Use LandPixels array allocate in hwengine-future library
@echo offsetlocal::CONFIG START::edit these variables if necessary::change between Debug and Releaseset BUILD_TYPE=Release::path where Hedgewars will be installed to::default is %ProgramFiles%\hedgewars and requires running this script as administrator set INSTALL_LOCATION=::set if vcpkg is not on pathset VCPKG_PATH=%VCPKG_ROOT%::set if CMake is not on pathset CMAKE_PATH=::set if FPC is not on pathset PASCAL_PATH=::set to 1 if x86 to x64 cross-compiler is not enabled automaticallyset FORCE_X64_CROSS_COMPILE=::set to 1 to build the game serverset BUILD_SERVER=::CONFIG END:setupset CURRDIR="%CD%"cd %CURRDIR%\..\set PATH=%PASCAL_PATH%;%VCPKG_PATH%;%CMAKE_PATH%;%PATH%if "%VSCMD_ARG_TGT_ARCH%" == "x64" ( set FORCE_X64_CROSS_COMPILE=1)if "%FORCE_X64_CROSS_COMPILE%" NEQ "" ( set CROSS_COMPILE_FLAG=-DWIN32_WIN64_CROSS_COMPILE=1 if "%INSTALL_LOCATION%" == "" ( set INSTALL_LOCATION=%ProgramFiles%/hedgewars )) else ( set CROSS_COMPILE_FLAG=)if "%INSTALL_LOCATION%" NEQ "" ( set PREFIX_FLAG=-DCMAKE_INSTALL_PREFIX=%INSTALL_LOCATION%) else ( set PREFIX_FLAG=)if "%BUILD_SERVER%" == "" ( set BUILD_SERVER_FLAG=-DNOSERVER=1) else ( set BUILD_SERVER_FLAG=) echo Running cmake...set ERRORLEVEL=cmake . -DCMAKE_TOOLCHAIN_FILE="%VCPKG_PATH%\scripts\buildsystems\vcpkg.cmake" -G"NMake Makefiles" %CROSS_COMPILE_FLAG% %BUILD_SERVER_FLAG% "%PREFIX_FLAG%" -DCMAKE_BUILD_TYPE="%BUILD_TYPE%" -DSDL2_BUILDING_LIBRARY=1if %ERRORLEVEL% NEQ 0 goto exitpointecho Configuration completed successfullyecho Building...set ERRORLEVEL=nmakeif %ERRORLEVEL% NEQ 0 goto exitpointecho Build completed successfullynmake install:exitpointcd %CURRDIR%endlocalpause