(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2007 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$IFNDEF FPC}
WriteLn('Only Freepascal supported');
{$ENDIF}
// Add all your Pascal units to the "uses" clause below to add them to the program.
// Mark all Pascal procedures/functions that you wish to call from C/C++/Objective-C code using
// "cdecl; export;" (see the fpclogo.pas unit for an example), and then add C-declarations for
// these procedures/functions to the PascalImports.h file (also in the "Pascal Sources" group)
// to make these functions available in the C/C++/Objective-C source files
// (add "#include PascalImports.h" near the top of these files if it is not there yet)
program hwengine;
uses
SDLh in 'SDLh.pas',
{$IFDEF IPHONE}
gles11,
{$ELSE}
GL,
{$ENDIF}
uConsts in 'uConsts.pas',
uGame in 'uGame.pas',
uMisc in 'uMisc.pas',
uStore in 'uStore.pas',
uWorld in 'uWorld.pas',
uIO in 'uIO.pas',
uGears in 'uGears.pas',
uVisualGears in 'uVisualGears.pas',
uConsole in 'uConsole.pas',
uKeys in 'uKeys.pas',
uTeams in 'uTeams.pas',
uSound in 'uSound.pas',
uRandom in 'uRandom.pas',
uAI in 'uAI.pas',
uAIMisc in 'uAIMisc.pas',
uAIAmmoTests in 'uAIAmmoTests.pas',
uAIActions in 'uAIActions.pas',
uCollisions in 'uCollisions.pas',
uLand in 'uLand.pas',
uLandTemplates in 'uLandTemplates.pas',
uLandObjects in 'uLandObjects.pas',
uLandGraphics in 'uLandGraphics.pas',
uLocale in 'uLocale.pas',
uAmmos in 'uAmmos.pas',
uSHA in 'uSHA.pas',
uFloat in 'uFloat.pas',
uStats in 'uStats.pas',
uChat in 'uChat.pas',
uLandTexture in 'uLandTexture.pas';
{$INCLUDE options.inc}
// also: GSHandlers.inc
// CCHandlers.inc
// HHHandlers.inc
// SinTable.inc
// proto.inc
var recordFileName : shortstring = '';
procedure OnDestroy; forward;
////////////////////////////////
procedure DoTimer(Lag: LongInt);
var s: string;
begin
inc(RealTicks, Lag);
case GameState of
gsLandGen: begin
GenMap;
GameState:= gsStart;
end;
gsStart: begin
if HasBorder then DisableSomeWeapons;
AddClouds;
AssignHHCoords;
AddMiscGears;
StoreLoad;
InitWorld;
ResetKbd;
SoundLoad;
if GameType = gmtSave then
begin
isSEBackup:= isSoundEnabled;
isSoundEnabled:= false
end;
FinishProgress;
PlayMusic;
GameState:= gsGame
end;
gsConfirm,
gsGame: begin
DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
ProcessKbd;
DoGameTick(Lag);
ProcessVisualGears(Lag);
end;
gsChat: begin
DrawWorld(Lag);
DoGameTick(Lag);
ProcessVisualGears(Lag);
end;
gsExit: begin
OnDestroy;
end;
end;
SDL_GL_SwapBuffers();
if flagMakeCapture then
begin
flagMakeCapture:= false;
s:= 'hw_' + cSeed + '_' + inttostr(GameTicks) + '.tga';
WriteLnToConsole('Saving ' + s);
MakeScreenshot(s);
// SDL_SaveBMP_RW(SDLPrimSurface, SDL_RWFromFile(Str2PChar(s), 'wb'), 1)
end;
end;
////////////////////
procedure OnDestroy;
begin
{$IFDEF DEBUGFILE}AddFileLog('Freeing resources...');{$ENDIF}
if isSoundEnabled then ReleaseSound;
StoreRelease;
FreeLand;
SendKB;
CloseIPC;
TTF_Quit;
SDL_Quit;
halt
end;
////////////////////////////////
procedure Resize(w, h: LongInt);
begin
cScreenWidth:= w;
cScreenHeight:= h;
if cFullScreen then
ParseCommand('/fullscr 1', true)
else
ParseCommand('/fullscr 0', true);
end;
///////////////////
procedure MainLoop;
var PrevTime,
CurrTime: Longword;
event: TSDL_Event;
begin
PrevTime:= SDL_GetTicks;
repeat
while SDL_PollEvent(@event) <> 0 do
case event.type_ of
SDL_KEYDOWN: if GameState = gsChat then KeyPressChat(event.key.keysym.unicode);
SDL_ACTIVEEVENT: if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then
cHasFocus:= event.active.gain = 1;
//SDL_VIDEORESIZE: Resize(max(event.resize.w, 600), max(event.resize.h, 450));
SDL_QUITEV: isTerminated:= true
end;
CurrTime:= SDL_GetTicks;
if PrevTime + cTimerInterval <= CurrTime then
begin
DoTimer(CurrTime - PrevTime);
PrevTime:= CurrTime
end else SDL_Delay(1);
IPCCheckSock
until isTerminated
end;
/////////////////////
procedure DisplayUsage;
begin
WriteLn('Wrong argument format: correct configurations is');
WriteLn();
WriteLn(' hwengine <path to data folder> <path to replay file> [option]');
WriteLn();
WriteLn('where [option] must be specified either as');
WriteLn(' --set-video [screen height] [screen width] [color dept]');
WriteLn(' --set-audio [volume] [enable music] [enable sounds]');
WriteLn(' --set-other [language file] [full screen] [show FPS]');
WriteLn(' --set-multimedia [screen height] [screen width] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]');
WriteLn(' --set-everything [screen height] [screen width] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]');
WriteLn();
WriteLn('Read documentation online at http://www.hedgewars.org/ for more information');
end;
////////////////////
procedure GetParams;
var
{$IFDEF DEBUGFILE}
i: LongInt;
{$ENDIF}
p: TPathType;
begin
{$IFDEF DEBUGFILE}
AddFileLog('Prefix: "' + PathPrefix +'"');
for i:= 0 to ParamCount do
AddFileLog(inttostr(i) + ': ' + ParamStr(i));
{$ENDIF}
case ParamCount of
16: begin
val(ParamStr(2), cScreenWidth);
val(ParamStr(3), cScreenHeight);
cInitWidth:= cScreenWidth;
cInitHeight:= cScreenHeight;
cBitsStr:= ParamStr(4);
val(cBitsStr, cBits);
val(ParamStr(5), ipcPort);
cFullScreen:= ParamStr(6) = '1';
isSoundEnabled:= ParamStr(7) = '1';
cLocaleFName:= ParamStr(8);
val(ParamStr(9), cInitVolume);
val(ParamStr(10), cTimerInterval);
PathPrefix:= ParamStr(11);
cShowFPS:= ParamStr(12) = '1';
cAltDamage:= ParamStr(13) = '1';
UserNick:= DecodeBase64(ParamStr(14));
isMusicEnabled:= ParamStr(15) = '1';
cReducedQuality:= ParamStr(16) = '1';
for p:= Succ(Low(TPathType)) to High(TPathType) do
if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]
end;
3: begin
val(ParamStr(2), ipcPort);
GameType:= gmtLandPreview;
if ParamStr(3) <> 'landpreview' then OutError(errmsgShouldntRun, true);
end;
2: begin
PathPrefix:= ParamStr(1);
recordFileName:= ParamStr(2);
for p:= Succ(Low(TPathType)) to High(TPathType) do
if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]
end;
6: begin
PathPrefix:= ParamStr(1);
recordFileName:= ParamStr(2);
if ParamStr(3) = '--set-video' then
begin
val(ParamStr(4), cScreenWidth);
val(ParamStr(5), cScreenHeight);
cInitWidth:= cScreenWidth;
cInitHeight:= cScreenHeight;
cBitsStr:= ParamStr(6);
val(cBitsStr, cBits);
end
else
begin
if ParamStr(3) = '--set-audio' then
begin
val(ParamStr(4), cInitVolume);
isMusicEnabled:= ParamStr(5) = '1';
isSoundEnabled:= ParamStr(6) = '1';
end
else
begin
if ParamStr(3) = '--set-other' then
begin
cLocaleFName:= ParamStr(4);
cFullScreen:= ParamStr(5) = '1';
cShowFPS:= ParamStr(6) = '1';
end
else DisplayUsage;
end
end;
for p:= Succ(Low(TPathType)) to High(TPathType) do
if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]
end;
11: begin
PathPrefix:= ParamStr(1);
recordFileName:= ParamStr(2);
if ParamStr(3) = '--set-multimedia' then
begin
val(ParamStr(4), cScreenWidth);
val(ParamStr(5), cScreenHeight);
cInitWidth:= cScreenWidth;
cInitHeight:= cScreenHeight;
cBitsStr:= ParamStr(6);
val(cBitsStr, cBits);
val(ParamStr(7), cInitVolume);
isMusicEnabled:= ParamStr(8) = '1';
isSoundEnabled:= ParamStr(9) = '1';
cLocaleFName:= ParamStr(10);
cFullScreen:= ParamStr(11) = '1';
end
else DisplayUsage;
for p:= Succ(Low(TPathType)) to High(TPathType) do
if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]
end;
15: begin
if ParamStr(3) = '--set-everything' then
begin
val(ParamStr(4), cScreenWidth);
val(ParamStr(5), cScreenHeight);
cInitWidth:= cScreenWidth;
cInitHeight:= cScreenHeight;
cBitsStr:= ParamStr(6);
val(cBitsStr, cBits);
val(ParamStr(7), cInitVolume);
isMusicEnabled:= ParamStr(8) = '1';
isSoundEnabled:= ParamStr(9) = '1';
cLocaleFName:= ParamStr(10);
cFullScreen:= ParamStr(11) = '1';
cAltDamage:= ParamStr(12) = '1';
cShowFPS:= ParamStr(13) = '1';
val(ParamStr(14), cTimerInterval);
cReducedQuality:= ParamStr(15) = '1';
end
else DisplayUsage;
for p:= Succ(Low(TPathType)) to High(TPathType) do
if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]
end;
else DisplayUsage;
end;
end;
procedure ShowMainWindow;
begin
if cFullScreen then ParseCommand('fullscr 1', true)
else ParseCommand('fullscr 0', true);
SDL_ShowCursor(0)
end;
///////////////
procedure Game;
var s: shortstring;
begin
WriteToConsole('Init SDL... ');
SDLTry(SDL_Init(SDL_INIT_VIDEO) >= 0, true);
WriteLnToConsole(msgOK);
SDL_EnableUNICODE(1);
WriteToConsole('Init SDL_ttf... ');
SDLTry(TTF_Init <> -1, true);
WriteLnToConsole(msgOK);
ShowMainWindow;
InitKbdKeyTable;
if recordFileName = '' then InitIPC;
WriteLnToConsole(msgGettingConfig);
LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName);
if recordFileName = '' then
SendIPCAndWaitReply('C') // ask for game config
else
LoadRecordFromFile(recordFileName);
s:= 'eproto ' + inttostr(cNetProtoVersion);
SendIPCRaw(@s[0], Length(s) + 1); // send proto version
InitTeams;
AssignStores;
if isSoundEnabled then InitSound;
StoreInit;
isDeveloperMode:= false;
TryDo(InitStepsFlags = cifAllInited,
'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')',
true);
MainLoop
end;
/////////////////////////
procedure GenLandPreview;
var Preview: TPreview;
h: byte;
begin
InitIPC;
IPCWaitPongEvent;
TryDo(InitStepsFlags = cifRandomize,
'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')',
true);
Preview:= GenPreview;
WriteLnToConsole('Sending preview...');
SendIPCRaw(@Preview, sizeof(Preview));
h:= MaxHedgehogs;
SendIPCRaw(@h, sizeof(h));
WriteLnToConsole('Preview sent, disconnect');
CloseIPC
end;
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////// m a i n ////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
begin
WriteLnToConsole('Hedgewars ' + cVersionString + ' engine');
GetParams;
Randomize;
if GameType = gmtLandPreview then GenLandPreview
else Game
end.