So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "gamesetup.h"
#include "../util/util.h"
#include <stdlib.h>
void flib_gamesetup_destroy(flib_gamesetup *gamesetup) {
if(gamesetup) {
free(gamesetup->style);
flib_scheme_destroy(gamesetup->gamescheme);
flib_map_destroy(gamesetup->map);
flib_teamlist_destroy(gamesetup->teamlist);
free(gamesetup);
}
}
flib_gamesetup *flib_gamesetup_copy(const flib_gamesetup *setup) {
if(!setup) {
return NULL;
}
flib_gamesetup *result = flib_calloc(1, sizeof(flib_gamesetup));
if(result) {
result->style = flib_strdupnull(setup->style);
result->gamescheme = flib_scheme_copy(setup->gamescheme);
result->map = flib_map_copy(setup->map);
result->teamlist = flib_teamlist_copy(setup->teamlist);
if((setup->style && !result->style)
|| (setup->gamescheme && !result->gamescheme)
|| (setup->map && !result->map)
|| (setup->teamlist && !result->teamlist)) {
flib_gamesetup_destroy(result);
result = NULL;
}
}
return result;
}