Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy
project(hedgewars)
#initialise cmake environment
cmake_minimum_required(VERSION 2.6.4)
foreach(hwpolicy CMP0003 CMP0012 CMP0017 CMP0018)
if(POLICY ${hwpolicy})
cmake_policy(SET ${hwpolicy} NEW)
endif()
endforeach()
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules")
include(${CMAKE_MODULE_PATH}/utils.cmake)
#possible cmake configuration
option(NOSERVER "Disable gameServer build (off)]" OFF)
option(NOPNG "Disable screenshoot compression (off)" OFF)
option(NOVIDEOREC "Disable video recording (off)" OFF)
#libraries are built shared unless explicitly added as a static
option(BUILD_SHARED_LIBS "Build libraries as shared modules (on)" ON)
#set this to ON when 2.1.0 becomes more widespread (and only for linux)
option(PHYSFS_SYSTEM "Use system physfs (off)" OFF)
if(WIN32 OR APPLE)
option(LUA_SYSTEM "Use system lua (off)" OFF)
else()
option(LUA_SYSTEM "Use system lua (on)" ON)
endif()
option(BUILD_ENGINE_LIBRARY "Enable hwengine library (off)" OFF)
option(ANDROID "Enable Android build (off)" OFF)
option(MINIMAL_FLAGS "Respect system flags as much as possible (off)" OFF)
option(NOAUTOUPDATE "Disable OS X Sparkle update checking (off)" OFF)
option(WEBGL "Enable WebGL build (implies NOPASCAL) [default: off]" OFF)
option(NOPASCAL "Compile hwengine as native C [default: off]" ${WEBGL})
option(GL2 "Enable OpenGL 2 rendering [default: off]" OFF)
set(GHFLAGS "" CACHE STRING "Additional Haskell flags")
if(UNIX AND NOT APPLE)
set(DATA_INSTALL_DIR "share/hedgewars" CACHE STRING "Resource folder path")
endif()
#versioning
set(CPACK_PACKAGE_VERSION_MAJOR 0)
set(CPACK_PACKAGE_VERSION_MINOR 9)
set(CPACK_PACKAGE_VERSION_PATCH 20)
set(HEDGEWARS_PROTO_VER 48)
set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
include(${CMAKE_MODULE_PATH}/revinfo.cmake)
message(STATUS "Building ${HEDGEWARS_VERSION}-r${HEDGEWARS_REVISION} (${HEDGEWARS_HASH})")
#general utilities
include(${CMAKE_MODULE_PATH}/utils.cmake)
#paths initialization
include(${CMAKE_MODULE_PATH}/paths.cmake)
#platform specific init code
include(${CMAKE_MODULE_PATH}/platform.cmake)
#when build type is not specified, assume Debug/Release according to build version information
if (CMAKE_BUILD_TYPE)
string (TOUPPER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE)
if ( NOT( (CMAKE_BUILD_TYPE MATCHES "RELEASE") OR (CMAKE_BUILD_TYPE MATCHES "DEBUG") ) )
set (CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Build type (Debug/Release)" FORCE)
message (STATUS "Unknown build type, using default (${default_build_type})")
endif ()
else (CMAKE_BUILD_TYPE)
set (CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Build type (Debug/Release)" FORCE)
endif (CMAKE_BUILD_TYPE)
#perform safe check that enable/disable compilation features
include(${CMAKE_MODULE_PATH}/compilerchecks.cmake)
#set default compiler flags
add_flag_append(CMAKE_C_FLAGS "-Wall -pipe")
add_flag_append(CMAKE_C_FLAGS_RELEASE "-O2")
add_flag_append(CMAKE_C_FLAGS_DEBUG "-Wextra -O0")
add_flag_append(CMAKE_CXX_FLAGS "-Wall -pipe")
add_flag_append(CMAKE_CXX_FLAGS_RELEASE "-O2")
add_flag_append(CMAKE_CXX_FLAGS_DEBUG "-Wextra -O0")
#CMake adds a lot of additional configuration flags, so let's clear them up
if(${MINIMAL_FLAGS})
unset(CMAKE_C_FLAGS_RELEASE)
unset(CMAKE_C_FLAGS_DEBUG)
unset(CMAKE_CXX_FLAGS_RELEASE)
unset(CMAKE_CXX_FLAGS_DEBUG)
endif()
#parse additional parameters
if(GHFLAGS)
if(${CMAKE_VERSION} VERSION_GREATER 2.6)
separate_arguments(ghflags_parsed UNIX_COMMAND ${GHFLAGS})
else()
message("*** GHFLAGS are available only when using CMake >= 2.8 ***")
endif()
endif()
list(APPEND haskell_flags ${ghflags_parsed} "-O2")
#get BUILD_TYPE and enable/disable optimisation
message(STATUS "Using ${CMAKE_BUILD_TYPE} configuration")
if(CMAKE_BUILD_TYPE MATCHES "DEBUG")
list(APPEND haskell_flags "-Wall" # all warnings
"-debug" # debug mode
"-dcore-lint" # internal sanity check
"-fno-warn-unused-do-bind"
)
else()
list(APPEND haskell_flags "-w" # no warnings
)
endif()
#build engine without freepascal
if(${NOPASCAL})
find_package(Clang REQUIRED)
if(CLANG_VERSION VERSION_LESS "3.0")
message(FATAL_ERROR "LLVM/Clang compiler required version is 3.0 but version ${CLANG_VERSION} was found!")
endif()
set(CMAKE_C_COMPILER ${CLANG_EXECUTABLE})
set(CMAKE_CXX_COMPILER ${CLANG_EXECUTABLE})
endif(${NOPASCAL})
#server
if(NOT NOSERVER)
add_subdirectory(gameServer)
endif()
#lua discovery
if (${LUA_SYSTEM})
if (NOT LUA_LIBRARY OR NOT LUA_INCLUDE_DIR)
find_package(Lua)
endif()
if (LUA_LIBRARY AND LUA_INCLUDE_DIR)
set(LUA_FOUND TRUE)
#use an IMPORTED tharget so that we can just use 'lua' to link
add_library(lua UNKNOWN IMPORTED)
set_target_properties(lua PROPERTIES IMPORTED_LOCATION ${LUA_LIBRARY})
else()
message(FATAL_ERROR "Missing Lua! Rerun cmake with -DLUA_SYSTEM=off to build the internal version")
endif()
else()
if (NOT LUA_LIBRARY OR NOT LUA_INCLUDE_DIR)
message(STATUS "LUA will be provided by the bundled sources")
endif()
set(lua_output_name "hwlua")
add_subdirectory(misc/liblua)
endif()
#physfs discovery
if (${PHYSFS_SYSTEM})
if (NOT PHYSFS_LIBRARY OR NOT PHYSFS_INCLUDE_DIR)
find_package(PhysFS)
endif()
find_file(physfs_h physfs.h ${PHYSFS_INCLUDE_DIR})
if(physfs_h)
file(STRINGS ${physfs_h} physfs_majorversion REGEX "PHYSFS_VER_MAJOR[\t' ']+[0-9]+")
file(STRINGS ${physfs_h} physfs_minorversion REGEX "PHYSFS_VER_MINOR[\t' ']+[0-9]+")
file(STRINGS ${physfs_h} physfs_patchversion REGEX "PHYSFS_VER_PATCH[\t' ']+[0-9]+")
string(REGEX MATCH "([0-9]+)" physfs_majorversion "${physfs_majorversion}")
string(REGEX MATCH "([0-9]+)" physfs_minorversion "${physfs_minorversion}")
string(REGEX MATCH "([0-9]+)" physfs_patchversion "${physfs_patchversion}")
set(physfs_detected_ver "${physfs_majorversion}.${physfs_minorversion}.${physfs_patchversion}")
if (physfs_detected_ver VERSION_LESS "2.1.0")
message(FATAL_ERROR "PhysFS version is too old (dected ${physfs_detected_ver}, required 2.1.0)")
set(physfs_too_old true)
endif()
endif()
if (NOT PHYSFS_LIBRARY OR NOT PHYSFS_INCLUDE_DIR)
message(FATAL_ERROR "Missing PhysFS! Rerun cmake with -DPHYSFS_SYSTEM=off to build the internal version")
else()
#use an IMPORTED tharget so that we can just use 'physfs' to link
add_library(physfs UNKNOWN IMPORTED)
set_target_properties(physfs PROPERTIES IMPORTED_LOCATION ${PHYSFS_LIBRARY})
endif()
else()
if (NOT PHYSFS_LIBRARY OR NOT PHYSFS_INCLUDE_DIR)
message(STATUS "PhysFS will be provided by the bundled sources")
endif()
set(physfs_output_name "hwphysfs")
add_subdirectory(misc/libphysfs)
endif()
find_package_or_disable_msg(FFMPEG NOVIDEOREC "Video recording will not be built")
#physfs helper library
add_subdirectory(misc/libphyslayer)
if(NOT BUILD_ENGINE_LIBRARY AND APPLE)
add_subdirectory(hedgewars/sdlmain)
endif()
#TODO: nowadays this could be merged inside hedgewars/CMakeLists.txt
if(NOPASCAL)
#pascal to c converter
add_subdirectory(tools/pas2c)
add_subdirectory(project_files/hwc)
else()
#main pascal engine
add_subdirectory(hedgewars)
endif()
if(WEBGL)
#WEBGL deps
else(WEBGL)
#Android related build scripts
#TODO: when ANDROID, BUILD_ENGINE_LIBRARY should be set
if(ANDROID)
add_subdirectory(project_files/Android-build)
else(ANDROID)
add_subdirectory(bin)
add_subdirectory(QTfrontend)
add_subdirectory(share)
add_subdirectory(tools)
endif(ANDROID)
endif(WEBGL)
include(${CMAKE_MODULE_PATH}/cpackvars.cmake)