So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
*** 20020517: 1.0.2 ***
Playback bugfix to floor1; mode mistakenly used for sizing instead
of blockflag
*** 20020515: 1.0.1 ***
Added complete API documentation to source tarball. No code
changes.
*** 20020412: 1.0.1 ***
Fixed a clipping bug that affected ARM processors; negative
overflows were being properly clipped, but then clobbered to
positive by the positive overflow chec (asm_arm.h:CLIP_TO_15)
*** 20020403: 1.0.0 ***
Initial version