Fix lastGameType not being updated if game type was demo or save (fixes a crash)
Previously, if you first played a normal game, then a demo, the “play again” button
would appear, but clicking it would only crash HW. This fix will remove this button
after a demo or save, because the frontend doesn't know how to restart demos or saves
yet.
# check for a well known-framework
execute_process(COMMAND stat ${frameworks_dir}/QtCore.framework RESULT_VARIABLE doBundle OUTPUT_QUIET ERROR_QUIET)
# prepare Frameworks directory
execute_process(COMMAND mkdir -p ${frameworks_dir})
# macdeployqt will convert safely any absolute path library for 'hedgewars'
execute_process(COMMAND ${macdeployqt_executable} ${CMAKE_BINARY_DIR}/Hedgewars.app OUTPUT_QUIET ERROR_QUIET)
if(doBundle EQUAL 1)
if(NOT ${NOVIDEOREC})
# but macdeployqt will not work for 'hwengine'
# luckily most the dylibs are already updated before
execute_process(COMMAND install_name_tool -change ${LIBAVCODEC_LIBRARY} @executable_path/../Frameworks/libavcodec.dylib ${engine_full_path})
execute_process(COMMAND install_name_tool -change ${LIBAVFORMAT_LIBRARY} @executable_path/../Frameworks/libavformat.dylib ${engine_full_path})
execute_process(COMMAND install_name_tool -change ${LIBAVUTIL_LIBRARY} @executable_path/../Frameworks/libavutil.dylib ${engine_full_path})
endif()
if(NOT ${NOPNG})
# same here, for libpng and hwengine, let's assume the version pulled
# by macdeployqt matches (yes, libpng is pulled in by macdeployqt even
# when NOVIDEOREC is ON)
execute_process(COMMAND install_name_tool -change ${PNG_LIBRARY} @executable_path/../Frameworks/${PNG_LIBNAME} ${engine_full_path})
execute_process(COMMAND install_name_tool -change ${ZLIB_LIBRARY} @executable_path/../Frameworks/${ZLIB_LIBNAME} ${engine_full_path})
endif()
execute_process(COMMAND cp ${PNG_LIBRARY} ${frameworks_dir})
execute_process(COMMAND cp -pPR ${sdl_library_only} ${frameworks_dir})
execute_process(COMMAND cp -pPR ${SDL2_IMAGE_LIBRARIES} ${frameworks_dir})
execute_process(COMMAND cp -pPR ${SDL2_NET_LIBRARIES} ${frameworks_dir})
execute_process(COMMAND cp -pPR ${SDL2_TTF_LIBRARIES} ${frameworks_dir})
execute_process(COMMAND cp -pPR ${SDL2_MIXER_LIBRARIES} ${frameworks_dir})
execute_process(COMMAND cp -pPR ${OGG_LIBRARY} ${frameworks_dir})
execute_process(COMMAND cp -pPR ${VORBIS_LIBRARY} ${frameworks_dir})
if(${SPARKLE_FOUND})
execute_process(COMMAND cp -pPR ${SPARKLE_LIBRARY} ${frameworks_dir})
endif()
message(STATUS "Frameworks and libraries successfully copied...")
else()
message(STATUS "Frameworks already present, skipping...")
endif()