- Add statistics info for ammo used in step and whether it is damaging ammo
- This info isn't used yet
(*
* Hedgewars, a worms-like game
* Copyright (c) 2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
unit uStats;
interface
uses uGears, uConsts;
type TStatistics = record
DamageRecv,
DamageGiven: Longword;
StepDamageRecv,
StepDamageGiven: Longword;
MaxStepDamageRecv,
MaxStepDamageGiven: Longword;
FinishedTurns: Longword;
end;
procedure AmmoUsed(am: TAmmoType);
procedure HedgehogDamaged(Gear: PGear; Damage: Longword);
procedure TurnReaction;
procedure SendStats;
implementation
uses uTeams, uSound;
var DamageGiven : Longword = 0;
DamageClan : Longword = 0;
DamageTotal : Longword = 0;
AmmoUsedCount : Longword = 0;
AmmoDamagingUsed : boolean = false;
procedure HedgehogDamaged(Gear: PGear; Damage: Longword);
begin
if Gear <> CurrentHedgehog^.Gear then
inc(CurrentHedgehog^.stats.StepDamageGiven, Damage);
if CurrentHedgehog^.Team^.Clan = PHedgehog(Gear^.Hedgehog)^.Team^.Clan then inc(DamageClan, Damage);
inc(PHedgehog(Gear^.Hedgehog)^.stats.StepDamageRecv, Damage);
inc(DamageGiven, Damage);
inc(DamageTotal, Damage)
end;
procedure TurnReaction;
var Gear: PGear;
begin
inc(CurrentHedgehog^.stats.FinishedTurns);
if (DamageGiven = DamageTotal) and (DamageTotal > 0) then PlaySound(sndFirstBlood, false)
else if CurrentHedgehog^.stats.StepDamageRecv > 0 then PlaySound(sndStupid, false)
else if DamageClan <> 0 then
else if DamageGiven <> 0 then
else PlaySound(sndMissed, false);
Gear:= GearsList;
while Gear <> nil do
begin
if Gear^.Kind = gtHedgehog then
with PHedgehog(Gear^.Hedgehog)^.stats do
begin
inc(DamageRecv, StepDamageRecv);
inc(DamageGiven, StepDamageGiven);
if StepDamageRecv > MaxStepDamageRecv then MaxStepDamageRecv:= StepDamageRecv;
if StepDamageGiven > MaxStepDamageGiven then MaxStepDamageGiven:= StepDamageGiven;
StepDamageRecv:= 0;
StepDamageGiven:= 0
end;
Gear:= Gear^.NextGear
end;
DamageGiven:= 0;
DamageClan:= 0;
AmmoUsedCount:= 0;
AmmoDamagingUsed:= false
end;
procedure AmmoUsed(am: TAmmoType);
begin
inc(AmmoUsedCount);
AmmoDamagingUsed:= AmmoDamagingUsed or Ammoz[am].isDamaging
end;
procedure SendStats;
//var i, t: LongInt;
// msd: Longword; msdhh: PHedgehog;
begin
(*msd:= 0; msdhh:= nil;
for t:= 0 to Pred(TeamsCount) do
with TeamsArray[t]^ do
begin
for i:= 0 to cMaxHHIndex do
if Hedgehogs[i].MaxStepDamage > msd then
begin
msdhh:= @Hedgehogs[i];
msd:= Hedgehogs[i].MaxStepDamage
end;
end;
if msdhh <> nil then SendStat(siMaxStepDamage, inttostr(msdhh^.MaxStepDamage) + ' ' +
msdhh^.Name + ' (' + msdhh^.Team^.TeamName + ')');
if KilledHHs > 0 then SendStat(siKilledHHs, inttostr(KilledHHs));*)
end;
end.