So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
/* adler32.c -- compute the Adler-32 checksum of a data stream
* Copyright (C) 1995-2002 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* @(#) $Id$ */
#include "zlib.h"
#define BASE 65521L /* largest prime smaller than 65536 */
#define NMAX 5552
/* NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1 */
#define DO1(buf,i) {s1 += buf[i]; s2 += s1;}
#define DO2(buf,i) DO1(buf,i); DO1(buf,i+1);
#define DO4(buf,i) DO2(buf,i); DO2(buf,i+2);
#define DO8(buf,i) DO4(buf,i); DO4(buf,i+4);
#define DO16(buf) DO8(buf,0); DO8(buf,8);
/* ========================================================================= */
ZEXPORT(uLong) adler32( /* adler, buf, len) */
uLong adler,
const Bytef *buf,
uInt len )
{
unsigned long s1 = adler & 0xffff;
unsigned long s2 = (adler >> 16) & 0xffff;
int k;
if (buf == Z_NULL) return 1L;
while (len > 0) {
k = len < NMAX ? len : NMAX;
len -= k;
while (k >= 16) {
DO16(buf);
buf += 16;
k -= 16;
}
if (k != 0) do {
s1 += *buf++;
s2 += s1;
} while (--k);
s1 %= BASE;
s2 %= BASE;
}
return (s2 << 16) | s1;
}