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Add help texts for game scheme's basic settings (initial health, etc.)
2016-05-06, by Wuzzy
Add more What's This? texts throughout the frontend
2016-05-06, by Wuzzy
Fix problems with dynamic whats this texts
2016-05-06, by Wuzzy
Add missing frontend constants
2016-05-04, by Wuzzy
Add various “What's This?” texts to multiplayer, net and team editor frontend pages
2016-05-04, by Wuzzy
Team editor: Make bot icons and graves more visible in closed drop-down lists, smaller botlevel images
2016-05-04, by Wuzzy
avrec crash/math fix (sheepy here, committing koda's fix because I'm tired of having it lying around in my repo :P
2016-05-15, by koda
turn off sparks for drowning dynamite
2016-05-10, by nemo
<unC0Rr> might be somewhere width used instead of rightx
2016-05-06, by sheepluva
linux on travis needs sudo to install dependencies
2016-05-04, by koda
Fix some warnings
2016-05-04, by unC0Rr
- Don't forget to init uVaribles inside LoadLocaleWrapper call
2016-05-03, by antonc27
Enable GL2 travis builds
2016-05-03, by koda
ansistring, not Ansistring
2016-05-03, by unc0rr
small code cleanup/comment
2016-05-03, by sheepluva
I heard we switched to physfs
2016-05-03, by unc0rr
TryDo is deprecated
2016-05-03, by unc0rr
Add pre/post js stub files and expand the emscripten options
2016-05-03, by frd
Set medium floating precision to shaders
2016-05-03, by frd
Compile uMatrix to c too when GL2 is requested
2016-05-03, by koda
Work around missing gl functions from emscripten headers
2016-05-02, by koda
Avoid using an undeclared variable
2016-05-02, by koda
Set pas2c switches more cleanly
2016-05-02, by koda
- Pass also userPath to LoadLocaleWrapper
2016-05-03, by antonc27
- More ugly ifdefs for the ifdef god
2016-05-03, by antonc27
[BUG 66] - Create '/Logs' folder if not exists
2016-05-03, by antonc27
qmlfrontend/map-preview: add hog count display thingy (only displays "?" for now)
qmlfrontend
2016-05-01, by sheepluva
qmlfrontend: tweak map preview a little in an attempt to buy back unC0Rr's <3
qmlfrontend
2016-05-01, by sheepluva
add button to randomize theme only
2016-05-01, by sheepluva
changelog
2016-05-01, by sheepluva
update changelog
2016-05-01, by sheepluva
update changelog
2016-04-30, by sheepluva
update changelog
2016-04-30, by sheepluva
indentation fixes
2016-04-30, by sheepluva
koda told me that putting in one finger wasn't enough
2016-04-30, by sheepluva
koda told me to put the finger in
2016-04-29, by sheepluva
fix memory corruptions caused by outofbounds-writes in uTouch
2016-04-29, by sheepluva
show credits only briefly
2016-04-29, by sheepluva
aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
2016-04-29, by sheepluva
more credits updates
2016-04-29, by sheepluva
add some more credits
2016-04-29, by sheepluva
music credits etc.
2016-04-29, by sheepluva
do not show credits in stats-only mode
2016-04-29, by sheepluva
move function
2016-04-29, by sheepluva
some initial credits-display implementation
2016-04-29, by sheepluva
merge target practice patch by Wuzzy
2016-04-28, by sheepluva
Target Practice: Make targets respawn after drowning, and minor code cleanup
2016-04-13, by Wuzzy
merge 3 new sound effects added by Wuzzy
2016-04-28, by sheepluva
Add sound effects for: cleaver impact, air mine impact, using extra time
2016-04-13, by Wuzzy
merging Wuzzy's empty weaponset for "new" button in weaponset editor
2016-04-28, by sheepluva
Add empty weapons scheme (instead of default) when using “New” button
2016-04-13, by Wuzzy
merge more construction mode patches by Wuzzy
2016-04-28, by sheepluva
Construction Mode: Make weapon crate mode be initial selection in crate tool
2016-04-26, by Wuzzy
Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
2016-04-26, by Wuzzy
Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
2016-04-26, by Wuzzy
Construction Mode: Fix landspray being considered a weapon instead of utility
2016-04-26, by Wuzzy
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
2016-04-28, by sheepluva
lupdate
2016-04-28, by sheepluva
fix for bug 117: Incorrect description of modifier “divide teams”
2016-04-28, by Wuzzy
rollback last commit (bad approach, as item index confusion can happen)
2016-04-28, by sheepluva
exclude DLC theme from random theme selection
2016-04-28, by sheepluva
rooms-list: fix "Forts" map type being displayed in dark red
2016-04-28, by sheepluva
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
2016-04-27, by sheepluva
fix incorrect debug message
2016-04-27, by sheepluva
Only build engine to c with clang on travis
2016-04-27, by koda
Minor changes to the travis file
2016-04-27, by koda
make construction mode recognize fort maps too
2016-04-27, by sheepluva
tweak preview
2016-04-27, by sheepluva
tweak preview
2016-04-27, by sheepluva
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
2016-04-27, by sheepluva
fallback to stdout if no writable logfile available
2016-04-27, by sheepluva
update Changelog
2016-04-27, by sheepluva
Set install dir for emscripten
2016-04-27, by koda
Drop duplicated include from CMakeLists.txt
2016-04-27, by koda
fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
2016-04-27, by sheepluva
add /clear command to frontend chat (clears chat window)
2016-04-27, by sheepluva
fix for issue 71: Lua API: “Theme” variable is set to empty string initially
2016-04-27, by Wuzzy
Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
2016-04-27, by sheepluva
issue 94: Seduction text is outdated and misleading
2016-04-26, by Wuzzy
create forts in random order
2016-04-26, by sheepluva
make construction mode work with fort mode without mixing up clans and forts
2016-04-26, by sheepluva
update construction mode in-file version info
2016-04-26, by sheepluva
merge construction mode patches by Wuzzy
2016-04-26, by sheepluva
Construction Mode: Fix Girder/Rubber mode sometimes show nil
2016-04-13, by Wuzzy
Fix bad comment in Construction Mode
2016-04-13, by Wuzzy
Construction Mode: Sanity-check numbers from script parameter
2016-04-13, by Wuzzy
Construction Mode: Fix timer issues
2016-04-13, by Wuzzy
Construction Mode: Recognize health case amount from game scheme
2016-04-13, by Wuzzy
Construction Mode: Remove 2 useless blank lines in mission panel
2016-04-13, by Wuzzy
Construction Mode: Fix construction/support station
2016-04-13, by Wuzzy
Construction Mode: Update structure overlay each tick, thus falling smoothly
2016-04-13, by Wuzzy
Construction Mode: “spawn” extra time, not buying
2016-04-13, by Wuzzy
Construction Mode: Fix giving round energy boost at first round
2016-04-13, by Wuzzy
Add script parameter support to Construction Mode
2016-04-13, by Wuzzy
Throw away legacy Construction Mode code which is never actually used
2016-04-13, by Wuzzy
Throw away old out-commented Construction Mode code
2016-04-13, by Wuzzy
Construction Mode: Disable setting drill strike timer in object placement mode
2016-04-13, by Wuzzy
Construction Mode: Fix mine timer message being shown at start
2016-04-13, by Wuzzy
Construction Mode: Disable up/down in building mode
2016-04-12, by Wuzzy
Construction Mode: Show mine timer in seconds
2016-04-12, by Wuzzy
Tweak barrel and mine defaults in Construction Mode
2016-04-12, by Wuzzy
Mark some forgotten Construction Mode strings for translation
2016-04-12, by Wuzzy
Construction Mode: Actually, the extra time limit is about buying
2016-04-12, by Wuzzy
Remove cheat in Construction Mode
2016-04-12, by Wuzzy
Construction Mode: Make weapon names match en.txt
2016-04-12, by Wuzzy
Fix crate costs in Construction Mode being all the same (fixes #15)
2016-04-12, by Wuzzy
also make forts face inwards in wrap mode, if there are only 2 teams
2016-04-26, by sheepluva
fix last fort not facing left
2016-04-26, by sheepluva
Fort Mode: allow more than 2 clans
2016-04-26, by sheepluva
fix clouds/flakes area not being adjusted after ResizeLand()
2016-04-26, by sheepluva
cleaning up team divide mode code from last night a little
2016-04-26, by sheepluva
divided teams: better horizontal clan distribution
2016-04-26, by sheepluva
Reword emscripten-related error messages
2016-04-25, by koda
"divided teams" modifier will now work with more than 2 teams!
2016-04-25, by sheepluva
Merge default
qmlfrontend
2016-04-25, by unc0rr
Fix issue 12: “Yoohoo” sound for seduction is missing
2016-04-25, by sheepluva
some more dark magic regarding hog speech input
2016-04-24, by sheepluva
restore closing hog speech quotation marks being added automatically (lost in SDL2 transition... I think)
2016-04-24, by sheepluva
merge Wuzzy's new scheme icons
2016-04-24, by sheepluva
Update scheme editor icons
2016-04-13, by Wuzzy
merge Wuzzy's space campaign string fixes
2016-04-24, by sheepluva
Typo fixes for A Space Adventure campaign
2016-04-13, by Wuzzy
merge Wuzzy's game modifier buttons reorder patch
2016-04-24, by sheepluva
Reorder game flag buttons
2016-04-12, by Wuzzy
preselect weapons
2016-04-24, by sheepluva
merge Wuzzy's ropeknockchallenge updates
2016-04-24, by sheepluva
Update Rope-Knocking Challenge
2016-04-12, by Wuzzy
drop function that does not exist in SDL2 from SDLh.pas
2016-04-24, by sheepluva
pas2c converts exit to return, so change RunEngine signature
2016-04-23, by frd
Correctly call uPhysFSLayer.initModule
2016-04-23, by frd
Add workaround to force string concatenation in pas2c
2016-04-23, by koda
Implement GetCurrentDir in the c rtl
2016-04-23, by koda
Use hwlibrary while converting to c
2016-04-23, by frd
Set cdecl on exported functions and hide them from pas2c
2016-04-23, by koda
Add a necessary flag to emscripten
2016-04-23, by frd
Add missing functions to fully disable lua at compile time
2016-04-23, by koda
uscript cosmetics
2016-04-23, by koda
whitespace fix
2016-04-23, by sheepluva
merge commit by Wuzzy that allows various drop down lists to display more items at a time, if possible
2016-04-23, by sheepluva
Increase size of many drop-down lists
2016-04-18, by Wuzzy
merge commit by Wuzzy that allows drop down lists in team edit screen to display more items at a time, if possible
2016-04-23, by sheepluva
Increase size of drop-down lists in team editor
2016-04-18, by Wuzzy
merge portal mission fixes by Wuzzy and restore accidently removed SetWind call
2016-04-23, by sheepluva
Portal mission: Fix speech bubbles appearing when crate got destroyed
2016-04-18, by Wuzzy
Disable Sudden Death in portal mission
2016-04-18, by Wuzzy
Clean up portal mission code
2016-04-18, by Wuzzy
Clean up strings, hats, flags and graves in Portal mission
2016-04-18, by Wuzzy
merging Wuzzy's feedback fix
2016-04-23, by sheepluva
Fix bad layouting of feedback dialog, fixes #58
2016-04-18, by Wuzzy
fix default binding for F10 / slot 10 not working
2016-04-23, by sheepluva
fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue 111
2016-04-23, by sheepluva
travis: Use correct vorbis flag in sdl2_mixer install
2016-04-21, by koda
Correctly set WEBGL macro during pas2c conversion
2016-04-21, by koda
Disable stereo rendering when compiled with pas2c
2016-04-21, by koda
Fully support emscripten toolchain in our build system
2016-04-21, by koda
Import the Emscripted toolchain configuration
2016-04-21, by koda
Hijack SDL2 and GLEW include and library when compiling to javascript
2016-04-21, by koda
Work around how emscripten defines rwops
2016-04-21, by koda
Work around emscripten not finding math.h
2016-04-20, by koda
Add support for compiling C engine with emscripten
2016-04-20, by koda
travis: Use latest cmake vailable
2016-04-19, by koda
Fix fpcrtl_strappendA, which cut last char from UserPathPrefix
2016-04-18, by unc0rr
missing comma
2016-04-13, by nemo
Use our copy for border too
2016-04-13, by nemo
SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
2016-04-13, by nemo
merge
2016-04-13, by mikade
Allow variable boost directions in Racer
2016-04-10, by mikade
Fixes crash Wuzzy and I were encountering in debian fpc 2.6.2 and 3.0.0 after the addition of the uPhysFSLayer dependency to uUtils in rcac74d9075be
2016-04-12, by nemo
fix scout hat name and image file (Bug 68 - Hats tf_demoman and tf_scount are identical)
2016-04-07, by sheepluva
- Init physfs before creating debug log
2016-04-02, by unc0rr
Fix pas2c build
2016-04-02, by unc0rr
merging 5 of Wuzzy's 6 patches. review for last patch pending (hwp content changes)
2016-04-01, by sheepluva
HedgeEditor: Fix list of available sprites
2015-09-11, by Wuzzy
Hedge Editor: Also allow to set health of barrels and health crates in Health Modification Mode
2015-09-11, by Wuzzy
More selectable barrel healths in Hedge editor, including default 60
2015-09-11, by Wuzzy
Hedge Editor: Allow to add/subtract health in Health Modification Mode
2015-09-11, by Wuzzy
Fix broken HedgeEditor map preview
2015-09-11, by Wuzzy
Commit flag from bug #14 + zopfli/pngcrush. Also corrected cyborg.
2016-04-01, by nemo
Time achievement for ClimbHome
2016-04-01, by unC0Rr
Don't spam '+' message
qmlfrontend
2016-03-29, by unc0rr
merge default
qmlfrontend
2016-03-29, by unc0rr
logging via physfs
2016-03-15, by unc0rr
Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
2016-03-29, by unc0rr
Fix function name in avwrapper
0.9.22
2016-03-29, by koda
Fix function name in avwrapper
2016-03-29, by koda
add svg sources. bug #43
2016-03-29, by nemo
Trick on storage format to simplify sql queries
2016-03-29, by unC0Rr
https4dlc
2016-03-29, by sheepluva
change all URLs of feedback dialog to use https
2016-03-29, by sheepluva
RC planes should not pick up frozen crates
2016-03-28, by nemo
Declare achievements alongwith EndGame call, since it would skip SendStats
2016-03-28, by unc0rr
Keep very old compatibility
0.9.22
2016-03-25, by koda
Keep very old compatibility
2016-03-25, by koda
Use the correct replacement
0.9.22
2016-03-25, by koda
Use the correct replacement
2016-03-25, by koda
More compatibility wrappers for video
2016-03-25, by koda
fix check for wrong value
2016-03-25, by sheepluva
racer map #20
2016-03-25, by unC0Rr
Achievement for ClimbHome
2016-03-24, by unC0Rr
Add an additional compatibility layer for video
2016-03-22, by koda
Fix typo
2016-03-22, by unC0Rr
Move pixel format conversion from uVideoRec to AVWrapper
2016-03-20, by koda
Fix bundle already present check
2016-03-20, by koda
Add FindOggVorbis to make sure all paths are set
2016-03-20, by koda
Update osx bundle creation with SDL2 library names
2016-03-20, by koda
copypasta to make AI use vampirism too
2016-03-18, by nemo
logging via physfs
qmlfrontend
2016-03-15, by unc0rr
Merge default
qmlfrontend
2016-03-14, by unc0rr
Do not check games lasting for more than 3 hours
2016-03-14, by unc0rr
german translation: fix error due to confusion of plural "you" with singular "you"
2016-03-14, by sheepluva
avwrapper: Explicitly check for macro existence
0.9.22
2015-11-16, by koda
videorec: Drop setting x264 preset
0.9.22
2015-11-07, by koda
avwrapper: Adjust prefixed symobols version guard
0.9.22
2015-11-16, by koda
libavinteraction: Adjust version guard for av_codec_is_encoder()
0.9.22
2015-11-12, by Vittorio Giovara
videorec: Drop a commented out option
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Use future API for raw video encoding
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Appropriately rescale timestamps and duration
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Always initialize audio and video time bases
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Fully set frame properties
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Fix flushing encoders
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Make sure the audio packet is considered empty
0.9.22
2015-11-10, by Vittorio Giovara
[BUG 1] - Fixed simultaneous pressing of two arrow buttons on mobile
2016-03-05, by antonc27
Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
2016-03-05, by unc0rr
fix pas2c breakage caused by recent changes in uLandGraphics
2016-03-04, by sheepluva
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
2016-03-03, by nemo
fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
2016-03-03, by nemo
- Enable CI builds with travis for hw iOS
2016-03-01, by antonc27
Don't see a good reason for it to be here
2016-03-01, by unC0Rr
Don't dump ghost points if map isn't detected
2016-03-01, by unc0rr
- Enable scheme sharing for Xcode project, this required for travis builds
2016-03-01, by antonc27
Syntax fix
2016-02-29, by unC0Rr
Fix wp issue, hopefully
2016-02-29, by unC0Rr
- Fix room config being sent unmodified
2016-02-28, by unc0rr
Fix build
2016-02-27, by unc0rr
Don't compare time value with itself
2016-02-27, by unc0rr
Recognize ghost points in checker
2016-02-27, by unc0rr
Finish implementation of ghost points served from server, not tested
2016-02-27, by unc0rr
updated french lua translation
2016-02-26, by BaptisteOrieux
More work on best time ghost feature
2016-02-25, by unc0rr
cmake: Set OLD for policy 26
0.9.22
2015-11-11, by Vittorio Giovara
Recognize ghost points in db interaction tool (no storing yet)
2016-02-24, by unc0rr
- Campaign for iOS: Finally can launch campaign's mission game from list!
2016-02-24, by antonc27
- Small refactoring for seed command
2016-02-24, by antonc27
- Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
2016-02-23, by antonc27
Dump best time ghost on console
2016-02-23, by unc0rr
- Campaign for iOS: Don't forget to add last parsed section in ini file
2016-02-23, by antonc27
- Campaign for iOS: Reinventing wheel for campaign.ini parsing
2016-02-23, by antonc27
Use secure HTTP for Sparkle appcast URL
0.9.22
2016-02-22, by koda
Info.plist: Set less important URLs to https
2016-02-22, by koda
Use secure HTTP for Sparkle appcast URL
2016-02-22, by koda
Treat #99 point type as a ghost trace
2016-02-22, by unc0rr
- Campaign for iOS: Stub for CampaignViewController
2016-02-22, by antonc27
remove unused path functions
2016-02-22, by nemo
- Campaign for iOS: Simply retrieve list of campaigns
2016-02-21, by antonc27
- Campaign for iOS: Stub for list of campaigns
2016-02-21, by antonc27
- Campaign for iOS: Added 'Campaign' button on MainMenu screen
2016-02-21, by antonc27
Oops, fix whose nick to compare to
2016-02-21, by unc0rr
Filter out hog speech messages with non-local team index (not tested)
2016-02-20, by unc0rr
- Send also some seed when loading missions on iOS (same behavior as on desktop)
2016-02-19, by antonc27
- Small refactoring for seed generation on iOS side
2016-02-17, by antonc27
sniper rifle too
2016-02-16, by nemo
reduce by 1, probably should avoid tunnel issue
2016-02-16, by nemo
apply to deagle and sniper only
2016-02-16, by sheepluva
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
2016-02-16, by sheepluva
- Some warnings fixed with text alignment on iOS front-end
2016-02-15, by antonc27
Fix for cursor movement problems on touch devices
2016-02-14, by Anton Malmygin
Fix index of script param
2016-02-14, by unc0rr
Tech racer maps detection
2016-02-13, by unc0rr
detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
2016-02-13, by unc0rr
Merge default
qmlfrontend
2016-02-09, by unc0rr
avwrapper: Do not ignore avformat_write_header return value
2016-02-12, by koda
Attempt to implement hash for special points to detect tech racer maps
2016-02-12, by unC0Rr
Put graves behind other stuff.
2016-02-09, by nemo
crosshair on hog won't cause a direct hit anymore
2016-02-09, by nemo
Fix possible crashes/hangs due to recent changes
2016-02-09, by unC0Rr
Fix one more crasher in early freeEverything call
2016-02-08, by unc0rr
- ifdef to avoid compiler warning
2016-02-07, by antonc27
- uTypes must be included for reference of gmtLandPreview which used for iOS build
2016-02-07, by antonc27
Racer maps #18 and #19
2016-02-05, by unC0Rr
Fix a crasher
2016-02-04, by unc0rr
Fix SDL_CreateThread in windows
2016-02-01, by unC0Rr
Bye-bye TryDo
2016-01-31, by unc0rr
rename doStepCakeWork to doStepCakeWalk
2016-01-24, by sheepluva
party tweak
2016-01-24, by sheepluva
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
2016-01-23, by nemo
tweak sniper training
2016-01-23, by sheepluva
sparkles for dynamite at sheepy's request. he can tweak values if he wishes
2016-01-23, by nemo
update translation files
2016-01-23, by nemo
forgot viewport resize is a thing.
2016-01-23, by sheepluva
fixing my math... I think ;p
2016-01-23, by sheepluva
recognize proper birthday parties
2016-01-23, by sheepluva
minor code tweaks
2016-01-23, by sheepluva
add cinematic effect to "sinking feeling" intro sequence
2016-01-23, by sheepluva
Lua API: SetCinematicMode(enable)
2016-01-23, by sheepluva
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
2016-01-23, by sheepluva
SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
2016-01-20, by sheepluva
find hg revision even if github author name is not the same as hg author (kodabb vs koda)
2016-01-16, by sheepluva
recognize subdomains of hedgewars.org
2016-01-16, by sheepluva
update some old google code links in the code/etc. thanks Wuzzy for the heads-up
2016-01-16, by sheepluva
fix script for resolving git commit id to hg commit id (github page format changed; hw hg repo location too)
2016-01-16, by sheepluva
fix comment; revert unintentional commit of some testing png
2016-01-15, by sheepluva
serious anti wall sticking protection for hedgewars
2016-01-15, by sheepluva
documentation tweak
2016-01-15, by sheepluva
Damaged hog is not in a jumping state
2016-01-13, by unc0rr
Add some delay to checker
2016-01-13, by unc0rr
Don't allow to kick an admin with super power enabled
2016-01-13, by unc0rr
SDLTry doesn't halt engine no more
2016-01-10, by unc0rr
add some dust effect to rolling/sliding hedgehogs
2016-01-13, by sheepluva
changelog: Mention videorec fixes
2016-01-12, by koda
travis: don't skip joins because that would require #hedgewars to allow messages from outside the channel
2016-01-12, by sheepluva
pas2c still does (not like) this
2016-01-12, by sheepluva
don't send text input to chat if not in chat-mode.
2016-01-12, by sheepluva
finish SDL2-window focus change detection code
2016-01-12, by sheepluva
use MIX_DEFAULT_FORMAT for sound
2016-01-12, by sheepluva
fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
2016-01-12, by sheepluva
update Changelog
2016-01-12, by sheepluva
stop screenshot-flash-effects from showing up on consecutive screenshots
2016-01-11, by sheepluva
merge Wuzzy's highlanderfix and statsicons bookmarks.
2016-01-10, by sheepluva
Customize stats screen icons
2015-11-21, by Wuzzy
Use Goals instead of ShowMission for Highlander mission dialog
2015-11-21, by Wuzzy
merge Wuzzy's bluehogfix bookmark. note: there might be a cleaner fix...
2016-01-10, by sheepluva
Fix Lua error spam in "Chasing the blue hog" after drowning both Crazy Runner and Hog Solo
2015-11-21, by Wuzzy
merge Wuzzy's windowtitle bookmark
2016-01-10, by sheepluva
Add window titles for title-less windows
2015-11-21, by Wuzzy
merge Wuzzy's qttranslation bookmark
2016-01-10, by sheepluva
Load Qt library's translation
2015-11-21, by Wuzzy
don't attempt to prettify alpha of single-pixel textures (segfault with "digital" theme from forums)
2016-01-10, by sheepluva
fix/clean-up mousewheel code
2016-01-10, by sheepluva
Justyouwait.ogg wasn't installed on case-sensitive systems, due to a case typo in the CMakeLists. Thanks to TheMadCharles and Wuzzy for noticing.
2016-01-10, by sheepluva
limit Y increment to 6 (saucer/birdy bug)
2016-01-05, by nemo
Overwrite last '+' cmd in the queue instead of appending new command
2016-01-04, by unc0rr
put teamrope into ShoppaMap too
2016-01-01, by nemo
merge default
qmlfrontend
2016-01-01, by unc0rr
Handle drawn maps from net
qmlfrontend
2016-01-01, by unc0rr
add 32px to top offset
2016-01-01, by nemo
Tweak the hole carving to become less agressive about spacing if random points keep failing.
2015-12-31, by nemo
Force locations for hogs if even TryHard fails on initial spawn.
2015-12-31, by nemo
Disable digging on solid land
2015-12-31, by nemo
AI is pretty good at using Bee weapon
2015-12-31, by unc0rr
Some WIP for bee
2015-12-31, by unC0Rr
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
2015-12-30, by nemo
remove hardcoded shotgun val
2015-12-30, by nemo
set TryHard for placing hog automatically
2015-12-30, by nemo
remove space from key binding name
2015-12-30, by nemo
call this faller scrambling less often.
2015-12-30, by nemo
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
2015-12-29, by nemo
Allow server admins to join passworded/restricted rooms when it is really needed
2015-12-28, by unc0rr
Defer kicking to the time when everything is in consistent state
2015-12-28, by unc0rr
Allow toggling registration requirement on live server
2015-12-28, by unc0rr
Allow only one query per session
2015-12-28, by unc0rr
Don't send LIST command on join
2015-12-28, by unc0rr
- Fix passing of ansistrings via ipc
qmlfrontend
2015-12-26, by unc0rr
assume frontend buffer utf-8 to avoid garbage strings in debug
2015-12-22, by nemo
Fix two bugs, and yay, spectating works now
qmlfrontend
2015-12-20, by unc0rr
Fix a ton of bugs in engine instances queue and ipc
qmlfrontend
2015-12-17, by unc0rr
Send full game config to the engine
qmlfrontend
2015-12-16, by unc0rr
Dunno why those were here at all
qmlfrontend
2015-12-15, by unc0rr
uFLData was renamed, update "uses"
qmlfrontend
2015-12-15, by sheepluva
Fix command sent to engine so it works for real
qmlfrontend
2015-12-15, by unc0rr
- Improve IPC handling in engine
qmlfrontend
2015-12-14, by unc0rr
Also send config in network game
qmlfrontend
2015-12-12, by unc0rr
Introduce barriers between messages to different engine instances
qmlfrontend
2015-12-12, by unc0rr
Start work on running engine in network game
qmlfrontend
2015-12-10, by unc0rr
- Use queues instead of single buffer to communicate between threads
qmlfrontend
2015-12-10, by unc0rr
Client flags handling implementation start
qmlfrontend
2015-12-07, by unc0rr
Merge default
qmlfrontend
2015-12-06, by unc0rr
Don't send maze_size parameter when not needed, as it overwrites template_filter
qmlfrontend
2015-12-06, by unc0rr
Send team removal message to net
qmlfrontend
2015-12-06, by unc0rr
Load full team config from file
qmlfrontend
2015-12-06, by unc0rr
- Send team to net
qmlfrontend
2015-12-06, by unc0rr
- Hedgehogs number display
qmlfrontend
2015-12-05, by unc0rr
- Accept team and team color from net
qmlfrontend
2015-12-03, by unc0rr
Fix LEFT command handling
qmlfrontend
2015-12-02, by unc0rr
Accept scheme from net
qmlfrontend
2015-12-02, by unc0rr
Fix build for windows + other small fixes
qmlfrontend
2015-12-02, by unC0Rr
Rename uFLData to uFLThemes
qmlfrontend
2015-12-01, by unc0rr
Accept ammo scheme from network
qmlfrontend
2015-12-01, by unc0rr
Fix FULLMAPCONFIG handling
qmlfrontend
2015-12-01, by unc0rr
Prevent crashing from empty PART reason
qmlfrontend
2015-11-30, by unc0rr
- Implement engine runs queue
qmlfrontend
2015-11-30, by unc0rr
Handle some CFG parameters
qmlfrontend
2015-11-28, by unc0rr
Update seed, theme and script from net in UI
qmlfrontend
2015-11-26, by unc0rr
Some game config methods and signals
qmlfrontend
2015-11-25, by unc0rr
UI knowns local player nickname
qmlfrontend
2015-11-25, by unc0rr
Apply generated code to .pas files, fix FULLMAPCONFIG handling
qmlfrontend
2015-11-24, by unc0rr
Support for protocol commands which are equal to suffix of another protocol command
qmlfrontend
2015-11-24, by unC0Rr
- Add the rest of protocol commands
qmlfrontend
2015-11-24, by unc0rr
Small ui rework
qmlfrontend
2015-11-22, by unc0rr
Another approach to parsing two-lines protocol commands
qmlfrontend
2015-11-22, by unc0rr
- Some refactoring
qmlfrontend
2015-11-21, by unc0rr
- Warnings/errors message box
qmlfrontend
2015-11-21, by unc0rr
Handle ROOM UPD
qmlfrontend
2015-11-21, by unc0rr
Fix wrong jump
qmlfrontend
2015-11-21, by unc0rr
Small fixes
qmlfrontend
2015-11-21, by unc0rr
- Handle ROOM DEL
qmlfrontend
2015-11-21, by unc0rr
Handle ROOMS and ROOM ADD protocol commands
qmlfrontend
2015-11-20, by unc0rr
Fix losing commands
qmlfrontend
2015-11-20, by unc0rr
Can send chat messages now
qmlfrontend
2015-11-19, by unc0rr
Lobby page with chat widget(readonly)
qmlfrontend
2015-11-19, by unc0rr
Remove CHECKPOINT 011 occurence, probably hiding some bug
2015-11-19, by unc0rr
Implement processing net commands in the main thread
qmlfrontend
2015-11-18, by unc0rr
Add a few more lua things to the changelog
2015-11-18, by nemo
Merge from iOS branch
2015-11-17, by antonc27
travis: Enable OSX tests
2015-11-17, by Vittorio Giovara
- Removed SDLTry from call to SDL_GL_SetSwapInterval
ios-revival
2015-11-17, by antonc27
- Workaround for problems with SDL_GL_SetSwapInterval on iOS
ios-revival
2015-11-17, by antonc27
Merge
ios-revival
2015-11-17, by antonc27
merge Wuzzy's saucer training
2015-11-16, by sheepluva
Add Basic Flying Saucer Training
2015-11-14, by Wuzzy
a submitted taiwanese translation. cursory review in google translate. there were a few keys that had translations removed, perhaps due to the english being better suited.
2015-11-16, by yuenfu
Merge default (add a bunch of FIXMEs)
qmlfrontend
2015-11-16, by unc0rr
cmake: Remove core-lint flag for haskell
2015-11-16, by koda
avwrapper: Explicitly check for macro existence
2015-11-16, by koda
hwc: Do not rename main on OSX
2015-11-16, by koda
pas2c: Add cabal file
2015-11-16, by koda
pas2c: Tentatively fix the build
2015-11-16, by koda
hwc: Drop unneed OSX library
2015-11-16, by koda
avwrapper: Adjust prefixed symobols version guard
2015-11-16, by koda
Removed tag 0.9.22-RC
2015-11-15, by koda
Removed tag fab746a3597e
2015-11-15, by koda
travis: Re-add libglew dependency
2015-11-15, by koda
cmake: Drop image and mixer init and quit check
2015-11-15, by koda
avoid double applying wind on drill
2015-11-15, by nemo
- Reduce tau value, as suggested in gecko2 paper
2015-11-15, by unc0rr
Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
2015-11-15, by nemo
Merge
ios-revival
2015-11-15, by antonc27
Added tag Hedgewars-iOS-2.0 for changeset a0163b8302c5
ios-revival
2015-11-15, by antonc27
Closed branch ios-rus-localization
ios-rus-localization
2015-11-15, by antonc27
this should fix travis build
2015-11-15, by sheepluva
about: Update SDL2 names and drop old version check
2015-11-15, by koda
merge sdl2transition changes
2015-11-15, by sheepluva
closing sdl2transition branch, because it will be merged
sdl2transition
2015-11-15, by sheepluva
Rating updater, alpha version
2015-11-14, by unc0rr
Some WIP
2015-11-14, by unc0rr
Drop all GLUT references
sdl2transition
2015-11-14, by koda
cmake: Providing a separate SDL_main is not needed on OSX with SDL2 any more
sdl2transition
2015-11-14, by koda
cmake: Adjust linker lines with sdl2 names
sdl2transition
2015-11-14, by koda
libphysfs: Update sdl library name
sdl2transition
2015-11-14, by koda
SDLh: Remove linking from file
sdl2transition
2015-11-14, by koda
libphyslayer: Support SDL2 only
sdl2transition
2015-11-14, by koda
set engine window icon in sdl2
sdl2transition
2015-11-13, by sheepluva
clean up uChat
sdl2transition
2015-11-13, by sheepluva
don't use types for custom value enums in pascal, use consts instead
sdl2transition
2015-11-13, by sheepluva
revert my pas2c modification
sdl2transition
2015-11-13, by sheepluva
update travis dependencies
sdl2transition
2015-11-11, by sheepluva
cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing)
sdl2transition
2015-11-11, by sheepluva
add pchar casts to make pas2c happy
sdl2transition
2015-11-11, by sheepluva
fix pas2c enum type parsing
sdl2transition
2015-11-11, by sheepluva
reenable cursor movement etc.
sdl2transition
2015-11-11, by sheepluva
use SDL2 to copy to clipboard
sdl2transition
2015-11-10, by sheepluva
use SDL2 to paste clipboard contents
sdl2transition
2015-11-10, by sheepluva
merge default
sdl2transition
2015-11-10, by sheepluva
drop FindSDL1or2 cmake module
sdl2transition
2015-11-10, by sheepluva
drop support for SDL 1.2
sdl2transition
2015-11-10, by sheepluva
Finish formula implementation
2015-11-13, by unc0rr
Start work on rating calculator
2015-11-12, by unc0rr
README.md: Add a travis badge
2015-11-12, by koda
libavinteraction: Adjust version guard for av_codec_is_encoder()
2015-11-12, by Vittorio Giovara
Oops, zero multiplier
2015-11-11, by unc0rr
cmake: Set OLD for policy 26
2015-11-11, by Vittorio Giovara
videorec: Drop a commented out option
2015-11-10, by Vittorio Giovara
videorec: Use future API for raw video encoding
2015-11-10, by Vittorio Giovara
videorec: Appropriately rescale timestamps and duration
2015-11-10, by Vittorio Giovara
videorec: Always initialize audio and video time bases
2015-11-10, by Vittorio Giovara
videorec: Fully set frame properties
2015-11-10, by Vittorio Giovara
videorec: Fix flushing encoders
2015-11-10, by Vittorio Giovara
videorec: Make sure the audio packet is considered empty
2015-11-10, by Vittorio Giovara
map #17 digest
2015-11-11, by unC0Rr
Airmines were added
2015-11-11, by unc0rr
multiline cmake directories
2015-11-10, by Vittorio Giovara
travis: Trim down the number of tests
2015-11-10, by Vittorio Giovara
fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
2015-11-09, by sheepluva
- Fix check which was supposed to prevent sending same record to different checkers
2015-11-09, by unc0rr
merge
2015-11-09, by hwmirror
Merge pull request #33 from bananaoomarang/cmakeWarnings
2015-11-09, by Vittorio Giovara
Remove quotes when checking Haskell Modules to adopt new CMake
2015-04-26, by Milo Mordaunt
Pass correct script name for scripts with spaces in name
2015-11-09, by unc0rr
Merge with github pull requests
2015-11-09, by hwmirror
Merge from github
2015-11-09, by hwmirror
Merge pull request #36 from LocutusOfBorg/italian
2015-10-06, by sheepluva
Update italian tips
2015-10-06, by Gianfranco Costamagna
Translate italian missions
2015-10-05, by Gianfranco Costamagna
Merge pull request #35 from LocutusOfBorg/fedora
2015-10-01, by sheepluva
Add metadata for license (From Fedora)
2015-10-01, by Gianfranco Costamagna
Add multiarch location to library (From Fedora)
2015-10-01, by Gianfranco Costamagna
Oops, fix the fix
2015-11-09, by unc0rr
- Fix for wrong footer labels size on autorotation on GameConfig screen
ios-revival
Hedgewars-iOS-2.0
2015-11-09, by antonc27
Merge from default
ios-revival
2015-11-09, by antonc27
- Small size adjustments for footer labels on GameConfig screen
ios-revival
2015-11-09, by antonc27
- Re-style forward jump button for mobile
ios-revival
2015-11-09, by antonc27
- Fixed problem with previewImage when receiving memory warning on Missions screen
ios-revival
2015-11-09, by antonc27
update changelog
2015-11-08, by sheepluva
Fix replay sanity check
2015-11-08, by unc0rr
Store some more details on game config in the database
2015-11-07, by unc0rr
fix google code links in readme
2015-11-07, by sheepluva
Add markdown extension to README so github can render it more nicely
2015-11-07, by Vittorio Giovara
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-11-07, by sheepluva
videorec: Drop setting x264 preset
2015-11-07, by koda
merging ios-revival brain into default. includes updates to russian translation and general translation fixes
2015-11-07, by sheepluva
- Small corrections for rus localization of stats messages
ios-revival
2015-11-06, by antonc27
- 'iOS Deployment Target' bump to 8.0
ios-revival
2015-11-06, by antonc27
- Merge from default
ios-revival
2015-11-06, by antonc27
- Restored Turkish localization
ios-revival
2015-11-06, by antonc27
- Support screen refactoring:
ios-revival
2015-11-06, by antonc27
- Appirater:
ios-revival
2015-11-06, by antonc27
- Update rus localization for 'About' screen
ios-revival
2015-11-05, by antonc27
- 'About' screen on iOS now is up-to-date with Qt front-end 'About'
ios-revival
2015-11-05, by antonc27
- Missed localization for 'Clear All' button on SavedGamesVirewController
ios-revival
2015-11-05, by antonc27
fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
2015-11-05, by sheepluva
- Rus localization for following multiplayer missions:
ios-revival
2015-11-05, by antonc27
- 'ClimbHome' map deprecated as it crashes
ios-revival
2015-11-05, by antonc27
- 'Cheese' map not blacklisted anymore
ios-revival
2015-11-05, by antonc27
- Rus localization for following game styles:
ios-revival
2015-11-05, by antonc27
Let initialization happen in the appropriate function
2015-11-04, by Vittorio Giovara
Specify the enum type for Pixel and Sample formats
2015-11-04, by Vittorio Giovara
Update libav API, keeping forward and backward compatibility
2015-11-04, by Vittorio Giovara
Let initialization happen in the appropriate function
0.9.22
2015-11-04, by Vittorio Giovara
Specify the enum type for Pixel and Sample formats
0.9.22
2015-11-04, by Vittorio Giovara
Update libav API, keeping forward and backward compatibility
0.9.22
2015-11-04, by Vittorio Giovara
Enable cmake policy 26
0.9.22
2015-11-04, by koda
- Disabled non-adapted for mobile game styles
ios-revival
2015-11-04, by antonc27
- Added 'World Edge' flag for Scheme Settings
ios-revival
2015-11-04, by antonc27
- Refactoring for SingleSchemeViewController: checkValueString macro changed to helper method
ios-revival
2015-11-04, by antonc27
- Disabling generation of position-dependent code for 'Distro Adhoc' config
ios-revival
2015-11-04, by antonc27
- '-Os' fpc optimization compiler flag replaced with '-O2'
ios-revival
2015-11-04, by antonc27
- GCC_THUMB_SUPPORT removed
ios-revival
2015-11-04, by antonc27
- Removing unnecessary '-Wl,-no_order_inits' linker flag
ios-revival
2015-11-04, by antonc27
wrap bee during pre-flight too
2015-11-04, by sheepluva
bump version too
2015-11-04, by sheepluva
closing 0.9.21 branch
0.9.21
2015-11-04, by sheepluva
merge changelog changes of 0.9.22 into default
2015-11-03, by sheepluva
add HedgeEditor to changelog
0.9.22
2015-11-03, by sheepluva
- Added 'Air Mines' flag for Scheme Settings
ios-revival
2015-11-03, by antonc27
tweak changelog
0.9.22
2015-11-03, by sheepluva
- Fix for localization of game settings detailLabel in SingleSchemeViewController
ios-revival
2015-11-03, by antonc27
bump protocol number
2015-11-03, by sheepluva
make hammer non-lethal again (as requested by unC0Rr)
2015-11-03, by sheepluva
0.9.22 branch
0.9.22
2015-11-03, by sheepluva
Workaround mysql-simple library stupiness regarding executeMany
2015-11-03, by unc0rr
- Implement fake 'Normal' game style as in qt front-end
ios-revival
2015-11-03, by antonc27
- Better place for removeObserver: calls
ios-revival
2015-11-03, by antonc27
- Stub for disabling game styles on mobile
ios-revival
2015-11-03, by antonc27
Always install before making dmg
2015-11-03, by koda
Fix compiling engine with OSX frameworks
2015-11-03, by koda
Added tag 0.9.22-release for changeset 9621fdcad965
2015-11-03, by koda
Let's try to store games info necessary for ratings
2015-11-02, by unc0rr
do the same thing for the chute/birdy/saucer block
0.9.22-release
2015-11-01, by nemo
Make camera refocus less aggressive. Only if there's a camera target already.
2015-11-01, by nemo
Update versions information
2015-11-01, by unc0rr
This is .22 release revision
2015-11-01, by unc0rr
inc(HEDGEWARS_PROTO_VER)
2015-10-31, by unc0rr
- Finally added rus localization for all User Missions
ios-revival
2015-10-31, by antonc27
- Return of stereo sound for mobile!
ios-revival
2015-10-30, by antonc27
- Set iPad version to require fullscreen
ios-revival
2015-10-30, by antonc27
- Fix for not compiling Pascal sources when archiving app for AppStore
ios-revival
2015-10-30, by antonc27
refocus camera on roping hog. totally untested.
2015-10-30, by nemo
- Rus localization for Target Practices
ios-revival
2015-10-30, by antonc27
- Rus localization for Speed Shoppa Challenges
ios-revival
2015-10-30, by antonc27
- Removing of CMake generated files in 'UpdateDataFolder' script
ios-revival
2015-10-30, by antonc27
- Better handling of cell's tag in SingleTeamViewController
ios-revival
2015-10-30, by antonc27
- Refactoring of SavedViewController:
ios-revival
2015-10-29, by antonc27
- FindTable functionality for HoldTableViewCell and EditableCellView extracted to category
ios-revival
2015-10-29, by antonc27
few more missing nil checks in crate spawn
2015-10-28, by nemo
- Fix for crash while deleting >=2 saved games
ios-revival
2015-10-28, by antonc27
Removed tag Nice one
2015-10-28, by sheepluva
Added tag 0.9.22-RC for changeset d9622394ec9c
2015-10-28, by sheepluva
somebody was so nice to mention me in credits, but misspelled my last name
ios-revival
2015-10-27, by sheepluva
Also pass script information alongwith winner/achievements info, so that we could potentially have per mode ratings
2015-10-27, by unc0rr
- Rus localization for portal mission
ios-revival
2015-10-27, by antonc27
- Rus localization update for Basic Trainings in ru.lua
ios-revival
2015-10-26, by antonc27
changelog update
2015-10-25, by sheepluva
- Partial rus localization for User Missions and Basic Trainings in ru.lua
ios-revival
2015-10-25, by antonc27
- Fix for formatting non-english characters, received from engine
ios-revival
2015-10-24, by antonc27
- Fix for sending to engine non-english characters
ios-revival
2015-10-24, by antonc27
- Fix for loading non-existing missions in MissionTrainingViewController
ios-revival
2015-10-24, by antonc27
- Possible fix for loading game styles scripts without .cfg file
ios-revival
2015-10-24, by antonc27
- Rus translation for Mutant game style
ios-revival
2015-10-24, by antonc27
fixed: poison clouds could bounce
2015-10-24, by sheepluva
- Rus localization update for 'Data/Locale/missions_ru.txt'
ios-revival
2015-10-23, by antonc27
- Rus localization update for 'Data/Locale/ru.txt'
ios-revival
2015-10-23, by antonc27
- Fix for wrong localization key for sound in GeneralSettingsViewController
ios-revival
2015-10-23, by antonc27
- Localization for missed strings in RestoreViewController (for eng(as reference) and rus)
ios-revival
2015-10-23, by antonc27
- Localization for missed strings in StatsPage (for both eng and rus)
ios-revival
2015-10-23, by antonc27
- Rus localization updated for iOS front-end
ios-revival
2015-10-23, by antonc27
- Some strings localizations for Settings
ios-revival
2015-10-22, by antonc27
- Toolbar elements are localizable now in GameConfig for iPhone
ios-revival
2015-10-22, by antonc27
- All labels in HelpPageLobby now localizable (with text from IB as localization keys)
ios-revival
2015-10-22, by antonc27
- SegmentedControl is localizable now in MapConfig
ios-revival
2015-10-22, by antonc27
- simpleGameButton and missionsButton are localizable now in MainMenu
ios-revival
2015-10-22, by antonc27
- 'Press the target button to mark the target' message is localizable now
ios-revival
2015-10-21, by antonc27
- Workaround for team's name with spaces in StatsPage
ios-revival
2015-10-21, by antonc27
- Some improvements for 'loadNiceHogs' in GameConfig for iPad
ios-revival
2015-10-21, by antonc27
- Fix for 'loadNiceHogs' in GameConfig for iPad
ios-revival
2015-10-21, by antonc27
- Refactoring of Missions screen:
ios-revival
2015-10-21, by antonc27
- Retrieving language ID moved to HWUtils
ios-revival
2015-10-20, by antonc27
- Small adjust for cell selection color of Missions screen
ios-revival
2015-10-20, by antonc27
- Big refactoring of front-end Settings for both iPhone and iPad:
ios-revival
2015-10-19, by antonc27
- Better way of creating/using doneButton in Settings
ios-revival
2015-10-17, by antonc27
- Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
ios-revival
2015-10-17, by antonc27
- Added new set of tabbar icons for Settings on iPhone
ios-revival
2015-10-16, by antonc27
- Fix for autorotation of table view of StatsPageVC
ios-revival
2015-10-16, by antonc27
- Mortar, Mudball and Land Spray need up/down buttons on mobile
ios-revival
2015-10-15, by antonc27
- Workaround for wrong sprite in utility widget when selecting DrillStrike
ios-revival
2015-10-15, by antonc27
- Target button added to mobile touch controls
ios-revival
2015-10-15, by antonc27
- Target button added to mobile touch controls
ios-revival
2015-10-15, by antonc27
- Timer button added to mobile touch controls
ios-revival
2015-10-15, by antonc27
- Fix for wrong path of restored game
ios-revival
2015-10-15, by antonc27
- Better random number generation for front-end: random() replaced with arc4random_uniform()
ios-revival
2015-10-14, by antonc27
- Button's restyling for RestoreViewController
ios-revival
2015-10-14, by antonc27
Lua-API: onSuddenDeath hook
2015-10-10, by sheepluva
Pass overridden uid into AddGear instead
2015-10-08, by nemo
restore uid on resurrection as well
2015-10-08, by nemo
TrophyRace: fix nil error warning, caused by needlessly re-retrieving the name of the best hedgehog (which could be dead at that point)
2015-10-07, by sheepluva
- Fix for locale string in SingleWeaponViewController
ios-revival
2015-10-05, by antonc27
- Fix for locale string passed to engine (like "ru-FR")
ios-revival
2015-10-05, by antonc27
preselect baseball bat in Knockball and Basketball
2015-10-05, by sheepluva
Avoid waiting past end of turn for smine.
2015-10-04, by nemo
Add nil check in fake crate spawn for if crate fails to spawn
2015-10-03, by nemo
- GameController framework added to project (required by last version of SDL)
ios-revival
2015-09-28, by antonc27
- Bitcode disabled (for Xcode 7)
ios-revival
2015-09-28, by antonc27
Scan from right too. Not sure this is actually helpful, so committing separately.
2015-09-25, by nemo
This should probably fix feedback that hogs weren't spawning on left side of map.
2015-09-25, by nemo
fp complained about this line being too long
2015-09-23, by sheepluva
- 'Shoppa Pro' ammo set added to iOS front-end
ios-revival
2015-09-20, by antonc27
- Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores
ios-revival
2015-09-20, by antonc27
- 'Construction Mode' ammo set and game parameters added to iOS front-end
ios-revival
2015-09-20, by antonc27
- 'Highlander' ammo set added to iOS front-end
ios-revival
2015-09-20, by antonc27
- 'One of everything' ammo set added to iOS front-end
ios-revival
2015-09-20, by antonc27
tweak tips a little (loosely based on Wuzzy's suggestions)
2015-09-19, by sheepluva
- Fix for getting the correct fort name in FortsViewController
ios-revival
2015-09-18, by antonc27
- Added functionality to select one hat for all hogs at team settings
ios-revival
2015-09-18, by antonc27
- Fix for consequent selection of same hat for all hogs in settings
ios-revival
2015-09-18, by antonc27
- Refactoring of MainMenuViewController
ios-revival
2015-09-17, by antonc27
speed up TrophyRace deaths
2015-09-17, by sheepluva
add TODO
2015-09-17, by sheepluva
remove racist trydo 😝
2015-09-16, by nemo
- Possibility to send log file by email from app
ios-revival
2015-09-15, by antonc27
- Refactoring. Separation of game log viewing code to GameLogViewController
ios-revival
2015-09-15, by antonc27
- Attempt to fix a crash while selecting 'Random' for map generation
ios-revival
2015-09-14, by antonc27
airmine hand sprite by wuzzy. totally temporary...
2015-09-13, by nemo
aaand make sure the commented out line matches
2015-09-13, by nemo
Add damage to gear values to mess with
2015-09-13, by nemo
Oups. 6, not 12 - was testing
2015-09-13, by nemo
Allow for arbitrary number of airstrike bombs and spacing.
2015-09-13, by nemo
Move health:= 6 to gear addition so lua can more easily override it.
2015-09-13, by nemo
german translation update (incl. string reordering - blame sheepluva)
2015-09-12, by wuzzy
german translation updates
2015-09-12, by wuzzy
Merge
ios-revival
2015-09-12, by antonc27
- Revert of 'Reset for previously selected static map'
ios-revival
2015-09-12, by antonc27
uVariables: also initialize arrays and records in initModule
2015-09-12, by sheepluva
- These properties are not necessary to clean when receiving memory warning
ios-revival
2015-09-12, by antonc27
- We don't need to explicitly propagate vc lifecycle messages
ios-revival
2015-09-12, by antonc27
- Reset for previously selected static map
ios-revival
2015-09-12, by antonc27
Merge
ios-revival
2015-09-12, by antonc27
merge
2015-09-11, by sheepluva
simplify code
ios-revival
2015-09-11, by sheepluva
exclude uMatrix from pas2c build
2015-09-11, by sheepluva
fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
2015-09-11, by sheepluva
pas2c doesn't like {$ENDIF} with argument
2015-09-11, by sheepluva
make uVariables not depend on implicit one-time initialization by FPC
2015-09-11, by sheepluva
- ifdef for IPHONEOS in glLoadExtension
ios-revival
2015-09-11, by antonc27
stop rc plane prop/engine sound when out of fuel
2015-09-10, by sheepluva
merge branch ios-revival into default
2015-09-10, by sheepluva
- ifdef for CMEM
ios-revival
2015-09-10, by antonc27
- ifdef for engine exit/halt
ios-revival
2015-09-10, by antonc27
- Refactoring in order to remove some warning related to using of int instead of NSInteger
ios-revival
2015-09-10, by antonc27
- First attempt to fix crashes on loading 'Styles'
ios-revival
2015-09-10, by antonc27
- Fixes for cropped background image on iPhone
ios-revival
2015-09-06, by antonc27
- Restyle of 'Simple' and 'Missions' buttons at Main screen
ios-revival
2015-09-06, by antonc27
- Added required icons
ios-revival
2015-09-05, by antonc27
- arm64 added as valid arch
ios-revival
2015-09-05, by antonc27
- Version bump to 2.0
ios-revival
2015-08-27, by antonc27
- Fix for crash on loading SingleWeaponViewController in Settings
ios-revival
2015-08-27, by antonc27
- 'safeScale' now always 1.0
ios-revival
2015-08-27, by antonc27
- Load fonts on init if not 'mobile'
ios-revival
2015-08-27, by antonc27
- Property for port in MapPreviewButtonView
ios-revival
2015-08-18, by antonc27
- Using of @autoreleasepool is better
ios-revival
2015-08-18, by Anton Malmygin
- Fix for iPhone 4S screen size
ios-revival
2015-08-18, by antonc27
- Fix for 'hold for delete' for cells in teams table
ios-revival
2015-08-16, by antonc27
Merge with ios-rus-localization
ios-revival
2015-08-15, by antonc27
- Fix for retrieving 'Maze' preview genration
ios-revival
2015-08-15, by antonc27
- Improved fix for UI elements positioning at GameConfigViewController
ios-revival
2015-08-15, by antonc27
- Localization for SingleSchemeViewController fixed
ios-rus-localization
2015-08-15, by antonc27
- Russian Scheme.strings localized
ios-rus-localization
2015-08-15, by antonc27
- Russian Localizable.strings localized
ios-rus-localization
2015-08-15, by antonc27
- Fix for localization of detail labels at AboutViewController
ios-rus-localization
2015-08-15, by antonc27
- Russian About.strings localized
ios-rus-localization
2015-08-15, by antonc27
- Rus localization started
ios-rus-localization
2015-08-15, by antonc27
- Russian localization files added
ios-revival
2015-08-15, by antonc27
- Small fix for debug view frame
ios-revival
2015-08-15, by antonc27
- Fix for initial wrong UI positioning for GameConfigViewController
ios-revival
2015-08-15, by antonc27
- Fix for show/hide helpPage animations
ios-revival
2015-08-15, by antonc27
- HelpPageLobbyViewController updated: various UI fixes, autorotation fixes, help bubbles for iPad grouped
ios-revival
2015-08-15, by antonc27
- HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added
ios-revival
2015-08-14, by antonc27
- Fix for loading missions descriptions
ios-revival
2015-08-14, by antonc27
- Fix for strange problem with table view in StatsPage - rowHeight is 1 by default. So, fixed by implicit size.
ios-revival
2015-08-14, by antonc27
- RestoreViewController functionality uncommented
ios-revival
2015-08-14, by antonc27
- Interscreen transitions fixed
ios-revival
2015-08-14, by Anton Malmygin
- MGSplitViewController updated to last version with iOS 8 fixes
ios-revival
2015-08-14, by antonc27
- Fix for main view orientation problems
ios-revival
2015-08-13, by antonc27
- Fix for app crash after ending game
ios-revival
2015-08-13, by antonc27
- Name fixing for buttons
ios-revival
2015-08-13, by antonc27
- Using come for internal memory management
ios-revival
2015-08-13, by antonc27
- 'Generate position dependent code' et to NO. Otherwise crashed at initialization step.
ios-revival
2015-08-13, by antonc27
- VALID_ARCHS reduced for all projects
ios-revival
2015-08-11, by antonc27
- VALID_ARCHS changed
ios-revival
2015-08-11, by antonc27
- Small warning fix
ios-revival
2015-08-11, by antonc27
- Actually fix for rendering on iOS ]:->
ios-revival
2015-08-10, by antonc27
- Fix for hiding launch window after launch and not blocking SDL window on engine anymore
ios-revival
2015-08-10, by antonc27
- Some weird staff with bounds commented here
ios-revival
2015-08-10, by antonc27
- Bogus 'lodeNiceHogs' disabled
ios-revival
2015-08-10, by antonc27
- Restore game functionality disabled, because it blocks main screen
ios-revival
2015-08-10, by antonc27
Added tag Nice one for changeset 0f5961910e27
ios-revival
2015-08-09, by antonc27
- Resolves problem with wrong path to chef hat on iOS
ios-revival
2015-08-09, by antonc27
- Fix for wrong start paramIndex in case of Hwlibrary
ios-revival
2015-08-09, by antonc27
- Fix for new name of SDL 2 libraries
ios-revival
2015-08-09, by antonc27
- Fix for launching with SDL
ios-revival
2015-08-08, by antonc27
- Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app
ios-revival
2015-08-08, by antonc27
- Fix for "error: invalid abbreviation code [115] for DIE at"
ios-revival
2015-08-08, by antonc27
- Fix for PascalImports and for GenLandPreview
ios-revival
2015-08-08, by antonc27
- Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64"
ios-revival
2015-08-08, by antonc27
- Small reorg of project
ios-revival
2015-08-08, by antonc27
- CoreMotion framework added to project for SDL 2
ios-revival
2015-08-08, by antonc27
- Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax"
ios-revival
2015-08-08, by antonc27
- Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix"
ios-revival
2015-08-08, by antonc27
- Fix for uTouch.pas:365: 34: Identifier not found "nilFingerId"
ios-revival
2015-08-08, by antonc27
- Fix for uPhysFSLayer.pas:167: 17: Identifier not found "cFontsPaths"
ios-revival
2015-08-08, by antonc27
- Another fix for uRender.pas
ios-revival
2015-08-08, by antonc27
- Fix for compiling 'uRender.pas'
ios-revival
2015-08-08, by antonc27
- Missed pascal source files added to project
ios-revival
2015-08-08, by antonc27
- Turkish localization removed from Xcode project
ios-revival
2015-08-08, by antonc27
- fpc updated to 3.1.1
ios-revival
2015-08-08, by antonc27
- 'Default-568h@2x.png' added for retina screen
ios-revival
2015-08-08, by antonc27
- VALID_ARCHS updated for main project
ios-revival
2015-08-08, by antonc27
- Xcode projects updated to recommended settings (auto done by Xcode)
ios-revival
2015-08-08, by antonc27
- .hgignore file updated for Xcode related files
ios-revival
2015-08-08, by antonc27
small code cleanup
2015-09-10, by sheepluva
more work
qmlfrontend
2015-09-08, by unc0rr
Generate handlers for lists
qmlfrontend
2015-09-05, by unc0rr
fix a couple of typos
2015-09-04, by nemo
Generate handlers accepting parameters dummies
qmlfrontend
2015-09-03, by unc0rr
Updated shoppa tournament winners
2015-09-03, by Wuzzy
Merge default
qmlfrontend
2015-09-03, by unc0rr
Add some HHGear nil checks to teleport. google bug #974
2015-09-03, by nemo
tip changes, mostly new strategy suggestions
2015-09-03, by Wuzzy
allow holding PRECISE key to switch portal ball colors in reverse order
2015-09-03, by sheepluva
Trying to get these scripts to behave properly, still WIP though.
2015-09-02, by nemo
fix internal function name
2015-09-02, by sheepluva
make tunnels script use MapFeatureSize
2015-09-02, by wuzzy
some more tweaks
2015-09-02, by sheepluva
make diagonal maze use map feature size
2015-09-02, by sheepluva
also expose MapFeatureSize in onPreviewInit
2015-09-02, by sheepluva
Lua API: expose MapFeatureSize during init
2015-09-02, by sheepluva
fix on-code documentation of EraseSprite
2015-09-02, by sheepluva
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
2015-09-02, by sheepluva
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
2015-09-02, by sheepluva
global variable for defining construction distance limit. value smaller 1 means no limit (wip)
2015-09-01, by sheepluva
Restore player clan on rejoin (issue 934, not tested)
2015-08-30, by unc0rr
Fix inverse paused state for spectators joining paused game (not tested)
2015-08-30, by unc0rr
Check for CMD message a bit further down the control flow
2015-08-27, by unc0rr
Don't accept any password from players banned on the website
2015-08-27, by unC0Rr
add missing state binds in lua
2015-08-17, by nemo
just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
2015-08-17, by nemo
Some fixes
qmlfrontend
2015-08-15, by unc0rr
Update English weapon descriptions
2015-08-09, by Wuzzy
Break it even more during refactoring
qmlfrontend
2015-08-14, by unC0Rr
Generate parameters structures
qmlfrontend
2015-08-12, by unC0Rr
more copyright fixes
2015-08-10, by sheepluva
update copyright year in manpage
2015-08-10, by sheepluva
this should prevent hogs from hovering in air after using hammer
2015-08-09, by sheepluva
Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
2015-08-09, by sheepluva
fix the fix
2015-08-09, by sheepluva
comment tweaks
2015-08-09, by sheepluva
tweak prev commit
2015-08-09, by sheepluva
Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
2015-08-09, by sheepluva
Fix weapon name - bug #967
2015-08-07, by nemo
HedgeEditor (bring on the bug reports, wahey!)
2015-08-06, by mikade
oops. melon pieces need friction and elasticity to bounce right.
2015-08-05, by nemo
May He Improve Our Graphics Forevermore
2015-08-03, by mikade
Add Wuzzy's SpeedShoppa challenges.
2015-08-03, by mikade
Make RESTART_SERVER invokable
2015-08-01, by unc0rr
Use helper function instead of ton of copypasta
2015-08-01, by unc0rr
Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
2015-07-31, by unc0rr
darken and blur the cupcake a bit so that people stop trying to teleport on it
2015-07-30, by nemo
GetHogVoicepack,GetHogFlag,GetHogGrave
2015-07-30, by mikade
Block bouncing on the anti-portal surfaces
2015-07-27, by Wuzzy
Don't allow too big messages from clients
2015-07-23, by unc0rr
Put diagnostic message into log when quitting due to end of input in demo replay mode
2015-07-21, by unc0rr
just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
2015-07-21, by nemo
disable land dump when using blurry land setting.
2015-07-21, by nemo
some visual tweaks to art theme. sue. me.
2015-07-19, by sheepluva
add some chat message colors
2015-07-19, by sheepluva
fix timebox sprite
2015-07-19, by sheepluva
fix pickhammer collision when moving upwards, thanks to MK for reporting
2015-07-18, by sheepluva
always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
2015-07-18, by sheepluva
unpause game when finishing game
2015-07-17, by sheepluva
change theme used by sniper training, for performance reasons
2015-07-16, by sheepluva
remove 2 training missions as suggested in issue #868
2015-07-16, by sheepluva
CRLF purge
2015-07-16, by nemo
small german string fix
2015-07-15, by sheepluva
ups, remove random testing vars
2015-07-14, by mikade
tentative/lazy fixes for unC0Rr's evil
2015-07-14, by mikade
update german translation
2015-07-14, by sheepluva
merge
2015-07-14, by sheepluva
update for "that sinking feeling"
2015-07-14, by wuzzy
fix some typos
2015-07-13, by sheepluva
german lua strings translation
2015-07-13, by wuzzy
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
2015-07-13, by sheepluva
just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
2015-07-13, by sheepluva
chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
2015-07-12, by sheepluva
small changelog update
2015-07-12, by sheepluva
remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
2015-07-11, by nemo
please avoid # in filenames
2015-07-11, by sheepluva
Fix build w/o S3D and video recording. untested.
2015-07-09, by nemo
merge
2015-07-07, by nemo
german translation update
2015-07-04, by wuzzy
update hl for .22 airmines
2015-07-07, by nemo
fix Rubberduck grave
2015-07-04, by sheepluva
fallback to Default voicepack if specified voicepack is not available
2015-06-24, by sheepluva
bit friendlier if the uVariables values get changed
2015-06-16, by nemo
Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
2015-06-12, by nemo
hog number display: no blinking
2015-06-11, by sheepluva
Time is stored in bytestring now
2015-06-10, by unc0rr
Buggy executeMany?
2015-06-10, by unc0rr
ambiguous
2015-06-08, by nemo
mention hoggywood and cake in the changelog
2015-06-07, by sheepluva
fix flower grave
2015-06-06, by sheepluva
fix statue grave
2015-06-06, by sheepluva
fix chat lines losing color information on texture reload
2015-06-06, by sheepluva
More ifdefs \o/ (fix build even more)
2015-06-04, by unc0rr
Lazy fix for server build
2015-06-03, by unc0rr
Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
2015-06-02, by koda
Update .hgignore file
2015-06-03, by koda
merge, mah friend, long time no see
2015-06-03, by koda
- some new mission icons
2015-06-03, by mikade
cursor x/y when targeting for mikade's visual effects. this is not synced
2015-06-03, by nemo
Fix building hedgewars-server
2015-06-02, by koda
Allow skipping the bundle step after install on OSX
2015-06-02, by koda
Make sure that the png library name is always defined
2015-06-02, by koda
Fix libsdl bundling on OSX when library rather than framework is used
2015-06-02, by koda
Move OSX SDL library configuration from SDLh to proper CMakeLists
2015-06-02, by koda
Fix retina rendering on OSX
2015-06-02, by koda
Fix building on OSX when autoupdate is disabled
2015-06-01, by koda
LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
2015-05-26, by sheepluva
add a bit more spacing around stars, add pad parameter to increase spacing between objects
2015-05-27, by nemo
- reorder waypoint preview
2015-05-27, by mikade
- preview generation for rubbers, air-mines, crates, barrels
2015-05-27, by mikade
merge
2015-05-26, by unC0Rr
merge git head and hg head
2015-05-26, by sheepluva
Make sure to have gstMoving flag cleared
2015-05-26, by unC0Rr
call setScript update if scheme changes, due to scriptparams
2015-05-25, by nemo
merge
2015-05-25, by sheepluva
Also preview waypoints
2015-05-25, by nemo
some changelog additions, not complete yet
2015-05-25, by sheepluva
Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
2015-05-25, by nemo
Merge pull request #34 from CaF2/master
2015-05-25, by sheepluva
prevent damage colouring of indestructible terrain
2015-05-25, by nemo
Changed to continental supplies from the DLC, because its better :P
2015-05-25, by caf2
change from default of 4 (like land mines) to 0, since it was breaking old scripts.
2015-05-24, by nemo
Bunch of flags off forum, reviewed/renamed by wuzzy and sheepluva
2015-05-24, by nemo
Put types into a separate file
qmlfrontend
2015-07-21, by unc0rr
don't decrement 0 timer for air mines...
2015-05-22, by nemo
- Move protocol handling events to main thread through qt's main loop
qmlfrontend
2015-05-21, by unc0rr
- (Finally) automatically load points for all current TechRacer maps
2015-05-21, by mikade
merge default
qmlfrontend
2015-05-18, by unc0rr
your guess is as good as mine
2015-05-16, by mikade
Add two new maps, improve an old one
2015-05-16, by mikade
extensive changes
2015-05-14, by mikade
hopefully fix some placements
2015-05-13, by mikade
- Fix order of messages, also don't duplicate last timestamped message
2015-05-12, by unc0rr
migrate maps, new map, minor fixes
2015-05-12, by mikade
This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
2015-05-11, by nemo
- Take girder height into account (fix issue #908)
2015-05-11, by unc0rr
Added param for rounds in techracer.
2015-05-09, by mikade
reduce volume a bit more. also fix engine hint
2015-05-08, by sheepluva
50% volume on music to make sheepluva happy
2015-05-08, by nemo
add simple build instructions
2015-05-07, by sheepluva
Long awaited hwmap<->txt converter, which took less than hour to make
2015-05-07, by unC0Rr
Move SDLNet_TCP_Send to its own thread
qmlfrontend
2015-05-18, by unc0rr
fml
2015-05-07, by mikade
Some more work on flib network
qmlfrontend
2015-05-17, by unc0rr
oops
2015-05-07, by mikade
Parse net commands, answer to pings
qmlfrontend
2015-05-15, by unc0rr
one more map, extra param
2015-05-07, by mikade
Mockup of protocol parser
qmlfrontend
2015-05-13, by unc0rr
merge: merge the git merge head into hg tip, with anothera hg merge. merge. merge. merge. merge. meeeerrrrgeeee.
2015-05-05, by sheepluva
Fix jumpts table, build array of handlers (wip)
qmlfrontend
2015-05-11, by unc0rr
chat: simplify some code and fix bugs I noticed during testing
2015-05-04, by sheepluva
Produce some useful code
qmlfrontend
2015-05-09, by unc0rr
Less code - less bugs (fix pas2c build)
2015-05-04, by unc0rr
Merge pull request #32 from gunchleoc/master
2015-05-04, by sheepluva
merge default
qmlfrontend
2015-05-04, by unc0rr
chat: further tweaks and cleanups
2015-05-01, by sheepluva
different implementation for utf-8 char detection/handling
2015-04-30, by sheepluva
chat: generate utf8 info e.g. for pasted contents
2015-04-30, by sheepluva
fix techracer map 3
2015-05-02, by mikade
- ?Fix? nemo's attempt in r959219241c67
2015-05-01, by unc0rr
merge
2015-05-01, by unc0rr
ups, forgot we need to make TechRacer aware of airmines
2015-05-01, by mikade
new test for lols
2015-05-01, by mikade
New gd translation of main ts file.
2015-04-18, by gunchleoc
Catch exceptions in accept() call
2015-04-29, by unc0rr
Do not set rpath when binaries are installed in the standard search path
2015-04-27, by vittorio giovara
Add ceil() function to fpcrtl of pas2c
2015-04-11, by unc0rr
Silly fixes for silly pas2c
2015-04-11, by unc0rr
Try another approach, WIP
qmlfrontend
2015-05-04, by unc0rr
Switch to mysql-simple, as hdbc package seems to be abandoned and anyway never satisfied me
2015-04-10, by unc0rr
Rendering some code
qmlfrontend
2015-04-29, by unc0rr
bouncy/noportal check after spawn
2015-04-10, by nemo
Some more work on network client implementation
qmlfrontend
2015-04-28, by unc0rr
tweak erase
2015-04-10, by nemo
Will use own tree type
qmlfrontend
2015-04-28, by unc0rr
also erase
2015-04-08, by nemo
Some hedgewars coding a week keeps doctor away
qmlfrontend
2015-04-25, by unc0rr
fix copypasta typo, failure to bump offset of lf params
2015-04-08, by nemo
Some futher work on flib net client part
qmlfrontend
2015-04-22, by unc0rr
Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
2015-04-08, by nemo
Start network support: only setting up a connection for now
qmlfrontend
2015-04-16, by unc0rr
Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
2015-04-05, by nemo
Racer challenge map #17
qmlfrontend
2015-04-14, by unC0Rr
fix error in Nobody Laugh
2015-04-05, by mikade
Make ammo scheme work
qmlfrontend
2015-04-11, by unc0rr
enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
2015-04-03, by nemo
Oops, forgot this file
qmlfrontend
2015-04-11, by unc0rr
give melon pieces a radius. is why they weren't bouncing.
2015-04-03, by nemo
Ammo schemes list, almost works
qmlfrontend
2015-04-08, by unc0rr
Make FP tunnel 2px wider.
2015-04-03, by nemo
- Merge default
qmlfrontend
2015-04-02, by unc0rr
racer challenge map #16
2015-04-01, by unc0rr
Fix off-by-1 error
2015-04-01, by unC0Rr
terminate engine and output fatal error message if hedgehogs are added incorrectly
2015-04-01, by sheepluva
- Fix ping timeouts after incorrect "/vote" commands (protocol violation)
2015-03-31, by unc0rr
"/force" command for server admin to force voting result
2015-03-31, by unc0rr
Send notice when accepting vote
2015-03-31, by unc0rr
Don't change hedgehogs total number to a value > 48 as result of voting.
2015-03-31, by unc0rr
small pixel jizz tweak
2015-03-31, by sheepluva
alternative explosion border smoothing
2015-03-31, by sheepluva
draw birdy's feathers in low quality mode too
2015-03-31, by sheepluva
only display cake timer if it is low
2015-03-25, by sheepluva
allow gear specific data (with gear type specific type). applied to cake
2015-03-25, by sheepluva
still messing with rendering
2015-03-24, by sheepluva
Hints for bottom feeder, which were somehow lost
2015-03-24, by unc0rr
rendering tweaks cont.
2015-03-24, by sheepluva
rendering tweaks cont.
2015-03-24, by sheepluva
rendering tweaks/cleanup cont.
2015-03-24, by sheepluva
show correct default if current team is local team
2015-03-23, by sheepluva
fix segfault caused by last commit if spectating
2015-03-22, by sheepluva
make using hog speech a bit more comfortable
2015-03-22, by sheepluva
remove switch from allowed utilities. 14:57 <@unC0Rr> way too OP
2015-03-20, by nemo
don't modify collision data when applying visual edge smoothing
2015-03-19, by sheepluva
fallback to first color in colors array if there is no valid color specified
2015-03-18, by sheepluva
Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
2015-03-18, by unc0rr
Also update wind indicator on lag when joining midgame
2015-03-18, by unc0rr
changed/fixed alpha blending in copyToXYFromRect
2015-03-18, by sheepluva
Only allow one instance of vgtSmoothWindbar also
2015-03-18, by unc0rr
Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
2015-03-17, by unc0rr
Script parameter to adjust winning score for Mutant
2015-03-16, by unC0Rr
team coloured, just for the heck of it, based on a param. also del airmine, 'cause, probably not fun here. you're invuln anyway.
2015-03-15, by nemo
merge ☹
2015-03-15, by nemo
Racer challenge map #15
2015-03-13, by unC0Rr
and ofc fix pas2c build
2015-03-08, by sheepluva
render input prefix independent of inputstr so that e.g. a username will not lead to weirdnesses
2015-03-08, by sheepluva
chat/copypaste: some adjustments and sanity checks
2015-03-08, by sheepluva
copy to/paste from system clipboard (via frontend)
2015-03-08, by sheepluva
copy&paste (wip), currently using only a local clipboard
2015-03-06, by sheepluva
Allow rope tinting
2015-03-15, by nemo
amNothing is fine to use in any type of race too
2015-03-03, by unc0rr
attempt to move cursor now removes selection even if cursor cannot actually move in the specified direction
2015-03-01, by sheepluva
quick word deletion while holding ctrl (qt style)
2015-03-01, by sheepluva
holding ctrl will now make cursor skip words/etc in a fashion similar to Qt
2015-03-01, by sheepluva
whoops, pas2c did not notice this missing ;
2015-03-01, by sheepluva
since fonts can be loaded in late, update cursor position before first chat display
2015-03-01, by sheepluva
make team key play well with new cursor
2015-03-01, by sheepluva
add newline after warning
2015-03-01, by sheepluva
make sure cursor drawing position does not get messed up by screen resize
2015-03-01, by sheepluva
teach pas2c how to insert() shortstrings
2015-03-01, by sheepluva
pas2c does not like setlength called with a shortstring apparently
2015-03-01, by sheepluva
selections
2015-03-01, by sheepluva
fix chat input history not restoring utf8-related info
2015-02-28, by sheepluva
engine: moveable chat cursor. note: discovered bug that utf8 char info is lost/corrupted when input history is used
2015-02-28, by sheepluva
Racer challenge map #14
2015-02-26, by unC0Rr
Racer challenge #13
2015-02-18, by unC0Rr
Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
2015-02-17, by nemo
Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
2015-02-17, by nemo
avoid airmines too when spawning
2015-02-17, by nemo
bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
2015-02-17, by nemo
make mines submersible
2015-02-16, by nemo
oops, forgot this annoying thing
2015-02-15, by nemo
0s mine time
2015-02-15, by nemo
make air mines respawn on climbhome
2015-02-15, by nemo
Introducing cbAmmo
qmlfrontend
2015-02-16, by unc0rr
hook up to frontend
2015-02-14, by nemo
Fix schemes loading
qmlfrontend
2015-02-09, by unc0rr
Fix bug, undo debug level in server, set air mine number to something non-debug
2015-02-14, by nemo
Send selected scheme config on engine initialization (WIP)
qmlfrontend
2015-02-08, by unc0rr
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-02-14, by nemo
merge with default
qmlfrontend
2015-02-07, by unc0rr
merge
2015-02-07, by unc0rr
Fix pas2c?
2015-02-07, by unc0rr
This should help with second rejoin bug. (reverting previous workaround over frontend bug and making a new one)
2015-02-07, by unc0rr
One more medium template
2015-02-06, by unC0Rr
fix typo
2015-01-31, by nemo
I guess the params shouldn't be all or nothing.
2015-01-31, by nemo
add some config params - speed,accel,delaytime,delayheight,nocake. water rise speed, water rise acceleration, time delay from start of turn for water rise, height delay for same, and disable cake. also set start boulder to indestructible
2015-01-31, by nemo
Add generic getter/setter for a bunch of more obscure gear structure values
2015-01-25, by nemo
Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
2015-01-25, by nemo
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
2015-01-24, by nemo
more turn-based-y
2015-01-21, by nemo
inherit mines time div 4
2015-01-18, by nemo
feedback/linux: fix wrong mem size being reported if mem > 4GB. thanks to tomreyn for reporting this issue
2015-01-19, by sheepluva
merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
2015-01-18, by nemo
Use the larger scaled airmine sprite originally intended, add some antidickery measures.
2015-01-18, by nemo
Fix here too
2015-01-19, by unc0rr
more tweakery
2015-01-18, by nemo
initialise trackSpeed, add nil check before resetting seek timer
2015-01-18, by nemo
er... didn't mean to leave this line in
2015-01-18, by nemo
begin/end
2015-01-18, by sheepluva
merge
2015-01-18, by nemo
fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
2015-01-18, by sheepluva
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
2015-01-18, by nemo
oops. I committed hat fix to .21 branch
2015-01-17, by sheepluva
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
2015-01-18, by nemo
tweak a few params. still something wtf going on when on rope
2015-01-17, by nemo
merge
2015-01-17, by sheepluva
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2015-01-16, by nemo
Merge pull request #31 from LocutusOfBorg/fix-cmake
2015-01-16, by sheepluva
Oops, misspelled protocol command
2015-01-14, by unC0Rr
Implement /newseed and /hedgehogs commands. Only tested for building.
2015-01-13, by unc0rr
oups. Accidentally commited air mine stuff which needs reworking now since I can't use Gear^.Hedgehog
2015-01-12, by nemo
move TGear Hedgehog based on how uStats is using it
2015-01-11, by nemo
Add RelWithDebInfo for debugging purposes
2015-01-15, by Gianfranco Costamagna
merge git head
2015-01-06, by sheepluva
Merge pull request #29 from LocutusOfBorg/bad-fix-segfault
2015-01-06, by sheepluva
Unify _P flags
2015-01-06, by Gianfranco Costamagna
Fix handling of perlin mapgen
2015-01-06, by unc0rr
Fix segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided
2014-11-29, by Gianfranco Costamagna
- Send maze_size command in other mapgen modes too
2015-01-06, by unc0rr
Rename test to test_normal, to comply with policy CMP0037
2015-01-05, by Gianfranco Costamagna
Fix build w/o S3D and video recording. untested.
0.9.21
2015-07-09, by nemo
merge
2015-01-05, by unc0rr
More ifdefs \o/ (fix build even more)
0.9.21
2015-06-04, by unc0rr
merge
2015-01-05, by unc0rr
Lazy fix for server build
0.9.21
2015-06-03, by unc0rr
Merge pull request #27 from LocutusOfBorg/fix-build2
2015-01-05, by sheepluva
Update .hgignore file
0.9.21
2015-06-03, by koda
Merge pull request #28 from LocutusOfBorg/lua-fix
2015-01-05, by sheepluva
Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
0.9.21
2015-06-02, by koda
Merge pull request #26 from LocutusOfBorg/fix-build
2015-01-05, by sheepluva
Fix building hedgewars-server
0.9.21
0.9.21-release
2015-06-02, by koda
Merge pull request #25 from LocutusOfBorg/translation
2015-01-05, by sheepluva
Support _S and _P in initialization expressions
2015-01-05, by unc0rr
Allow skipping the bundle step after install on OSX
0.9.21
2015-06-02, by koda
Merge pull request #24 from LocutusOfBorg/update-travis
2015-01-05, by sheepluva
Eh, faulty check
2015-01-05, by unc0rr
Move OSX SDL library configuration from SDLh to proper CMakeLists
0.9.21
2015-06-02, by koda
Random gravity values interval should include maxgravity
2015-01-05, by unc0rr
Scheme parsing
qmlfrontend
2015-02-02, by unc0rr
Fix building on OSX when autoupdate is disabled
0.9.21
2015-06-01, by koda
Include feature_size to demos for checker
2015-01-04, by unc0rr
[flib] yay, some work on schemes
qmlfrontend
2015-01-29, by unc0rr
fix issue with contributor hat being displayed for wrong players
0.9.21
2015-01-17, by sheepluva
Oops
2015-01-04, by unc0rr
CMake script for qmlFrontend
qmlfrontend
2015-01-25, by unc0rr
don't show the new, untranslated items in room state filter dropdown. do NOT merge this change back to default.
0.9.21
2015-01-06, by sheepluva
Not compatible anymore
2015-01-04, by unc0rr
merge default
qmlfrontend
2015-01-03, by unc0rr
backporting some build system fixes and pas2c tweaks
0.9.21
2015-01-06, by sheepluva
Fix home path
2015-01-03, by unc0rr
premature optimisation bit me again.
0.9.21
2015-01-04, by nemo
Fix crash in case of critical image missing
2015-01-03, by unc0rr
Intent is to allow filtering by arbitrary flag combinations. This isn't actually working yet. No idea why. It seems it should. Tired though, so will look at it tomorrow.
0.9.21
2015-01-04, by nemo
checker.ini to avoid hardcoded paths
2015-01-02, by unc0rr
oops
0.9.21
2015-01-03, by nemo
Generate config for 'world edge' and 'script param' scheme options
2015-01-02, by unc0rr
Tired of not knowing which rooms I can't join
0.9.21
2015-01-03, by nemo
Fix setting gravity multiplied by million for a moment of time on new turn on certain circumstances
2015-01-02, by unc0rr
use copyToXY instead to improve legibility
0.9.21
2015-01-03, by nemo
Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
2015-01-01, by nemo
Fix crash in case of critical image missing
0.9.21
2015-01-03, by unc0rr
Uhm... this seems to count as a workaround, not tested though
2014-12-30, by unc0rr
Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead
0.9.21
2015-01-02, by unc0rr
Get rid of teamownerId since rejoin feature makes it virtually useless, as you cannot rely on it anymore. Should fix recently experienced server crashes.
2014-12-30, by unc0rr
tweaks to try and make flakes better behaved in negative gravity. branch safe.
0.9.21
2015-01-01, by nemo
Server-side workaround for frontend's script parameter bug in .21
2014-12-30, by unc0rr
this should probably work
0.9.21
2014-12-30, by nemo
Merge fixes from .21 branch
2014-12-30, by unc0rr
revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay
0.9.21
2014-12-30, by nemo
Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*)
2014-12-29, by Gianfranco Costamagna
Find lua 5.1 on fedora machines (taken from fedora hw git)
2015-01-05, by Gianfranco Costamagna
Fix arm* build failures
2014-12-30, by Gianfranco Costamagna
Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*)
0.9.21
2014-12-30, by Gianfranco Costamagna
Was not a good idea in the first place IMO
2014-12-27, by nemo
Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares)
0.9.21
2014-12-27, by unc0rr
fix amRubber frame positioning fail (probably)
2014-12-25, by nemo
0.9.21 branch
0.9.21
2014-12-24, by unc0rr
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
2014-12-24, by unc0rr
Tweak to land texturing. Treat any non-lfBasic as edge
2014-12-24, by nemo
cleaned up amRubber.png
2014-12-24, by nemo
polish update for rubber
2014-12-24, by krdrt5367
fix for issue #894
2014-12-24, by nemo
bleah. I hate burning changelog revisions, but this isn't finished
2014-12-24, by nemo
Probably fixes issue #891 although the overall playability of the campaign, who knows, since invalid name was used in the add too
2014-12-24, by nemo
*sigh* Somehow I clobbered these while making the changes, without meaning to. Revert to old ones.
2014-12-24, by nemo
This resolves issue #890 and issue #886
2014-12-24, by nemo
forgot zopfli
2014-12-24, by nemo
Suggestion of Wuzzy's. Use Randy's water as SD water.
2014-12-24, by nemo
merge
2014-12-24, by nemo
add wuzzy to credits
2014-12-24, by vittorio giovara
Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
2014-12-24, by nemo
Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
2014-12-24, by Wuzzy
Add my address to IT translation
2014-12-27, by Gianfranco Costamagna
should fix perlin gen on 32 bit
2014-12-24, by nemo
merge
2014-12-23, by nemo
Hide "optimize" button
2014-12-22, by unc0rr
german translation update, mostly just adding wuzzy's suggested strings
2014-12-21, by sheepluva
Issue 875: Fix faulty translation in German
2014-12-21, by wuzzy
scaling is not safe in multi at all using a team add. will use the first real team instead.
2014-12-22, by nemo
Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
2014-12-20, by nemo
this bugs me every time I look at it
2014-12-22, by nemo
hat fix
2014-12-19, by sheepluva
revert last commit
2014-12-17, by sheepluva
don't save alpha channel to screenshots when not needed
2014-12-17, by sheepluva
change speechfix implementation (no "continue" anymore
2014-12-17, by sheepluva
grmlgrml
2014-12-17, by sheepluva
change string types of speech bubbles fix to work with pas2c
2014-12-17, by sheepluva
dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
2014-12-17, by sheepluva
cleanup speech bubble code a little. this fixes issue 719
2014-12-17, by sheepluva
ClimbHome mission preview by wuzzy
2014-12-17, by sheepluva
update changelog
2014-12-17, by sheepluva
merge'n'magic
2014-12-16, by sheepluva
just in case. one more nil check
2014-12-16, by nemo
aaaand where it was actually crashing
2014-12-16, by nemo
Add nil checks on HHGear to rope steps.
2014-12-16, by nemo
Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
2014-12-16, by sheepluva
add a couple of onGearDamage callbacks to mine/barrel fall damage
2014-12-16, by nemo
Issue 867: Update German mission strings
2014-12-15, by wuzzy
small code tweak
2014-12-15, by sheepluva
fix for Issue 855: Failure to teleport rarely makes engine crash
2014-12-15, by sheepluva
Issue 829: Drill rocket drilling dust is slightly misplaced
2014-12-15, by sheepluva
Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
2014-12-15, by sheepluva
Some fixes and (really lazy) fixes
2014-12-15, by mikade
Issue 768: Bee: Camera focus lost
2014-12-14, by sheepluva
Issue 865: gfResetHealth is not exposed to Lua
2014-12-14, by sheepluva
make use of onGearWaterSkip
2014-12-14, by mikade
Issue 755: Lua API: Add ammo type parameter for onHogAttack
2014-12-14, by sheepluva
lua API event: onGearWaterSkip
2014-12-14, by sheepluva
remove links from doxygen project number as doxygen escapes them now
2014-12-14, by sheepluva
Some ru l10n updates
2014-12-13, by unc0rr
use TeamsCount instead of cMaxTeams in a few loops
2014-12-13, by nemo
Use notice and skip join on irc
2014-12-12, by Gianfranco Costamagna
remove a not that somehow magically appeared in a prior commit.
2014-12-11, by nemo
make camera in wrap mode a bit smarter
2014-12-11, by sheepluva
world edge tweakes/fixes
2014-12-11, by sheepluva
fix size of PtrInt. enable tests for pas2c (all passing now)
2014-12-11, by sheepluva
pas2c doesn't like semi-colons after repeat
2014-12-11, by sheepluva
fix copypasta
2014-12-11, by nemo
let sinegun bounce on weBounce
2014-12-11, by sheepluva
Add (and slightly tweak) Wuzzy's Target Practice missions
2014-12-11, by mikade
Wuzzy's changes to stats for some of the training missions.
2014-12-11, by mikade
cont.
2014-12-11, by sheepluva
wrap explosions!
2014-12-11, by sheepluva
wrap sinegun
2014-12-11, by sheepluva
Issue 848: Minor translation update for German (misc files)
2014-12-11, by wuzzy
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
2014-12-11, by sheepluva
small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
2014-12-10, by sheepluva
remove redundant check
2014-12-10, by sheepluva
merge FreeTexture into FreeAndNilTexture
2014-12-10, by sheepluva
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
2014-12-10, by nemo
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
2014-12-09, by nemo
make sure view limits are updated at start of game
2014-12-08, by sheepluva
skip a bunch of stuff not applicable to cleanup
2014-12-08, by nemo
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
2014-12-08, by unc0rr
HedgehogDamaged calls CurrentHedgehog
2014-12-08, by nemo
clean up fonts
2014-12-08, by sheepluva
sheepluva is right
2014-12-08, by nemo
oh, probably need nil checks here too
2014-12-08, by nemo
init timer to 0
2014-12-08, by nemo
meh. will persevere. DeleteGear can't call that much stuff...
2014-12-08, by nemo
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
2014-12-08, by nemo
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-08, by nemo
Add that "make screenshots of Land/LandPixels" thing for map creators
2014-12-07, by nemo
pretty sure the other teams need stats at 0 for the graph to look right
2014-12-06, by nemo
make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
2014-12-05, by sheepluva
Add another (test) map
2014-12-05, by mikade
some translation tweaks
2014-12-05, by sheepluva
better initial camera position
2014-12-05, by sheepluva
darken wrapped world etc. some more
2014-12-05, by sheepluva
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
2014-12-05, by sheepluva
flake FrameTicks value of 0 now indicades that the frame should not be changed
2014-12-04, by sheepluva
☹
2014-12-04, by nemo
Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
2014-12-04, by nemo
pas2c-whoops
2014-12-03, by sheepluva
add warning to logs when tests terminates prematurely
2014-12-03, by sheepluva
oops, didn't mean to commit that
2014-12-03, by sheepluva
unexpected return from lua test should not return exit status 0
2014-12-03, by sheepluva
tweaking the lua test function thingy
2014-12-03, by sheepluva
set globals in commandline lua
2014-12-03, by nemo
Schemes list combobox with their names
qmlfrontend
2014-12-18, by unc0rr
fix some things I messed up with the drawing functions
2014-12-03, by sheepluva
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
qmlfrontend
2014-12-07, by unc0rr
update changelog
2014-12-02, by sheepluva
Script combobox.wiki
qmlfrontend
2014-12-04, by unc0rr
move functionality of Draw.lua into engine
2014-12-02, by sheepluva
Finish combobox implementation (except for visual part)
qmlfrontend
2014-12-03, by unc0rr
make tests use Draw.lua for now too
2014-12-02, by sheepluva
Some more progress at custom combobox
qmlfrontend
2014-12-03, by unc0rr
forgot this one.
2014-12-02, by nemo
merge default
qmlfrontend
2014-12-03, by unc0rr
oops, IOResult is a function in pascal, but not in pas2c
2014-12-02, by sheepluva
Sheepluva thought this was worth adding.
2014-12-02, by nemo
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-12-02, by nemo
Fix FULLMAPCONFIG message
2014-12-02, by unC0Rr
update land texture /after/ smoothing
2014-12-01, by sheepluva
fix despeckle
2014-12-01, by sheepluva
weapon set: Shoppa Pro
2014-12-01, by sheepluva
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
2014-12-01, by nemo
oops
2014-12-01, by unC0Rr
some friendly updates to TechRacer
2014-12-01, by mikade
turns out IOResult is actually IOResult() - a function that clears its result after each call
2014-11-30, by sheepluva
oops, fix logging. had = instead of <> in an error check
2014-11-30, by sheepluva
*sigh*
2014-11-30, by nemo
stricter skip
2014-11-30, by nemo
Limit fire particles speed to 2
2014-11-30, by unc0rr
fix for Issue 840: Basic Training - Grenade is failing to dismiss team
2014-11-30, by sheepluva
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
2014-11-30, by nemo
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
2014-11-30, by sheepluva
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
2014-11-30, by nemo
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
2014-11-30, by nemo
Should prevent desync hopefully. Thanks unc0rr
2014-11-30, by nemo
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
2014-11-30, by sheepluva
oh right, forgot sheepluva had fixed ice
2014-11-29, by nemo
give sea world edges some icegun love
2014-11-30, by sheepluva
Wuzzy's changes to climbhome w/ some tweaks by me
2014-11-29, by nemo
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
2014-11-29, by nemo
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
2014-11-29, by nemo
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
2014-11-29, by nemo
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
2014-11-29, by sheepluva
some moar mergin'
2014-11-29, by sheepluva
super-filthy hack to allow pas2c to fallback to writing to stderr.
2014-11-29, by sheepluva
oops. no need to (re)open stderr I guess
2014-11-29, by sheepluva
make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
2014-11-29, by sheepluva
give variable with unit-wide scope a better name than just 'f'
2014-11-29, by sheepluva
Mix up the quick game terrain a bit.
2014-11-29, by nemo
mergeception
2014-11-29, by sheepluva
merge
2014-11-29, by nemo
merge
2014-11-29, by sheepluva
Merge pull request #21 from LocutusOfBorg/exclude-git
2014-11-28, by sheepluva
map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
2014-11-29, by sheepluva
Excluding .git directory from the source tarball creation
2014-11-28, by Gianfranco Costamagna
more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
2014-11-29, by sheepluva
Merge pull request #20 from LocutusOfBorg/tests
2014-11-28, by sheepluva
some more fixing
2014-11-29, by sheepluva
Disable testing if BUILD_ENGINE_C=ON (they fail)
2014-11-28, by Gianfranco Costamagna
fix some pas2c related issues
2014-11-29, by sheepluva
Verbose tests
2014-11-26, by Gianfranco Costamagna
fix invulnerability check for shotgun
2014-11-28, by nemo
Add testsuite
2014-11-25, by Gianfranco Costamagna
zopfli compression for images where the win was 10+% and the files would be included in the release
2014-11-28, by nemo
finnish translation fixes
2014-11-27, by Janne Uusitupa
Added TechRacer (still needs a lot of love), updated changelog
2014-11-27, by mikade
new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
2014-11-27, by sheepluva
move fixed test case out of 'todo'
2014-11-26, by sheepluva
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
2014-11-25, by nemo
move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
2014-11-25, by sheepluva
Add scheme and weaponset for Construction Mode.
2014-11-25, by mikade
test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
2014-11-24, by sheepluva
fix for Issue 828: Manual placement animation is drawn twice
2014-11-24, by sheepluva
merge
2014-11-24, by sheepluva
make seduction thaw a frozen hog.
2014-11-23, by nemo
prevent seduction of frozen hogs
2014-11-23, by nemo
finnish translation update
2014-11-24, by Janne Uusitupa
small cleanup
2014-11-23, by sheepluva
Lua API:
2014-11-23, by sheepluva
add translation for "New Account" and strip trailing whitespaces
2014-11-23, by sheepluva
finnish translation update
2014-11-23, by Janne Uusitupa
update german translation
2014-11-23, by sheepluva
this string was untranslatable. thanks to siilimestari for pointing that out
2014-11-23, by sheepluva
don't flash frontend on hilight - while in-game
2014-11-23, by sheepluva
fix pas2c(?)
2014-11-23, by sheepluva
remove unimplemented ban action from user context menu
2014-11-23, by sheepluva
fix some indentation
2014-11-23, by sheepluva
fix view limits in stereo 3d
2014-11-23, by sheepluva
fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
2014-11-23, by sheepluva
display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
2014-11-22, by sheepluva
crate hat. partly based on Hadashi's draft
2014-11-22, by sheepluva
changelog
2014-11-22, by sheepluva
desync fix for Continental Supplies
2014-11-22, by Vatten
Avoid promoting violence to hedgehogs. At least once a year.
2014-11-22, by nemo
tomato hat
2014-11-22, by sheepluva
password flag was the wrong way around
2014-11-21, by sheepluva
fix some nasty rendering issues reported by Nexia - thanks a lot!
2014-11-21, by sheepluva
policegirl hat
2014-11-20, by Wohlstand
add feature size slider to disable list
2014-11-19, by nemo
tweaking changelog
2014-11-19, by sheepluva
Attempt on a custom combobox
qmlfrontend
2014-11-22, by unc0rr
make gear ability to speak somewhat less ironic
2014-11-19, by sheepluva
getScriptsList implementation
qmlfrontend
2014-11-19, by unc0rr
update changelog a little
2014-11-19, by sheepluva
merge default
qmlfrontend
2014-11-18, by unc0rr
chat: fix some glitches, add /togglechat command for changing chat visibility
2014-11-18, by sheepluva
fixes to chat input history: remember all inputs, don not remember duplicates
2014-11-18, by sheepluva
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
2014-11-17, by sheepluva
This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
2014-11-18, by unc0rr
some whitespace fixes
2014-11-17, by sheepluva
some gravity script fixes
2014-11-16, by sheepluva
add bounce effect to bouncy world edges
2014-11-16, by sheepluva
I'm such a dirty boi... cleaning up my own mess a little
2014-11-16, by sheepluva
fix health crate collision
2014-11-16, by sheepluva
This helps too
2014-11-16, by unc0rr
hmpf
2014-11-15, by unc0rr
Oops
2014-11-15, by unc0rr
Fix difference in map generation between fpc and pas2c engine
2014-11-15, by unc0rr
per template dab vals
2014-11-15, by nemo
oups
2014-11-15, by nemo
modestly randomise dab, bump points again.
2014-11-15, by nemo
Model file for coverity checks
2014-11-15, by unc0rr
[PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
2014-11-15, by unc0rr
Fix use of uninitialized variable
2014-11-15, by unc0rr
- Comment out getrandom in addgear for hedgehog, causes preview-game desync
2014-11-15, by unc0rr
Fix warnings given by 32-bit fpc
2014-11-14, by unC0Rr
oops
2014-11-12, by mikade
lfObjMask is only used when flood filling
2014-11-11, by nemo
flip slider for perlin
2014-11-11, by nemo
Fix some stuff from coverity
2014-11-11, by unc0rr
check for new Qt req in cmake files
2014-11-11, by sheepluva
automatic RTL based on locale
2014-11-11, by Safa
raise/fix build reqs
2014-11-11, by sheepluva
fix one of my translation related brainfarts
2014-11-11, by sheepluva
You can't just exit function which is supposed to do copy
2014-11-10, by unc0rr
strip styling for the slider, since it won't be put over the button
2014-11-10, by nemo
Since unc0rr is quiet, try to avoid the assert
2014-11-10, by nemo
- Not only that, nemo, not only that (.cpp)
2014-11-10, by unc0rr
oh. one more param
2014-11-09, by nemo
Copypasta to hopefully hook up net sync correctly.
2014-11-09, by nemo
hookup perlin
2014-11-09, by nemo
Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
2014-11-09, by unc0rr
Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
2014-11-09, by nemo
merge...
2014-11-09, by nemo
Merge pull request #19 from LocutusOfBorg/update-translation
2014-11-08, by sheepluva
Update italian translation
2014-11-08, by Gianfranco Costamagna
Remove obsolete translations
2014-11-08, by Gianfranco Costamagna
Partially hook up feature size so horrorcat has something to test.
2014-11-08, by nemo
sheepluva and unc0rr didn't like the idea of slider over preview.
2014-11-08, by nemo
Merge pull request #13 from LocutusOfBorg/fix-license
2014-11-08, by sheepluva
Forgot the mission description.
2014-11-08, by nemo
Merge pull request #14 from LocutusOfBorg/fix-desktop
2014-11-08, by sheepluva
Merge pull request #18 from LocutusOfBorg/update-translation
2014-11-08, by sheepluva
swap off/on
2014-11-03, by nemo
Merge of unc0rr's last change against default.
2014-11-03, by nemo
Added two copyrights on gameServer
2014-02-07, by Gianfranco Costamagna
Fix map preview desync
2014-11-02, by unC0Rr
A slider for controlling things like bumpiness of map and tunnel sizes.
2014-11-01, by nemo
Update italian translation
2014-10-31, by Gianfranco Costamagna
Added copyrights to gameServer directory
2014-01-24, by Gianfranco Costamagna
Fixed desktop file By adding an xpm icon
2014-01-24, by Gianfranco Costamagna
Scripts list module
qmlfrontend
2014-11-09, by unc0rr
Updates to german translation
2014-10-30, by wuzzy
Theme can be changed
qmlfrontend
2014-11-03, by unc0rr
Add Auto Camera messages to localisation
2014-10-30, by nemo
Allow using right button or wheel to change team color
qmlfrontend
2014-11-03, by unc0rr
Remove loc() called with a variable.
2014-10-28, by nemo
Show team color in teams list widget, also allow to change it on mouse click
qmlfrontend
2014-11-03, by unc0rr
Update Qt strings too
2014-10-28, by nemo
- Store index of color instead of its value
qmlfrontend
2014-11-01, by unc0rr
Update locale to latest strings. This does NOT include the string format improvement.
2014-10-28, by nemo
- Allow to delete teams from config
qmlfrontend
2014-11-01, by unc0rr
Add Construction Mode (probably needs testing / fixing)
2014-10-27, by mikade
Perform some checks on team add
qmlfrontend
2014-10-31, by unc0rr
cosmetic disabling of clouds with sea edges and underwater theme
2014-10-25, by nemo
Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs)
qmlfrontend
2014-10-25, by unc0rr
Remove switching of hog's hat to chef. do it in draw instead.
2014-10-25, by nemo
Load and show local teams list
qmlfrontend
2014-10-20, by unc0rr
Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
2014-10-25, by nemo
- Implement getTeamsList (not tested)
qmlfrontend
2014-10-13, by unc0rr
allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
2014-10-20, by sheepluva
Filter out garbage from themes list
qmlfrontend
2014-10-02, by unc0rr
find and add lua tests automagically
2014-10-20, by sheepluva
flib provides theme icons, qmlFrontend shows them
qmlfrontend
2014-10-01, by unc0rr
allow hogs to repeatedly enter portals placed on the ground
2014-10-19, by nemo
Themes model, also add some files I forgot to add previously
qmlfrontend
2014-09-30, by unc0rr
some unfinished stuff
2014-10-09, by unc0rr
Quick Game PoC
qmlfrontend
2014-09-28, by unc0rr
another small rendering tweak/fix
2014-10-02, by sheepluva
Getter and setter for seed
qmlfrontend
2014-09-28, by unc0rr
simplify {$IF that pas2c did not seem to understand
2014-10-02, by sheepluva
More refactoring: move PoC preview getting code into flib
qmlfrontend
2014-09-28, by unc0rr
also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
2014-10-02, by sheepluva
Some refactoring
qmlfrontend
2014-09-28, by unc0rr
fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
2014-10-02, by sheepluva
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
2014-09-27, by unc0rr
fix mapgen of other scripts too
2014-10-02, by sheepluva
- Pages
qmlfrontend
2014-09-26, by unc0rr
use constants for mapgen, expose those to lua
2014-10-02, by sheepluva
flib:
qmlfrontend
2014-09-22, by unc0rr
some more splash code tweaking/fixing
2014-10-02, by sheepluva
Move away from passing shortstrings into C code, now IPC works
qmlfrontend
2014-09-21, by unc0rr
tweak splash position
2014-10-01, by sheepluva
- Remove --port command
qmlfrontend
2014-09-20, by unc0rr
☹
2014-10-01, by nemo
Strip some HWLIBRARY ifdefs
qmlfrontend
2014-09-19, by unc0rr
climb home training/multiplayer
2014-09-26, by nemo
- More flib IPC routines
qmlfrontend
2014-09-18, by unc0rr
Make it a bit easier/safer to build ice bridges
2014-09-17, by nemo
Some work on new IPC, built with the use of mutexes and condition variables
qmlfrontend
2014-09-18, by unc0rr
update manpage
2014-09-09, by sheepluva
Some more of ignoration
qmlfrontend
2014-09-16, by unc0rr
mention the hwplay:// thing in --help
2014-09-08, by sheepluva
Basic layout of frontlib, some more sdl bindings
qmlfrontend
2014-09-16, by unc0rr
fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
2014-09-08, by sheepluva
- Fix arguments parsing in engine assuming paramcount > 0
qmlfrontend
2014-09-13, by unc0rr
update with new winners
2014-09-07, by nemo
Let's get it started
qmlfrontend
2014-09-12, by unc0rr
- Revert try to add local team on rejoin
2014-08-25, by unc0rr
This should make frontend aware of your own teams in game on rejoin
2014-08-25, by unc0rr
Also pass maze_size parameter to perlin generator in game mode
2014-08-24, by unc0rr
Also convert the message if current team is gone
2014-08-24, by unc0rr
rename of variable typo for readability
2014-08-24, by nemo
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
2014-08-24, by nemo
Better diagnostics in log, even though it shouldn't matter anymore
2014-08-24, by unc0rr
Fix map contrainer widget look in russian locale
2014-08-22, by unc0rr
Fix issue 813
2014-08-22, by unc0rr
- Support for pausing multiplayer games
2014-08-22, by alfadur
Add separate option for perlin gen
2014-08-22, by unc0rr
don't render crosshair/laser during kamikaze
2014-08-21, by sheepluva
comment out some debug output code
2014-08-15, by sheepluva
part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
2014-08-15, by sheepluva
Apply new distortion on maze gen
2014-08-13, by unc0rr
Smooth perlin's outline
2014-08-13, by unc0rr
add bug reference to explain the qt version check on osx
2014-08-13, by vittorio giovara
I can't read. sry
2014-08-13, by sheepluva
contradiction with a hint of BS
2014-08-13, by sheepluva
this should fix the cmake 3.0 issue. thanks to Spacey for reporting
2014-08-13, by sheepluva
tweak test
2014-08-13, by sheepluva
add test I used for bisecting
2014-08-13, by sheepluva
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
2014-08-13, by sheepluva
Fix PlaceSprite
2014-08-12, by unc0rr
Challenge map #12
2014-08-12, by unc0rr
text visibility "fix"
2014-08-11, by nemo
do not render chat if HUD is hidden
2014-08-10, by sheepluva
Oops
2014-08-02, by unc0rr
fix flake angles
2014-08-02, by sheepluva
"fix" sinegun
2014-08-02, by sheepluva
should be RGBA, not RGB
2014-07-28, by nemo
Using blended makes smilies and CJK less hideous.
2014-07-27, by nemo
One more map
2014-07-25, by unc0rr
Forced sprites placing mode, exposed to scripts (not tested at all)
2014-07-25, by unc0rr
Oops
2014-07-25, by unc0rr
Official racer map #11
2014-07-25, by unc0rr
Racer challenge map #10
2014-07-10, by unc0rr
burst drowning gears into bubbles after timeout
2014-07-07, by sheepluva
drowning tweaks
2014-07-07, by sheepluva
cont.
2014-07-07, by sheepluva
simplifying some code
2014-07-07, by sheepluva
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
2014-07-06, by sheepluva
one finger ought to be enough for everybody
2014-07-06, by sheepluva
tweaks
2014-07-06, by sheepluva
merge (even although I rebased... ok)
2014-07-05, by sheepluva
for real this time
2014-07-05, by sheepluva
fix pas2c build
2014-07-05, by sheepluva
WIP: weSea tweaks, functional and visual
2014-07-05, by sheepluva
Treat "out" as "var"
2014-07-06, by unc0rr
simplify some code
2014-07-05, by sheepluva
Restore teams in teams list on rejoin, should fix issues with second rejoin.
2014-07-05, by unc0rr
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
2014-07-04, by unc0rr
Fix some issues with rejoining (rejoining client still desyncs though)
2014-07-02, by unc0rr
cpack: do not exclude liblua from release tarball
2014-07-02, by koda
add assignment I forgot
2014-07-01, by sheepluva
lua api: allow to specify layer when adding visual gear
2014-07-01, by sheepluva
Make team disappear after 3 turns in 'gone' state
2014-06-30, by unc0rr
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
2014-06-29, by unc0rr
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-06-28, by unc0rr
Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
2014-06-26, by unc0rr
Ukrainian translation update
2014-06-26, by Igor Paliychuk
2x2 to avoid engine bug
2014-06-24, by nemo
couple of custom sprites for mikade to override in a lua sidecar if he wants to
2014-06-24, by nemo
Inform engine if player is back after being disconnected
2014-06-23, by unc0rr
Allow server admins to join room of another protocol version
2014-06-23, by unc0rr
Fix issue #791:
2014-06-19, by unc0rr
Racer challenge map #9
2014-06-19, by unc0rr
merge time. it's been a while
2014-06-19, by sheepluva
fix search&replace whoopsy
2014-06-19, by sheepluva
fix camera now being centered on land when game starts
2014-06-19, by sheepluva
cleanup and lol
2014-06-19, by sheepluva
move DrawWaves to uRender
2014-06-18, by sheepluva
Compressing and encoding
2014-06-18, by unc0rr
more tweaking
2014-06-18, by sheepluva
reuse buffers
2014-06-18, by sheepluva
render tweaks
2014-06-18, by sheepluva
tweak/refactor how water is drawn
2014-06-18, by sheepluva
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
2014-06-18, by sheepluva
Code drawn map in haskell \o/
2014-06-18, by unc0rr
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
2014-06-17, by sheepluva
"documentation"
2014-06-17, by sheepluva
fix some (newly introduces) glitches with normal water
2014-06-17, by sheepluva
fix pas2c build
2014-06-17, by sheepluva
little visual tweak to weSea rendering
2014-06-17, by sheepluva
adding some arrow
2014-06-17, by sheepluva
speed up tests
2014-06-16, by sheepluva
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
2014-06-16, by sheepluva
remove unneeded import
2014-06-16, by sheepluva
tweaking hogpointer position again
2014-06-16, by sheepluva
various tweaks
2014-06-16, by sheepluva
tweak engine segfault capabilities
2014-06-15, by sheepluva
Revert all recent sheepluva's work
2014-06-16, by unc0rr
fix videorec build
2014-06-15, by sheepluva
whoops. an "end" moved there
2014-06-15, by sheepluva
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
2014-06-15, by sheepluva
clean up halting a little
2014-06-15, by sheepluva
enforce style on message boxes some more
2014-06-14, by sheepluva
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
2014-06-14, by sheepluva
tweak how chat lines are rendered
2014-06-14, by sheepluva
huh? me? nono, don't mind me. I'm just here to clean up.
2014-06-14, by sheepluva
some rendering tweaks
2014-06-14, by sheepluva
make mouse cursor size same, no matter what zoom level is used...
2014-06-13, by sheepluva
grmlgrmlpas2cgrmlgrml
2014-06-13, by sheepluva
make using the teleporter a bit less challenging
2014-06-13, by sheepluva
fix pas2c build for real this time...
2014-06-13, by sheepluva
I misscounted
2014-06-13, by sheepluva
fix some pas2c related overloading issue
2014-06-13, by sheepluva
whoops, pas2c I owe you
2014-06-13, by sheepluva
state file name and line number in lua error messages
2014-06-13, by sheepluva
racer: if hog starts race without any weapon selected, select whatever is first
2014-06-13, by sheepluva
lua api: SetNextWeapon()
2014-06-13, by sheepluva
lua api: DismissTeam(teamname)
2014-06-12, by sheepluva
lua api: SetWeapon(ammoType)
2014-06-12, by sheepluva
fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
2014-06-12, by sheepluva
more of the same
2014-06-12, by sheepluva
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
2014-06-12, by sheepluva
further WIP (better error messages)
2014-06-12, by sheepluva
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
2014-06-12, by sheepluva
expose lfIndestructable, lfIce and lfBounce
2014-06-12, by sheepluva
Fix pas2c build
2014-06-12, by unc0rr
make enums crash-safe. and other fixes
2014-06-12, by sheepluva
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
2014-06-12, by sheepluva
fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
2014-06-11, by sheepluva
tiny lua documentation fix
2014-06-11, by sheepluva
uWorld does not require uMatrix anymore
2014-06-11, by sheepluva
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
2014-06-11, by sheepluva
RAR: cleaning up a bit of the IFDEF-clusterf*ck
2014-06-10, by sheepluva
Fallback to old heuristic if not pit position
2014-06-11, by unc0rr
update viewlimits after screen/window resize
2014-06-10, by sheepluva
Allow barrels to spawn in U-shaped pits in stable position
2014-06-11, by unc0rr
whoops, forgot to include this file in commt
2014-06-10, by sheepluva
superminor tweaks
2014-06-10, by sheepluva
<koda> wut, chats as commit mesages?
2014-06-10, by sheepluva
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
2014-06-10, by sheepluva
figure out visible land tiles in advance
2014-06-10, by sheepluva
some minor tweaks and stuff
2014-06-10, by sheepluva
darken wrapped areas, which was a very nice suggestion by nemo
2014-06-10, by sheepluva
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
2014-06-10, by sheepluva
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
2014-06-10, by sheepluva
small hat loading tweak
2014-06-09, by sheepluva
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
2014-06-09, by sheepluva
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
2014-06-09, by sheepluva
committing patch from issue 798, as requested by unC0Rr
2014-06-07, by sheepluva
fix cabal build (on linux)
2014-06-07, by sheepluva
fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
2014-06-07, by sheepluva
Some further work on map optimizer
2014-06-05, by unc0rr
tweak untint a little (especially in connection with GrayScale)
2014-06-04, by sheepluva
theme configurable sudden death music. untested
2014-06-03, by nemo
allow teleporting outside Land[]
2014-06-01, by nemo
escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
2014-06-01, by sheepluva
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-06-01, by sheepluva
disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
2014-05-31, by nemo
get rid of fpc warnings/hints
2014-05-31, by sheepluva
Fix some of issues found by coverity
2014-05-28, by unc0rr
Official racer challenge map #8
2014-05-23, by unc0rr
Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
2014-05-19, by unc0rr
Fix some pas2c engine warnings
2014-05-15, by unc0rr
Count number of pixels changed during draw
2014-05-14, by unc0rr
Small optimization (no need to draw last point of the path)
2014-05-14, by unc0rr
Oops, should stop coding at night
2014-05-14, by unc0rr
Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
2014-05-14, by unc0rr
Support OR operator in $IFDEF. Fixes pas2c builds.
2014-05-09, by unc0rr
rolling back the rest
2014-05-07, by sheepluva
rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
2014-05-07, by sheepluva
sekret feature (test commit)
2014-05-07, by unc0rr
- Increase limits on number of mines and explosives in game scheme
2014-05-06, by unc0rr
Drawn maps optimizer - first steps:
2014-04-30, by unc0rr
Fix crashers in rc plane code
2014-04-30, by unc0rr
Merge
2014-04-29, by unc0rr
don't search for lua 5.1 anymore
2014-04-28, by sheepluva
Don't activate invulnerability/vampirism between shots of multiattack weapon
2014-04-28, by unc0rr
minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
2014-04-28, by sheepluva
Fix typo leading to crashes
2014-04-25, by unc0rr
Add race type detection
2014-04-25, by unc0rr
- Fix bug with infinite rounds in racer when a team quits mid-game
2014-04-25, by unc0rr
Fix new generator on 32 bit arch
2014-04-16, by unc0rr
No more occasional long straight edges
2014-04-15, by unc0rr
Spelling corrections
2014-04-28, by tomasstraupis
Optimize out path closing point for one point paths
2014-04-15, by unc0rr
Racer challenge map #7
2014-04-14, by unc0rr
Official racer challenge map #6
2014-04-04, by unc0rr
merge
2014-03-29, by nemo
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
2014-03-29, by nemo
Send updated info on map switched by voting
2014-03-28, by unc0rr
Fix condition
2014-03-28, by unc0rr
Fix build
2014-03-28, by unc0rr
- Fix applying vote result
2014-03-27, by unc0rr
Fix script
2014-03-24, by unc0rr
Racer challenge #5
2014-03-24, by unc0rr
Some fixes to voting + small refactoring
2014-03-23, by unc0rr
Better detection
2014-03-20, by unc0rr
hm. I think I forgot to commit this when adding speech bubble change
2014-03-20, by nemo
Fix warnings
2014-03-20, by unc0rr
- Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
2014-03-20, by unc0rr
- Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
2014-03-20, by unc0rr
Process segments from last to first point too
2014-03-19, by unc0rr
Prevent intersections with segment from last to first point, adjust size of details
2014-03-19, by unc0rr
Fix div by zero error in new generator
2014-03-19, by unc0rr
Greedy approach: divide while it divides
2014-03-19, by unc0rr
No self intersections, except for weirdness between first and last point
2014-03-19, by unc0rr
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
2014-03-18, by unc0rr
More math, implementation is nearly complete, just still have an issue to resolve
2014-03-17, by unc0rr
Some progress on new generator
2014-03-16, by unc0rr
Move template-based generator into its own file
2014-03-14, by unc0rr
Some optimizations
2014-03-14, by unc0rr
Fix perlin gen on 32 bit arch
2014-03-14, by unc0rr
- Room save/load into/from file
2014-03-14, by unc0rr
Allow to save and delete room config in room
2014-03-13, by unc0rr
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
2014-03-12, by nemo
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
2014-03-11, by nemo
this is fine right?
2014-03-11, by nemo
Tweaks and tweaks
2014-03-11, by unc0rr
- Rework FillLand
2014-03-10, by unc0rr
as suggested, precompute to avoid use of double
2014-03-09, by nemo
Experiment: enforce a plate at bottom so the map generated is more connected
2014-03-08, by unc0rr
Some optimizations
2014-03-08, by unc0rr
Strip Z axis from calculations
2014-03-08, by unc0rr
Setup leftX, rightX and topY
2014-03-08, by unc0rr
Some tweaks to perlin generator
2014-03-08, by unc0rr
Add randomness
2014-03-07, by unc0rr
Perlin noise generator untweaked, temporarily replacing maze generator
2014-03-07, by unc0rr
Racer challenge map #4
2014-03-06, by unc0rr
merge
2014-03-06, by unc0rr
don't stack bye/teleport sounds of hogs (when a team is gone)
2014-03-05, by sheepluva
Don't run two engine threads simultaneously
2014-03-06, by unc0rr
Don't call halt()
2014-03-05, by unc0rr
Remove game/preview functions split in library mode, just let normal procedure run instead:
2014-03-04, by unc0rr
- Fix crasher in doStepSniperRifleShot
2014-03-03, by unc0rr
Make it build as library
2014-03-02, by unc0rr
Only draw border for solid land
2014-03-01, by nemo
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
2014-03-01, by nemo
merge
2014-03-01, by unc0rr
always update. a bit inefficient, but scripts do weird things.
2014-03-01, by nemo
Fix "don't know how to make hwengine.pas" error
2014-03-01, by unc0rr
no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
2014-03-01, by nemo
pass --prefix to previews too
2014-03-01, by nemo
Use all pixels, not only 8x8 areas
2014-02-28, by unc0rr
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
2014-02-28, by unc0rr
Oops, remove debug stuff which hid the feature
2014-02-27, by unc0rr
Add alpha channel to preview
2014-02-26, by unc0rr
Move preview rendering into HWMap
2014-02-26, by unc0rr
- Make world wrap edges not depend on gear radius
2014-02-26, by unc0rr
move the freeModule too, couple of style tweaks
2014-02-24, by nemo
fix molotov sprite too
2014-02-23, by sheepluva
tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
2014-02-23, by sheepluva
merge
2014-02-23, by nemo
change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
2014-02-23, by sheepluva
minor comments fix
2014-02-23, by sheepluva
add preview init to tunnels too
2014-02-23, by nemo
fix remaining alpha pixel issues (explosion landbacktex borders etc
2014-02-23, by sheepluva
use data not text, so DLC doesn't get an *
2014-02-23, by nemo
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
2014-02-23, by nemo
Official challenge map #3 by 1937barcelona
2014-02-21, by unc0rr
Don't rewrite server ini file too often
2014-02-20, by unc0rr
Fix tinting of AI kills counter
2014-02-20, by unc0rr
Should never use State like this, since some states aren't synced (thinking state for example)
2014-02-19, by unc0rr
allow switching through hogs in reverse order with PRECISE+HOGSWITCH
2014-02-18, by sheepluva
Fix issue 780 (copy-paste fail)
2014-02-18, by unc0rr
Fix setting lc_endluatest result
2014-02-16, by unc0rr
Reduce number of warnings in pas2c-generated code
2014-02-16, by unc0rr
Fix build
2014-02-16, by unc0rr
What about exact value?
2014-02-14, by unc0rr
In stats-only mode:
2014-02-14, by unc0rr
Only check alpha channel like BlitImageAndGenerateCollisionInfo does
2014-02-13, by unc0rr
NULL PChar is okay
2014-02-13, by unc0rr
pngcrush on this file which will hopefully be cleaned up at some point
2014-02-13, by nemo
Fix read of freed memory found with valgrind
2014-02-13, by unc0rr
Use strchr instead of strstr with specially constructed string255 struct (not tested)
2014-02-12, by unc0rr
- Remove few PAS2C ifdef's
2014-02-12, by unc0rr
Fix binds loading
2014-02-12, by unc0rr
- pas2c recognizes typecasts in initialization expressions
2014-02-12, by unc0rr
Small fix which makes pas2c engine successfully replay demos
2014-02-11, by unc0rr
- Pas2C: make use of 'external' function decorator
2014-02-11, by unc0rr
Implement needed rtl functions
2014-02-10, by unc0rr
It compiles \o/
2014-02-10, by unc0rr
fix lq rope being always drawn on screen with same width regardless of zoom
2014-02-09, by sheepluva
fix misleading indentation
2014-02-09, by sheepluva
Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-09, by unc0rr
Implicit type casts to help pas2c
2014-02-08, by unc0rr
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
2014-02-07, by unc0rr
Implement a bit of astring
2014-02-07, by unc0rr
Pas2C recognizes ansistrings
2014-02-07, by unc0rr
Fix build with old base package
2014-02-07, by unc0rr
disallow sinegun to penetrate solid land
2014-02-07, by sheepluva
fix potential buffer overflow
2014-02-06, by sheepluva
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-06, by sheepluva
Merge
2014-02-07, by unc0rr
get rid of hwpow. ~so long and thanks for all the wtfish~
2014-02-06, by sheepluva
Fix tons and tons of pas2c warnings (but still not all of them)
2014-02-07, by unc0rr
fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
2014-02-06, by sheepluva
Drop support for other string types than string255
2014-02-06, by unc0rr
simplify rc-plane's angle-adjustment-after-wrap code
2014-02-06, by sheepluva
CMake checks for haskell modules needed
2014-02-04, by unc0rr
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04, by sheepluva
whoops, lost a space
2014-02-04, by sheepluva
fix a relevant warning I caused by accident
2014-02-04, by sheepluva
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
2014-02-04, by sheepluva
yo dawg, I herd you like PChar...
2014-02-04, by sheepluva
remove obsolete type conversions that messed with pas2c
2014-02-04, by sheepluva
fix some string related pas2c issues
2014-02-04, by sheepluva
use uConsts rather than including config.inc more than once
2014-02-04, by sheepluva
add travis dependencies
2014-02-04, by sheepluva
fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
2014-02-03, by sheepluva
- Cut actions array instead of performing full copy, when it is possible
2014-02-03, by unc0rr
Tiny optimization
2014-02-03, by unc0rr
don't allow getting 2nd copy of wep you already have, prevent gaining banned weps even if set to infinite in scheme.
2014-02-01, by nemo
Actually do some actions when flood detected
2014-02-02, by unc0rr
Define some boundaries to detect events
2014-01-31, by unc0rr
More work on flood detector
2014-01-31, by unc0rr
Fix build
2014-01-31, by unc0rr
Official racer challenge #2
2014-01-30, by unc0rr
- Start work on flood detector
2014-01-30, by unc0rr
aaaand remove switch
2014-01-29, by nemo
tweaks
2014-01-28, by nemo
Implement kick voting
2014-01-29, by unc0rr
This should help server bypass malformed replays
2014-01-28, by unc0rr
remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
2014-01-28, by nemo
AI always activates invulnerability and extra damage if it has them
2014-01-28, by unc0rr
Make highlander configurable using weapons, commit weaponset mimicking old values
2014-01-27, by nemo
unbreak build. didn't test changes
2014-01-27, by nemo
Implement 'voted' function
2014-01-28, by unc0rr
Even more love to pas2c
2014-01-27, by unc0rr
Fix times
2014-01-27, by unc0rr
Some love to pas2c
2014-01-27, by unc0rr
ADMIN_ACCESS is deprecated long ago
2014-01-26, by unc0rr
Mutual authentication: server side
2014-01-26, by unc0rr
Filter confusables to some limits
2014-01-26, by unc0rr
Mutual authentication: client side
2014-01-26, by unc0rr
Now convert to xml rules
2014-01-24, by unc0rr
freaking space
2014-01-24, by koda
add glew and ghc-zlib dependencies for travis tests
2014-01-24, by koda
ghc ooops
2014-01-24, by koda
add AppData file
2014-01-24, by koda
use CMAKE_CURRENT_SOURCE_DIR consistently
2014-01-24, by koda
Must not code at late night (fix sanity check)
2014-01-24, by unc0rr
- Add SCHEME which is needed in room config
2014-01-24, by unc0rr
Some basic sanity tests for replay files
2014-01-24, by unc0rr
confusables.txt to insert query converter
2014-01-23, by unc0rr
Handle chars and not bytes for usernames :-p
2014-01-23, by unc0rr
turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
2014-01-23, by sheepluva
hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
2014-01-23, by sheepluva
Use zlibFormat
2014-01-23, by unc0rr
disallow control chars in player nicks, thanks for burp to helping making the list more complete
2014-01-22, by sheepluva
- Implement /callvote
2014-01-23, by unc0rr
- Allow delegation to specific person in fixed room
2014-01-23, by unc0rr
Don't delegate special room to another player when owner quits
2014-01-22, by unc0rr
More robust implementation of decompression
2014-01-22, by unc0rr
Small update of my voice-pack Default_ru
2014-01-22, by Wohlstand
actual fix
2014-01-22, by sheepluva
fix server not building
2014-01-22, by sheepluva
Show which file has failed
2014-01-22, by unc0rr
Check if frontend was too lazy to actually send drawn map data to the server
2014-01-22, by unc0rr
Oops, forgot this
2014-01-22, by unc0rr
test tweak/fix
2014-01-22, by sheepluva
more scripts found by sheepluva
2014-01-22, by koda
little gameServer cleanup
2014-01-22, by koda
restore revinfo
2014-01-21, by koda
readd r3be36d2fdca6
2014-01-21, by koda
ok really restore tests
2014-01-21, by koda
restore tests
2014-01-21, by koda
restore gameServer changes
2014-01-21, by koda
merge
2014-01-21, by koda
Halfplement voting
2014-01-22, by unc0rr
Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
2014-01-21, by sheepluva
Fix server producing unreplayable records
2014-01-21, by unc0rr
use new API for changing GameFlags
2014-01-21, by sheepluva
luaAPI:
2014-01-21, by sheepluva
Fix detection of mapgen
2014-01-21, by unc0rr
Merge
2014-01-21, by unc0rr
This adds idle hog tinting. Active hog tinting still needed.
2014-01-20, by nemo
let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
2014-01-21, by sheepluva
* fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
2014-01-21, by sheepluva
test for GetGravity and SetGravity
2014-01-21, by sheepluva
add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
2014-01-20, by sheepluva
Implement drawnMapData function so checker could check replays with drawn maps
2014-01-21, by unc0rr
drill rocket test
2014-01-20, by sheepluva
new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
2014-01-20, by sheepluva
remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
2014-01-20, by sheepluva
fix despeckle mutilating blurry land
2014-01-19, by sheepluva
- Make Racer report achievements
2014-01-20, by unc0rr
no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
2014-01-19, by sheepluva
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
2014-01-19, by sheepluva
add travis tests for the two new cmake options
2014-01-21, by koda
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
2014-01-19, by sheepluva
fixwhitespace and dos2unix
2014-01-21, by koda
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
2014-01-19, by sheepluva
partial merge of the webgl branch
2014-01-21, by koda
Fix checker logon process
2014-01-19, by Wohlstand
changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
2014-01-18, by sheepluva
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
2014-01-18, by nemo
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
2014-01-17, by nemo
well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
2014-01-17, by nemo
Convert some ansistrings to pchars
2014-01-18, by unc0rr
drop redundancies for lua and physfs
2014-01-17, by koda
fix linking physfs after a run of cmake
2014-01-17, by koda
happy 10000th commit
2014-01-17, by koda
fix build on travis
2014-01-17, by unC0Rr
use bundled physfs on win and osx
2014-01-17, by koda
fix some travis BUILD_ARGS and add a new one
2014-01-17, by koda
Merge pull request #11 from LocutusOfBorg/fix-arm
2014-01-17, by Vittorio Giovara
disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
2014-01-17, by sheepluva
position "finger"/pointer over current hog above tags
2014-01-17, by sheepluva
style tweaks
2014-01-17, by sheepluva
update copyright to 2014
2014-01-17, by sheepluva
move room state filter
2014-01-17, by sheepluva
unCORr likes PChar arrays
2014-01-16, by sheepluva
In special rooms game starts when all players are ready
2014-01-16, by unc0rr
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
2014-01-16, by sheepluva
allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
2014-01-16, by sheepluva
PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
2014-01-16, by sheepluva
add compatibility for physicsfs 2.0
2014-01-15, by sheepluva
oops, fix build
2014-01-16, by unc0rr
Also define default value of THEME
2014-01-16, by unc0rr
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
2014-01-14, by sheepluva
fix seteffect documentation, lua wiki misled me there
2014-01-14, by sheepluva
ifdef for now
webgl
2014-01-19, by unc0rr
GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
2014-01-14, by unc0rr
Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang
webgl
2014-01-09, by Gianfranco Costamagna
Free cached ammo menu tex on quit.
2014-01-13, by nemo
'-d' option to pas2c
webgl
2014-01-09, by unc0rr
Parse " and \ escaping in binds
2014-01-13, by unc0rr
rename NOPASCAL option to BUILD_ENGINE_C
webgl
2014-01-08, by koda
fix missing escape for usernick used in regexp
2014-01-13, by sheepluva
cosmetics
webgl
2014-01-08, by koda
Oops, forgot 'hg add' this file
2014-01-12, by unc0rr
call pas2c on hwengine only
webgl
2014-01-08, by koda
Allow logins at any interval, but not more than 2 logins in 30 seconds, 4 in 2 minutes and 6 in 10 minutes.
2014-01-12, by unc0rr
Oops
webgl
2014-01-08, by unc0rr
Stub for joins monitor which is a replacement to plain ban for 10 seconds system after join
2014-01-12, by unc0rr
Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy
webgl
2014-01-08, by unc0rr
That check was too weird and complicated
2014-01-12, by unc0rr
Fix these too
webgl
2014-01-08, by unc0rr
Cake falls when loses ground
2014-01-10, by unc0rr
Fix two desync causes
webgl
2014-01-08, by unc0rr
keep velocity from fluttering between 2 and 3px / ms when falling...
2014-01-10, by nemo
pas2c engine now writes debug log
webgl
2014-01-07, by unc0rr
fix a few uses of VERSION_* checks
2014-01-08, by koda
Render chars as hex numbers
webgl
2014-01-07, by unc0rr
drop extra spaces from a few CMakeLists.txt files
2014-01-08, by koda
oh those signed chars
webgl
2014-01-07, by unc0rr
consistent cmake checks
2014-01-08, by koda
Fix doStepHandlers confusion
webgl
2014-01-06, by unc0rr
use mainstream project name
2014-01-08, by koda
- Don't define NOCONSOLE
webgl
2014-01-05, by unc0rr
add other libav library versions
2014-01-08, by koda
Prevent assertion on uninitialized variable
webgl
2014-01-05, by unc0rr
21 now
2014-01-08, by unc0rr
- Fix build via pas2c
webgl
2014-01-05, by unc0rr
Ban arch.c from source tarball
2014-01-08, by unc0rr
Fix build (no idea what's going on in this branch btw)
webgl
2014-01-05, by unc0rr
pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
2014-01-07, by nemo
merge default
webgl
2014-01-04, by unc0rr
Added cast to qreal, avoiding ftbfs due to issue #758
2014-01-07, by Gianfranco Costamagna
+speedup in binds config (fixes issue 749)
2014-01-04, by unc0rr
enable verbosity in travis builds
2014-01-04, by koda
revert 58dee07f7552
2014-01-04, by koda
hwlibrary also depends on hwengine
2014-01-04, by koda
correctly set this pascal flag for future compatibility
2014-01-04, by koda
update copyright year (twice) for Info.plist
2014-01-04, by koda
set common pascal library search path once
2014-01-04, by koda
explicitly set linker library path for pascal when deploying an older version
2014-01-04, by koda
allow specifying a different CMAKE_OSX_SYSROOT
2014-01-04, by koda
less spam
2014-01-03, by koda
I'd meant for this to match the frontend
2014-01-03, by nemo
fix git hash reporting
2014-01-03, by koda
enable travis bot
2014-01-03, by koda
add more travis tests
2014-01-03, by koda
Close branch
0.9.20
2015-06-01, by koda
have revinfo also try to pick up git hashes
2014-01-03, by koda
Fix building on OSX when autoupdate is disabled
0.9.20
2015-06-01, by koda
Merge pull request #10 from LocutusOfBorg/fix-avwrapper2
2014-01-03, by Vittorio Giovara
don't stack bye/teleport sounds of hogs (when a team is gone)
0.9.20
2014-03-05, by sheepluva
Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
2014-01-03, by Gianfranco Costamagna
backport of r2aa9cf5badfcc978268a9bf06950942f27dfd366
0.9.20
2014-01-07, by Gianfranco Costamagna
Merge pull request #8 from LocutusOfBorg/fix-avwrapper-exit-calls
2014-01-03, by Vittorio Giovara
revert 58dee07f7552
0.9.20
2014-01-04, by koda
Fixed avwrapper exit calls, fixing issue 752
2014-01-03, by Gianfranco Costamagna
hwlibrary also depends on hwengine
0.9.20
2014-01-04, by koda
Merge pull request #7 from LocutusOfBorg/fix-FPIC
2014-01-03, by Vittorio Giovara
correctly set this pascal flag for future compatibility
0.9.20
2014-01-04, by koda
Fixed fPIC link failure with arm and sparc architectures, fixing issue #757
2014-01-03, by Gianfranco Costamagna
unsynced remote changes...
2014-01-03, by koda
update copyright year (twice) for Info.plist
0.9.20
2014-01-04, by koda
Merge pull request #6 from LocutusOfBorg/added-travis
2014-01-03, by Vittorio Giovara
tweak
2014-01-03, by nemo
set common pascal library search path once
0.9.20
2014-01-04, by koda
Added simple travis file
2014-01-03, by Gianfranco Costamagna
hey, if unc0rr can screw with gravity...
2014-01-02, by nemo
explicitly set linker library path for pascal when deploying an older version
0.9.20
2014-01-04, by koda
merge cmake osx sdk changes
2014-01-03, by koda
allow specifying a different CMAKE_OSX_SYSROOT
0.9.20
2014-01-04, by koda
Oops, fix message
2014-01-03, by unc0rr
I'd meant for this to match the frontend
0.9.20
2014-01-04, by nemo
- Utility script for parameters handling
2014-01-03, by unc0rr
fix git hash reporting
0.9.20
2014-01-04, by koda
Only emit roomNameUpdated when it actually is changed
2014-01-01, by unc0rr
have revinfo also try to pick up git hashes
0.9.20
2014-01-04, by koda
Prepend '!' to 42nd scheme parameter in network traffic
2014-01-01, by unc0rr
Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
0.9.20
2014-01-04, by Gianfranco Costamagna
Special script parameter variable in game scheme
2014-01-01, by unc0rr
Fixed avwrapper exit calls, fixing issue 752
0.9.20
2014-01-04, by Gianfranco Costamagna
Try to keep old weapon sets (not tested at all)
2014-01-01, by unc0rr
Fixed fPIC link failure with arm and sparc architectures, fixing issue #757
0.9.20
2014-01-04, by Gianfranco Costamagna
Don't set gravity to normal immediately on turn end, let watchdog do its job if game gets frozen
2014-01-01, by unc0rr
This is the way I like it:
0.9.20
2014-01-01, by unc0rr
tip is no longer .20 compatible
2014-01-01, by nemo
Some fixes
0.9.20
2013-12-31, by unc0rr
This is the way I like it:
2014-01-01, by unc0rr
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