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Some optimizations
2014-03-08, by unc0rr
Strip Z axis from calculations
2014-03-08, by unc0rr
Setup leftX, rightX and topY
2014-03-08, by unc0rr
Some tweaks to perlin generator
2014-03-08, by unc0rr
Add randomness
2014-03-07, by unc0rr
Perlin noise generator untweaked, temporarily replacing maze generator
2014-03-07, by unc0rr
Racer challenge map #4
2014-03-06, by unc0rr
merge
2014-03-06, by unc0rr
don't stack bye/teleport sounds of hogs (when a team is gone)
2014-03-05, by sheepluva
Don't run two engine threads simultaneously
2014-03-06, by unc0rr
Don't call halt()
2014-03-05, by unc0rr
Remove game/preview functions split in library mode, just let normal procedure run instead:
2014-03-04, by unc0rr
- Fix crasher in doStepSniperRifleShot
2014-03-03, by unc0rr
Make it build as library
2014-03-02, by unc0rr
Only draw border for solid land
2014-03-01, by nemo
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
2014-03-01, by nemo
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