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reeneble render from frontend
2019-03-22, by alfadur
init gl in frontend interface
2019-03-22, by alfadur
make world renderer optional + fmt
2019-03-22, by alfadur
move camera into engine
2019-03-22, by alfadur
update module structure
2019-03-22, by alfadur
add basic map rendering with gl
2019-03-22, by fkaa
allow fp! take denominator tokens
2019-03-21, by alfadur
remove one of the 2 tint inlines
2019-03-06, by nemo
remove random order. should let scheme override
2019-03-05, by nemo
give frozen hogs a break
2019-02-13, by nemo
fix some warnings
2019-02-07, by alfadur
fix client removal
2019-02-07, by alfadur
fix official server build & bump dependencies
2019-02-07, by alfadur
remove lobby room
2019-02-07, by alfadur
add server anteroom
2019-02-07, by alfadur
add data structure for extending slabs
2019-02-07, by alfadur
reconnect some message handlers
2019-02-06, by alfadur
Server action refactoring part N of N
2019-02-06, by alfadur
Server action refactoring part C of N
2019-02-06, by alfadur
Server action refactoring part B of N
2019-02-06, by alfadur
Server action refactoring part A of N
2019-02-06, by alfadur
Server action refactoring part 9 of N
2019-02-06, by alfadur
revert bc267f6b29d7
2019-02-05, by alfadur
use literal bans by default
2019-02-05, by alfadur
Server action refactoring part 8 of N
2019-02-05, by alfadur
Prevent displaying "Volume: 0%" when not exactly 0
2019-02-05, by Wuzzy
Fix precise volume change being a bit buggy
2019-02-05, by Wuzzy
Properly enforce zoom bounds again when changing zoom
2019-02-05, by Wuzzy
Precise+zoom/volume change makes changes in smaller steps
2019-02-05, by Wuzzy
Precise+resetzoom = 100% zoom (instead of UserZoom)
2019-02-05, by Wuzzy
Add setting to set default/initial zoom
2019-02-05, by Wuzzy
Server action refactoring part 7 of N
2019-02-05, by alfadur
Server action refactoring part 6 of N
2019-02-05, by alfadur
Server action refactoring part 5 of N
2019-02-04, by alfadur
Server action refactoring part 4 of N
2019-02-04, by alfadur
Server action refactoring part 3 of N
2019-02-04, by alfadur
Server action refactoring part 2 of N
2019-02-02, by alfadur
Add settings.ini setting and hwengine param to disable holiday silliness (hat changes, etc.)
2019-01-25, by Wuzzy
Fix AI trying to use tardis during multishoot
2019-01-23, by Wuzzy
Play "Flawless" voice when completing the rope or saucer training perfectly
2019-01-22, by Wuzzy
remove unused macro branches
2019-01-23, by alfadur
Shorten text of buttons to load/edit drawn map and make them look nicer
2019-01-22, by Wuzzy
ACF8: Make sure leader looks left at mission start
2019-01-22, by Wuzzy
match literals in fp macro
2019-01-22, by alfadur
Don't render AI hog thinking bubble in cut scenes
2019-01-22, by Wuzzy
ACF8: Fix princess scene failing to initialize
2019-01-22, by Wuzzy
ACF: Dump unused campaign vars, use fallback values
2019-01-22, by Wuzzy
ACF2: Fix clock entering "retreat mode" after cut scene after killing first enemy
2019-01-22, by Wuzzy
HedgeEditor: Force-set AirMinesNum to 0
2019-01-22, by Wuzzy
HedgeEditor: More efficient gear info tag handling
2019-01-22, by Wuzzy
vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
2019-01-22, by Wuzzy
Hide hog GUI extras in scripted cinematic, also suppress some voices
2019-01-21, by Wuzzy
Move finger rendering to RenderHHGuiExtras
2019-01-21, by Wuzzy
Play "Flawless" voice when winning target practice mission with perfect accuracy
2019-01-21, by Wuzzy
Don't show ammo caption for every repeat rope attach
2019-01-21, by Wuzzy
Remove now unused parameters in SpeedShoppa/TargetPractice challenges
2019-01-21, by Wuzzy
Portal mission: Don't allow enemies to walk
2019-01-21, by Wuzzy
Portal mission: Delay first speech until turn start
2019-01-21, by Wuzzy
More spawn height tweaking in missions
2019-01-21, by Wuzzy
Tweak hog spawn height and facing direction in challenges
2019-01-21, by Wuzzy
Update INSTALL notes for FreeBSD (fpc-rtl-extra dependency)
2019-01-21, by Wuzzy
Frontend: Gray out campaign/training start buttons when no human team available
2019-01-21, by Wuzzy
Simplify code for SetClanColor
2019-01-21, by Wuzzy
Some polishing for ASA fruit02
2019-01-21, by Wuzzy
ASA fruit02: Change Captain Lime clan color when he turns evil
2019-01-21, by Wuzzy
SetClanColor: Accept negative color argument to select user color
2019-01-21, by Wuzzy
Fix SetClanColor causing crashes and rendering bugs
2019-01-21, by Wuzzy
SetAmmoDelay: Unselect weapon if neccessary
2019-01-21, by Wuzzy
ACF5: Register is as "spare traitor" if player walks too far away
2019-01-21, by Wuzzy
Switch to typographical apostrophe in German translation
2019-01-21, by Wuzzy
Update German translation
2019-01-21, by Wuzzy
Update hedgewars_en.ts
2019-01-21, by Wuzzy
Update locale files
2019-01-21, by Wuzzy
Remove black pixels at corners of DrawRoundRect rectangles
2019-01-20, by Wuzzy
Add CowardMode team setting
2019-01-19, by Wuzzy
Add workaround around an SDL_mixer bug that screws up volume after using flamethrower (bug 721)
2019-01-18, by Wuzzy
VideoRec: Hide libaom-av1 codec in frontend, it's experimental
2019-01-18, by Wuzzy
Clean up code a bit in LibavInteraction
2019-01-18, by Wuzzy
Show error message in frontend if video encoding failed in engine
2019-01-17, by Wuzzy
Initialize newGameTicks/newRealTicks
2019-01-17, by Wuzzy
make stuff const
2019-01-17, by alfadur
ASA fruit01: Add hog appear effect
2019-01-17, by Wuzzy
Animate lib: AnimOutOfNowhere's 2nd and 3rd args are now optional
2019-01-17, by Wuzzy
ASA death01: Tweak mines and barrels a bit
2019-01-17, by Wuzzy
ASA death01: Optimize hog spawn positions, animate professor teleportation
2019-01-17, by Wuzzy
Clear hog gear message less agressively in ACF3
2019-01-17, by Wuzzy
Update changelog
2019-01-17, by Wuzzy
ACF5: Disable utilities until the traitor has been dealt with
2019-01-16, by Wuzzy
Lua: Fix SetAmmoDelay not working properly when called after initialization
2019-01-16, by Wuzzy
Fix DismissTeam not clearing the team properly
2019-01-16, by Wuzzy
Make passive teams no longer mess with game stats
2019-01-16, by Wuzzy
Update clan passive status when team died / got resurrected
2019-01-16, by Wuzzy
ASA ice01: Clear hero's gear message when entering no-fly zone
2019-01-16, by Wuzzy
ASA desert01: Make smugglers smarter
2019-01-16, by Wuzzy
ASA desert01: Enable skip all the time
2019-01-16, by Wuzzy
Make use of passive teams in various campaign missions
2019-01-16, by Wuzzy
Add SetTeamPassive. Passive teams are treated like frozen teams
2019-01-16, by Wuzzy
pagegamestats: Fix time number rendering
2019-01-16, by Wuzzy
ASA desert01: Fix third battle sometimes stopping instantly
2019-01-16, by Wuzzy
ASA death01: Hide, don't delete "human" professor, to avoid traitor taunt
2019-01-16, by Wuzzy
ASA death01: Fix precise key not getting cleared
2019-01-16, by Wuzzy
ASA desert01: Clear hero gear message when battle starts
2019-01-16, by Wuzzy
Clear gear message in AnimSwitchHog
2019-01-16, by Wuzzy
ASA cosmos: Minor cinematic tweaks for meteorite cut scene
2019-01-16, by Wuzzy
Remove unused variable from hwform.h
2019-01-16, by Wuzzy
Campaign: Try to auto-select an open mission after selecting team or campaign
2019-01-16, by Wuzzy
Campaign: Select next unfinished mission after completing one
2019-01-16, by Wuzzy
Frontend: Don't reset campaign mission selection to top of list after each play
2019-01-16, by Wuzzy
Make game engine load the user's locale correctly (bug 688)
2019-01-16, by Wuzzy
Refactor hwengine: Rename cLocale to cLanguage
2019-01-16, by Wuzzy
Make hog kill stat stuff consistent WRT SD water rise
2019-01-15, by Wuzzy
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
2019-01-15, by Wuzzy
Comment all important variables in uStats
2019-01-15, by Wuzzy
Target practice: Change target radar color to red
2019-01-15, by Wuzzy
Highlight next target for most target practices
2019-01-15, by Wuzzy
ACF5: Delete circles vgears after wave3 appeared
2019-01-14, by Wuzzy
Keep track of accuracy record in target practice challenges
2019-01-14, by Wuzzy
Remove "loser" messages in challenges
2019-01-14, by Wuzzy
just focus on the unsafe deletes in a hopefully branch-safe fashion
0.9.25
2019-01-14, by nemo
aaagh can't just move delete like that due to our RNG scrambling... reverting on branch. we'll just have to take our chances w/ the bad code
0.9.25
2019-01-14, by nemo
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