I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief MinesTimeSpinBox class definition
*/
#ifndef HEDGEWARS_MINESTIMESPINBOX_H
#define HEDGEWARS_MINESTIMESPINBOX_H
#include <QObject>
#include <QSpinBox>
/**
* <code>SpinBox</code> that returns its value as localized mines time.
* @since 0.9.23
*/
class MinesTimeSpinBox : public QSpinBox
{
Q_OBJECT
public:
/**
* @brief Class constructor.
* @param parent parent widget.
*/
MinesTimeSpinBox(QWidget * parent);
protected:
/**
* Returns its value localized.
* @param value integer value to be representing as string.
* @return string representation
*/
QString textFromValue(int value) const;
};
#endif // HEDGEWARS_MINESTIMESPINBOX_H