----------------------
-- WALL TO WALL 0.7
----------------------
-- a shoppa minigame
-- by mikade
-- feel free to add map specific walls to LoadConfig, or post additional
-- wall suggestions on our forum at: https://www.hedgewars.org/forum
----------------
--0.1
----------------
-- concept test
----------------
--0.2
----------------
-- unhardcoded turntimeleft, now uses shoppa default of 45s
-- changed some things behind the scenes
-- fixed oooooold radar bug
-- added radar / script support for multiple crates
-- tweaked weapons tables
-- added surfing and changed crate spawn requirements a bit
----------------
--0.3
----------------
-- stuffed dirty clothes into cupboard
-- improved user feedback
-- added/improved experimental config system, input masks included :D
----------------
--0.4
----------------
-- for version 0.9.18, now detects border in correct location
-- fix 0.3 config constraint
-- remove unnecessary vars
-- oops, remove hardcoding of minesnum,explosives
-- ... and unhardcode turntime (again)... man, 30s is hard :(
-- move some initialisations around
-- numerous improvements to user feedback
-- walls disappear after being touched
-- added backwards compatibility with 0.9.17
----------------
--0.5
----------------
-- Support for multiple sets of walls per map (instead of “all or nothing”)
-- Ropes, ShoppaKing, ShoppaHell and ShoppaNeon can now be played with the classic left and right walls
-- New wall sets for Ropes, ShoppaNeon, ShoppaDesert, ShoppaWild, ShoppaKing and ShoppaHell, and more.
-- Basic support for a bunch of Shoppa maps
-- Alternative configuration method with Script parameter
-- Possible to set max. number of weapons in game (script parameter only)
-- Possible to set number of crates per turn
-- Menu can be disabled (with script parameter) for insant game start
-- WxW is now fully functional even without a map border.
-- WxW now allows for almost all game modifiers and game settings to be changed
-- More sound effects
-- No smoke when hog is near near a WxW wall but Walls Before Crate rule is not in place
-- More readable mission display after configuration has been accepted
-- Hide “Surf Before Crate” setting if surfing is disabled for this map, or the bottom is active and water never rises
-- Hide walls setting if script does not provide walls for map yet
-- Bugfix: Other player was able to change the menu config in the short period before the first "turn"
-- Lots of refactoring
----------------
--0.6
----------------
-- Bugfix: 2 crates spawned at the 1st turn if script parameter was set to “menu=false, walls=none” or similar
-- Bugfix: Annoying faulty error message appeared when hitting attack when on a rope with a weapon selected
----------------
--0.7
----------------
-- To enforce the rules more strictly, all crates will be frozen at turn start if WBC or SBC rule is in place.
-- The crates are unfrozen if you met the crate criteria (that is, surfed and/or bounced off all walls).
-- Frozen crates can't be collected and appear as small white dots in the radar.
-- Add support for the “Crate Before Attack” rule
-- Add support for the “All But Last” rule
-- Add support for the “Kill The Leader” rule
-- Allow toggling crate radar with “switch hog” key while roping
-- The game continues now with the first team after the menu has been closed (rather than the second team)
----------------
--TODO
----------------
-- achievements / try detect shoppa moves? :|
-- maybe add ability for the user to place zones like in Racer?
-- add more hard-coded values for specific maps
--[[
# CONFIGURATION
By default, this script is easily configured via the in-game menu. The player of the first team can choose the rules and
required walls (or none at all). After accepted, the game will start with the second team (!).
= SCRIPT PARAMETER =
Using the script parameter is optional, it mostly is just an alternative way for configuration and for convenience
reasons, so often-used configurations can be saved and loaded.
The script parameter is specified as a comma-sperated list of “key=value” pairs (see examples below).
Truth values can be set true or false, and numeric values always use a whole number.
== Basic parameters ==
key default description
----------------------------------------
menu true Show configuration menu at the beginning. If no menu is used, a random wall set is used (see wall filters below)
SBC false Surf Before Crate: Player must bounce off the water (“surfing”) before crates can be collected
AFR false Attack From Rope: Players must attack from the rope. Weapons which can't be fired from rope are removed
CBA false Crate Before Attack: Player must collect at least one crate before attacking
attackrule off If present, enable one of the attack rules “ABL” or “KTL”:
ABL: All But Last: Players must not only attack the team with the lowest total health
KTL: Kill The Leader: If players hit some enemy hedgehog, at least one of them must be a hog from
the team with the highest total health.
The ABL and KTL rules exclude each other. If a player breaks the rule (if enabled), he must
skip in the next round.
SW false Super Weapons: A few crates may contain very powerful weapons (melon, hellish grenade, RC plane, ballgun)
maxcrates 12 Number of crates which can be at maximum in the game (limited to up to 100 to avoid lag)
cratesperturn 1 Number of crates which appear each turn
== Advanced parameters ==
Wall filters: The following parameters allow you to filter out wall sets based on their type and number of walls.
If this is used together with the menu, the filtered wall sets can't be selected. Without a menu, the wall set
will be randomly selected among the wall sets that meet all criteria.
If the criteria filter out all available wall sets of the map, the game is played without the Walls Before Crate rule.
parameter default description
----------------------------------------
walls N/A
Permitted values:
- leftright: The left and right part of the border. Traditional W2W-style.
- roof: Only the top part of the border
- leftrightroof: Combination of the two above
- inside: Map-specific wall set where all walls are part of the terrain
- mixed: Map-specific wall set where some walls are part of the terrain, and some are part of the map border
- none: No walls required.
- all: Shorthand: All wall sets are allowed.
Combination of multiple types is possible by concatenating the names with plus signs (see examples below).
Restrict wall numbers: With the following parameters you can restrict the pool of wall sets to only those with a certain
number of walls. Note that 2 walls are the most common type of wall set, as this is often available by default.
parameter default description
----------------------------------------
minwalls N/A Filter out wall sets with less than this
maxwalls N/A Filter out wall sets with more than this
wallsnum N/A Shorthand: Combintion of minwalls and maxwalls if they are the equal.
== Examples ==
SBC=true
--> Keep the menu, enable Surf Before Crate by default (if available).
SBC=true, menu=false
--> Enable Surf Before Crate (if available) and use the defaul walls set.
AFR=true, menu=false, wallsnum=2
--> Attack From Rope rule active, and use a random wall set with 2 walls
menu=false, walls=leftright
--> Always use the classic left/right wall set automatically. Traditional W2W-style.
walls=none, menu=false
--> Like classic Shoppa
walls=leftright+inside+mixed, menu=false
--> Randomly use either the left/right wall set, an Inside or Mixed wall set.
= MORE GAME SCHEME CONFIGURATION =
You can almost set everything in the game scheme freely, and the script will work just fine together with it.
Feel free to experiment a bit.
The only exception are the crate frequencies. Setting them has no effect, crates are handled uniquiely in this game.
At this stage, the script does not allow for custom weapon sets.
]]
-----------------------------
-- GO PONIES, GO PONIES, GO!
-----------------------------
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Tracker.lua")
HedgewarsScriptLoad("/Scripts/Utils.lua")
HedgewarsScriptLoad("/Scripts/Params.lua")
-- HARDCODED values
local ammoTypesNum = 58 -- number of weapon types (permanent TODO: Check this number for each Hedgewars version)
local PlacementTime = 15000
-- menu stuff
local menuIndex = 1
local menu = {}
local preMenuCfg
local postMenuCfg
--[[ WxW preparation phase.
0 = Game not started yet
1 = Configuration phase
2 = Hedgehog placement phase
100 = Game phase
]]
local roundN = 0
-- Used to select one of the wall sets
-- 0: no walls
-- 1 and above: ID of wall sets
local wallSetID = 0
-- Store the wall sets here
local wallSets = {}
-- Wall set types and wall number limits for filtering
local allWallSetTypes = {"roof", "leftright", "leftrightroof", "mixed", "inside"}
local allowedWallSetTypes = {roof=true, leftright=true, leftrightroof=true, mixed=true, inside=true}
local minWalls, maxWalls = nil, nil
-- config and wall variables
local useMenu = true
local AFR = false -- Attack From Rope
local WBC = true -- Wall(s) Before Crate, will later only be set again in script parameter
local CBA = false -- Crate Before Attack
local attackRule = nil -- Either nil, "KTL" (Kill The Leader) or "ABL" (All But Last)
local allowCrazyWeps = false -- Super weapons
local requireSurfer = false -- Surf Before Crate
local crateSpawned = false -- Has the crate (or crates) been spawned in this turn yet?
local cratesPerTurn = 1 -- How many crates appear per turn (respects crate limit)
local maxCrates = 12 -- default crate limit, can be configured with params
local maxCratesHard = 100 -- "hard" crate limit, to avoid extreme lagging due to many crates
local crateGearsInGame = 0
local wX = {}
local wY = {}
local wWidth = {}
local wHeight = {}
local wTouched = {}
local wallsLeft = 0
local hasSurfed = false
local allWallsHit = false
local crateCollected = false
-- ABL and KTL stuff
local teamNames = {} -- List of all teams
local teamsAttacked = {} -- List of attacked teams (in this turn)
local lastTeam = nil -- Team with the least health. Determined only at start of turn. If it's a tie, use nil.
local leaderTeam = nil -- Team with the most health. Determined only at start of turn. If it's a tie, use nil.
local runnerUpTeam = nil -- Team with the second-most health
local previousTeam = nil -- Remember the name of the team in the previous turn
local gTimer = 1
local effectTimer = 1
local ropeG = nil
local allowCrate = true
local crates = {}
-- Variables for place hedgehogs mode
local hogCount = 0 -- Used to detect the end of the hog placement phase
local turnsCount = 0
-- crate radar vars
-- Set the initial radar mode here
-- 0: Radar is always active
-- 1: Radar is only active shortly after crate spawn
-- 2: Radar is disabled
local radarMode = 0
local rCirc = {}
local rAlpha = 255
local rPingTimer = 0
local m2Count = 0
local weapons = {}
local crazyWeps = {amWatermelon, amHellishBomb, amBallgun, amRCPlane}
local groundWeps = {amBee, amShotgun,amDEagle,amFirePunch, amWhip,
amPickHammer, amBaseballBat, amCake,amBallgun,
amRCPlane, amSniperRifle, amBirdy, amBlowTorch,
amFlamethrower, amMortar, amHammer}
local ropeWeps = {amGrenade, amClusterBomb, amBazooka, amMine, amDynamite,
amWatermelon, amHellishBomb, amDrill, amMolotov,
amSMine, amGasBomb}
local msgColorTech = 0xFFBA00FF
local msgColorWarn = 0xFF4000FF
-- 0.9.18+ extra custom data for preset maps
local MapList =
{
--name, surfer, roof, LRwalls
{"Alien", true, true, true},
{"Atlantis Shoppa", true, true, true},
{"BasketballField", false, false, false},
{"BattleCity_v1", true, true, true},
{"BIGshoppa", true, true, true},
{"BambooPlinko", true, false, true},
{"BoatWxW", true, true, true},
{"BrickShoppa", false, false, true},
{"BubbleFlow", true, false, true},
{"Citrouille", true, true, true},
{"Cave", false, false, true},
{"Cheese_Ropes", false, true, true},
{"CookieShoppa", true, false, true},
{"CrossRopes", false, false, true},
{"FutuShoppa", true, false, true},
{"Garden", false, false, true},
{"Glass Shoppa", true, false, true},
{"GlassShoppa2", true, false, true},
{"HardIce", false, false, true},
{"Industrial", false, false, true},
{"Islands", true, false, true},
{"IslandsFlipped", true, false, true},
{"IslandsRearranged", true, false, true},
{"Hedgelove", true, false, true},
{"HellishRopes", false, false, true},
{"Hedgeland_v1", true, false, true},
{"HeyLandShoppa", false, false, true},
{"NeonStyle", false, false, true},
{"MaskedRopes", false, false, true},
{"Octorama", false, false, true},
{"Octoropisloppaking0.4", true, true, true},
{"Pacman_v2", true, false, true},
{"Purple", false, true, true},
{"Purple_v2", false, true, true},
{"RacerPlayground1", false, true, true},
{"RacerPlayground2", false, true, true},
{"RacerPlayground3", false, true, true},
{"RacerPlayground4", false, true, true},
{"red vs blue - Castle", true, false, true},
{"red vs blue - castle2", true, false, true},
{"red vs blue - True Shoppa Sky", true, false, true},
{"Ropes", false, true, true},
{"RopeLikeAKingInHellWithNeon", false, true, true},
{"Ropes Flipped", false, false, true},
{"Ropes Rearranged", false, false, true},
{"RopesRevenge0.1", false, true, true},
{"RopesRevenge Flipped", true, false, true},
{"RopesThree", false, false, true},
{"RopesTwo", false, false, true},
{"Ruler", false, false, true},
{"SandShoppa", false, false, true},
{"ShapeShoppa1.0", true, false, true},
{"ShapeShoppa Darkhow", true, false, true},
{"SheepyShoppa_v2", true, false, true},
{"shopppa", false, true, true},
{"ShoppaCave2", true, false, true},
{"ShoppaChallenge", false, true, true},
{"ShoppaDesert", false, false, true},
{"ShoppaEvoRope_v1", true, false, true},
{"ShoppaFun", true, false, true},
{"ShoppaFun2", true, false, true},
{"ShoppaGolf", false, false, true},
{"ShoppaHalloween", false, false, true},
{"ShoppaHell", false, true, false},
{"ShoppaHellFlipped", true, true, false},
{"ShoppaHellRemake", false, true, false},
{"ShoppaKing", false, true, false},
{"ShoppaKingFlipped", true, false, false},
{"ShoppaKingSideways", true, true, false},
{"ShoppaMeme", false, true, false},
{"ShoppaNeon", false, false, true},
{"ShoppaNeonFlipped", true, false, true},
{"ShoppaOnePiece2", false, true, false},
{"ShoppaQuotes2", false, true, true},
{"ShoppaRainbow", false, false, false},
{"ShoppaRadigme", false, true, true},
{"ShoppaSilhouette", false, false, true},
{"ShoppaSpace", true, false, true},
{"ShoppaSea", true, false, false},
{"ShoppaShapex_v1", false, true, true},
{"ShoppaSparkle", true, true, true},
{"ShoppaSky", false, false, true},
{"ShoppaSky2", true, false, true},
{"ShoppaSsion", false, false, true},
{"ShoppaStyle2", true, false, true},
{"ShoppaThology", false, false, true},
{"ShoppaTournament2012", false, false, true},
{"ShoppaWild", false, false, true},
{"Shoppawall", false, false, false},
{"ShoppaWall2", false, false, false},
{"ShBall", false, true, false},
{"ShHell", false, true, false},
{"ShNeon", false, false, true},
{"ShoppaSky", false, false, true},
{"SloppyShoppa", false, true, true},
{"SloppyShoppa2", false, true, true},
{"SkatePark", false, true, true},
{"Snow_Ropes", false, true, false},
{"Sticks", true, false, true},
{"Symmetrical Ropes", false, false, true},
{"SpartanShoppa", false, true, true},
{"TERRORmap", false, false,false},
{"Tetris", false, false, true},
{"TransRopes2", false, false, true},
{"TRBShoppa", false, false, true},
{"TrickyShoppa", false, true, false},
{"Towers", false, true, true},
{"Wildmap", false, false, true},
{"Winter Shoppa", false, false, true},
{"WarShoppa", false, true, true},
{"2Cshoppa", true, false, true},
}
local Ropes_WallSet = {
{ add="none", {299,932,20,856}, {4056,0,30,1788} },
{ add="none", {299,109,20,779}, {4056,0,30,1788} },
{ add="none", {299,109,20,779}, {299,932,20,856}, {4056,0,30,1788} },
{ add="default", {2253,326,20,574}, {3280,326,33,253}, needsborder=false },
{ add="roof", {2322,326,457,20} },
{ add="default", {1092,934,54,262}, {2822,323,33,137}, needsborder=false },
{ add="none", {203,1193,20,595}, {3280,326,20,253}, needsborder=false },
}
local Shoppawall_WallSet = {
{ add="none", {80+290,61+878,20,1018}, {3433+290,61+878,20,1018}, default=true, needsborder=false },
}
-- List of map with special wall settings
local SpecialMapList = {
["Ropes"] = Ropes_WallSet,
["HellishRopes"] = Ropes_WallSet,
["MaskedRopes"] = Ropes_WallSet,
["TransRopes2"] = Ropes_WallSet,
["ShoppaKing"] = {
{ add="none", {3777,1520,50,196}, {1658,338,46,670}, needsborder=false },
{ add="none", {125,0,30,2048}, {4066,515,30,1528}, default=true},
},
["ShoppaHell"] = {
{ add="none", {3491,697,30,1150}, {0,0,30,1847}, default=true},
{ add="none", {3810,0,30,1616}, {0,0,30,1847}, },
{ add="none", {2045,832,20,260}, {2107,832,20,260}, needsborder=false },
{ add="default", {2035,831,30,263}, {3968,1668,31,383}, needsborder=false },
},
["ShoppaNeon"] = {
{ add="default", {980,400,20,300}, {1940,400,20,300}, {3088,565,26,284}, {187,270,28,266}, needsborder=false },
},
["Shoppawall"] = Shoppawall_WallSet,
["ShoppaWall2"] = Shoppawall_WallSet,
["ShoppaDesert"] = {
{ add="none", {2322,349,20,471}, {295,93,24,1479}, needsborder=false },
{ add="none", {3001,1535,20,232}, {2264,349,20,495},{716,696,20,119}, needsborder=false },
{ add="leftright", {209,656,20,367},{2810,838,20,96}, needsborder=false},
{ add="none", {2649,0,445,20}, {2322,349,947,20},{299,696,381,20}},
},
["ShoppaOnePiece2"] = {
{ add="default", {42,0,20,2048}, {4048,0,20,2048}, needsborder=false, },
{ add="default", {42,0,20,2048}, {3852,273,20,1637}, needsborder=false, default="noborder" },
},
["ShoppaWild"] = {
{ add="default", {2123,1365,20,293}, {3102,1365,20,293}, {1215,1391,20,291}, needsborder=false },
{ add="none", {144,167,1904,20}, {2350,167,753,20}, {3793,167,303,20}, needsborder=false},
},
["ShoppaRainbow"] = {
{ add="none", {67+602,61+80,20,1847}, {2779+602,61+80,20,1847}, needsborder=false },
},
}
function BoolToCfgTxt(p)
if p == false then
return loc("Disabled")
else
return loc("Enabled")
end
end
function AttackRuleToCfgTxt(attackRule)
if attackRule == nil then
return loc("Disabled")
elseif attackRule == "ABL" then
return loc("All But Last")
elseif attackRule == "KTL" then
return loc("Kill The Leader")
else
return "ERROR"
end
end
function NewWallSet(newWallSet, wType)
-- Filter out wall sets which are not in allowed categories or have too many or few walls
if allowedWallSetTypes[wType] == true then
local inBounds = true
if minWalls ~= nil and #newWallSet < minWalls then
inBounds = false
end
if maxWalls ~= nil and #newWallSet > maxWalls then
inBounds = false
end
if inBounds then
table.insert(wallSets, newWallSet)
end
end
end
function MapsInit()
mapID = nil
margin = 20
--0.9.18+
for i = 1, #MapList do
if Map == MapList[i][1] then
mapID = i
end
end
-- Border conditions
-- Just a wrapper for MapHasBorder()
local border = MapHasBorder() == true
-- Left and right walls are available
local leftRight = (WorldEdge == weBounce) or (WorldEdge == weNone and border)
local left, right, roof
local startY, height
if (not border) and (WorldEdge == weBounce) then
-- Higher left/right walls for bouncy world edge without roof
local h = math.max(1024, LAND_HEIGHT)
height = h * 2
startY = TopY - h
else
-- Standard left/right wall height
height = WaterLine
startY = TopY + 10
end
left = {LeftX+10, startY, margin, height}
right = {RightX-10-margin, startY, margin, height}
roof = {LeftX+10, TopY+10, RightX-LeftX-20, margin}
if mapID ~= nil then
if border and MapList[mapID][3] == true then
NewWallSet({roof, desc=loc("Roof")}, "roof")
wallSetID = #wallSets
end
if leftRight and MapList[mapID][4] == true then
NewWallSet({left, right, desc=loc("Left and right")}, "leftright")
wallSetID = #wallSets
end
if leftRight and border and MapList[mapID][3] == true and MapList[mapID][4] == true then
NewWallSet({left, right, roof, desc=loc("Left, right and roof")}, "leftrightroof")
end
-- add map specific walls
if SpecialMapList[Map] ~= nil then
local insideID = 1
local previousInside = nil
local mixedID = 1
local previousMixed = nil
-- Helper function to build the wall set name.
-- Basically just to ensure that names like "Inside 1" are only used when there are at least 2 "Insides"
local function newInsideOrMixed(ws, previous_ws, id, string, stringD)
if id == 1 then
ws.desc = string
else
ws.desc = string.format(stringD, id)
end
if id == 2 then
previous_ws.desc = string.format(stringD, id-1)
end
id = id + 1
previous_ws = ws
return id, previous_ws
end
for ws=1,#SpecialMapList[Map] do
local walls = SpecialMapList[Map][ws]
if walls.needsborder == false then
local newwallset2 = {}
for w=1,#walls do
table.insert(newwallset2, walls[w])
end
insideID, previousInside = newInsideOrMixed(newwallset2, previousInside, insideID, loc("Inside"), loc("Inside %d"))
newwallset2.custom = true
NewWallSet(newwallset2, "inside")
if SpecialMapList[Map][ws].default == "noborder" then
wallSetID = #wallSets
end
end
local newwallset = {}
if border and leftRight and walls.add == "all" then
table.insert(newwallset, roof)
table.insert(newwallset, left)
table.insert(newwallset, right)
elseif walls.add == "default" then
if border and MapList[mapID][3] == true then
table.insert(newwallset, roof)
end
if leftRight and MapList[mapID][4] == true then
table.insert(newwallset, left)
table.insert(newwallset, right)
end
elseif border and walls.add == "roof" then
table.insert(newwallset, roof)
elseif leftRight and walls.add == "leftright" then
table.insert(newwallset, left)
table.insert(newwallset, right)
end
for w=1,#walls do
table.insert(newwallset, walls[w])
end
if border and leftRight and ((walls.add ~= "none" and walls.add ~= nil) or walls.needsborder ~= false) then
mixedID, previousMixed = newInsideOrMixed(newwallset, previousMixed, mixedID, loc("Mixed"), loc("Mixed %d"))
newwallset.custom = true
NewWallSet(newwallset, "mixed")
end
if SpecialMapList[Map][ws].default == true then
wallSetID = #wallSets
end
end
end
else
if border then
NewWallSet({roof, desc=loc("Roof")}, "roof")
wallSetID = #wallSets
end
if leftRight then
NewWallSet({left, right, desc=loc("Left and right")}, "leftright")
wallSetID = #wallSets
end
if leftRight and border then
NewWallSet({left, right, roof, desc=loc("Left, right and roof")}, "leftrightroof")
end
end
-- Choose random map when without without menu
if useMenu == false and #wallSets > 0 then
wallSetID = GetRandom(#wallSets)+1
end
-- Select first wall set by default if we still haven't selected anything for some reason
if wallSetID == 0 and #wallSets > 0 then
wallSetID = 1
end
-- But disabled walls from script parameter have higher priority
if WBC == false then
wallSetID = 0
end
if CanSurf() == false then
requireSurfer = false
end
end
function LoadConfig(p)
ClearWalls()
if p > 0 then
local walls = wallSets[p]
for i=1,#walls do
AddWall(walls[i][1], walls[i][2], walls[i][3], walls[i][4])
end
end
end
function AddWall(zXMin,zYMin, zWidth, zHeight)
table.insert(wX, zXMin)
table.insert(wY, zYMin)
table.insert(wWidth, zWidth)
table.insert(wHeight, zHeight)
table.insert(wTouched, false)
end
function ClearWalls()
wX = {}
wY = {}
wWidth = {}
wHeight = {}
wTouched = {}
end
-- Draw a single point for the crate radar
function DrawBlip(gear)
if GetGearType(gear) ~= gtCase then
return
end
local baseColor, radius, alpha
if CurrentHedgehog == nil or band(GetState(CurrentHedgehog), gstHHDriven) == 0 then
radius = 40
baseColor = 0xFFFFFFFF
alpha = 255
elseif getGearValue(gear, "frozen") then
radius = 25
baseColor = 0xFFFFFFFF
alpha = math.min(255, rAlpha+127)
else
radius = 40
baseColor = GetClanColor(GetHogClan(CurrentHedgehog))
alpha = rAlpha
end
if getGearValue(gear,"CIRC") ~= nil then
SetVisualGearValues(getGearValue(gear,"CIRC"), getGearValue(gear,"RX"), getGearValue(gear,"RY"), 100, 255, 1, 10, 0, radius, 3, baseColor-alpha)
end
end
function TrackRadarBlip(gear)
if GetGearType(gear) ~= gtCase then
return
end
-- work out the distance to the target
g1X, g1Y = GetGearPosition(CurrentHedgehog)
g2X, g2Y = GetX(gear), GetY(gear)
q = g1X - g2X
w = g1Y - g2Y
r = math.sqrt( (q*q) + (w*w) ) --alternate
RCX = getGearValue(gear,"RX")
RCY = getGearValue(gear,"RY")
rCircDistance = r -- distance to circle
opp = w
if opp < 0 then
opp = opp*-1
end
-- work out the angle (theta) to the target
t = math.deg ( math.asin(opp / r) )
-- based on the radius of the radar, calculate what x/y displacement should be
NR = 150 -- radius at which to draw circs
NX = math.cos( math.rad(t) ) * NR
NY = math.sin( math.rad(t) ) * NR
if rCircDistance < NR then
RCX = g2X
elseif q > 0 then
RCX = g1X - NX
else
RCX = g1X + NX
end
if rCircDistance < NR then
RCY = g2Y
elseif w > 0 then
RCY = g1Y - NY
else
RCY = g1Y + NY
end
setGearValue(gear, "RX", RCX)
setGearValue(gear, "RY", RCY)
end
function HandleCircles()
if radarMode == 0 then
rAlpha = 0
elseif radarMode == 1 then
-- Only show radar for a short time after a crate spawn
if rAlpha ~= 255 then
rPingTimer = rPingTimer + 1
if rPingTimer == 100 then
rPingTimer = 0
rAlpha = rAlpha + 5
if rAlpha >= 255 then
rAlpha = 255
end
end
end
elseif radarMode == 2 then
rAlpha = 255
end
runOnGears(DrawBlip)
m2Count = m2Count + 1
if m2Count == 25 then
m2Count = 0
if (CurrentHedgehog ~= nil) and (rAlpha ~= 255) then
runOnGears(TrackRadarBlip)
end
end
end
-- Returns true if crates are allowed to be accessed right now (used for unfreezing and spawning)
function AreCratesUnlocked()
local crateSpawn = true
if requireSurfer == true then
if hasSurfed == false then
crateSpawn = false
end
end
if #wTouched > 0 then
if allWallsHit == false then
crateSpawn = false
end
end
return crateSpawn
end
-- Freeze all crates,
function FreezeCrates()
local cratesFrozen = 0
for crate, isCrate in pairs(crates) do
local state = GetState(crate)
-- Freeze crate if it wasn't already frozen
if band(state, gstFrozen) == 0 then
cratesFrozen = cratesFrozen + 1
SetState(crate, bor(GetState(crate), gstFrozen))
setGearValue(crate, "frozen", true)
end
end
-- Play sound if at least one new (!) crate was frozen
if cratesFrozen > 0 then
PlaySound(sndHogFreeze)
end
end
-- Unfreeze all crates
function UnfreezeCrates()
for crate, isCrate in pairs(crates) do
SetState(crate, band(GetState(crate), bnot(gstFrozen)))
setGearValue(crate, "frozen", false)
end
end
function onCaseDrop()
if roundN == 100 then
allowCrate = crateGearsInGame < maxCrates
CheckCrateConditions()
end
end
function CheckCrateConditions()
local crateSpawn = AreCratesUnlocked()
if crateSpawn == true and crateSpawned == false then
UnfreezeCrates()
if allowCrate == true then
local cratesInGame = crateGearsInGame
local toSpawn = cratesPerTurn
if cratesInGame + toSpawn > maxCrates then
toSpawn = maxCrates - cratesInGame
end
for i=1,toSpawn do
SpawnSupplyCrate(0, 0, weapons[1+GetRandom(#weapons)] )
end
rPingTimer = 0
rAlpha = 0
if toSpawn > 0 then
PlaySound(sndWarp)
end
end
end
end
function onGearWaterSkip(gear)
if gear == CurrentHedgehog then
hasSurfed = true
AddCaption(loc("Surfer!"), capcolDefault, capgrpMessage2)
end
end
function WallHit(id, zXMin,zYMin, zWidth, zHeight)
if wTouched[id] == false then
AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtBigExplosion, 0, false)
PlaySound(sndExplosion)
wallsLeft = wallsLeft - 1
if wallsLeft == 0 then
AddCaption(loc("All walls touched!"))
allWallsHit = true
if (requireSurfer == true) and (hasSurfed == false) then
AddCaption(loc("Go surf!"), capcolDefault, capgrpMessage2)
end
else
AddCaption(string.format(loc("Walls left: %d"), wallsLeft))
end
end
wTouched[id] = true
if #wTouched > 0 then
AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtSmoke, 0, false)
end
end
function CheckForWallCollision()
for i = 1, #wTouched do
if gearIsInBox(CurrentHedgehog, wX[i],wY[i],wWidth[i],wHeight[i]) then
WallHit(i, wX[i],wY[i],wWidth[i],wHeight[i])
end
end
end
function BorderSpark(zXMin,zYMin, zWidth, zHeight, bCol)
local size = zWidth * zHeight
-- Add multiple sparks for very large walls
sparkRuns = math.min(10, math.max(1, div(size, 10240)))
for i=1, sparkRuns do
local eX = zXMin + GetRandom(zWidth+10)
local eY = zYMin + GetRandom(zHeight+10)
local tempE = AddVisualGear(eX, eY, vgtDust, 0, false)
SetVisualGearValues(tempE, eX, eY, nil, nil, nil, nil, nil, 1, nil, bCol )
end
end
function HandleBorderEffects()
if CurrentHedgehog == nil or band(GetState(CurrentHedgehog), gstHHDriven) == 0 then
return
end
effectTimer = effectTimer + 1
if effectTimer > 15 then --25
effectTimer = 1
for i = 1, #wTouched do
if wTouched[i] == false then
bCol = GetClanColor(GetHogClan(CurrentHedgehog))
BorderSpark(wX[i],wY[i],wWidth[i],wHeight[i], bCol)
end
end
end
end
function PlaceWarn()
PlaySound(sndDenied)
AddCaption(loc("Please place your hedgehog first!"), msgColorWarn, capgrpMessage2)
end
function onLJump()
if roundN == 1 then
PlaySound(sndPlaced)
SetInputMask(0xFFFFFFFF)
AddCaption(loc("Configuration accepted."), msgColorTech, capgrpMessage)
if GetGameFlag(gfPlaceHog) then
SetTurnTimeLeft(PlacementTime)
AddAmmo(CurrentHedgehog, amTeleport, 100)
SetWeapon(amTeleport)
AddCaption(
string.format(loc("%s, place the first hedgehog!"), GetHogTeamName(CurrentHedgehog)),
0xFFFFFFFF,
capgrpMessage2
)
roundN = 2
else
SetTurnTimeLeft(TurnTime)
AddCaption(string.format(loc("Let's go, %s!"), GetHogTeamName(CurrentHedgehog)), capcolDefault, capgrpMessage2)
roundN = 100
wallsLeft = #wTouched
allowCrate = true
end
PlaySound(sndYesSir, CurrentHedgehog)
FinalizeMenu()
elseif roundN == 2 then
PlaceWarn()
elseif roundN == 100 then
if CBA and not crateCollected then
if (GetCurAmmoType() ~= amRope) and
(GetCurAmmoType() ~= amSkip) and
(GetCurAmmoType() ~= amNothing) and
(ropeG ~= nil)
then
AddCaption(loc("You must first collect a crate before you attack!"), msgColorWarn, capgrpMessage2)
PlaySound(sndDenied)
end
end
end
end
function onAttack()
if roundN == 1 then
if menu[menuIndex].activate ~= nil then
menu[menuIndex].activate()
else
menu[menuIndex].doNext()
end
UpdateMenu()
configureWeapons()
HandleStartingStage()
PlaySound(sndSwitchHog)
elseif roundN == 2 then
if GetCurAmmoType() ~= amSkip and GetCurAmmoType() ~= amNothing then
PlaceWarn()
end
elseif roundN == 100 then
local weaponSelected = (GetCurAmmoType() ~= amRope) and
(GetCurAmmoType() ~= amSkip) and
(GetCurAmmoType() ~= amNothing) and
(ropeG == nil)
if weaponSelected then
if AFR and CBA and not crateCollected then
AddCaption(loc("You must attack from a rope, after you collected a crate!"), msgColorWarn, capgrpMessage2)
PlaySound(sndDenied)
elseif AFR then
AddCaption(loc("You may only attack from a rope!"), msgColorWarn, capgrpMessage2)
PlaySound(sndDenied)
elseif CBA and not crateCollected then
AddCaption(loc("You must first collect a crate before you attack!"), msgColorWarn, capgrpMessage2)
PlaySound(sndDenied)
end
end
end
end
function onSwitch()
-- Must be in-game, hog must be controlled by player and hog must be on rope or have rope selected
if roundN == 100 and CurrentHedgehog ~= nil and band(GetState(CurrentHedgehog), gstHHDriven) ~= 0 and (ropeG ~= nil or GetCurAmmoType() == amRope) then
-- Toggle radar mode
radarMode = radarMode + 1
if radarMode > 2 then
radarMode = 0
end
local message
if radarMode == 0 then
message = loc("Radar: On")
elseif radarMode == 1 then
message = loc("Radar: Show after crate drop")
elseif radarMode == 2 then
message = loc("Radar: Off")
end
AddCaption(message, GetClanColor(GetHogClan(CurrentHedgehog)), capgrpAmmostate)
-- Remember the radar mode for this team to restore it on the team's next turn
setTeamValue(GetHogTeamName(CurrentHedgehog), "radarMode", radarMode)
end
end
function onLeft()
if roundN == 1 then
if menu[menuIndex].doPrev ~= nil then
menu[menuIndex].doPrev()
else
menu[menuIndex].activate()
end
UpdateMenu()
configureWeapons()
HandleStartingStage()
PlaySound(sndSwitchHog)
end
end
function onRight()
if roundN == 1 then
if menu[menuIndex].doNext ~= nil then
menu[menuIndex].doNext()
else
menu[menuIndex].activate()
end
UpdateMenu()
configureWeapons()
HandleStartingStage()
PlaySound(sndSwitchHog)
end
end
function onDown()
if roundN == 1 then
PlaySound(sndSteps)
menuIndex = menuIndex +1
if menuIndex > #menu then
menuIndex = 1
end
HandleStartingStage()
end
end
function onUp()
if roundN == 1 then
PlaySound(sndSteps)
menuIndex = menuIndex -1
if menuIndex == 0 then
menuIndex = #menu
end
HandleStartingStage()
end
end
function parseBool(key, default)
if params[key]=="true" then
return true
elseif params[key]=="false" then
return false
else
return default
end
end
function parseInt(key, default, min, max)
local num = tonumber(params[key])
if type(num) ~= "number" then
return default
end
if min ~= nil then
num = math.max(min, num)
end
if max ~= nil then
num = math.min(max, num)
end
return num
end
function onParameters()
parseParams()
local tmpParam
useMenu = parseBool("menu", useMenu)
requireSurfer = parseBool("SBC", requireSurfer)
AFR = parseBool("AFR", AFR)
CBA = parseBool("CBA", CBA)
if params["attackrule"] == "ABL" then
attackRule = "ABL"
elseif params["attackrule"] == "KTL" then
attackRule = "KTL"
end
allowCrazyWeps = parseBool("SW", allowCrazyWeps)
maxCrates = parseInt("maxcrates", maxCrates, 1, maxCratesHard)
cratesPerTurn = parseInt("cratesperturn", cratesPerTurn, 1, maxCrates)
local wallsParam = params["walls"]
local wallsParamSelection = false
if wallsParam ~= nil then
if wallsParam == "all" then
wallsParamSelection = true
allowedWallSetTypes = {}
for i=1,#allWallSetTypes do
allowedWallSetTypes[allWallSetTypes[i]] = true
end
elseif wallsParam == "none" then
WBC = false
allowedWallSetTypes = {}
else
wallsParamSelection = true
allowedWallSetTypes = {}
local parsedWords = {}
for k,v in string.gmatch(wallsParam, "(%w+)") do
table.insert(parsedWords, k)
end
for i=1,#allWallSetTypes do
for j=1,#parsedWords do
if allWallSetTypes[i] == parsedWords[j] then
allowedWallSetTypes[allWallSetTypes[i]] = true
end
end
end
end
end
-- Upper and lower bounds
local wallsNum = parseInt("wallsnum", nil, 0)
if wallsNum == 0 then
WBC = false
end
minWalls = wallsNum
maxWalls = wallsNum
-- minwalls and maxwalls take precedence over wallsnum
minWalls = parseInt("minwalls", minWalls, 1)
maxWalls = parseInt("maxwalls", maxWalls, 1)
end
function onGameInit()
HealthCaseProb = 0
CaseFreq = 0
SetAmmoDescriptionAppendix(amRope, loc("Switch: Toggle crate radar"))
end
function configureWeapons()
-- reset wep array
for i = 1, #weapons do
weapons[i] = nil
end
-- add rope weps
for i, w in pairs(ropeWeps) do
table.insert(weapons, w)
end
-- add ground weps
for i, w in pairs(groundWeps) do
table.insert(weapons, w)
end
-- remove ground weps if attacking from rope is mandatory
if AFR == true then
for i = 1, #weapons do
for w = 1, #groundWeps do
if groundWeps[w] == weapons[i] then
table.remove(weapons, i)
end
end
end
end
-- remove crazy weps is crazy weps aren't allowed
if allowCrazyWeps == false then
for i = 1, #weapons do
for w = 1, #crazyWeps do
if crazyWeps[w] == weapons[i] then
table.remove(weapons, i)
end
end
end
end
end
function onGameStart()
trackTeams()
MapsInit()
LoadConfig(wallSetID)
configureWeapons()
-- ABL or KTL only make sense with at least 3 teams, otherwise we disable it
if TeamsCount < 3 or ClansCount < 3 then
attackRule = nil
end
if useMenu then
ShowMission(loc("Wall to wall"), loc("Please wait …"), "", 2, 300000)
UpdateMenu()
else
if GetGameFlag(gfPlaceHog) then
roundN = 2
FinalizeMenu()
else
allowCrate = false
roundN = 100
FinalizeMenu()
end
end
end
function onEndTurn()
crateSpawned = false
crateCollected = false
wallsLeft = #wTouched
for i = 1, #wTouched do
wTouched[i] = false
end
hasSurfed = false
allWallsHit = false
end
function onNewTurn()
turnsCount = turnsCount + 1
if roundN == 0 then
roundN = 1
end
if GetGameFlag(gfPlaceHog) then
if roundN < 2 then
SetWeapon(amSkip)
AddAmmo(CurrentHedgehog, amTeleport, 0)
SetTurnTimeLeft(MAX_TURN_TIME)
SetInputMask(0)
end
if roundN == 2 then
if turnsCount > hogCount then
roundN = 100
end
end
end
if roundN == 100 then
local teamName = GetHogTeamName(CurrentHedgehog)
-- Restore team's radar mode
radarMode = getTeamValue(teamName, "radarMode")
if radarMode == nil then
radarMode = 0
end
if not AreCratesUnlocked() then
FreezeCrates()
end
-- Check the attack rule violation of the *previous* team and apply penalties
-- This function will do nothiong in the first turn since previousTeam is still nil
CheckAttackRuleViolation(previousTeam)
previousTeam = teamName
-- Update attack rule information for this turn
UpdateLastAndLeaderTeams()
teamsAttacked = {}
-- Was the team violating the attackRule the last time?
if getTeamValue(teamName, "skipPenalty") then
-- Then take away this turn
AddCaption(string.format(loc("%s must skip this turn for rule violation."), teamName), msgColorWarn, capgrpMessage)
EndTurn(true)
setTeamValue(teamName, "skipPenalty", false)
end
end
if roundN == 1 then
SetTurnTimeLeft(MAX_TURN_TIME)
SetInputMask(0)
allowCrate = false
UpdateMenu()
AddCaption(string.format(loc("%s may choose the rules."), GetHogTeamName(CurrentHedgehog)), msgColorTech, capgrpGameState)
HandleStartingStage()
end
end
function CanSurf()
if mapID ~= nil then
if GetGameFlag(gfBottomBorder) and WaterRise == 0 then
return false
else
return MapList[mapID][2]
end
else
return nil
end
end
function UpdateMenu()
local teamInfo
if roundN == 1 and CurrentHedgehog ~= nil then
teamInfo = string.format(loc("%s, you may choose the rules."), GetHogTeamName(CurrentHedgehog))
else
teamInfo = ""
end
preMenuCfg = teamInfo .. "|" ..
loc("Press [Up] and [Down] to move between menu items.|Press [Attack], [Left], or [Right] to toggle.") .. "|"
if GetGameFlag(gfPlaceHog) then
postMenuCfg = loc("Press [Long jump] to accept this configuration and begin placing hedgehogs.")
else
postMenuCfg = loc("Press [Long jump] to accept this configuration and start the game.")
end
-- This table contains the menu strings and functions to be called when the entry is activated.
menu = {}
-- Walls required (hidden if the current settings don't allow for any walls)
if #wallSets > 0 then
local line
if #wTouched > 0 then
if wallSets[wallSetID].custom then
line = string.format(loc("Wall set: %s (%d walls)"), wallSets[wallSetID].desc, #wTouched) .. "|"
else
line = string.format(loc("Wall set: %s"), wallSets[wallSetID].desc) .. "|"
end
else
line = loc("Wall set: No walls") .. "|"
end
table.insert(menu, {
line = line,
doNext = function()
wallSetID = wallSetID + 1
if wallSetID > #wallSets then
wallSetID = 0
end
LoadConfig(wallSetID)
end,
doPrev = function()
wallSetID = wallSetID - 1
if wallSetID < 0 then
wallSetID = #wallSets
end
LoadConfig(wallSetID)
end,
})
end
-- Surf Before Crate (hidden if map disabled it)
if CanSurf() == true or CanSurf() == nil then
local toggleSurf = function() requireSurfer = not(requireSurfer) end
table.insert(menu, {
line = string.format(loc("Surf Before Crate: %s"), BoolToCfgTxt(requireSurfer)) .. "|",
activate = function() requireSurfer = not requireSurfer end,
})
end
-- Attack From Rope
table.insert(menu, {
line = string.format(loc("Attack From Rope: %s"), BoolToCfgTxt(AFR)) .. "|",
activate = function() AFR = not AFR end,
})
-- Crate Before Attack
table.insert(menu, {
line = string.format(loc("Crate Before Attack: %s"), BoolToCfgTxt(CBA)) .. "|",
activate = function() CBA = not CBA end,
})
if TeamsCount >= 3 then
-- Attack rule (Disabled / All But Last / Kill The Leader)
table.insert(menu, {
line = string.format(loc("Attack rule: %s"), AttackRuleToCfgTxt(attackRule)) .. "|",
doNext = function()
if attackRule == nil then
attackRule = "ABL"
elseif attackRule == "ABL" then
attackRule = "KTL"
elseif attackRule == "KTL" then
attackRule = nil
end
end,
doPrev = function()
if attackRule == nil then
attackRule = "KTL"
elseif attackRule == "ABL" then
attackRule = nil
elseif attackRule == "KTL" then
attackRule = "ABL"
end
end,
})
end
-- Super weapons
table.insert(menu, {
line = string.format(loc("Super weapons: %s"), BoolToCfgTxt(allowCrazyWeps)) .. "|",
activate = function() allowCrazyWeps = not allowCrazyWeps end,
})
-- Number of crates which appear per turn
if maxCrates > 1 then
table.insert(menu, {
line = string.format(loc("Crates per turn: %d"), cratesPerTurn) .. "|",
doNext = function()
cratesPerTurn = cratesPerTurn + 1
if cratesPerTurn > maxCrates then
cratesPerTurn = 1
end
end,
doPrev = function()
cratesPerTurn = cratesPerTurn - 1
if cratesPerTurn < 1 then
cratesPerTurn = maxCrates
end
end,
})
end
end
function FinalizeMenu()
local text = ""
local showTime = 3000
if #wTouched == 0 and not requireSurfer then
text = text .. loc("Collect the crate and attack!") .. "|"
else
text = text .. loc("Spawn the crate and attack!") .. "|"
end
-- Expose a few selected game flags
if GetGameFlag(gfPlaceHog) then
text = text .. loc("Place hedgehogs: Place your hedgehogs at the start of the game.") .. "|"
showTime = 6000
end
if GetGameFlag(gfResetWeps) then
text = text .. loc("Weapons reset: The weapons are reset after each turn.") .. "|"
end
-- Show the WxW rules
if #wTouched == 1 then
text = text .. loc("Wall Before Crate: You must touch the marked wall before you can get crates.") .. "|"
elseif #wTouched > 0 then
text = text .. string.format(loc("Walls Before Crate: You must touch the %d marked walls before you can get crates."), #wTouched) .. "|"
end
if requireSurfer then
text = text .. loc("Surf Before Crate: You must bounce off the water once before you can get crates.") .. "|"
end
if AFR then
text = text .. loc("Attack From Rope: You may only attack from a rope.") .. "|"
end
if CBA then
text = text .. loc("Crate Before Attack: You must collect a crate before you can attack.") .. "|"
end
if attackRule == "ABL" then
text = text .. loc("All But Last: You must not solely attack the team with the least health") .. "|"
elseif attackRule == "KTL" then
text = text .. loc("Kill The Leader: You must also hit the team with the most health.") .. "|"
end
if attackRule ~= nil then
text = text .. loc("Penalty: If you violate above rule, you have to skip in the next turn.") .. "|"
end
if allowCrazyWeps then
text = text .. loc("Super weapons: A few crates contain very powerful weapons.") .. "|"
end
ShowMission(loc("Wall to wall"), loc("A Shoppa minigame"), text, 1, showTime)
end
function HandleStartingStage()
local renderedLines = {}
for m = 1, #menu do
local marker
local line = menu[m].line
if m == menuIndex then
marker = "▶"
else
marker = "▷"
line = string.gsub(line, ":", "\\:")
end
table.insert(renderedLines, marker .. " " .. line)
end
missionComment = ""
for l = 1, #renderedLines do
missionComment = missionComment .. renderedLines[l]
end
ShowMission (
loc("Wall to wall"),
loc("Configuration phase"),
preMenuCfg..
missionComment ..
postMenuCfg ..
"", 2, 9999000, true
)
end
function onGameTick()
if CurrentHedgehog ~= nil and roundN >= 0 then
gTimer = gTimer + 1
if gTimer == 25 then
gTimer = 1
if roundN == 100 then
if band(GetState(CurrentHedgehog), gstHHDriven) ~= 0 then
CheckForWallCollision()
CheckCrateConditions()
end
if (GetGearType(GetFollowGear()) == gtCase) then
FollowGear(CurrentHedgehog)
end
-- AFR and CBA handling
local allowAttack = true
local shootException
shootException = (GetCurAmmoType() == amRope) or
(GetCurAmmoType() == amSkip) or
(GetCurAmmoType() == amNothing)
-- If Attack From Rope is set, forbid firing unless using rope
if AFR then
if ropeG == nil then
allowAttack = false
end
end
-- If Crate Before Attack is set, forbid firing if crate is not collected
if CBA then
if not crateCollected then
allowAttack = false
end
end
if allowAttack or shootException then
SetInputMask(bor(GetInputMask(), gmAttack))
if CBA then
SetInputMask(bor(GetInputMask(), gmLJump))
end
else
if CBA then
if ropeG == nil then
SetInputMask(band(GetInputMask(), bnot(gmAttack)))
SetInputMask(bor(GetInputMask(), gmLJump))
else
SetInputMask(bor(GetInputMask(), gmAttack))
SetInputMask(band(GetInputMask(), bnot(gmLJump)))
end
else
SetInputMask(band(GetInputMask(), bnot(gmAttack)))
end
end
end
end
end
HandleBorderEffects()
HandleCircles()
end
local menuRepeatTimer = 0
function onGameTick20()
-- Make sure the menu doesn't disappear while it is active
if roundN == 1 then
menuRepeatTimer = menuRepeatTimer + 20
if menuRepeatTimer > 9990000 then
HandleStartingStage()
menuRepeatTimer = 0
end
end
end
function onGearAdd(gear)
if GetGearType(gear) == gtRope then
ropeG = gear
elseif GetGearType(gear) == gtCase then
crates[gear] = true
crateGearsInGame = crateGearsInGame + 1
trackGear(gear)
local vg = AddVisualGear(0, 0, vgtCircle, 0, true)
if vg then
table.insert(rCirc, vg)
setGearValue(gear,"CIRC",vg)
SetVisualGearValues(vg, 0, 0, 100, 255, 1, 10, 0, 40, 3, 0x0)
end
setGearValue(gear,"RX",0)
setGearValue(gear,"RY",0)
allowCrate = false
crateSpawned = true
rPingTimer = 0
rAlpha = 0
elseif GetGearType(gear) == gtHedgehog then
trackGear(gear)
local teamName = GetHogTeamName(gear)
-- Initialize radar mode to “on” and set other team values
setTeamValue(teamName, "radarMode", 0)
setTeamValue(teamName, "skipPenalty", false)
if getTeamValue(teamName, "hogs") == nil then
setTeamValue(teamName, "hogs", 1)
else
increaseTeamValue(teamName, "hogs")
end
hogCount = hogCount + 1
teamNames[GetHogTeamName(gear)] = true
end
end
function onGearDelete(gear)
local gt = GetGearType(gear)
if gt == gtRope then
ropeG = nil
elseif gt == gtCase then
crates[gear] = nil
crateGearsInGame = crateGearsInGame - 1
for i = 1, #rCirc do
local CIRC = getGearValue(gear,"CIRC")
if CIRC ~= nil and rCirc[i] == CIRC then
DeleteVisualGear(rCirc[i])
table.remove(rCirc, i)
end
end
trackDeletion(gear)
-- Was crate collected?
if band(GetGearMessage(gear), gmDestroy) ~= 0 then
crateCollected = true
end
elseif gt == gtHedgehog then
teamsAttacked[GetHogTeamName(gear)] = true
decreaseTeamValue(GetHogTeamName(gear), "hogs")
trackDeletion(gear)
end
end
function onGearDamage(gear)
if GetGearType(gear) == gtHedgehog then
teamsAttacked[GetHogTeamName(gear)] = true
end
end
-- Check which team is the last and which is the leader (used for ABL and KTL)
function UpdateLastAndLeaderTeams()
local teamHealths = {}
for team, x in pairs(teamNames) do
UpdateTeamHealth(team)
local totalHealth = getTeamValue(team, "totalHealth")
if totalHealth > 0 then
table.insert(teamHealths, {name = team, health = totalHealth } )
end
end
-- Sort the table by health, lowest health comes first
table.sort(teamHealths, function(team1, team2) return team1.health < team2.health end)
-- ABL and KTL rules are only active at 3 teams; when there are only 2 teams left, it's “everything goes”.
if #teamHealths >= 3 then
if teamHealths[1].health == teamHealths[2].health then
-- ABL rule is disabled if it's a tie for “least health”
lastTeam = nil
else
-- Normal assignment of ABL variable
lastTeam = teamHealths[1].name
end
if teamHealths[#teamHealths].health == teamHealths[#teamHealths-1].health then
-- KTL rule is disabled if it's a tie for “most health”
leaderTeam = nil
runnerUpTeam = nil
else
-- Normal assignment of KTL variables
leaderTeam = teamHealths[#teamHealths].name
runnerUpTeam = teamHealths[#teamHealths-1].name
end
else
-- The KTL and ABL rules are disabled with only 2 teams left
lastTeam = nil
runnerUpTeam = nil
leaderTeam = nil
end
end
function UpdateTeamHealth(team)
setTeamValue(team, "totalHealth", 0)
runOnHogsInTeam(function(hog)
if(GetGearType(hog) ~= gtHedgehog) then return end
local h = getTeamValue(GetHogTeamName(hog), "totalHealth")
setTeamValue(GetHogTeamName(hog), "totalHealth", h + GetHealth(hog))
end, team)
end
-- Check if the ABL or KTL rule (if active) has been violated by teamToCheck
function CheckAttackRuleViolation(teamToCheck)
if teamToCheck == nil then return end
local violated = false
if attackRule == "ABL" then
-- We don't care if the last team hurts itself
if lastTeam ~= nil and lastTeam ~= teamToCheck then
local lastAttacked = false
local attackNum = 0 -- count the attacked teams but we'll ignore the attacking team
for team, wasAttacked in pairs(teamsAttacked) do
-- Ignore the attacking team
if team ~= teamToCheck then
attackNum = attackNum + 1
if team == lastTeam then
lastAttacked = true
end
end
end
-- Rule is violated iff only the last team is attacked (damage to attacking team is ignored)
if attackNum == 1 and lastAttacked then
violated = true
end
end
if violated then
AddCaption(string.format(loc("%s violated the “All But Last” rule and will be penalized."), teamToCheck), msgColorWarn, capgrpGameState)
end
elseif attackRule == "KTL" then
local leaderAttacked = false
if leaderTeam ~= nil then
local attackNum = 0
local selfHarm = false
for team, wasAttacked in pairs(teamsAttacked) do
attackNum = attackNum + 1
if team == teamToCheck then
selfHarm = true
end
-- The leader must attack the runner-up, everyone else must attack the leader
if (teamToCheck ~= leaderTeam and team == leaderTeam) or (teamToCheck == leaderTeam and team == runnerUpTeam) then
leaderAttacked = true
break
end
end
-- If teams were attacked but not the leader, it is a violation,
-- but we don't care if the team *only* harmed itself.
if (attackNum >= 2 and not leaderAttacked) or (attackNum == 1 and not selfHarm and not leaderAttacked) then
violated = true
end
end
if violated then
AddCaption(string.format(loc("%s violated the “Kill The Leader” rule and will be penalized."), teamToCheck), msgColorWarn, capgrpGameState)
end
end
if violated then
setTeamValue(teamToCheck, "skipPenalty", true)
end
end
function onAmmoStoreInit()
for i, w in pairs(ropeWeps) do
SetAmmo(w, 0, 0, 0, 1)
end
for i, w in pairs(groundWeps) do
SetAmmo(w, 0, 0, 0, 1)
end
for i, w in pairs(crazyWeps) do
SetAmmo(w, 0, 0, 0, 1)
end
SetAmmo(amRope, 9, 0, 0, 0)
SetAmmo(amSkip, 9, 0, 0, 0)
end