misc/libphyslayer/physfslualoader.c
author nemo
Wed, 30 Oct 2013 15:54:29 -0400
changeset 9659 e9c00dd31b07
parent 8524 a65e9bcf0a03
child 9991 3858d99476f5
permissions -rw-r--r--
drop onGameTick20 - it has some savings on cpu, but racers demand millisecond precision not 20 millisecond, apparently

#include "lua.h"
#include "physfs.h"

#define BUFSIZE 1024

void *physfsReaderBuffer;

PHYSFS_DECL const char * physfsReader(lua_State *L, PHYSFS_File *f, size_t *size)
{

    if(PHYSFS_eof(f))
    {
        return NULL;
    }
    else
    {
        *size = PHYSFS_readBytes(f, physfsReaderBuffer, BUFSIZE);

        if(*size == 0)
            return NULL;
        else
            return physfsReaderBuffer;
    }
}

PHYSFS_DECL void physfsReaderSetBuffer(void *buffer)
{
    physfsReaderBuffer = buffer;
}