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hopefully closes issues 541, 312 and 503
2013-03-08, by mikade
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
2013-03-06, by nemo
prevent an old abuse of parachute to land safely
2013-03-06, by nemo
fix fade to black in training
2013-03-06, by nemo
PhysFS-aware check for directory existence. Should fix issue 511.
2013-03-07, by unc0rr
skip frozen hogs in switch
2013-03-06, by nemo
Add missing feedback button translation
2013-03-06, by nemo
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
2013-03-06, by nemo
our cmake modules have become good enough, prefer them over system ones
2013-03-06, by koda
Backed out changeset 4cccc0520988
2013-03-06, by koda
our cmake modules have become good enough, prefer them over system ones
2013-03-06, by koda
write FindGHC.cmake for haskell stuff
2013-03-06, by koda
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
2013-03-06, by nemo
user correct variable and slimmer test, version typos, .dll.a updated
2013-03-06, by koda
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
2013-03-06, by nemo
comas and capitals
2013-03-06, by koda
rework ffmpeg/libav/videorec linking and their cmake discovery
2013-03-06, by koda
rewritten findfreepascal, moved checkstack code elsewhere
2013-03-06, by koda
support old cmake style variables
2013-03-06, by koda
merge
2013-03-06, by koda
rewritten findffmpeg.cmake
2013-03-06, by koda
replace sdl mixer/image version checking with something more robust
2013-03-06, by koda
rewritten FindOggVorbis.cmake
2013-03-06, by koda
fail if sparkle not found consciously
2013-03-06, by koda
oups
2013-03-05, by nemo
rework FindSparkle.cmake
2013-03-06, by koda
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
2013-03-05, by nemo
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
2013-03-05, by nemo
escape return and be more friendly with translations
2013-03-05, by koda
add link to GPLv2 notice in about page
2013-03-04, by koda
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