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dev version bump, for 'stable' commits please use 0.9.18 branch
2012-10-29, by koda
disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
2012-10-29, by nemo
use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
2012-10-29, by koda
tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
2012-10-29, by Star
Change messages a bit
2012-10-30, by unc0rr
Mutant script
2012-10-30, by unc0rr
Fix training script positions altered by variable land dimension change. Issue #453
2012-10-29, by nemo
Fix 440, used 'grave' rather than '`' in default binds
2012-10-29, by Xeli
darken and contrast the gray images to distinguish more easily from pink
2012-10-29, by nemo
Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
2012-10-29, by nemo
Improve TestSniperRifle a bit
2012-10-29, by unc0rr
Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
2012-10-29, by nemo
boo, koda
2012-10-29, by unc0rr
this commit is a no-op
2012-10-29, by koda
close engine shortcut, from the discussion in issue 317
2012-10-29, by koda
disable fps widget when recording
2012-10-29, by koda
add videorec button descriptions and delete screenshot when video is deleted (issue 427)
2012-10-29, by koda
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
2012-10-28, by koda
increase framerate and bitrate (issue 427)
2012-10-28, by koda
double cleaver rotation speed, also make spin direction dX dependent.
2012-10-28, by nemo
Slight update of russian translation
2012-10-29, by unc0rr
Choose first unused color for added team (addresses issue 431) + other small changes
2012-10-28, by unc0rr
add SDL as an dependency
hedgeroid
2012-10-28, by Xeli
let animation objects delete themselves after they are not being used anymore
2012-10-28, by sheepluva
revert tremor back to a version before koda broke it ;p
hedgeroid
2012-10-28, by Xeli
more like here
2012-10-28, by nemo
merge Medo's GSoC work
hedgeroid
2012-10-28, by Xeli
Workaround for visual bug. Issue #442
2012-10-28, by nemo
merge hedgeroid branch with tip
hedgeroid
2012-10-28, by Xeli
add flag of the soviet union (issue 297)
2012-10-28, by koda
fix for issue 432, show ready toggle for room admins, set them always ready, keep the blinking option
2012-10-28, by koda
merge
2012-10-28, by koda
forgot to remove these files when reverting tremor
2012-10-28, by koda
cleanup in initEverything and freeEverything
2012-10-28, by koda
revert r767d3c4153a1 this tremor implementation is buggy
2012-10-28, by koda
* fix initialisation, preload values and then read args
2012-10-28, by koda
disable audio dampening on mobile
2012-10-28, by koda
polish translation update (bug448)
2012-10-28, by szczur
issue #428 - move power to after team labels
2012-10-27, by nemo
german engine translation update
2012-10-27, by sheepluva
german Qt-Frontend translation update
2012-10-27, by sheepluva
- Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
2012-10-27, by unc0rr
apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
2012-10-27, by Xeli
Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
2012-10-27, by unc0rr
these files had the executable flag/permission set
2012-10-27, by sheepluva
Issue #443 - change in syntax for effects
2012-10-27, by nemo
minor macro cleanup
2012-10-27, by koda
updated italian translation (#447)
2012-10-27, by ChipHome
Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
2012-10-27, by unc0rr
Oops, fix room players list emptyness
2012-10-27, by unc0rr
This should cover all entries from issue 438
2012-10-27, by unc0rr
Fix cake splashing bug (issue 429)
2012-10-27, by unc0rr
No hacks! Fix issue 437
2012-10-27, by unc0rr
fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
2012-10-26, by sheepluva
Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
2012-10-26, by nemo
eh. might as well toss this in for reference purposes
2012-10-26, by nemo
Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
2012-10-26, by nemo
fix for the root cause of issue 434 (previous pages being visible in the background)
2012-10-26, by sheepluva
issue #445 spin math
2012-10-26, by nemo
disable F5 key and data refresh
2012-10-26, by sheepluva
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