Mercurial
Mercurial
>
hedgewars-draft
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-16
+16
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Reset to SD sky colour if in SD
Hedgewars-iOS-1.3
2011-08-30, by nemo
Check for nil from SpawnCustomCrate
2011-08-29, by nemo
updated sdl.patch
2011-08-29, by koda
Updated Slovak translation
2011-08-28, by jose1711
savedgamesviewcontroller refactor, added icons to supportviewcontroller
2011-08-28, by koda
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
2011-08-28, by koda
move the ios background music under resources
2011-08-28, by koda
the return of SDL.patch D:
2011-08-28, by koda
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
2011-08-28, by koda
Prevent flakes from drawing if they spawn in land
2011-08-27, by nemo
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
2011-08-27, by nemo
Avoid unsightly gaps in landbacktex
2011-08-27, by nemo
implement proper blending
2011-08-27, by nemo
Try reenabling landbacktex to see how it behaves with current pixel rules
2011-08-27, by nemo
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
2011-08-26, by nemo
Fix rounding error in sky colour causing visible lines
2011-08-26, by nemo
less
more
|
(0)
-3000
-1000
-300
-100
-16
+16
+100
+300
+1000
+3000
+10000
tip