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cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
2011-04-11, by Henek
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
2011-04-11, by nemo
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
2011-04-11, by sheepluva
now Random Weapons will show the weapon you will get during the other players turns
2011-04-11, by Henek
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
2011-04-10, by nemo
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
2011-04-10, by nemo
typo
2011-04-11, by y2kbugxp90
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