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Don't resend "team quit" message when client closes engine, then quits room:
2013-01-26, by unc0rr
uConsole on a diet
2013-01-26, by koda
- Also pass unknown cmds to the server when in room
2013-01-25, by unc0rr
small cleanup
2013-01-25, by sheepluva
big indentation/whitespaces cleanup
2013-01-25, by sheepluva
Some fixes
2013-01-25, by unc0rr
small cleanup, fix ancient warning (the "itPlay" one)
2013-01-25, by sheepluva
Fix finding player's another clan
2013-01-25, by unc0rr
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
2013-01-23, by dag10
Oops, got too excited
2013-01-23, by unc0rr
Fix crashers
2013-01-23, by unc0rr
ios, show fps when debugging
2013-01-23, by koda
update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
2013-01-23, by koda
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
2013-01-23, by koda
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
2013-01-21, by dag10
Fix official server build
2013-01-22, by unc0rr
Okay, let's try not trust even room admin on this
2013-01-22, by unc0rr
Make number of hedgehogs restriction actually work in network game
2013-01-22, by unc0rr
Removed constant repainting of bgwidget on every frame.
2013-01-21, by dag10
Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves issue 515)
2013-01-21, by dag10
Force-starting a game now only works for client versions >43
2013-01-21, by dag10
Learn to properly localize strings with numbers pleeeeaaaase
2013-01-21, by unc0rr
It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
2013-01-21, by dag10
Moved room name edit box from footer to top of page. Also shows room name when in slave mode.
2013-01-21, by dag10
Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
2013-01-20, by nemo
restore former cluster behaviour (makes the most diff for the bomb)
2013-01-20, by nemo
lupdate -pro project_files/hedgewars.pro -no-obsolete
2013-01-20, by koda
reuse the same words with tr() and .arg() in bandialog
2013-01-20, by koda
fix out of source build
2013-01-20, by koda
Merge
2013-01-21, by unc0rr
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