- Fix for retrieving 'Maze' preview genration
Note: We use now GCD instead of pthread for launch preview generation from engine side (it is now done with RunEngine, not direct call to GenLandPreview)
Note 2: For a moment LandPreview without Alpha used
#include <QLabel>
#include <QRect>
#include <QList>
#include <QMouseEvent>
class PixLabel : public QLabel
{
Q_OBJECT
public:
PixLabel();
QList<QRect> rects;
public slots:
void AddRect();
private:
void paintEvent(QPaintEvent * event);
void mousePressEvent(QMouseEvent * e);
};