hedgewars/uDebug.pas
author Wuzzy <Wuzzy2@mail.ru>
Mon, 23 Oct 2017 17:29:56 +0200
changeset 12743 f45ffb4cf1e1
parent 11532 bf86c6cb9341
child 11544 b69f5f22a3ba
child 13078 dd904dd9c587
permissions -rw-r--r--
Make GearsNear and CheckGearNear check gears across wrap world edge This fixes hog detection of mine, sticky mine, resurrector, seduction and crate across the world edge. Air mine is only partially fixed.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 *)

{$INCLUDE "options.inc"}

unit uDebug;

interface

procedure OutError(Msg: shortstring; isFatalError: boolean);
//procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean); inline;
function checkFails(Assert: boolean; Msg: shortstring; isFatal: boolean): boolean;
function SDLCheck(Assert: boolean; Msg: shortstring; isFatal: boolean): boolean;

var
    allOK: boolean;

implementation
uses SDLh, uConsole, uCommands, uConsts;

procedure OutError(Msg: shortstring; isFatalError: boolean);
begin
WriteLnToConsole(Msg);
if isFatalError then
    begin
    ParseCommand('fatal ' + lastConsoleline, true);
    // hint for the 'coverity' source analyzer
    // this halt is never actually reached because ParseCommands will halt first
    halt(HaltFatalError);
    end;
end;

procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean);
begin
if not Assert then
    OutError(Msg, isFatal)
end;

function checkFails(Assert: boolean; Msg: shortstring; isFatal: boolean): boolean;
begin
    if not Assert then
        OutError(Msg, false);

    allOK:= allOK and (Assert or (not isFatal));
    checkFails:= (not Assert) and isFatal
end;

function SDLCheck(Assert: boolean; Msg: shortstring; isFatal: boolean): boolean;
var s: shortstring;
begin
    if not Assert then
    begin
        s:= SDL_GetError();
        OutError(Msg + ': ' + s, false)
    end;

    allOK:= allOK and (Assert or (not isFatal));
    SDLCheck:= (not Assert) and isFatal
end;

end.