After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
(*
* When engine is compiled as library this unit will export functions
* as C declarations for convenient library usage in your application
* and language of choice.
*
* See also: C declarations on Wikipedia
* http://en.wikipedia.org/wiki/X86_calling_conventions#cdecl
*)
Library hwLibrary;
uses hwengine, uTypes, uConsts, uVariables, uSound, uCommands, uUtils,
uLocale{$IFDEF ANDROID}, jni{$ENDIF};
{$INCLUDE "config.inc"}
// retrieve protocol information
procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export;
begin
netProto^:= cNetProtoVersion;
versionStr^:= cVersionString;
end;
// equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup
procedure HW_terminate(closeFrontend: boolean); cdecl; export;
begin
closeFrontend:= closeFrontend; // avoid hint
ParseCommand('forcequit', true);
end;
function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export;
begin
HW_getWeaponNameByIndex:= (str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId]));
end;
(*function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export;
begin
HW_getWeaponCaptionByIndex:= (str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId]));
end;
function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export;
begin
HW_getWeaponDescriptionByIndex:= (str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId]));
end;*)
function HW_getNumberOfWeapons: LongInt; cdecl; export;
begin
HW_getNumberOfWeapons:= ord(high(TAmmoType));
end;
function HW_getMaxNumberOfHogs: LongInt; cdecl; export;
begin
HW_getMaxNumberOfHogs:= cMaxHHIndex + 1;
end;
function HW_getMaxNumberOfTeams: LongInt; cdecl; export;
begin
HW_getMaxNumberOfTeams:= cMaxTeams;
end;
procedure HW_memoryWarningCallback; cdecl; export;
begin
ReleaseSound(false);
end;
{$IFDEF ANDROID}
function JNI_HW_versionInfoNet(env: PJNIEnv; obj: JObject):JInt;cdecl;
begin
env:= env; // avoid hint
obj:= obj; // avoid hint
JNI_HW_versionInfoNet:= cNetProtoVersion;
end;
function JNI_HW_versionInfoVersion(env: PJNIEnv; obj: JObject):JString; cdecl;
var envderef : JNIEnv;
begin
obj:= obj; // avoid hint
envderef:= @env;
JNI_HW_versionInfoVersion := envderef^.NewStringUTF(env, PChar(cVersionString));
end;
exports
JNI_HW_versionInfoNet name Java_Prefix+'HWversionInfoNetProto',
JNI_HW_versionInfoVersion name Java_Prefix+'HWversionInfoVersion',
GenLandPreview name Java_Prefix + 'GenLandPreview',
HW_getNumberOfweapons name Java_Prefix + 'HWgetNumberOfWeapons',
HW_getMaxNumberOfHogs name Java_Prefix + 'HWgetMaxNumberOfHogs',
HW_getMaxNumberOfTeams name Java_Prefix + 'HWgetMaxNumberOfTeams',
HW_terminate name Java_Prefix + 'HWterminate',
Game;
{$ELSE}
exports
Game,
GenLandPreview,
LoadLocaleWrapper,
HW_versionInfo,
HW_terminate,
HW_getNumberOfWeapons,
HW_getMaxNumberOfHogs,
HW_getMaxNumberOfTeams,
HW_getWeaponNameByIndex,
HW_memoryWarningCallback;
{$ENDIF}
begin
end.