hedgewars/uSound.pas
author unc0rr
Tue, 13 Jan 2009 18:56:14 +0000
changeset 1659 fd593a5e71fb
parent 1657 dde8f60d3e07
child 1669 b709e061577e
permissions -rw-r--r--
Team class now supports voicepacks

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2005, 2007, 2009 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

unit uSound;
interface
uses SDLh, uConsts;
{$INCLUDE options.inc}

type PVoicepack = ^TVoicepack;
	TVoicepack = record
		name: shortstring;
		chunks: array [TSound] of PMixChunk;
		end;

procedure InitSound;
procedure ReleaseSound;
procedure SoundLoad;
procedure PlaySound(snd: TSound; infinite: boolean);
procedure PlayMusic;
procedure StopSound(snd: TSound);
function  ChangeVolume(voldelta: LongInt): LongInt;

function  AskForVoicepack(name: shortstring): Pointer;
procedure SetVoicePack(vp: PVoicePack);

var MusicFN: shortstring = '';

implementation
uses uMisc, uConsole;

const chanTPU = 12;
var Mus: PMixMusic = nil;
	Volume: LongInt;
	lastChan: array [TSound] of LongInt;
	voicepacks: array[0..cMaxTeams] of TVoicepack;
	defVoicepack: PVoicepack;
	currentVP: PVoicepack;

function  AskForVoicepack(name: shortstring): Pointer;
var i: Longword;
begin
i:= 0;
while (voicepacks[i].name <> name) and (voicepacks[i].name <> '') do
	begin
	inc(i);
	TryDo(i <= cMaxTeams, 'Engine bug: AskForVoicepack i > cMaxTeams', true)
	end;

voicepacks[i].name:= name;
AskForVoicepack:= @voicepacks[i]
end;

procedure SetVoicePack(vp: PVoicePack);
begin
currentVP:= vp
end;

procedure InitSound;
begin
if not isSoundEnabled then exit;
WriteToConsole('Init sound...');
isSoundEnabled:= SDL_Init(SDL_INIT_AUDIO) >= 0;
if isSoundEnabled then
   isSoundEnabled:= Mix_OpenAudio(22050, $8010, 2, 512) = 0;
if isSoundEnabled then WriteLnToConsole(msgOK)
                  else WriteLnToConsole(msgFailed);
Mix_AllocateChannels(Succ(chanTPU));
if isMusicEnabled then Mix_VolumeMusic(50);

Volume:= cInitVolume;
if Volume < 0 then Volume:= 0;
Volume:= Mix_Volume(-1, Volume)
end;

procedure ReleaseSound;
var i: TSound;
	t: Longword;
begin
for t:= 0 to cMaxTeams do
	if voicepacks[t].name <> '' then
		for i:= Low(TSound) to High(TSound) do
			if voicepacks[t].chunks[i] <> nil then
				Mix_FreeChunk(voicepacks[t].chunks[i]);

Mix_FreeMusic(Mus);
Mix_CloseAudio
end;

procedure SoundLoad;
var i: TSound;
	s: shortstring;
	t: Longword;
begin
if not isSoundEnabled then exit;

defVoicepack:= AskForVoicepack('Default');
SetVoicePack(defVoicepack);

for i:= Low(TSound) to High(TSound) do
	if Soundz[i].Path <> ptVoices then
		begin
		s:= Pathz[Soundz[i].Path] + '/' + Soundz[i].FileName;
		WriteToConsole(msgLoading + s + ' ');
		defVoicepack^.chunks[i]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1);
		TryDo(defVoicepack^.chunks[i] <> nil, msgFailed, true);
		WriteLnToConsole(msgOK);
		end;

for t:= 0 to cMaxTeams do
	if voicepacks[t].name <> '' then
		for i:= Low(TSound) to High(TSound) do
			if Soundz[i].Path = ptVoices then
				begin
				s:= Pathz[Soundz[i].Path] + '/' + voicepacks[t].name + '/' + Soundz[i].FileName;
				WriteToConsole(msgLoading + s + ' ');
				voicepacks[t].chunks[i]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1);
				if voicepacks[t].chunks[i] = nil then
					WriteLnToConsole(msgFailed)
				else
					WriteLnToConsole(msgOK)
				end;
end;

procedure PlaySound(snd: TSound; infinite: boolean);
var loops: LongInt;
begin
if (not isSoundEnabled) or fastUntilLag then exit;
if infinite then loops:= -1 else loops:= 0;

if currentVP^.chunks[snd] <> nil then
	lastChan[snd]:= Mix_PlayChannelTimed(-1, currentVP^.chunks[snd], loops, -1)
else
	lastChan[snd]:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], loops, -1)
end;

procedure StopSound(snd: TSound);
begin
if not isSoundEnabled then exit;
if Mix_Playing(lastChan[snd]) <> 0 then
	Mix_HaltChannel(lastChan[snd])
end;

procedure PlayMusic;
var s: string;
begin
if (not isSoundEnabled)
	or (MusicFN = '')
	or (not isMusicEnabled)then exit;

s:= PathPrefix + '/Music/' + MusicFN;
WriteToConsole(msgLoading + s + ' ');

Mus:= Mix_LoadMUS(Str2PChar(s));
TryDo(Mus <> nil, msgFailed, false);
WriteLnToConsole(msgOK);

SDLTry(Mix_FadeInMusic(Mus, -1, 3000) <> -1, false)
end;

function ChangeVolume(voldelta: LongInt): LongInt;
begin
if not isSoundEnabled then
	exit(0);

inc(Volume, voldelta);
if Volume < 0 then Volume:= 0;
Mix_Volume(-1, Volume);
Volume:= Mix_Volume(-1, -1);
if isMusicEnabled then Mix_VolumeMusic(Volume * 4 div 8);
ChangeVolume:= Volume * 100 div MIX_MAX_VOLUME
end;

end.