So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
/* infblock.h -- header to use infblock.c
* Copyright (C) 1995-2002 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* WARNING: this file should *not* be used by applications. It is
part of the implementation of the compression library and is
subject to change. Applications should only use zlib.h.
*/
#ifndef _INFBLOCK_H
#define _INFBLOCK_H
struct inflate_blocks_state;
typedef struct inflate_blocks_state FAR inflate_blocks_statef;
local inflate_blocks_statef * inflate_blocks_new OF((
z_streamp z,
check_func c, /* check function */
uInt w)); /* window size */
local int inflate_blocks OF((
inflate_blocks_statef *,
z_streamp ,
int)); /* initial return code */
local void inflate_blocks_reset OF((
inflate_blocks_statef *,
z_streamp ,
uLongf *)); /* check value on output */
local int inflate_blocks_free OF((
inflate_blocks_statef *,
z_streamp));
#endif /* _INFBLOCK_H */