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This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
2012-03-23, by nemo
Oops
2012-03-23, by unc0rr
unbreak engine
2012-03-23, by Xeli
Improved cmake build script for Android:
2012-03-23, by simmax
first part of the utilitywidget (grenade timer/swap hogs) code
2012-03-23, by Xeli
Add more strictness in hope it will help with space leak
2012-03-22, by unc0rr
Try different splash sounds too
2012-03-21, by nemo
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
2012-03-20, by nemo
fix ammomenu, the cursor actually works now -_-
2012-03-18, by Xeli
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
2012-03-18, by koda
updated ios project file to work with fpc 2.6
2012-03-18, by koda
revert this until someone makes it not screw up camera focus
2012-03-18, by nemo
touchinterface, move the up/down arrows a bit down
2012-03-18, by Xeli
make the Ammomenu show up a little faster
2012-03-18, by Xeli
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
2012-03-18, by Xeli
make ammomenu's speed dependent on RealTicks rather than frames
2012-03-17, by Xeli
allow for 0 values on AMShiftTarget, this allows for movement across one axis
2012-03-13, by Xeli
Disable anim for stats screen ("In game" stays visible otherwise)
2012-03-17, by nemo
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
2012-03-17, by nemo
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
2012-03-17, by nemo
eh. guess they really should be here
2012-03-17, by nemo
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
2012-03-17, by nemo
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
2012-03-17, by nemo
orient kamikaze correctly when going through portals
2012-03-17, by nemo
oh yeah, dY...
2012-03-14, by nemo
Allow RC plane to go through portals
2012-03-14, by nemo
Oops, fix range (2 is too small value)
2012-03-14, by unc0rr
Add fall damage
2012-03-13, by nemo
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
2012-03-13, by nemo
Variable pen width
2012-03-13, by unc0rr
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