
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
2011-09-25, by nemo
don't rumble while synchronising a demo/save
2011-09-23, by koda
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
2011-09-22, by sheepluva
prevent screen locking while synching saves (can take some time)
2011-09-22, by koda
Fix sheepluva's merge
2011-09-22, by unc0rr
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
2011-09-22, by sheepluva
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
2011-09-22, by unc0rr
Disable clouds
2011-09-21, by nemo
ios version bump
2011-09-22, by koda
apparently the old way was the correct one
2011-09-22, by koda
aligned credits and game modes to main release
2011-09-22, by koda
create the ios schemes programmatically
2011-09-22, by koda
retina images, again
2011-09-21, by koda
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
2011-09-21, by koda
Couple of missed changes inu pointed out
2011-09-21, by nemo
one more
2011-09-21, by koda
moar @2x
2011-09-21, by koda
another round of retina display images
2011-09-21, by koda
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
2011-09-20, by nemo
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
2011-09-21, by koda
let's use the built in events, shall we
2011-09-20, by koda
check for amNothing
2011-09-20, by nemo
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
2011-09-20, by nemo
Clear gstAnimation and reset Timer before entering death animation
2011-09-20, by nemo
revert prev - that was dumb. wrong gear.
2011-09-20, by nemo
Let's actually add the gstHHDeath check to the right line, shall we?
2011-09-20, by nemo
Check on active hedgehog death animation
2011-09-20, by nemo
this reintroduces the gsSuspend state to fix multitasking on ios
2011-09-19, by koda
using fpc 2.7.1 in ios project file
2011-09-19, by koda
also merge 0.9.16 in to make koda happy
2011-09-19, by sheepluva
merge the 2 heads. I hope I did it right. also I increased proto and ver number
2011-09-19, by sheepluva
return nil for position if no gear
2011-09-19, by nemo
fix mac compilation
0.9.16
2011-09-19, by koda
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