I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#ifndef PAGE_TRAINING_H#define PAGE_TRAINING_H#include <QDir>#include "AbstractPage.h"class PageTraining : public AbstractPage{ Q_OBJECTpublic: PageTraining(QWidget* parent = 0);signals: void startMission(const QString & scriptName);protected: QLayout * bodyLayoutDefinition(); QLayout * footerLayoutDefinition(); void connectSignals();private: QPushButton * btnPreview; QPushButton * btnStart; QLabel * lblCaption; QLabel * lblDescription; QListWidget * lstMissions; QSettings * m_info; QStringList scriptList(const QDir & scriptDir) const;private slots: void startSelected(); void updateInfo();};#endif