Engine:
+ Play sound when switching hogs
+ Save screenshots to home directory instead of working directory
+ Use Windows bitmap format for screenshots under Win32 (more common and better supported)
* Fix compiler warnings
execute_process(COMMAND mkdir -p ${frameworks_dir})
execute_process(COMMAND ${macdeployqt_EXE} ${CMAKE_BINARY_DIR}/${bundle_name} OUTPUT_QUIET ERROR_QUIET)
execute_process(COMMAND cp -pPR ${sdl_dir} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL.framework)
execute_process(COMMAND cp -pPR ${SDLIMAGE_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_image.framework)
execute_process(COMMAND cp -pPR ${SDLNET_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_net.framework)
execute_process(COMMAND cp -pPR ${SDLTTF_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_ttf.framework)
execute_process(COMMAND cp -pPR ${SDLMIXER_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_mixer.framework)
execute_process(COMMAND cp -pPR ${OGG_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/Ogg.framework)
execute_process(COMMAND cp -pPR ${VORBIS_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/Vorbis.framework)
if(${SPARKLE_FOUND})
execute_process(COMMAND cp -pPR ${SPARKLE_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/Sparkle.framework)
endif()