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ipad, have the scheme/weapon/style selector always stick in the same position
2012-02-19, by koda
missions page rotates correctly
2012-02-19, by koda
two more this time
2012-02-19, by koda
merge
2012-02-18, by koda
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
2012-02-18, by Xeli
this apparently didn't get updated, but it was enough to reassign the outlets
2012-02-18, by koda
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
2012-02-18, by Xeli
prepare a styled button
2012-02-18, by koda
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
2012-02-18, by Xeli
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
2012-02-18, by koda
rotation support for other controllers
2012-02-18, by koda
one more USE_TOUCH_INTERFACE
2012-02-18, by koda
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
2012-02-17, by nemo
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
2012-02-17, by Xeli
change power() to sqr
2012-02-17, by Xeli
fix crosshair aiming
2012-02-17, by Xeli
remove all hwFloat calculations
2012-02-17, by Xeli
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
2012-02-17, by Xeli
the most important commit of the year
2012-02-17, by koda
exploit the new setWhatsThis feature in our desktop frontend
2012-02-17, by koda
forgot begin
2012-02-17, by Xeli
Use queued signal-slot connections with HWNet class
2012-02-17, by unc0rr
ops
2012-02-17, by koda
refactored a few types involved in the touch interface and corrected a few invisible mistakes
2012-02-17, by koda
and of course fix build for sdl 1.2
2012-02-17, by koda
carried out some cosmetic TODOs in uTouch
2012-02-16, by koda
move the aim buttons to be above the jump button
2012-02-16, by Xeli
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
2012-02-16, by Xeli
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
2012-02-16, by unc0rr
wops, added an extra USE_TOUCH_INTERFACE
2012-02-16, by Xeli
added translate/fade animations for OnScreenWidgets
2012-02-16, by Xeli
use realtick rather than SDL_GetTicks
2012-02-15, by Xeli
rebuild all modules each time..... :P
2012-02-15, by Xeli
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
2012-02-15, by koda
unbreak uTouch
2012-02-15, by Xeli
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
2012-02-15, by koda
update position of on screen buttons on resize
2012-02-13, by koda
oops
2012-02-12, by nemo
Show preview immediately on fetch
2012-02-12, by unc0rr
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
2012-02-12, by koda
restored interface on iphone
2012-02-12, by koda
Remove STL dependency (again), fix qmake build
2012-02-12, by unc0rr
add keywords for landscape ammomenu and touch interface
2012-02-12, by koda
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
2012-02-12, by koda
gather context restoration under a single keyword
2012-02-12, by koda
colorWithPatternImage uses too much memory
2012-02-12, by koda
fixed a little event propagation problem, added rotation support to the scheme setting page
2012-02-12, by koda
shorten the portait orientation check
2012-02-12, by koda
ios weapon setting page supports rotation
2012-02-11, by koda
i don't know how this is possible
2012-02-11, by koda
split the installing and building in the android Makefile
2012-02-11, by Xeli
ios check for music preference also for fading methods
2012-02-11, by koda
fix coordinate system on ios overlay
2012-02-11, by koda
one more pt locale update
2012-02-11, by inu
minor changes to ios project file to better behave with buildbot
2012-02-11, by koda
Workaround pointers to not yet defined types
2012-02-10, by unc0rr
updated pt_pt locale
2012-02-10, by inu
disable the use of the accelerometer on android, we don't use it and it only drains the battery
2012-02-09, by Xeli
merge
2012-02-09, by koda
move the classes recently added to a proper folder
2012-02-09, by koda
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
2012-02-09, by koda
small ios weapon localisation handling fix
2012-02-09, by koda
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
2012-02-09, by koda
updated ios description portuguese
2012-02-09, by inu
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
2012-02-09, by Xeli
Move a bit further
2012-02-08, by unc0rr
and oooone last off-by-1 in ammo menu
2012-02-07, by nemo
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
2012-02-07, by Xeli
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
2012-02-07, by Xeli
Fix a bug with type declaration trying to resolve type being declared
2012-02-07, by unc0rr
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
2012-02-07, by Xeli
slider tweak
2012-02-06, by nemo
merge
2012-02-07, by koda
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
2012-02-06, by nemo
Fix slider positions
2012-02-06, by nemo
merge
2012-02-07, by koda
add the button images to the android assets
2012-02-06, by Xeli
wops, must use tabs not spaces..
2012-02-06, by Xeli
the buttons actually work now!
2012-02-06, by Xeli
fix compiler error for non android build
2012-02-06, by Xeli
wops, too much copy pasting
2012-02-06, by Xeli
show buttons on the screen, similar to the iOS overlay
2012-02-06, by Xeli
ios game configuration page rotation gliches fix
2012-02-07, by koda
Some progress, still can't find the source of bad behavior
2012-02-06, by unc0rr
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
2012-02-07, by koda
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
2012-02-05, by nemo
unbreak tardis
2012-02-05, by nemo
unbreak ammo menu
2012-02-05, by nemo
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
2012-02-05, by nemo
ok. really fix by toggling back to ready. At least, I think this should do it...
2012-02-05, by nemo
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
2012-02-05, by nemo
add individual hog healths to team health bar
2012-02-05, by nemo
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
2012-02-05, by unc0rr
some refactoring + you can now tap on the ammo menu to select a weapon
2012-02-05, by Xeli
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
2012-02-05, by koda
check if the latest assets have been moved to the sdcard (compare with versionCode)
2012-02-04, by Xeli
Rewrote the Ammomenu:
2012-02-04, by Xeli
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
2012-02-04, by Xeli
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
2012-02-04, by Xeli
disable using files from the assets dir, and use fopen()
2012-01-29, by Xeli
Propagate types on identifiers
2012-02-03, by unc0rr
chinese update
2012-01-31, by cherrotluo
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2012-01-30, by nemo
more ios pages supporting rotaiton
2012-01-30, by koda
ahem, fix build
2012-01-30, by koda
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
2012-01-29, by koda
starting to convert the ipad interface to support all ortientations...
2012-01-29, by koda
rotation ftw!!! (engine part)
2012-01-29, by koda
koda/ammomenu on desktop fix!
2012-01-29, by Xeli
minor cleanup, gather AMSlotSize in uConsts
2012-01-28, by koda
added the background for the weaponnames in MOBILE
2012-01-28, by Xeli
fixed the weapon name position
2012-01-28, by Xeli
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
2012-01-28, by Xeli
bump to 0.9.18-dev - not sure how this was missed before
2012-01-27, by nemo
this should lower compatibility with qt4.5 again, but i have no way to test it
2012-01-27, by koda
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
2012-01-26, by koda
background now properly resizes on tablets
2012-01-26, by Xeli
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
2012-01-26, by Xeli
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
2012-01-26, by unc0rr
enable pause/resume on the java side
2012-01-26, by Xeli
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
2012-01-26, by Xeli
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
2012-01-24, by Xeli
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
2012-01-24, by nemo
add the android support package for Fragments and the like
2012-01-24, by Xeli
not needed when using the updated android ndk.. -_-
2012-01-24, by Xeli
revert Android.mk back after copying SDL_mixer and SDL_ttf
2012-01-24, by Xeli
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
2012-01-24, by Xeli
these are needed for ndk-build or it won't know what api to build it for
2012-01-24, by Xeli
Added a script to simplify building the android port
2012-01-24, by Xeli
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
2012-01-22, by Xeli
remove the incorrect text that people need to download before playing
2012-01-22, by Xeli
Android: quick fix from a bug report from the market in the download manager
2012-01-16, by Xeli
merge
2012-01-18, by koda
little hack for playing less sounds in frontend
2012-01-18, by koda
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
2012-01-18, by koda
skip button sound when exiting
2012-01-17, by bovi
move the feedback button in a nicer position
2012-01-17, by koda
fix line endings
2012-01-17, by nemo
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2012-01-17, by lovelacer
GCI task: season greetings
2012-01-16, by valnut
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
2012-01-15, by nemo
disable the glitchy exit sound
2012-01-16, by bovi
correct language identifier
2012-01-15, by koda
hedgewars.pro formatting and removal of the last pageoptions hr
2012-01-15, by koda
GCI task: stars
2012-01-15, by bovi
small tweak for compiling with xfire and qt under windows
2012-01-15, by bovi
GCI task: ping
2012-01-15, by bovi
GCI task: iOS _language_ 3 (Romanian)
2012-01-15, by bovi
provide a minimal Romanian translation for engine
2012-01-15, by bovi
updated win build script
2012-01-15, by bovi
changed error message
2012-01-15, by Xeli
Load the TeamCreationmenu's contents in a different thread
2012-01-15, by Xeli
some bug fixed regarding the downloader
2012-01-15, by Xeli
Graphics used on the android market
2012-01-15, by Xeli
some meta build files needed for newer api levels...
2012-01-15, by Xeli
Assign ammo counts as well, in case the game flags were changed by the script
2012-01-15, by nemo
somehow my paths slipped in...
2012-01-14, by koda
GCI task: feedback is important
2012-01-14, by valnut
GCI task: cmd.exe
2012-01-14, by bovi
Fix typos
2012-01-13, by nemo
Spanish voice
2012-01-13, by gallardo_pablo
Push RopePercent to lua to fix rope if not set
2012-01-11, by enveezee
Allow multiple portals, so long as the team hasn't changed...
2012-01-11, by nemo
allow roping into a portal (still detaches rope)
2012-01-10, by nemo
ok. pretty sure that has to be consistent in both. go with the smaller one...
2012-01-09, by nemo
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
2012-01-09, by nemo
Disallow dot as a part of identifier
2012-01-07, by unc0rr
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
2012-01-06, by koda
GCI task: iOS Portuguese
2012-01-04, by Ivo Nunes
graphics fix. take 3
2012-01-01, by RoFra
Fixed unicode italian missions translation update
2012-01-01, by ChipHome
one more mask, reduce hog count on ruler map
2012-01-01, by nemo
Italian update - ditched missions file since encoding appears to be incorrect.
2012-01-01, by ChipHome
GCI task: iOS Japanese
2011-12-31, by thebowseat
update ios project file with new uGears* files; flags for one text file
2011-12-31, by koda
Fix build
2011-12-31, by unc0rr
Oops
2011-12-30, by unc0rr
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
2011-12-29, by unc0rr
GCI task: one bug (issue 167)
2011-12-29, by jerryma1121
GCI task: idea
2011-12-29, by kragniz
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
2011-12-29, by koda
Take koda's notice into account, also update list of source files
2011-12-28, by unc0rr
add -O2
2011-12-28, by unc0rr
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
2011-12-28, by unc0rr
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
2011-12-27, by nemo
Italian update
2011-12-20, by ChipHome
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
2011-12-17, by nemo
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
2011-12-15, by nemo
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
2011-12-15, by nemo
added SetAmmoStore to lua for convinience
2011-12-12, by Henek
added 'loaded locale' message, other minor things
2011-12-12, by koda
finally hook the engine localization on ios
2011-12-12, by koda
GCI task: iOS _languages_ 2 (Bulgarian)
2011-12-11, by Resoow
[GCI] backz task: unify the back button functionality, avoid using the save button
2011-12-11, by m4tx
make sure to stop music before freeing it
2011-12-11, by koda
enable lua to also set rope length percent
2011-12-11, by Henek
removing my reserved hat.
2011-12-10, by sheepluva
missing nil
2011-12-08, by nemo
Some more work on scopes
2011-12-08, by unc0rr
oops. this is more efficient anyway.
2011-12-07, by nemo
ios italian translation
2011-12-07, by koda
Format code a bit
2011-12-07, by unc0rr
Further progress on dealing with namespaces
2011-12-07, by unc0rr
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
2011-12-07, by nemo
- Fix type2C id2C call
2011-12-07, by unc0rr
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
2011-12-07, by blackmetalowiec
"System" unit to help converter
2011-12-07, by unc0rr
Ok, State monad instead
2011-12-06, by unc0rr
nicer graphic
2011-12-06, by Terrington_Snyde
Convert into Reader monad
2011-12-06, by unc0rr
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
2011-12-05, by nemo
with statement considered harmful
2011-12-05, by nemo
Don't forget about Rope Training.
2011-12-06, by mikade
oops
2011-12-06, by mikade
merge
2011-12-06, by mikade
...
2011-12-05, by nemo
...
2011-12-05, by nemo
Add some (slightly modified) GCI missions.
2011-12-06, by mikade
Let .hs be native eol format too
2011-12-05, by unc0rr
Start converting into monadic code using Reader monad (will be used to store information about namespace)
2011-12-05, by unc0rr
Some tiny optimizations
2011-12-02, by unc0rr
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
2011-12-04, by nemo
update the ios data script for the new audio mono location
2011-12-04, by koda
audio mono is back
2011-12-04, by koda
ios port working again, mono audio is missing
2011-12-04, by koda
GCI task: iOS Danish
2011-12-04, by Kimsey0
No more nested functions in code
2011-12-04, by unc0rr
Some cleanup here and there
2011-12-04, by unc0rr
- Give uLand more modularity
2011-12-04, by unc0rr
Add base type tags to identifiers
2011-12-03, by unc0rr
android: moved the different objects representing the different game parameters to a different package
2011-12-03, by Xeli
android: rename TouchInterface package to UserInput
2011-12-03, by Xeli
android: startgamemenu now has some default values, plus the themes are ordered alphabetically
2011-12-03, by Xeli
android: hopefully prevents a FC, I can't reproduce it though..
2011-12-03, by Xeli
fix exe flags of new translations
2011-12-03, by koda
GCI task: iOS _language_ (Turkish)
2011-12-03, by huseyinaksu
GCI task: iOS German
2011-12-03, by Leonard
GCI task: Danish translation
2011-12-03, by Kimsey0
italian typo, fix issue 324
2011-12-03, by koda
minor cleanup
2011-12-03, by koda
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