Construction Mode: Hide crate contents and object/crate placer submodes from prying eyes over the net
--[[
version 1.3n
The expat (MIT) license
Copyright (C) 2012 Vatten
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Utils.lua")
HedgewarsScriptLoad("/Scripts/Tracker.lua")
--approximative version of square root. This function follows the babylonian method.
function IntegerSqrt(num)
local temp=num
while(temp*temp-div(temp,2)>num)
do
temp=div((temp+div(num,temp)),2)
end
return math.abs(temp)
end
-- sqrt(x^2,y^2), work without desyncs. is approximative
function Norm(xx,yy)
--to fix overflows
if(((math.abs(xx)^2)+(math.abs(yy)^2))>2^26)
then
local bitr=2^13
return IntegerSqrt((div(math.abs(xx),bitr)^2)+(div(math.abs(yy),bitr)^2))*bitr
else
return IntegerSqrt((math.abs(xx)^2)+(math.abs(yy)^2))
end
end
-- returns 1 or -1 depending on where it is
function GetIfNegative(num)
if(num<0)
then
return -1
else
return 1
end
end
--Will end the turn + give escape time
function EndTurn()
SetState(CurrentHedgehog,bor(GetState(CurrentHedgehog),gstAttacked))
--3 sec espace time
TurnTimeLeft = GetAwayTime*10*3
end
--show health tag (will mostly be used when a hog is damaged)
function ShowDamageTag(hog,damage)
healthtag=AddVisualGear(GetX(hog), GetY(hog), vgtHealthTag, damage, false)
v1, v2, v3, v4, v5, v6, v7, v8, v9, v10 = GetVisualGearValues(healthtag)
SetVisualGearValues(healthtag, v1, v2, v3, v4, v5, v6, v7, v8, v9, GetClanColor(GetHogClan(hog)))
end
--will use IntegerSqrt
function FireGear(hedgehog,geartype,vx,vy,timer)
local hypo=Norm(vx,vy)
return AddGear(div((GetGearRadius(hedgehog)*2*vx),hypo)+GetX(hedgehog), div((GetGearRadius(hedgehog)*2*vy),hypo)+GetY(hedgehog), geartype, 0, vx, vy, timer)
end
--This function will set the gravity on a scale from 0->100, where 50 is the standard one.
function SetGravityFromScale(grav)
if(grav>100)
then
grav=100
elseif(grav<0)
then
grav=0
end
if(grav>50)
then
SetGravity(100+((grav-50)*12))
else
SetGravity(25+grav+div(grav,2))
end
end
--====MISC GLOBALS====
--for selecting continent
local GLOBAL_INIT_TEAMS = {}
local GLOBAL_SELECT_CONTINENT_CHECK=false
local GLOBAL_TEAM_CONTINENT = {}
--variables for seeing if you have swaped around on a weapon
local GLOBAL_AUSTRALIAN_SPECIAL=0
local GLOBAL_AFRICAN_SPECIAL_SEDUCTION=0
local GLOBAL_AFRICAN_SPECIAL_STICKY=0
local GLOBAL_SOUTH_AMERICAN_SPECIAL=false
local GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER=1
local GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER_IS_ON=false
local GLOBAL_KERGUELEN_SPECIAL=1
local GLOBAL_NORTH_AMERICAN_SPECIAL_SHOTGUN=false
local GLOBAL_EUROPE_SPECIAL=0
--detection if something is activated
local GLOBAL_SWITCH_HOG_IS_ON=false
local GLOBAL_VAMPIRIC_IS_ON=0
local GLOBAL_EXTRA_DAMAGE_IS_ON=100
local GLOBAL_PARACHUTE_IS_ON=false
--the visual circle for kerguelen
local GLOBAL_VISUAL_CIRCLE=nil
--the global temp value
local GLOBAL_TEMP_VALUE=0
--for sabotage
local GLOBAL_SABOTAGE_COUNTER=0
local GLOBAL_SABOTAGE_HOGS={}
local GLOBAL_SABOTAGE_FREQUENCY=0
local GLOBAL_SABOTAGE_GRAVITY_SWITCH=true
--for sundaland
local GLOBAL_SUNDALAND_END_HOG=0
--====GENERAL GLOBALS (useful for handling continents)====
local GLOBAL_GENERAL_INFORMATION="- "..loc("Per team weapons").."|- "..loc("10 weapon schemes").."|- "..loc("Unique new weapons").."| |"..loc("Select your continent/weaponset: With the \"Up\" or \"Down\" keys. You can also select one with the weapons menu.").."|"..string.format(loc("Note: Some weapons have a second option (See continent information). Find and use them with the \"%s\" key."), loc("switch")).."|"..loc("Tip: See the \"Esc\" key (this menu) if you want to see the currently playing teams continent, or that continents specials.")
local GLOBAL_SHOW_SMALL_INFO=0
local GLOBAL_WEAPON_TEXTS = {
loc("Green lipstick bullet: [Poisonous, deals no damage]"),
loc("Cluck-cluck time: [Fire an egg ~ Sabotages and cures poison ~ Cannot be fired close to another hog]"),
loc("Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"),
loc("Dust storm: [Deals 15 damage to all enemies in the circle]"),
loc("Cricket time: [Fire away a 1 sec mine! ~ Cannot be fired close to another hog]"),
loc("Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"),
loc("Penguin roar: [Deal 15 damage + 10% of your hog’s health to all hogs around you and get 2/3 back]"),
loc("Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"),
nil,
loc("Lonely Cries: [Rise the water if no hog is in the circle and deal 6 damage to all enemy hogs.]"),
loc("Hedgehog projectile: [Fire your hog like a Sticky Bomb]"),
loc("Napalm rocket: [Fire a bomb with napalm!]"),
loc("Eagle Eye: [Blink to the impact ~ One shot]"),
loc("Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"),
loc("Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]")
}
local GLOBAL_CONTINENT_INFORMATION =
{
{loc("North America"),"["..loc("Difficulty: ")..loc("EASY").."] "..loc("Area")..": 24,709,000 km2, "..loc("Population")..": 529,000,000",loc("- You can switch between hogs at the start of your turns. (Not first one)").."|"..loc("Special Weapons:").."|"..loc("Shotgun")..": "..GLOBAL_WEAPON_TEXTS[13].."|"..loc("Sniper Rifle")..": "..GLOBAL_WEAPON_TEXTS[1],amSniperRifle,
{{amShotgun,100},{amDEagle,100},{amLaserSight,2},{amSniperRifle,100},{amCake,1},{amAirAttack,2},{amSwitch,2}}},
{loc("South America"),"["..loc("Difficulty: ")..loc("MEDIUM").."] "..loc("Area")..": 17,840,000 km2, "..loc("Population")..": 387,000,000",loc("Special Weapons:").."|"..loc("GasBomb")..": "..GLOBAL_WEAPON_TEXTS[3],amGasBomb,
{{amBirdy,100},{amHellishBomb,1},{amBee,100},{amGasBomb,100},{amFlamethrower,100},{amNapalm,1},{amExtraDamage,2}}},
{loc("Europe"),"["..loc("Difficulty: ")..loc("EASY").."] "..loc("Area")..": 10,180,000 km2, "..loc("Population")..": 740,000,000",loc("Special Weapons:").."|"..loc("Molotov")..": "..GLOBAL_WEAPON_TEXTS[14],amBazooka,
{{amBazooka,100},{amGrenade,100},{amMortar,100},{amMolotov,100},{amVampiric,3},{amPiano,1},{amResurrector,2},{amJetpack,4}}},
{loc("Africa"),"["..loc("Difficulty: ")..loc("MEDIUM").."] "..loc("Area")..": 30,222,000 km2, "..loc("Population")..": 1,033,000,000",loc("Special Weapons:").."|"..loc("Seduction")..": "..GLOBAL_WEAPON_TEXTS[4].."|"..loc("Sticky Mine")..": "..GLOBAL_WEAPON_TEXTS[11].."|"..loc("Sticky Mine")..": "..GLOBAL_WEAPON_TEXTS[12],amSMine,
{{amSMine,100},{amWatermelon,1},{amDrillStrike,1},{amDrill,100},{amInvulnerable,5},{amSeduction,100},{amLandGun,2}}},
{loc("Asia"),"["..loc("Difficulty: ")..loc("MEDIUM").."] "..loc("Area")..": 44,579,000 km2, "..loc("Population")..": 3,880,000,000",loc("- Will give you a parachute every second turn.").."|"..loc("Special Weapons:").."|"..loc("Parachute")..": "..GLOBAL_WEAPON_TEXTS[6],amRope,
{{amRope,100},{amFirePunch,100},{amParachute,2},{amKnife,2},{amDynamite,1}}},
{loc("Australia"),"["..loc("Difficulty: ")..loc("EASY").."] "..loc("Area")..": 8,468,000 km2, "..loc("Population")..": 31,000,000",loc("Special Weapons:").."|"..loc("Baseballbat")..": "..GLOBAL_WEAPON_TEXTS[5].."|"..loc("Baseballbat")..": "..GLOBAL_WEAPON_TEXTS[2],amBaseballBat,
{{amBaseballBat,100},{amMine,100},{amLowGravity,4},{amBlowTorch,100},{amRCPlane,2},{amTeleport,2},{amRubber,2}}},
{loc("Antarctica"),"["..loc("Difficulty: ")..loc("HARD").."] "..loc("Area")..": 14,000,000 km2, "..loc("Population")..": ~1,000",loc("Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."),amIceGun,
{{amSnowball,2},{amIceGun,2},{amPickHammer,100},{amSineGun,5},{amGirder,2},{amExtraTime,1},{amPortalGun,2}}},
{loc("Kerguelen"),"["..loc("Difficulty: ")..loc("EASY").."] "..loc("Area")..": 1,100,000 km2, "..loc("Population")..": ~100",loc("Special Weapons:").."|"..loc("Hammer")..": "..GLOBAL_WEAPON_TEXTS[7].."|"..loc("Hammer")..": "..GLOBAL_WEAPON_TEXTS[8].." ("..loc("Duration")..": 2)|"..loc("Hammer")..": "..GLOBAL_WEAPON_TEXTS[10].."|"..loc("Hammer")..": "..GLOBAL_WEAPON_TEXTS[15],amHammer,
{{amHammer,100},{amMineStrike,1},{amBallgun,1}}},
{loc("Zealandia"),"["..loc("Difficulty: ")..loc("MEDIUM").."] "..loc("Area")..": 3,500,000 km2, "..loc("Population")..": 5,000,000",loc("- Will get 1-3 random weapons") .. "|" .. loc("- Massive weapon bonus on first turn"),amInvulnerable,
{{amBazooka,1},{amGrenade,1},{amBlowTorch,1},{amSwitch,100},{amRope,1},{amDrill,1},{amDEagle,1},{amPickHammer,1},{amFirePunch,1},{amWhip,1},{amMortar,1},{amSnowball,1},{amExtraTime,1},{amInvulnerable,1},{amVampiric,1},{amFlamethrower,1},{amBee,1},{amClusterBomb,1},{amTeleport,1},{amLowGravity,1},{amJetpack,1},{amGirder,1},{amLandGun,1},{amBirdy,1}}},
{loc("Sundaland"),"["..loc("Difficulty: ")..loc("HARD").."] "..loc("Area")..": 1,850,000 km2, "..loc("Population")..": 290,000,000",loc("- You will recieve 2-4 weapons on each kill! (Even on own hogs)"),amTardis,
{{amClusterBomb,4},{amTardis,4},{amWhip,100},{amKamikaze,4}}}
}
local GLOBAL_CONTINENT_SOUNDS=
{
{sndShotgunFire,sndCover},
{sndEggBreak,sndLaugh},
{sndExplosion,sndEnemyDown},
{sndMelonImpact,sndCoward},
{sndRopeAttach,sndComeonthen},
{sndBaseballBat,sndNooo},
{sndSineGun,sndOops},
{sndPiano5,sndStupid},
{sndSplash,sndFirstBlood},
{sndWarp,sndSameTeam},
{sndFrozenHogImpact,sndUhOh}
}
--weapontype,ammo,?,duration,*times your choice,affect on random team (should be placed with 1,0,1,0,1 on the 6th option for better randomness)
local GLOBAL_WEAPONS_DAMAGE = {
{amKamikaze, 0, 1, 0, 1, 0},
{amSineGun, 0, 1, 0, 1, 1},
{amBazooka, 0, 1, 0, 1, 0},
{amMineStrike, 0, 1, 5, 1, 2},
{amGrenade, 0, 1, 0, 1, 0},
{amPiano, 0, 1, 5, 1, 0},
{amClusterBomb, 0, 1, 0, 1, 0},
{amBee, 0, 1, 0, 1, 0},
{amShotgun, 0, 0, 0, 1, 1},
{amMine, 0, 1, 0, 1, 0},
{amSniperRifle, 0, 1, 0, 1, 1},
{amDEagle, 0, 1, 0, 1, 0},
{amDynamite, 0, 1, 5, 1, 1},
{amFirePunch, 0, 1, 0, 1, 0},
{amHellishBomb, 0, 1, 5, 1, 2},
{amWhip, 0, 1, 0, 1, 0},
{amNapalm, 0, 1, 5, 1, 2},
{amPickHammer, 0, 1, 0, 1, 0},
{amBaseballBat, 0, 1, 0, 1, 1},
{amMortar, 0, 1, 0, 1, 0},
{amCake, 0, 1, 4, 1, 2},
{amSeduction, 0, 0, 0, 1, 0},
{amWatermelon, 0, 1, 5, 1, 2},
{amDrill, 0, 1, 0, 1, 0},
{amBallgun, 0, 1, 5, 1, 2},
{amMolotov, 0, 1, 0, 1, 0},
{amHammer, 0, 1, 0, 1, 2},
{amBirdy, 0, 1, 0, 1, 0},
{amBlowTorch, 0, 1, 0, 1, 0},
{amRCPlane, 0, 1, 5, 1, 2},
{amGasBomb, 0, 0, 0, 1, 0},
{amAirAttack, 0, 1, 4, 1, 1},
{amFlamethrower, 0, 1, 0, 1, 0},
{amSMine, 0, 1, 0, 1, 1},
{amDrillStrike, 0, 1, 4, 1, 2},
{amSnowball, 0, 1, 0, 1, 0}
}
local GLOBAL_WEAPONS_SUPPORT = {
{amParachute, 0, 1, 0, 1, 0},
{amGirder, 0, 1, 0, 1, 0},
{amSwitch, 0, 1, 0, 1, 0},
{amLowGravity, 0, 1, 0, 1, 0},
{amExtraDamage, 0, 1, 2, 1, 0},
{amRope, 0, 1, 0, 1, 1},
{amInvulnerable, 0, 1, 0, 1, 0},
{amExtraTime, 0, 1, 0, 1, 0},
{amLaserSight, 0, 1, 0, 1, 0},
{amVampiric, 0, 1, 0, 1, 0},
{amJetpack, 0, 1, 0, 1, 1},
{amPortalGun, 0, 1, 2, 1, 1},
{amResurrector, 0, 1, 3, 1, 0},
{amTeleport, 0, 1, 0, 1, 0},
{amLandGun, 0, 1, 0, 1, 0},
{amTardis, 0, 1, 0, 1, 0},
{amIceGun, 0, 1, 0, 1, 0},
{amKnife, 0, 1, 0, 1, 0},
{amRubber, 0, 1, 0, 1, 0}
}
--will check after borders and stuff
function ValidateWeapon(hog,weapon,amount)
if(MapHasBorder() == false or (MapHasBorder() == true and weapon ~= amAirAttack and weapon ~= amMineStrike and weapon ~= amNapalm and weapon ~= amDrillStrike and weapon ~= amPiano))
then
if(amount==1)
then
AddAmmo(hog, weapon)
else
AddAmmo(hog, weapon,amount)
end
end
end
--removes one weapon
function RemoveWeapon(hog,weapon)
if(GetAmmoCount(hog, weapon)<100)
then
AddAmmo(hog,weapon,GetAmmoCount(hog, weapon)-1)
end
end
--reset all weapons for a team
function CleanWeapons(hog)
local i=1
--+1 for skip
while(i<=table.maxn(GLOBAL_WEAPONS_SUPPORT)+table.maxn(GLOBAL_WEAPONS_DAMAGE)+1)
do
AddAmmo(hog,i,0)
i=i+1
end
AddAmmo(hog,amSkip,100)
end
--get the weapons from a weaponset
function LoadWeaponset(hog, num)
for v,w in pairs(GLOBAL_CONTINENT_INFORMATION[num][5])
do
ValidateWeapon(hog, w[1],w[2])
end
end
--list up all weapons from the icons for each continent
function InitWeaponsMenu(hog)
if(GetHogLevel(hog)==0)
then
for v,w in pairs(GLOBAL_CONTINENT_INFORMATION)
do
ValidateWeapon(hog, GLOBAL_CONTINENT_INFORMATION[v][4],1)
end
AddAmmo(hog,amSwitch) --random continent
--for the computers
else
--europe
ValidateWeapon(hog, GLOBAL_CONTINENT_INFORMATION[3][4],1)
--north america
ValidateWeapon(hog, GLOBAL_CONTINENT_INFORMATION[1][4],1)
end
end
--shows the continent info
function ShowContinentInfo(continent,time,generalinf)
local geninftext=""
local ns=false
if(time==-1)
then
time=0
ns=true
end
if(generalinf)
then
geninftext="| |"..loc("General information")..": |"..GLOBAL_GENERAL_INFORMATION
end
GLOBAL_SHOW_SMALL_INFO=div(time,40)
ShowMission(GLOBAL_CONTINENT_INFORMATION[continent][1],GLOBAL_CONTINENT_INFORMATION[continent][2],GLOBAL_CONTINENT_INFORMATION[continent][3]..geninftext, -GLOBAL_CONTINENT_INFORMATION[continent][4], time)
if(ns)
then
HideMission()
end
end
--will show a circle of gears (eye candy)
function VisualExplosion(range,xpos,ypos,gear1,gear2)
local degr=0
local lap=30
while(lap<range)
do
while(degr < 6.2831)
do
AddVisualGear(xpos+math.cos(degr+0.1)*(lap+5), ypos+math.sin(degr+0.1)*(lap+5), gear1, 0, false)
if(gear2~=false)
then
AddVisualGear(xpos+math.cos(degr)*lap, ypos+math.sin(degr)*lap, gear2, 0, false)
end
degr=degr+((3.1415*3)*0.125) --1/8 = 0.125
end
lap=lap+30
degr=degr-6.2831
end
end
--zealandia (generates weapons from the weaponinfo above
function ZealandiaGetWeapons(hog)
if(GetGearType(hog) == gtHedgehog and GLOBAL_TEAM_CONTINENT[GetHogTeamName(hog)]==9 and getTeamValue(GetHogTeamName(hog), "rand-done-turn")==nil)
then
CleanWeapons(hog)
local random_weapon = 0
local old_rand_weap = 0
local rand_weaponset_power = 0
local numberofweaponssupp=table.maxn(GLOBAL_WEAPONS_SUPPORT)
local numberofweaponsdmg=table.maxn(GLOBAL_WEAPONS_DAMAGE)
local rand1=math.abs(GetRandom(numberofweaponssupp)+1)
local rand2=math.abs(GetRandom(numberofweaponsdmg)+1)
random_weapon = math.abs(GetRandom(table.maxn(GLOBAL_WEAPONS_DAMAGE))+1)
while(GLOBAL_WEAPONS_DAMAGE[random_weapon][4]>TotalRounds or (MapHasBorder() == true and (GLOBAL_WEAPONS_DAMAGE[random_weapon][1]== amAirAttack or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amMineStrike or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amNapalm or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amDrillStrike or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amPiano)))
do
if(random_weapon>=numberofweaponsdmg)
then
random_weapon=0
end
random_weapon = random_weapon+1
end
ValidateWeapon(hog, GLOBAL_WEAPONS_DAMAGE[random_weapon][1],1)
rand_weaponset_power=GLOBAL_WEAPONS_DAMAGE[random_weapon][6]
old_rand_weap = random_weapon
if(rand_weaponset_power <2)
then
random_weapon = rand1
while(GLOBAL_WEAPONS_SUPPORT[random_weapon][4]>TotalRounds or rand_weaponset_power+GLOBAL_WEAPONS_SUPPORT[random_weapon][6]>2)
do
if(random_weapon>=numberofweaponssupp)
then
random_weapon=0
end
random_weapon = random_weapon+1
end
ValidateWeapon(hog, GLOBAL_WEAPONS_SUPPORT[random_weapon][1],1)
rand_weaponset_power=rand_weaponset_power+GLOBAL_WEAPONS_SUPPORT[random_weapon][6]
end
--check again if the power is enough
if(rand_weaponset_power <1)
then
random_weapon = rand2
while(GLOBAL_WEAPONS_DAMAGE[random_weapon][4]>TotalRounds or old_rand_weap == random_weapon or GLOBAL_WEAPONS_DAMAGE[random_weapon][6]>0 or (MapHasBorder() == true and (GLOBAL_WEAPONS_DAMAGE[random_weapon][1]== amAirAttack or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amMineStrike or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amNapalm or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amDrillStrike or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amPiano)))
do
if(random_weapon>=numberofweaponsdmg)
then
random_weapon=0
end
random_weapon = random_weapon+1
end
ValidateWeapon(hog, GLOBAL_WEAPONS_DAMAGE[random_weapon][1],1)
end
setTeamValue(GetHogTeamName(hog), "rand-done-turn", true)
end
end
--sundaland add weps
function SundalandGetWeapons(hog)
local random_weapon = 0
local old_rand_weap = 0
local rand_weaponset_power = 0
local firstTurn=0
local numberofweaponssupp=table.maxn(GLOBAL_WEAPONS_SUPPORT)
local numberofweaponsdmg=table.maxn(GLOBAL_WEAPONS_DAMAGE)
local rand1=GetRandom(numberofweaponssupp)+1
local rand2=GetRandom(numberofweaponsdmg)+1
local rand3=GetRandom(numberofweaponsdmg)+1
random_weapon = GetRandom(numberofweaponsdmg)+1
if(TotalRounds<0)
then
firstTurn=-TotalRounds
end
while(GLOBAL_WEAPONS_DAMAGE[random_weapon][4]>(TotalRounds+firstTurn) or (MapHasBorder() == true and (GLOBAL_WEAPONS_DAMAGE[random_weapon][1]== amAirAttack or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amMineStrike or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amNapalm or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amDrillStrike or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amPiano)))
do
if(random_weapon>=numberofweaponsdmg)
then
random_weapon=0
end
random_weapon = random_weapon+1
end
ValidateWeapon(hog, GLOBAL_WEAPONS_DAMAGE[random_weapon][1],1)
rand_weaponset_power=GLOBAL_WEAPONS_DAMAGE[random_weapon][6]
old_rand_weap = random_weapon
random_weapon = rand1
while(GLOBAL_WEAPONS_SUPPORT[random_weapon][4]>(TotalRounds+firstTurn) or rand_weaponset_power+GLOBAL_WEAPONS_SUPPORT[random_weapon][6]>2)
do
if(random_weapon>=numberofweaponssupp)
then
random_weapon=0
end
random_weapon = random_weapon+1
end
ValidateWeapon(hog, GLOBAL_WEAPONS_SUPPORT[random_weapon][1],1)
rand_weaponset_power=rand_weaponset_power+GLOBAL_WEAPONS_SUPPORT[random_weapon][6]
--check again if the power is enough
if(rand_weaponset_power <2)
then
random_weapon = rand2
while(GLOBAL_WEAPONS_DAMAGE[random_weapon][4]>(TotalRounds+firstTurn) or old_rand_weap == random_weapon or GLOBAL_WEAPONS_DAMAGE[random_weapon][6]>0 or (MapHasBorder() == true and (GLOBAL_WEAPONS_DAMAGE[random_weapon][1]== amAirAttack or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amMineStrike or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amNapalm or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amDrillStrike or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amPiano)))
do
if(random_weapon>=numberofweaponsdmg)
then
random_weapon=0
end
random_weapon = random_weapon+1
end
ValidateWeapon(hog, GLOBAL_WEAPONS_DAMAGE[random_weapon][1],1)
rand_weaponset_power=GLOBAL_WEAPONS_DAMAGE[random_weapon][6]
end
if(rand_weaponset_power <1)
then
random_weapon = rand3
while(GLOBAL_WEAPONS_DAMAGE[random_weapon][4]>(TotalRounds+firstTurn) or old_rand_weap == random_weapon or GLOBAL_WEAPONS_DAMAGE[random_weapon][6]>0 or (MapHasBorder() == true and (GLOBAL_WEAPONS_DAMAGE[random_weapon][1]== amAirAttack or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amMineStrike or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amNapalm or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amDrillStrike or GLOBAL_WEAPONS_DAMAGE[random_weapon][1] == amPiano)))
do
if(random_weapon>=numberofweaponsdmg)
then
random_weapon=0
end
random_weapon = random_weapon+1
end
ValidateWeapon(hog, GLOBAL_WEAPONS_DAMAGE[random_weapon][1],1)
end
AddVisualGear(GetX(hog), GetY(hog)-30, vgtEvilTrace,0, false)
PlaySound(sndReinforce,hog)
end
--this will take that hogs settings for the weapons and add them
function SetContinentWeapons()
CleanWeapons(CurrentHedgehog)
LoadWeaponset(CurrentHedgehog,GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)])
visualstuff=AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog)-5, vgtDust,0, false)
v1, v2, v3, v4, v5, v6, v7, v8, v9, v10 = GetVisualGearValues(visualstuff)
SetVisualGearValues(visualstuff, v1, v2, v3, v4, v5, v6, v7, 2, v9, GetClanColor(GetHogClan(CurrentHedgehog)))
ShowContinentInfo(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)],3000,false)
end
--==========================run throw all hog/gear weapons ==========================
--will check if the mine is nicely placed
function AustraliaSpecialCheckHogs(hog)
if(GetGearType(hog) == gtHedgehog)
then
if(gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 40, false)==true and hog ~= CurrentHedgehog)
then
GLOBAL_TEMP_VALUE=1
end
end
end
--african special on sedunction
function AfricaSpecialSeduction(hog)
if(GetGearType(hog) == gtHedgehog)
then
local dmg=div(15*GLOBAL_EXTRA_DAMAGE_IS_ON,100)
if(gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 250, false)==true and GetHogClan(hog) ~= GetHogClan(CurrentHedgehog))
then
if(GetHealth(hog) > dmg)
then
GLOBAL_TEMP_VALUE=GLOBAL_TEMP_VALUE+div(dmg*GLOBAL_VAMPIRIC_IS_ON,100)
SetHealth(hog, GetHealth(hog)-dmg)
else
GLOBAL_TEMP_VALUE=GLOBAL_TEMP_VALUE+div(GetHealth(hog)*GLOBAL_VAMPIRIC_IS_ON,100)
SetHealth(hog, 0)
end
ShowDamageTag(hog,dmg)
end
end
end
--kerguelen special on structure
function KerguelenSpecialRed(hog)
if(GetGearType(hog) == gtHedgehog)
then
if(gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 120, false)==true and GetHogClan(hog) ~= GetHogClan(CurrentHedgehog))
then
local dmg=div((15+div(GetHealth(CurrentHedgehog)*10,100))*GLOBAL_EXTRA_DAMAGE_IS_ON,100)
if(GetHealth(hog)>dmg)
then
GLOBAL_TEMP_VALUE=GLOBAL_TEMP_VALUE+div(dmg*2,3)+div(dmg*GLOBAL_VAMPIRIC_IS_ON*2,100*3)
SetHealth(hog, GetHealth(hog)-dmg)
else
GLOBAL_TEMP_VALUE=GLOBAL_TEMP_VALUE+(div(GetHealth(hog)*75,100))+(div(GetHealth(CurrentHedgehog)*10,100))+div((GetHealth(hog)+div(GetHealth(CurrentHedgehog)*10,100))*GLOBAL_VAMPIRIC_IS_ON,100)
SetHealth(hog, 0)
end
ShowDamageTag(hog,dmg)
AddVisualGear(GetX(hog), GetY(hog), vgtExplosion, 0, false)
AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtSmokeWhite, 0, false)
end
end
end
--will count the hogs, used to get one random hog.
function KerguelenSpecialYellowCountHogs(hog)
if(GetGearType(hog) == gtHedgehog)
then
if(GetHogClan(hog) ~= GetHogClan(CurrentHedgehog) and gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 420, false))
then
GLOBAL_TEMP_VALUE=GLOBAL_TEMP_VALUE+1
end
end
end
--kerguelen special swap hog
function KerguelenSpecialYellowSwap(hog)
if(GetGearType(hog) == gtHedgehog)
then
if(GLOBAL_KERGUELEN_SPECIAL ~= -1 and GetHogClan(hog) ~= GetHogClan(CurrentHedgehog) and gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 420, false))
then
if(GLOBAL_TEMP_VALUE==0)
then
local thisX=GetX(CurrentHedgehog)
local thisY=GetY(CurrentHedgehog)
SetGearPosition(CurrentHedgehog, GetX(hog), GetY(hog))
SetGearPosition(hog, thisX, thisY)
GLOBAL_KERGUELEN_SPECIAL=-1
else
GLOBAL_TEMP_VALUE=GLOBAL_TEMP_VALUE-1
end
end
end
end
--kerguelen special will apply sabotage
function KerguelenSpecialGreen(hog)
if(GetGearType(hog) == gtHedgehog)
then
if(CurrentHedgehog~=hog and gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 80, false))
then
GLOBAL_TEMP_VALUE=1
GLOBAL_SABOTAGE_HOGS[hog]=1
AddGear(GetX(hog), GetY(hog), gtCluster, 0, 0, 0, 1)
PlaySound(sndNooo,hog)
end
end
end
--first part on kerguelen special (lonely cries)
function KerguelenSpecialBlueCheck(hog)
if(GetGearType(hog) == gtHedgehog and hog ~= CurrentHedgehog and gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 550, false))
then
GLOBAL_KERGUELEN_SPECIAL=-1
end
end
--second part on kerguelen special (lonely cries)
function KerguelenSpecialBlueActivate(hog)
if(GetGearType(hog) == gtHedgehog)
then
local dmg=div(6*GLOBAL_EXTRA_DAMAGE_IS_ON,100)
if(GetHogClan(hog) ~= GetHogClan(CurrentHedgehog))
then
if(GetHealth(hog) > dmg)
then
GLOBAL_TEMP_VALUE=GLOBAL_TEMP_VALUE+div(dmg*GLOBAL_VAMPIRIC_IS_ON,100)
SetHealth(hog, GetHealth(hog)-dmg)
else
GLOBAL_TEMP_VALUE=GLOBAL_TEMP_VALUE+div(GetHealth(hog)*GLOBAL_VAMPIRIC_IS_ON,100)
SetHealth(hog, 0)
end
ShowDamageTag(hog,dmg)
AddVisualGear(GetX(hog), GetY(hog)-30, vgtEvilTrace, 0, false)
end
end
end
--australia
function AustraliaSpecialEggHit(hog)
if(GetGearType(hog) == gtHedgehog)
then
if(gearIsInCircle(hog,GetX(GLOBAL_TEMP_VALUE), GetY(GLOBAL_TEMP_VALUE), 18, false))
then
GLOBAL_SABOTAGE_HOGS[hog]=1
PlaySound(sndNooo,hog)
SetEffect(hog, hePoisoned, false)
end
end
end
--south american special (used fire gear)
function SouthAmericaSpecialCheeseExplosion(hog)
if(GetGearType(hog) == gtHedgehog or GetGearType(hog) == gtMine or GetGearType(hog) == gtExplosives)
then
local power_radius_outer=230
local power_radius_inner=45
local power_sa=500000
local hypo=0
if(gearIsInCircle(hog,GetX(GLOBAL_TEMP_VALUE), GetY(GLOBAL_TEMP_VALUE), power_radius_outer, false) and gearIsInCircle(hog,GetX(GLOBAL_TEMP_VALUE), GetY(GLOBAL_TEMP_VALUE), power_radius_inner, false)==false)
then
if(hog == CurrentHedgehog)
then
SetState(CurrentHedgehog, gstMoving)
end
SetGearPosition(hog, GetX(hog),GetY(hog)-3)
hypo=Norm(math.abs(GetX(hog)-GetX(GLOBAL_TEMP_VALUE)),math.abs(GetY(hog)-GetY(GLOBAL_TEMP_VALUE)))
SetGearVelocity(hog, div((power_radius_outer-hypo)*power_sa*GetIfNegative(GetX(hog)-GetX(GLOBAL_TEMP_VALUE)),power_radius_outer), div((power_radius_outer-hypo)*power_sa*GetIfNegative(GetY(hog)-GetY(GLOBAL_TEMP_VALUE)),power_radius_outer))
end
end
end
--north american special on sniper
function NorthAmericaSpecialSniper(hog)
if(GetGearType(hog) == gtHedgehog)
then
if(gearIsInCircle(GLOBAL_TEMP_VALUE,GetX(hog), GetY(hog), 20, false))
then
SetEffect(hog, hePoisoned, 1)
PlaySound(sndBump)
end
end
end
--european special on molotov (used fire gear)
function EuropeSpecialMolotovHit(hog)
if(GetGearType(hog) == gtHedgehog)
then
if(gearIsInCircle(GLOBAL_TEMP_VALUE,GetX(hog), GetY(hog), 100, false))
then
HealHog(hog, 25 + (div(25*GLOBAL_VAMPIRIC_IS_ON,100)), hog == CurrentHedgehog)
SetEffect(hog, hePoisoned, false)
GLOBAL_SABOTAGE_HOGS[hog]=0
end
end
end
--for sundaland
function SundalandFindOtherHogInTeam(hog)
if(GetGearType(hog) == gtHedgehog)
then
if(GetHogTeamName(GLOBAL_SUNDALAND_END_HOG)==GetHogTeamName(hog))
then
GLOBAL_SUNDALAND_END_HOG=hog
end
end
end
--============================================================================
--for custom made continent, follows the same standards as the globalism one. You can make your continent with <Name>~<Information>~<Weapons>. Take the weapons generated from globalism, if you want a GUI :P
--weapons=<ammo><types>, ammo = ascii[116(1 ammo) to 125(inf ammo)] types = ascii[36(Grenade), 37(Clusterbomb) to 90(knife)] see http://hedgewars.org/kb/AmmoTypes
--ex "Own continent~this continent rocks!~tZ}$" will get 1 knife and inf grenades
function onParameters()
if(ScriptParam~=nil)
then
local continentinfo={}
local numb=0
local wepcodes=0
local where=0
local x=0
local i=1
--default icon
continentinfo[4]=amLowGravity
for c in ScriptParam:gmatch"."
do
if(where==0)
then
if(string.byte(c)==126)
then
continentinfo[1]=string.sub(ScriptParam,0,numb)
wepcodes=numb
where=1
end
elseif(where==1)
then
if(string.byte(c)==126)
then
continentinfo[2]=string.sub(ScriptParam,wepcodes+2,numb)
continentinfo[5]={}
wepcodes=numb
where=2
end
elseif(where==2)
then
x=string.byte(c)-35
if(x>90)
then
break
elseif(x>80)
then
if(x-80<10)
then
i=x-80
else
i=100
end
else
table.insert(continentinfo[5],{x,i})
end
end
numb=numb+1
end
if(continentinfo[5]~=nil and continentinfo[5][1]~=nil)
then
continentinfo[3]="- "..continentinfo[1]..loc(" was extracted from the scheme|- This continent will be able to use the specials from the other continents!")
table.insert(GLOBAL_CONTINENT_INFORMATION, continentinfo)
end
end
end
--set each weapons settings
function onAmmoStoreInit()
SetAmmo(amSkip, 9, 0, 0, 0)
for v,w in pairs(GLOBAL_WEAPONS_DAMAGE)
do
SetAmmo(w[1], w[2], w[3], w[4], w[5])
end
for v,w in pairs(GLOBAL_WEAPONS_SUPPORT)
do
SetAmmo(w[1], w[2], w[3], w[4], w[5])
end
end
--on game start
function onGameStart()
ShowMission(loc("Continental supplies"),loc("Let a continent provide your weapons!"),
GLOBAL_GENERAL_INFORMATION, -amLowGravity, 0)
end
--what happen when a turn starts
function onNewTurn()
--will refresh the info on each tab weapon
GLOBAL_AUSTRALIAN_SPECIAL=0
GLOBAL_AFRICAN_SPECIAL_SEDUCTION=0
GLOBAL_SOUTH_AMERICAN_SPECIAL=false
GLOBAL_AFRICAN_SPECIAL_STICKY=0
GLOBAL_KERGUELEN_SPECIAL=1
GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER=1
GLOBAL_NORTH_AMERICAN_SPECIAL_SHOTGUN=false
GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER_IS_ON=false
GLOBAL_EUROPE_SPECIAL=0
GLOBAL_VAMPIRIC_IS_ON=0
GLOBAL_EXTRA_DAMAGE_IS_ON=100
GLOBAL_TEMP_VALUE=0
GLOBAL_SUNDALAND_END_HOG=CurrentHedgehog
--when all hogs are "placed"
if(GetCurAmmoType()~=amTeleport)
then
--will run once when the game really starts (after placing hogs and so on
if(GLOBAL_INIT_TEAMS[GetHogTeamName(CurrentHedgehog)] == nil)
then
AddCaption("["..loc("Select continent!").."]")
InitWeaponsMenu(CurrentHedgehog)
GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=0
GLOBAL_SELECT_CONTINENT_CHECK=true
GLOBAL_INIT_TEAMS[GetHogTeamName(CurrentHedgehog)] = 2
if(GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]~=nil and GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]==1)
then
GLOBAL_SABOTAGE_COUNTER=-750
end
else
--if its not the initialization turn
GLOBAL_SELECT_CONTINENT_CHECK=false
if(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]==0)
then
GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=GetRandom(table.maxn(GLOBAL_CONTINENT_INFORMATION))+1
SetContinentWeapons()
end
ShowContinentInfo(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)],-1,true)
--give zeelandia-teams new weapons so they can plan for the next turn
runOnGears(ZealandiaGetWeapons)
--some specials for some continents (GLOBAL_TEMP_VALUE is from get random weapons)
if(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]==9)
then
setTeamValue(GetHogTeamName(CurrentHedgehog), "rand-done-turn", nil)
elseif(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]==7)
then
if(getTeamValue(GetHogTeamName(CurrentHedgehog), "Antarctica2-turntick")==nil)
then
setTeamValue(GetHogTeamName(CurrentHedgehog), "Antarctica2-turntick", 1)
end
if(getTeamValue(GetHogTeamName(CurrentHedgehog), "Antarctica2-turntick")>=4)
then
AddAmmo(CurrentHedgehog,amPortalGun)
AddAmmo(CurrentHedgehog,amPortalGun)
AddAmmo(CurrentHedgehog,amSineGun)
AddAmmo(CurrentHedgehog,amSineGun)
AddAmmo(CurrentHedgehog,amGirder)
AddAmmo(CurrentHedgehog,amSnowball)
setTeamValue(GetHogTeamName(CurrentHedgehog), "Antarctica2-turntick", 0)
end
setTeamValue(GetHogTeamName(CurrentHedgehog), "Antarctica2-turntick", getTeamValue(GetHogTeamName(CurrentHedgehog), "Antarctica2-turntick")+1)
elseif(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]==5)
then
if(getTeamValue(GetHogTeamName(CurrentHedgehog), "Asia-turntick")==nil)
then
setTeamValue(GetHogTeamName(CurrentHedgehog), "Asia-turntick", 1)
end
if(getTeamValue(GetHogTeamName(CurrentHedgehog), "Asia-turntick")>=2)
then
AddAmmo(CurrentHedgehog,amParachute)
setTeamValue(GetHogTeamName(CurrentHedgehog), "Asia-turntick", 0)
end
setTeamValue(GetHogTeamName(CurrentHedgehog), "Asia-turntick", getTeamValue(GetHogTeamName(CurrentHedgehog), "Asia-turntick")+1)
elseif(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]==1)
then
AddAmmo(CurrentHedgehog,amSwitch,GetAmmoCount(CurrentHedgehog, amSwitch)+1)
SetWeapon(amSwitch)
GLOBAL_TEMP_VALUE=87
end
end
end
end
--what happens when you press "tab" (common button)
function onSwitch()
if(GLOBAL_SWITCH_HOG_IS_ON==false)
then
--place mine (australia)
if(GetCurAmmoType() == amBaseballBat)
then
if(GLOBAL_AUSTRALIAN_SPECIAL==0)
then
GLOBAL_AUSTRALIAN_SPECIAL = 1
AddCaption(GLOBAL_WEAPON_TEXTS[5])
elseif(GLOBAL_AUSTRALIAN_SPECIAL==1)
then
GLOBAL_AUSTRALIAN_SPECIAL = 2
AddCaption(GLOBAL_WEAPON_TEXTS[2])
else
GLOBAL_AUSTRALIAN_SPECIAL = 0
AddCaption(loc("NORMAL"))
end
--Asian special
elseif(GLOBAL_PARACHUTE_IS_ON==1)
then
asiabomb=AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog)+3, gtSnowball, 0, 0, 0, 0)
SetGearMessage(asiabomb, 1)
GLOBAL_PARACHUTE_IS_ON=2
GLOBAL_SELECT_CONTINENT_CHECK=false
--africa
elseif(GetCurAmmoType() == amSeduction)
then
if(GLOBAL_AFRICAN_SPECIAL_SEDUCTION==0)
then
GLOBAL_AFRICAN_SPECIAL_SEDUCTION = 1
AddCaption(GLOBAL_WEAPON_TEXTS[4])
else
GLOBAL_AFRICAN_SPECIAL_SEDUCTION = 0
AddCaption(loc("NORMAL"))
end
--south america
elseif(GetCurAmmoType() == amGasBomb)
then
if(GLOBAL_SOUTH_AMERICAN_SPECIAL==false)
then
GLOBAL_SOUTH_AMERICAN_SPECIAL = true
AddCaption(GLOBAL_WEAPON_TEXTS[3])
else
GLOBAL_SOUTH_AMERICAN_SPECIAL = false
AddCaption(loc("NORMAL"))
end
--africa
elseif(GetCurAmmoType() == amSMine)
then
if(GLOBAL_AFRICAN_SPECIAL_STICKY==0)
then
GLOBAL_AFRICAN_SPECIAL_STICKY = 1
AddCaption(GLOBAL_WEAPON_TEXTS[11])
elseif(GLOBAL_AFRICAN_SPECIAL_STICKY == 1)
then
GLOBAL_AFRICAN_SPECIAL_STICKY = 2
AddCaption(GLOBAL_WEAPON_TEXTS[12])
elseif(GLOBAL_AFRICAN_SPECIAL_STICKY == 2)
then
GLOBAL_AFRICAN_SPECIAL_STICKY = 0
AddCaption(loc("NORMAL"))
end
--north america (sniper)
elseif(GetCurAmmoType() == amSniperRifle and GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER_IS_ON==false)
then
if(GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER==2)
then
GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER = 1
AddCaption(loc("NORMAL"))
elseif(GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER==1)
then
GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER = 2
AddCaption(GLOBAL_WEAPON_TEXTS[1])
end
--north america (shotgun)
elseif(GetCurAmmoType() == amShotgun and GLOBAL_NORTH_AMERICAN_SPECIAL_SHOTGUN~=nil)
then
if(GLOBAL_NORTH_AMERICAN_SPECIAL_SHOTGUN==false)
then
GLOBAL_NORTH_AMERICAN_SPECIAL_SHOTGUN = true
AddCaption(GLOBAL_WEAPON_TEXTS[13])
else
GLOBAL_NORTH_AMERICAN_SPECIAL_SHOTGUN = false
AddCaption(loc("NORMAL"))
end
--europe
elseif(GetCurAmmoType() == amMolotov)
then
if(GLOBAL_EUROPE_SPECIAL==0)
then
GLOBAL_EUROPE_SPECIAL = 1
AddCaption(GLOBAL_WEAPON_TEXTS[14])
else
GLOBAL_EUROPE_SPECIAL = 0
AddCaption(loc("NORMAL"))
end
--kerguelen
elseif(GetCurAmmoType() == amHammer)
then
if(GLOBAL_KERGUELEN_SPECIAL==6)
then
GLOBAL_KERGUELEN_SPECIAL = 1
AddCaption("Normal")
elseif(GLOBAL_KERGUELEN_SPECIAL==1)
then
GLOBAL_KERGUELEN_SPECIAL = 2
AddCaption("#"..GLOBAL_WEAPON_TEXTS[7])
elseif(GLOBAL_KERGUELEN_SPECIAL==2 and TotalRounds>=1)
then
GLOBAL_KERGUELEN_SPECIAL = 3
AddCaption("##"..GLOBAL_WEAPON_TEXTS[8])
elseif(GLOBAL_KERGUELEN_SPECIAL==3 or (GLOBAL_KERGUELEN_SPECIAL==2 and TotalRounds<1))
then
GLOBAL_KERGUELEN_SPECIAL = 5
AddCaption("###"..GLOBAL_WEAPON_TEXTS[10])
elseif(GLOBAL_KERGUELEN_SPECIAL==5)
then
GLOBAL_KERGUELEN_SPECIAL = 6
AddCaption("####"..GLOBAL_WEAPON_TEXTS[15])
end
--for selecting weaponset, this is mostly for old players.
elseif(GetHogLevel(CurrentHedgehog)==0 and GLOBAL_SELECT_CONTINENT_CHECK==true and (GetCurAmmoType() == amSkip or GetCurAmmoType() == amNothing))
then
GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]+1
if(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]> table.maxn(GLOBAL_CONTINENT_INFORMATION))
then
GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=1
end
SetContinentWeapons()
end
--if switching out from sabotage.
elseif(GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]~=nil and GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]==2)
then
GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]=1
end
end
function onUp()
--swap forward in the weaponmenu (1.0 style)
if(GetHogLevel(CurrentHedgehog)==0 and GLOBAL_SELECT_CONTINENT_CHECK==true and (GetCurAmmoType() == amSkip or GetCurAmmoType() == amNothing))
then
GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]+1
if(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]> table.maxn(GLOBAL_CONTINENT_INFORMATION))
then
GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=1
end
SetContinentWeapons()
end
end
function onDown()
--swap backwards in the weaponmenu (1.0 style)
if(GetHogLevel(CurrentHedgehog)==0 and GLOBAL_SELECT_CONTINENT_CHECK==true and (GetCurAmmoType() == amSkip or GetCurAmmoType() == amNothing))
then
GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]-1
if(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]<=0)
then
GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=table.maxn(GLOBAL_CONTINENT_INFORMATION)
end
SetContinentWeapons()
end
end
function onGameTick20()
--if you picked a weaponset from the weaponmenu (icon)
if(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]==0)
then
if(GetCurAmmoType()==amSwitch)
then
GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=GetRandom(table.maxn(GLOBAL_CONTINENT_INFORMATION))+1
SetContinentWeapons()
PlaySound(sndMineTick)
else
for v,w in pairs(GLOBAL_CONTINENT_INFORMATION)
do
if(GetCurAmmoType()==GLOBAL_CONTINENT_INFORMATION[v][4])
then
GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]=v
SetContinentWeapons()
PlaySound(GLOBAL_CONTINENT_SOUNDS[v][1])
PlaySound(GLOBAL_CONTINENT_SOUNDS[v][2],CurrentHedgehog)
end
end
end
end
--show the kerguelen ring
if(GLOBAL_KERGUELEN_SPECIAL > 1 and GetCurAmmoType() == amHammer)
then
if(GLOBAL_VISUAL_CIRCLE==nil)
then
GLOBAL_VISUAL_CIRCLE=AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtCircle, 0, true)
end
if(GLOBAL_KERGUELEN_SPECIAL == 2) --walrus scream
then
SetVisualGearValues(GLOBAL_VISUAL_CIRCLE, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 120, 4, 0xff0000ee)
elseif(GLOBAL_KERGUELEN_SPECIAL == 3) --swap hog
then
SetVisualGearValues(GLOBAL_VISUAL_CIRCLE, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 420, 3, 0xffff00ee)
elseif(GLOBAL_KERGUELEN_SPECIAL == 5) --cries
then
SetVisualGearValues(GLOBAL_VISUAL_CIRCLE, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 550, 1, 0x0000ffee)
elseif(GLOBAL_KERGUELEN_SPECIAL == 6) --sabotage
then
SetVisualGearValues(GLOBAL_VISUAL_CIRCLE, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 80, 10, 0x00ff00ee)
end
elseif(GLOBAL_VISUAL_CIRCLE~=nil)
then
DeleteVisualGear(GLOBAL_VISUAL_CIRCLE)
GLOBAL_VISUAL_CIRCLE=nil
end
--sabotage
if(GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]~=nil and GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]>=1)
then
--for sabotage
if(GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]==1)
then
local RND=GetRandom(2)
if(RND==0)
then
AddCaption(loc("You are sabotaged, RUN!"))
else
AddCaption(loc("WARNING: Sabotage detected!"))
end
PlaySound(sndHellish)
GLOBAL_SABOTAGE_COUNTER=-50
--update the constant at the top also to something in between
GLOBAL_SABOTAGE_FREQUENCY=(25*(RND))+70
GLOBAL_SABOTAGE_GRAVITY_SWITCH=true
GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]=2
end
if(GLOBAL_SABOTAGE_COUNTER >0)
then
if(GLOBAL_SABOTAGE_GRAVITY_SWITCH)
then
SetGravityFromScale(div(100*GLOBAL_SABOTAGE_COUNTER,GLOBAL_SABOTAGE_FREQUENCY))
else
SetGravityFromScale(100-div(100*GLOBAL_SABOTAGE_COUNTER,GLOBAL_SABOTAGE_FREQUENCY))
end
if(GLOBAL_SABOTAGE_COUNTER % 20 == 0)
then
AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtSmokeWhite, 0, false)
end
end
if(TurnTimeLeft<(GetAwayTime*10) or band(GetState(CurrentHedgehog),gstAttacked)==1)
then
GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]=0
SetGravity(100)
elseif(GLOBAL_SABOTAGE_COUNTER >= GLOBAL_SABOTAGE_FREQUENCY)
then
if(GLOBAL_SABOTAGE_GRAVITY_SWITCH==true)
then
GLOBAL_SABOTAGE_GRAVITY_SWITCH=false
else
--AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog)-10, gtCluster, 0, 0, -160000, 30)
GLOBAL_SABOTAGE_GRAVITY_SWITCH=true
end
if(GetHealth(CurrentHedgehog)<=2)
then
SetHealth(CurrentHedgehog, 0)
GLOBAL_SABOTAGE_HOGS[CurrentHedgehog]=0
SetGravity(100)
else
SetHealth(CurrentHedgehog, GetHealth(CurrentHedgehog)-2)
end
ShowDamageTag(CurrentHedgehog,2)
GLOBAL_SABOTAGE_COUNTER=0
else
GLOBAL_SABOTAGE_COUNTER=GLOBAL_SABOTAGE_COUNTER+1
end
end
if(GetCurAmmoType() == amSwitch and GLOBAL_TEMP_VALUE==87)
then
SetGearMessage(CurrentHedgehog,gmAttack)
GLOBAL_TEMP_VALUE=0
end
if(GLOBAL_SHOW_SMALL_INFO>0)
then
if(GLOBAL_SHOW_SMALL_INFO==1)
then
ShowContinentInfo(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)],-1,true)
end
GLOBAL_SHOW_SMALL_INFO=GLOBAL_SHOW_SMALL_INFO-1
end
end
--some ppl complained :P
function onSlot(slot)
if(GLOBAL_TEAM_CONTINENT[GetHogTeamName(CurrentHedgehog)]==0)
then
SetWeapon(amSkip)
end
end
--if you used hogswitch or any similar weapon, dont enable any weaponchange
function onAttack()
GLOBAL_SELECT_CONTINENT_CHECK=false
--african special
if(GLOBAL_AFRICAN_SPECIAL_SEDUCTION == 1 and GetCurAmmoType() == amSeduction and band(GetState(CurrentHedgehog),gstAttacked)==0)
then
EndTurn()
GLOBAL_TEMP_VALUE=0
runOnGears(AfricaSpecialSeduction)
SetHealth(CurrentHedgehog, GetHealth(CurrentHedgehog)+GLOBAL_TEMP_VALUE)
--visual stuff
VisualExplosion(250,GetX(CurrentHedgehog), GetY(CurrentHedgehog),vgtSmoke,vgtSmokeWhite)
PlaySound(sndParachute)
RemoveWeapon(CurrentHedgehog,amSeduction)
--Kerguelen specials
elseif(GetCurAmmoType() == amHammer and GLOBAL_KERGUELEN_SPECIAL > 1 and band(GetState(CurrentHedgehog),gstAttacked)==0)
then
--scream
if(GLOBAL_KERGUELEN_SPECIAL == 2)
then
GLOBAL_TEMP_VALUE=0
runOnGears(KerguelenSpecialRed)
HealHog(CurrentHedgehog, GLOBAL_TEMP_VALUE)
PlaySound(sndHellish)
--swap
elseif(GLOBAL_KERGUELEN_SPECIAL == 3 and TotalRounds>=1)
then
GLOBAL_TEMP_VALUE=0
runOnGears(KerguelenSpecialYellowCountHogs)
if(GLOBAL_TEMP_VALUE>0)
then
GLOBAL_TEMP_VALUE=GetRandom(GLOBAL_TEMP_VALUE)
runOnGears(KerguelenSpecialYellowSwap)
PlaySound(sndPiano3)
else
PlaySound(sndPiano6)
end
--cries
elseif(GLOBAL_KERGUELEN_SPECIAL == 5)
then
runOnGears(KerguelenSpecialBlueCheck)
if(GLOBAL_KERGUELEN_SPECIAL~=-1)
then
AddGear(0, 0, gtWaterUp, 0, 0,0,0)
PlaySound(sndWarp)
PlaySound(sndMolotov)
GLOBAL_TEMP_VALUE=0
runOnGears(KerguelenSpecialBlueActivate)
SetHealth(CurrentHedgehog, GetHealth(CurrentHedgehog)+GLOBAL_TEMP_VALUE)
else
HogSay(CurrentHedgehog, loc("Hogs in sight!"), SAY_SAY)
end
--sabotage
elseif(GLOBAL_KERGUELEN_SPECIAL == 6)
then
GLOBAL_TEMP_VALUE=0
runOnGears(KerguelenSpecialGreen)
if(GLOBAL_TEMP_VALUE==0)
then
PlaySound(sndThrowRelease)
AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog)-20, gtCluster, 0, 0, -1000000, 32)
end
end
EndTurn()
DeleteVisualGear(GLOBAL_VISUAL_CIRCLE)
GLOBAL_VISUAL_CIRCLE=nil
GLOBAL_KERGUELEN_SPECIAL=0
RemoveWeapon(CurrentHedgehog,amHammer)
elseif(GetCurAmmoType() == amVampiric)
then
GLOBAL_VAMPIRIC_IS_ON=75
elseif(GetCurAmmoType() == amExtraDamage)
then
GLOBAL_EXTRA_DAMAGE_IS_ON=150
end
end
function onGearAdd(gearUid)
GLOBAL_SELECT_CONTINENT_CHECK=false
--track the gears im using
if(GetGearType(gearUid) == gtHedgehog or GetGearType(gearUid) == gtMine or GetGearType(gearUid) == gtExplosives)
then
trackGear(gearUid)
end
--remove gasclouds on gasbombspecial
if(GetGearType(gearUid)==gtPoisonCloud and GLOBAL_SOUTH_AMERICAN_SPECIAL == true)
then
DeleteGear(gearUid)
--african special
elseif(GetGearType(gearUid)==gtSMine)
then
vx,vy=GetGearVelocity(gearUid)
if(GLOBAL_AFRICAN_SPECIAL_STICKY == 1)
then
SetState(CurrentHedgehog, gstHHDriven+gstMoving)
SetGearPosition(CurrentHedgehog, GetX(CurrentHedgehog),GetY(CurrentHedgehog)-3)
SetGearVelocity(CurrentHedgehog, vx, vy)
DeleteGear(gearUid)
elseif(GLOBAL_AFRICAN_SPECIAL_STICKY == 2)
then
FireGear(CurrentHedgehog,gtNapalmBomb, vx, vy, 0)
DeleteGear(gearUid)
end
--north american special
elseif(GetGearType(gearUid)==gtSniperRifleShot)
then
GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER_IS_ON=true
if(GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER~=1)
then
SetHealth(gearUid, 1)
end
--north american special
elseif(GetGearType(gearUid)==gtShotgunShot)
then
if(GLOBAL_NORTH_AMERICAN_SPECIAL_SHOTGUN==true)
then
AddVisualGear(GetX(gearUid), GetY(gearUid), vgtFeather, 0, false)
AddVisualGear(GetX(gearUid), GetY(gearUid), vgtFeather, 0, false)
AddVisualGear(GetX(gearUid), GetY(gearUid), vgtFeather, 0, false)
PlaySound(sndBirdyLay)
else
GLOBAL_NORTH_AMERICAN_SPECIAL_SHOTGUN=nil
end
--european special
elseif(GetGearType(gearUid)==gtMolotov and GLOBAL_EUROPE_SPECIAL==1)
then
vx,vy=GetGearVelocity(gearUid)
e_health=FireGear(CurrentHedgehog,gtCluster, vx, vy, 1)
SetGearMessage(e_health, 2)
DeleteGear(gearUid)
--australian specials
elseif(GetGearType(gearUid)==gtShover and GLOBAL_AUSTRALIAN_SPECIAL~=0)
then
GLOBAL_TEMP_VALUE=0
runOnGears(AustraliaSpecialCheckHogs)
if(GLOBAL_TEMP_VALUE==0)
then
vx,vy=GetGearVelocity(gearUid)
if(GLOBAL_AUSTRALIAN_SPECIAL==1)
then
local austmine=FireGear(CurrentHedgehog,gtMine, vx, vy, 0)
SetHealth(austmine, 100)
SetTimer(austmine, 1000)
else
local austmine=FireGear(CurrentHedgehog,gtEgg, vx, vy, 10)
--SetHealth(austmine, 2000)
SetTimer(austmine, 6000)
SetGearMessage(austmine, 3)
end
else
PlaySound(sndDenied)
end
elseif(GetGearType(gearUid)==gtParachute)
then
GLOBAL_PARACHUTE_IS_ON=1
elseif(GetGearType(gearUid)==gtSwitcher)
then
GLOBAL_SWITCH_HOG_IS_ON=true
end
end
function onGearDelete(gearUid)
if(GetGearType(gearUid) == gtHedgehog or GetGearType(gearUid) == gtMine or GetGearType(gearUid) == gtExplosives)
then
trackDeletion(gearUid)
--sundaland special
if(GetGearType(gearUid) == gtHedgehog and GLOBAL_TEAM_CONTINENT[GetHogTeamName(GLOBAL_SUNDALAND_END_HOG)]==10)
then
if(GLOBAL_SUNDALAND_END_HOG==CurrentHedgehog)
then
runOnGears(SundalandFindOtherHogInTeam)
end
SundalandGetWeapons(GLOBAL_SUNDALAND_END_HOG)
end
end
--north american lipstick
if(GetGearType(gearUid)==gtSniperRifleShot )
then
GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER_IS_ON=false
if(GLOBAL_NORTH_AMERICAN_SPECIAL_SNIPER==2)
then
GLOBAL_TEMP_VALUE=gearUid
runOnGears(NorthAmericaSpecialSniper)
end
--north american eagle eye
elseif(GetGearType(gearUid)==gtShotgunShot and GLOBAL_NORTH_AMERICAN_SPECIAL_SHOTGUN==true)
then
EndTurn()
SetGearPosition(CurrentHedgehog, GetX(gearUid), GetY(gearUid)+7)
PlaySound(sndWarp)
--south american special
elseif(GetGearType(gearUid)==gtGasBomb and GLOBAL_SOUTH_AMERICAN_SPECIAL == true)
then
GLOBAL_TEMP_VALUE=gearUid
runOnGears(SouthAmericaSpecialCheeseExplosion)
AddVisualGear(GetX(gearUid), GetY(gearUid), vgtExplosion, 0, false)
--asian special
elseif(GetGearType(gearUid)==gtSnowball and GetGearMessage(gearUid)==1)
then
AddGear(GetX(gearUid), GetY(gearUid), gtCluster, 0, 0, 0, 22)
--europe special
elseif(GetGearType(gearUid)==gtCluster and GetGearMessage(gearUid)==2)
then
GLOBAL_TEMP_VALUE=gearUid
runOnGears(EuropeSpecialMolotovHit)
VisualExplosion(100,GetX(gearUid), GetY(gearUid),vgtSmokeWhite,vgtSmokeWhite)
AddVisualGear(GetX(gearUid), GetY(gearUid), vgtExplosion, 0, false)
PlaySound(sndGraveImpact)
--australian special
elseif(GetGearType(gearUid)==gtEgg and GetGearMessage(gearUid)==3)
then
GLOBAL_TEMP_VALUE=gearUid
runOnGears(AustraliaSpecialEggHit)
GLOBAL_TEMP_VALUE=0
--asia (using para)
elseif(GetGearType(gearUid)==gtParachute)
then
GLOBAL_PARACHUTE_IS_ON=false
elseif(GetGearType(gearUid)==gtSwitcher)
then
GLOBAL_SWITCH_HOG_IS_ON=false
end
end
--[[
sources (populations & area):
Own calculations from wikipedia.
Some are approximations.
]]