So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
{-# LANGUAGE CPP #-}
module Opts
(
getOpts,
) where
import System.Environment
import System.Console.GetOpt
import Data.Maybe ( fromMaybe )
-------------------
import CoreTypes
import Utils
options :: [OptDescr (ServerInfo -> ServerInfo)]
options = [
Option "p" ["port"] (ReqArg readListenPort "PORT") "listen on PORT",
Option "d" ["dedicated"] (ReqArg readDedicated "BOOL") "start as dedicated (True or False)"
]
readListenPort
, readDedicated
:: String -> ServerInfo -> ServerInfo
readListenPort str opts = opts{listenPort = readPort}
where
readPort = fromInteger $ fromMaybe 46631 (maybeRead str :: Maybe Integer)
readDedicated str opts = opts{isDedicated = readDed}
where
readDed = fromMaybe True (maybeRead str :: Maybe Bool)
getOpts :: ServerInfo -> IO ServerInfo
getOpts opts = do
args <- getArgs
case getOpt Permute options args of
(o, [], []) -> return $ foldr ($) opts{runArgs = args} o
(_,_,errs) -> ioError (userError (concat errs ++ usageInfo header options))
where header = "Usage: hedgewars-server [OPTION...]"