Construction Mode: Hide crate contents and object/crate placer submodes from prying eyes over the net
------------------------------------------
-- RACER 0.8
-- map-independant racing script
-- by mikade
-----------------------------------------
-- DEVELOPER WARNING - FOR OFFICIAL DEVELOPMENT --
-- Be careful when editig this script, do not introduce changes lightly!
-- This script is used for time records on the official Hedgewars server.
-- Introducing breaking changes means we have to invalidate past time records!
-----------------------------------
--0.1: took all the code from crazy racer and scrapped most of it
-----------------------------------
-- Removed tumbler system
-- Removed extra adds like boosters etc
-- Added experimental waypoint placement system
-- More user feedback
-- Reduced race complexity limit to 5 waypoints
-- stop placement at complexity limit reached and end turn
-- guys dont keep racing after dying
-- invulnerable feasibility
-- reverted time keeping method
-- reduced feedback display time
-- colour-coded addcaptions
-- cleaned up code
-- support for more players properly added
-- tardis fix
-- remove airstrikes
-- i think the remainder 0 .456 sec of the tracktime isnt getting reset on newturn
-- update feedback
-------
-- 0.2
-------
-- allow gameflags
-- extend time to 90s
-- remove other air-attack based weps
-- turn off water rise for sd
-------
-- 0.3
-------
-- prevent WP being placed in land
-- prevent waypoints being placed outside border
-------
-- 0.4
-------
-- update user feedback
-- add more sounds
-------
-- 0.5
-------
-- fix ghost disappearing if hog falls in water or somehow dies
-- lengthen ghost tracking interval to improve performance on slower machines
-- increase waypoint limit to 8
-- allow for persistent showmission information
-------
-- 0.6
-------
-- remove hogs from racing area as per request
-------
-- 0.7
-------
-- switch to first available weapon if starting race with no weapon selected
-------
-- 0.8
-------
-- allow different boost directions
-----------------------------
-- SCRIPT BEGINS
-----------------------------
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/OfficialChallenges.lua")
HedgewarsScriptLoad("/Scripts/Params.lua")
------------------
-- Got Variables?
------------------
local fMod = 1000000 -- 1
local roundLimit = 3
local roundNumber = 0
local firstClan = 10
local fastX = {}
local fastY = {}
local fastCount = 0
local fastIndex = 0
local fastColour = 0xffffffff
local currX = {}
local currY = {}
local currCount = 0
local specialPointsX = {}
local specialPointsY = {}
local specialPointsCount = 0
local TeamRope = false
--------------------------
-- hog and team tracking variales
--------------------------
local numhhs = 0 -- store number of hedgehogs
local hhs = {} -- store hedgehog gears
local numTeams -- store the number of teams in the game
local teamNameArr = {} -- store the list of teams
local teamClan = {}
local teamSize = {} -- store how many hogs per team
local teamIndex = {} -- at what point in the hhs{} does each team begin
local teamComment = {}
local teamScore = {}
-------
-- racer vars
--------
local cGear = nil
local bestClan = 10
local bestTime = 1000000
local gameBegun = false
local gameOver = false
local racerActive = false
local trackTime = 0
local wpCirc = {}
local wpX = {}
local wpY = {}
local wpCol = {}
local wpActive = {}
local wpRad = 450
local wpCount = 0
local wpLimit = 8
local usedWeapons = {}
local roundN
local lastRound
local RoundHasChanged
local turnSkipped = false
local boostX = 0
local boostY = 0
local boostValue = 1
-- themes with bright background
local brightThemes = {
Bath = true,
Bamboo = true,
Beach = true,
Blox = true,
Compost = true,
Desert = true,
Fruit = true,
Golf = true,
Hoggywood = true,
Jungle = true,
Olympics = true,
Sheep = true,
}
-- themes with medium or heavily mixed brightness.
-- only add themes here if both bright and dark waypoint
-- colors fail otherwise.
local mediumThemes = {
Halloween = true,
}
-- All themes not explicitly listed above are assumed to
-- be "dark" and work with the default bright waypoints.
-- Waypoint colors in 3 color themes!
-- We do this so the waypoints are easy on the eyes,
-- at least in each of the default themes.
-- Bright waypoints (default)
local waypointColourBright = 0xFFFFFFFF -- Primary colour of inactive waypoints
local waypointColourBrightAtPlacement = 0xAAAAAAFF -- Colour of non-highlighted waypoints while placing
-- Medium bright waypoints
local waypointColourMedium = 0x606060FF
local waypointColourMediumAtPlacement = 0x404040FF
-- Dark waypoints
local waypointColourDark = 0x000000FF
local waypointColourDarkAtPlacement = 0x303030FF
-- Waypoints touched by the players assume the clan color, which is unchanged.
-- Touched waypoints are not important to be visible.
-- Default waypoint colors (only use these color variables in the code below)
local waypointColour = waypointColourBright
local waypointColourAtPlacement = waypointColourBrightAtPlacement
-------------------
-- general methods
-------------------
-- Returns brightness level of background from 1-3.
-- 1 = brightest
function GetBackgroundBrightness()
-- This just looks at the theme names above.
-- This code will fail for bright unofficial themes.
-- TODO: Change how this thing works.
-- Consider adding a function into the Lua API which looks
-- up the theme's sky color, so we could use thit instead.
if brightThemes[Theme] then
return 1
elseif mediumThemes[Theme] then
return 2
else
return 3
end
end
--[[
Parameters syntax:
teamrope=true
--> The team will be colored in the color of the team.
rounds=N
--> The game will be played with N rounds (default: 3)
waypointradius=N
--> The waypoints have a radius of N pixels (default: 450)
maxwaypoints=N
--> The maximum number of waypoints to be placed (default: 8)
]]
function onParameters()
parseParams()
if params["teamrope"] ~= nil then
TeamRope = true
end
if params["rounds"] ~= nil then
roundLimit = math.max(1, math.floor(tonumber(params["rounds"])))
if type(roundLimit) ~= "number" then
roundLimit = 3
end
end
if params["waypointradius"] ~= nil then
wpRad = math.max(40, math.floor(tonumber(params["waypointradius"])))
if type(wpRad) ~= "number" then
wpRad = 450
end
end
if params["maxwaypoints"] ~= nil then
wpLimit = math.max(2, math.floor(tonumber(params["maxwaypoints"])))
if type(wpLimit) ~= "number" then
wpLimit = 8
end
end
end
function RebuildTeamInfo()
-- make a list of individual team names
for i = 0, (TeamsCount-1) do
teamNameArr[i] = " "
teamSize[i] = 0
teamIndex[i] = 0
teamScore[i] = 1000000
end
numTeams = 0
for i = 0, (numhhs-1) do
z = 0
unfinished = true
while(unfinished == true) do
newTeam = true
tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
if tempHogTeamName == teamNameArr[z] then
newTeam = false
unfinished = false
end
z = z + 1
if z == TeamsCount then
unfinished = false
if newTeam == true then
teamNameArr[numTeams] = tempHogTeamName
numTeams = numTeams + 1
end
end
end
end
-- find out how many hogs per team, and the index of the first hog in hhs
for i = 0, (numTeams-1) do
for z = 0, (numhhs-1) do
if GetHogTeamName(hhs[z]) == teamNameArr[i] then
teamClan[i] = GetHogClan(hhs[z])
if teamSize[i] == 0 then
teamIndex[i] = z -- should give starting index
end
teamSize[i] = teamSize[i] + 1
--add a pointer so this hog appears at i in hhs
end
end
end
end
-----------------
-- RACER METHODS
-----------------
function onLeft()
boostX = boostX +boostValue
end
function onLeftUp()
boostX = boostX -boostValue
end
function onRight()
boostX = boostX -boostValue
end
function onRightUp()
boostX = boostX +boostValue
end
function onUp()
boostY = boostY +boostValue
end
function onUpUp()
boostY = boostY -boostValue
end
function onDown()
boostY = boostY -boostValue
end
function onDownUp()
boostY = boostY +boostValue
end
function CheckWaypoints()
trackFinished = true
for i = 0, (wpCount-1) do
g1X, g1Y = GetGearPosition(CurrentHedgehog)
g2X, g2Y = wpX[i], wpY[i]
g1X = g1X - g2X
g1Y = g1Y - g2Y
dist = (g1X*g1X) + (g1Y*g1Y)
NR = (48/100*wpRad)/2
if dist < (NR*NR) then
wpCol[i] = GetClanColor(GetHogClan(CurrentHedgehog))
SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 64, 64, 1, 10, 0, wpRad, 5, wpCol[i])
wpRem = 0
for k = 0, (wpCount-1) do
if wpActive[k] == false then
wpRem = wpRem + 1
end
end
if wpActive[i] == false then
local wpMessage = ""
if wpRem-1 == 0 then
wpMessage = loc("Track completed!")
else
wpMessage = string.format(loc("Waypoints remaining: %d"), wpRem-1)
end
AddCaption(wpMessage, 0xffba00ff, capgrpGameState)
end
wpActive[i] = true
end
if wpActive[i] == false then
trackFinished = false
end
end
return(trackFinished)
end
function AdjustScores()
bestTimeComment = loc("Did not finish")
newScore = false
-- update this clan's time if the new track is better
for i = 0, (numTeams-1) do
if teamClan[i] == GetHogClan(CurrentHedgehog) then
if trackTime < teamScore[i] then
teamScore[i] = trackTime
newScore = true
else
newScore = false
end
end
end
-- find the best time out of those so far
for i = 0, (numTeams-1) do
if teamScore[i] < bestTime then
bestTime = teamScore[i]
bestClan = teamClan[i]
end
end
if bestTime ~= 1000000 then
bestTimeComment = string.format(loc("%.1fs"), (bestTime/1000))
end
if newScore == true then
if trackTime == bestTime then -- best time of the race
ShowMission(loc("Racer"),
loc("Track completed!"),
string.format(loc("New race record: %.1fs"), (trackTime/1000)) .. "|" ..
string.format(loc("Winning time: %s"), bestTimeComment), 0, 4000)
PlaySound(sndHomerun)
else -- best time for the clan
ShowMission(loc("Racer"),
loc("Track completed!"),
string.format(loc("New clan record: %.1fs"), (trackTime/1000)) .. "|" ..
string.format(loc("Winning time: %s"), bestTimeComment), 4, 4000)
end
else -- not any kind of new score
ShowMission(loc("Racer"),
loc("Track completed!"),
string.format(loc("Time: %.1fs"), (trackTime/1000)) .. "|" ..
string.format(loc("Winning time: %s"), bestTimeComment), -amSkip, 4000)
PlaySound(sndHellish)
end
if bestTime == trackTime then
fastColour = GetClanColor(GetHogClan(CurrentHedgehog))
for i = 0, (currCount-1) do
fastX[i] = currX[i]
fastY[i] = currY[i]
end
fastCount = currCount
fastIndex = 0
else
currCount = 0
fastIndex = 0
end
end
function onNewRound()
roundNumber = roundNumber + 1
totalComment = ""
for i = 0, (TeamsCount-1) do
if teamNameArr[i] ~= " " and teamScore[i] ~= 1000000 then
teamComment[i] = string.format(loc("%s: %.1fs"), teamNameArr[i], (teamScore[i]/1000)) .. "|"
else
teamComment[i] = string.format(loc("%s: Did not finish"), teamNameArr[i]) .. "|"
end
totalComment = totalComment .. teamComment[i]
end
ShowMission( loc("Racer"),
loc("Status update"),
string.format(loc("Rounds complete: %d/%d"), roundNumber, roundLimit) .. "|" .. " " .. "|" ..
loc("Best team times: ") .. "|" .. totalComment, 0, 4000)
-- end game if its at round limit
if roundNumber >= roundLimit then
-- Sort the scores for the ranking list
local unfinishedArray = {}
local sortedTeams = {}
local k = 1
for i = 0, TeamsCount-1 do
if teamScore[i] ~= 1000000 and teamNameArr[i] ~= " " then
sortedTeams[k] = {}
sortedTeams[k].name = teamNameArr[i]
sortedTeams[k].score = teamScore[i]
k = k + 1
else
table.insert(unfinishedArray, string.format(loc("%s did not finish the race."), teamNameArr[i]))
end
end
table.sort(sortedTeams, function(team1, team2) return team1.score < team2.score end)
-- Write all the stats!
for i = 1, #sortedTeams do
SendStat(siPointType, loc("milliseconds"))
SendStat(siPlayerKills, sortedTeams[i].score, sortedTeams[i].name)
end
if #sortedTeams >= 1 then
SendStat(siGameResult, string.format(loc("%s wins!"), sortedTeams[1].name))
SendStat(siGameResult, string.format(loc("%s wins!"), sortedTeams[1].name))
SendStat(siCustomAchievement, string.format(loc("%s wins with a best time of %.1fs."), sortedTeams[1].name, (sortedTeams[1].score/1000)))
for i=1,#unfinishedArray do
SendStat(siCustomAchievement, unfinishedArray[i])
end
else
SendStat(siGameResult, loc("Round draw"))
SendStat(siCustomAchievement, loc("Nobody managed to finish the race. What a shame!"))
if specialPointsCount > 0 then
SendStat(siCustomAchievement, loc("Maybe you should try an easier map next time."))
else
SendStat(siCustomAchievement, loc("Maybe you should try easier waypoints next time."))
end
end
-- Kill all the losers
for i = 0, (numhhs-1) do
if GetHogClan(hhs[i]) ~= bestClan then
SetEffect(hhs[i], heResurrectable, 0)
SetHealth(hhs[i],0)
end
end
gameOver = true
for i=0, wpCount-1 do
-- Fade out waypoints
SetVisualGearValues(wpCirc[i], nil, nil, 0, 0, nil, 6)
end
EndTurn(true)
end
end
function CheckForNewRound()
if GetHogClan(CurrentHedgehog) == firstClan then
onNewRound()
end
end
function DisableTumbler(endTurn)
if endTurn == nil then endTurn = true end
if racerActive then
currCount = 0
fastIndex = 0
if endTurn then
EndTurn(true)
end
racerActive = false -- newadd
if trackFinished and not gameOver then
for i=0, wpCount-1 do
SetVisualGearValues(wpCirc[i], nil, nil, 255, 255, nil, 2)
end
elseif not gameOver then
for i=0, wpCount-1 do
SetVisualGearValues(wpCirc[i], nil, nil, 32, 32, nil, 1)
end
end
end
end
function HandleGhost()
-- get the current xy of the racer at this point
currX[currCount] = GetX(CurrentHedgehog)
currY[currCount] = GetY(CurrentHedgehog)
currCount = currCount + 1
-- draw a ping of smoke where the fastest player was at this point
if (fastCount ~= 0) and (fastIndex < fastCount) then
fastIndex = fastIndex + 1
tempE = AddVisualGear(fastX[fastIndex], fastY[fastIndex], vgtSmoke, 0, false)
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, fastColour )
end
end
function TryRepositionHogs()
if MapHasBorder() == true then
for i = 0, (numhhs-1) do
if hhs[i] ~= nil then
SetGearPosition(hhs[i],GetX(hhs[i]), TopY-10)
end
end
end
end
----------------------------------
-- GAME METHODS / EVENT HANDLERS
----------------------------------
function onGameInit()
EnableGameFlags(gfInfAttack, gfInvulnerable)
CaseFreq = 0
TurnTime = 90000
WaterRise = 0
HealthDecrease = 0
end
function InstructionsBuild()
ShowMission(
loc("Racer"),
loc("A Hedgewars mini-game"),
loc("Build a track and race.") .. "|" ..
string.format(loc("Round limit: %d"), roundLimit),
4, 4000)
end
function InstructionsRace()
ShowMission(loc("Racer"),
loc("A Hedgewars mini-game"),
loc("Touch all waypoints as fast as you can!"),
2, 4000)
end
function onGameStart()
SendGameResultOff()
SendRankingStatsOff()
SendHealthStatsOff()
SendAchievementsStatsOff()
roundN = 0
lastRound = TotalRounds
RoundHasChanged = false
if GetBackgroundBrightness() == 1 then
-- Dark waypoint colour theme
waypointColour = waypointColourDark
waypointColourAtPlacement = waypointColourDarkAtPlacement
elseif GetBackgroundBrightness() == 2 then
-- Medium waypoint colour theme
waypointColour = waypointColourMedium
waypointColourAtPlacement = waypointColourMediumAtPlacement
end
for i = 0, (specialPointsCount-1) do
PlaceWayPoint(specialPointsX[i], specialPointsY[i], false)
end
RebuildTeamInfo()
if specialPointsCount > 0 then
InstructionsRace()
else
InstructionsBuild()
end
SetAmmoTexts(amAirAttack, loc("Place waypoint"), loc("Racer tool"),
loc("Build an awesome race track by placing|waypoints which the hedgehogs have to|touch in any order to finish a round.") .. "|" ..
loc("Hedgehogs will start in the first waypoint.") .. "|" ..
loc("Cursor: Place waypoint") .. "|" ..
loc("Precise: Remove previous waypoint"))
SetAmmoTexts(amSkip, loc("Finish waypoint placement"), loc("Racer tool"),
loc("Happy with your race track?|Then stop building and start racing!") .. "|" ..
loc("Or let the next player place waypoints|if less than 2 waypoints have been placed.") .. "|" ..
loc("Attack: Activate"))
TryRepositionHogs()
end
function PlaceWayPoint(x,y,placedByUser)
if not racerActive then
if wpCount == 0 or wpX[wpCount - 1] ~= x or wpY[wpCount - 1] ~= y then
wpX[wpCount] = x
wpY[wpCount] = y
wpCol[wpCount] = waypointColour
wpCirc[wpCount] = AddVisualGear(wpX[wpCount],wpY[wpCount],vgtCircle,0,true)
local flashing, minO, maxO
if wpCount == 0 then
-- First waypoint flashes. Useful to know since this is the spawn position.
minO, maxO = 164, 255
flashing = 5
else
-- Other waypoints are not animated (before the race starts)
minO, maxO = 255, 255
flashing = 0
end
SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], minO, maxO, 1, flashing, 0, wpRad, 5, wpCol[wpCount])
-- Use alternate waypoint color for all waypoints but the last one. This gives a subtle “highlighting” effect.
SetVisualGearValues(wpCirc[wpCount-1], nil, nil, nil, nil, nil, nil, nil, nil, nil, waypointColourAtPlacement)
wpCount = wpCount + 1
if placedByUser then
AddCaption(string.format(loc("Waypoint placed. Available points remaining: %d"), wpLimit-wpCount))
end
end
end
end
function onPrecise()
if not racerActive and CurrentHedgehog ~= nil and GetCurAmmoType() == amAirAttack then
DeletePreviousWayPoint()
end
end
function DeletePreviousWayPoint()
if wpCount > 0 then
wpCount = wpCount - 1
wpX[wpCount] = nil
wpY[wpCount] = nil
wpCol[wpCount] = nil
DeleteVisualGear(wpCirc[wpCount])
wpCirc[wpCount] = nil
SetVisualGearValues(wpCirc[wpCount-1], nil, nil, nil, nil, nil, nil, nil, nil, nil, waypointColour)
AddCaption(string.format(loc("Waypoint removed. Available points: %d"), wpLimit-wpCount))
else
PlaySound(sndDenied)
AddCaption(loc("No waypoint to be removed!"))
end
end
function onSpecialPoint(x,y,flag)
if flag == 99 then
fastX[fastCount] = x
fastY[fastCount] = y
fastCount = fastCount + 1
else
addHashData(x)
addHashData(y)
addHashData(flag)
specialPointsX[specialPointsCount] = x
specialPointsY[specialPointsCount] = y
specialPointsCount = specialPointsCount + 1
end
end
function onNewTurn()
CheckForNewRound()
TryRepositionHogs()
racerActive = false
turnSkipped = false
trackTime = 0
currCount = 0 -- hopefully this solves problem
AddAmmo(CurrentHedgehog, amAirAttack, 0)
gTimer = 0
-- Handle Starting Stage of Game
if (gameOver == false) and (gameBegun == false) then
if wpCount >= 2 then
gameBegun = true
roundNumber = 0
firstClan = GetHogClan(CurrentHedgehog)
if specialPointsCount == 0 then
InstructionsRace()
end
SetAmmoTexts(amSkip, nil, nil, nil)
else
local infoString
if wpLimit > 2 then
infoString = string.format(loc("Place 2-%d waypoints using the waypoint placement tool."), wpLimit)
else
infoString = loc("Place 2 waypoints using the waypoint placement tool.")
end
ShowMission(loc("Racer"),
loc("Waypoint placement phase"), infoString, 2, 4000)
AddAmmo(CurrentHedgehog, amAirAttack, 4000)
SetWeapon(amAirAttack)
end
end
-- Set the waypoints to unactive on new round
if gameBegun and not gameOver then
for i = 0,(wpCount-1) do
wpActive[i] = false
wpCol[i] = waypointColour
local flashing, minO, maxO
if i == 0 then
-- Make first waypoint flash very noticably
minO, maxO = 92, 255
flashing = 2
else
minO, maxO = 164, 224
flashing = 10
end
SetVisualGearValues(wpCirc[i], nil, nil, minO, maxO, nil, flashing, nil, nil, nil, wpCol[i])
end
end
if gameOver == true then
gameBegun = false
racerActive = false -- newadd
end
AddAmmo(CurrentHedgehog, amTardis, 0)
AddAmmo(CurrentHedgehog, amDrillStrike, 0)
AddAmmo(CurrentHedgehog, amMineStrike, 0)
AddAmmo(CurrentHedgehog, amNapalm, 0)
AddAmmo(CurrentHedgehog, amPiano, 0)
end
function onGameTick20()
-- airstrike detected, convert this into a potential waypoint spot
if cGear ~= nil then
x,y = GetGearPosition(cGear)
if x > -9000 then
x,y = GetGearTarget(cGear)
if TestRectForObstacle(x-20, y-20, x+20, y+20, true) then
AddCaption(loc("Please place the waypoint in the air, within the map boundaries"))
PlaySound(sndDenied)
elseif (y > WaterLine-50) then
AddCaption(loc("Please place the waypoint further away from the waterline"))
PlaySound(sndDenied)
else
PlaceWayPoint(x, y, true)
if wpCount == wpLimit then
AddCaption(loc("Race complexity limit reached"))
EndTurn(true)
end
end
else
DeleteGear(cGear)
end
SetGearPosition(cGear, -10000, 0)
end
-- start the player tumbling with a boom once their turn has actually begun
if racerActive == false then
if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
-- if the gamehas started put the player in the middle of the first
--waypoint that was placed
if gameBegun == true then
AddCaption(loc("Good to go!"))
racerActive = true
trackTime = 0
SetGearPosition(CurrentHedgehog, wpX[0], wpY[0])
AddGear(GetX(CurrentHedgehog)+boostX, GetY(CurrentHedgehog)+boostY, gtGrenade, 0, 0, 0, 1)
FollowGear(CurrentHedgehog)
HideMission()
-- don't start empty-handed
if (GetCurAmmoType() == amNothing) then
SetNextWeapon()
end
else
-- still in placement mode
end
end
end
-- has the player started his tumbling spree?
if (CurrentHedgehog ~= nil) then
--airstrike conversion used to be here
-- if the RACE has started, show tracktimes and keep tabs on waypoints
if (racerActive == true) and (gameBegun == true) then
--ghost
if GameTime%40 == 0 then
HandleGhost()
end
trackTime = trackTime + 20
if GameTime%100 == 0 then
AddCaption(string.format(loc("Time: %.1fs"), (trackTime/1000)),GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)
if (CheckWaypoints() == true) then
AdjustScores()
DisableTumbler()
end
end
end
-- if the player has expended his tunbling time, stop him tumbling
if TurnTimeLeft <= 20 and not turnSkipped then
DisableTumbler()
end
end
end
function onGearResurrect(gear)
AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
if gear == CurrentHedgehog then
DisableTumbler(false)
end
end
function onGearAdd(gear)
if GetGearType(gear) == gtHedgehog then
hhs[numhhs] = gear
numhhs = numhhs + 1
SetEffect(gear, heResurrectable, 1)
elseif GetGearType(gear) == gtAirAttack then
cGear = gear
elseif GetGearType(gear) == gtRope and TeamRope then
SetTag(gear,1)
SetGearValues(gear,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,GetClanColor(GetHogClan(CurrentHedgehog)))
elseif GetGearType(gear) == gtAirMine then
DeleteGear(gear)
end
end
function onGearDelete(gear)
if GetGearType(gear) == gtAirAttack then
cGear = nil
end
end
function onAttack()
at = GetCurAmmoType()
usedWeapons[at] = 0
end
function onHogAttack(ammoType)
if ammoType == amSkip then
turnSkipped = true
end
end
function onAchievementsDeclaration()
usedWeapons[amSkip] = nil
usedWeapons[amExtraTime] = nil
usedRope = usedWeapons[amRope] ~= nil
usedPortal = usedWeapons[amPortalGun] ~= nil
usedSaucer = usedWeapons[amJetpack] ~= nil
usedWeapons[amNothing] = nil
usedWeapons[amRope] = nil
usedWeapons[amPortalGun] = nil
usedWeapons[amJetpack] = nil
usedOther = next(usedWeapons) ~= nil
if usedOther then -- smth besides nothing, skip, rope, portal or saucer used
raceType = "unknown race"
elseif usedRope and not usedPortal and not usedSaucer then
raceType = "rope race"
elseif not usedRope and usedPortal and not usedSaucer then
raceType = "portal race"
elseif not usedRope and not usedPortal and usedSaucer then
raceType = "saucer race"
elseif (usedRope or usedPortal or usedSaucer or usedOther) == false then -- no weapons used at all?
raceType = "no tools race"
else -- at least two of rope, portal and saucer used
raceType = "mixed race"
end
map = detectMapWithDigest()
for i = 0, (numTeams-1) do
if teamScore[i] < 1000000 then
DeclareAchievement(raceType, teamNameArr[i], map, teamScore[i])
end
end
if map ~= nil and fastCount > 0 then
StartGhostPoints(fastCount)
for i = 0, (fastCount - 1) do
DumpPoint(fastX[i], fastY[i])
end
end
end