Mercurial
Mercurial
>
hedgewars-draft
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-10000
-3000
-1000
-300
-100
-50
-30
+30
+50
+100
+300
+1000
+3000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Construction Mode: Sanity-check numbers from script parameter
2016-04-13, by Wuzzy
Construction Mode: Fix timer issues
2016-04-13, by Wuzzy
Construction Mode: Recognize health case amount from game scheme
2016-04-13, by Wuzzy
Construction Mode: Remove 2 useless blank lines in mission panel
2016-04-13, by Wuzzy
Construction Mode: Fix construction/support station
2016-04-13, by Wuzzy
Construction Mode: Update structure overlay each tick, thus falling smoothly
2016-04-13, by Wuzzy
Construction Mode: “spawn” extra time, not buying
2016-04-13, by Wuzzy
Construction Mode: Fix giving round energy boost at first round
2016-04-13, by Wuzzy
Add script parameter support to Construction Mode
2016-04-13, by Wuzzy
Throw away legacy Construction Mode code which is never actually used
2016-04-13, by Wuzzy
Throw away old out-commented Construction Mode code
2016-04-13, by Wuzzy
Construction Mode: Disable setting drill strike timer in object placement mode
2016-04-13, by Wuzzy
Construction Mode: Fix mine timer message being shown at start
2016-04-13, by Wuzzy
Construction Mode: Disable up/down in building mode
2016-04-12, by Wuzzy
Construction Mode: Show mine timer in seconds
2016-04-12, by Wuzzy
Tweak barrel and mine defaults in Construction Mode
2016-04-12, by Wuzzy
Mark some forgotten Construction Mode strings for translation
2016-04-12, by Wuzzy
Construction Mode: Actually, the extra time limit is about buying
2016-04-12, by Wuzzy
Remove cheat in Construction Mode
2016-04-12, by Wuzzy
Construction Mode: Make weapon names match en.txt
2016-04-12, by Wuzzy
Fix crate costs in Construction Mode being all the same (fixes #15)
2016-04-12, by Wuzzy
also make forts face inwards in wrap mode, if there are only 2 teams
2016-04-26, by sheepluva
fix last fort not facing left
2016-04-26, by sheepluva
Fort Mode: allow more than 2 clans
2016-04-26, by sheepluva
fix clouds/flakes area not being adjusted after ResizeLand()
2016-04-26, by sheepluva
cleaning up team divide mode code from last night a little
2016-04-26, by sheepluva
divided teams: better horizontal clan distribution
2016-04-26, by sheepluva
Reword emscripten-related error messages
2016-04-25, by koda
"divided teams" modifier will now work with more than 2 teams!
2016-04-25, by sheepluva
Merge default
qmlfrontend
2016-04-25, by unc0rr
less
more
|
(0)
-10000
-3000
-1000
-300
-100
-50
-30
+30
+50
+100
+300
+1000
+3000
tip