- Less crossclass dependancies
- Eliminate one more reason for different ammo schemes
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _TEAM_SELECT_INCLUDED
#define _TEAM_SELECT_INCLUDED
#include <QGroupBox>
#include <QVBoxLayout>
#include <QColor>
#include <QMultiMap>
#include "team.h"
class TeamSelWidget;
class FrameTeams;
class QFrame;
class QPushButton;
using namespace std;
class TeamSelWidget : public QGroupBox
{
Q_OBJECT
public:
TeamSelWidget(QWidget* parent);
void setAcceptOuter(bool acceptOuter);
void removeNetTeam(const HWTeam& team);
void resetPlayingTeams(const QList<HWTeam>& teamslist);
bool isPlaying(HWTeam team) const;
QList<HWTeam> getPlayingTeams() const;
QList<HWTeam> getDontPlayingTeams() const;
void setInteractivity(bool interactive);
public slots:
void addTeam(HWTeam team);
void netTeamStatusChanged(const HWTeam& team);
void changeHHNum(const HWTeam&);
void changeTeamColor(const HWTeam&);
void changeTeamStatus(HWTeam team);
signals:
void setEnabledGameStart(bool);
void SetupClicked();
void teamWillPlay(HWTeam team);
void teamNotPlaying(const HWTeam& team);
void hhogsNumChanged(const HWTeam&);
void teamColorChanged(const HWTeam&);
void acceptRequested(HWTeam team);
private slots:
void pre_changeTeamStatus(HWTeam);
void hhNumChanged(const HWTeam& team);
void proxyTeamColorChanged(const HWTeam& team);
private:
void addScrArea(FrameTeams* pfteams, QColor color, int maxHeight);
FrameTeams* frameDontPlaying;
FrameTeams* framePlaying;
QVBoxLayout mainLayout;
bool m_acceptOuter;
QList<HWTeam> curPlayingTeams;
QList<HWTeam> curDontPlayingTeams;
};
#endif // _TEAM_SELECT_INCLUDED