Font switch requested by Copy Liu in
issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
//
// MainMenuViewController.m
// hwengine
//
// Created by Vittorio on 08/01/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "MainMenuViewController.h"
#import "SDL_uikitappdelegate.h"
#import "PascalImports.h"
// in case we don't want SDL_mixer...
//#import "SoundEffect.h"
//SoundEffect *erasingSound = [[SoundEffect alloc] initWithContentsOfFile:[mainBundle pathForResource:@"Erase" ofType:@"caf"]];
//SoundEffect *selectSound = [[SoundEffect alloc] initWithContentsOfFile:[mainBundle pathForResource:@"Select" ofType:@"caf"]];
@implementation MainMenuViewController
@synthesize versionLabel, settingsViewController, mainView;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
if (nil == self.settingsViewController.view.superview) {
self.settingsViewController = nil;
[settingsViewController release];
}
}
-(void) viewDidLoad {
[NSThread detachNewThreadSelector:@selector(checkFirstRun) toTarget:self withObject:nil];
char *ver;
HW_versionInfo(NULL, &ver);
self.versionLabel.text = [[NSString stringWithUTF8String:ver] autorelease];
[super viewDidLoad];
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
self.versionLabel = nil;
}
- (void)dealloc {
[versionLabel release];
[settingsViewController release];
[super dealloc];
}
// disable the buttons when to prevent launching twice the game
-(void) viewWillDisappear:(BOOL)animated {
self.mainView.userInteractionEnabled = NO;
[super viewWillDisappear:animated];
}
-(void) viewDidAppear:(BOOL)animated {
self.mainView.userInteractionEnabled = YES;
[super viewDidAppear:animated];
}
-(void) checkFirstRun {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSString *filePath = [[SDLUIKitDelegate sharedAppDelegate] dataFilePath:@"settings.plist"];
if (!([[NSFileManager defaultManager] fileExistsAtPath:filePath])) {
// file not present, means that also other files are absent
NSLog(@"First time run, creating settings files");
// show a popup with an indicator to make the user wait
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"One-time Preferences Configuration",@"")
message:nil
delegate:nil
cancelButtonTitle:nil
otherButtonTitles:nil];
[alert show];
UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc]
initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
indicator.center = CGPointMake(alert.bounds.size.width / 2, alert.bounds.size.height - 50);
[indicator startAnimating];
[alert addSubview:indicator];
[indicator release];
// create settings.plist
NSMutableDictionary *saveDict = [[NSMutableDictionary alloc] init];
[saveDict setObject:@"" forKey:@"username"];
[saveDict setObject:@"" forKey:@"password"];
[saveDict setObject:@"1" forKey:@"music"];
[saveDict setObject:@"1" forKey:@"sounds"];
[saveDict setObject:@"0" forKey:@"alternate"];
[saveDict writeToFile:filePath atomically:YES];
[saveDict release];
// create other files
// memory cleanup
[alert dismissWithClickedButtonIndex:0 animated:YES];
[alert release];
}
[pool release];
[NSThread exit];
}
#pragma mark -
#pragma mark Action buttons
-(IBAction) startPlaying {
[[SDLUIKitDelegate sharedAppDelegate] startSDLgame];
}
-(IBAction) notYetImplemented {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
message:@"Sorry, this feature is not yet implemented"
delegate:nil
cancelButtonTitle:@"Well, don't worry"
otherButtonTitles:nil];
[alert show];
[alert release];
}
-(IBAction) switchViews:(id)sender {
// view not displayed or not created
if (nil == self.settingsViewController.view.superview) {
// view not created
if (nil == self.settingsViewController) {
SettingsViewController *controller = [[SettingsViewController alloc] initWithNibName:@"SettingsViewController"
bundle:nil];
self.settingsViewController = controller;
[controller release];
}
self.settingsViewController.view.frame = CGRectMake(0, -257, 480, 278);
self.settingsViewController.parentView = self.mainView;
[UIView beginAnimations:@"Settings SwitchView" context:NULL];
[UIView setAnimationDuration:1];
self.settingsViewController.view.frame = CGRectMake(0, 21, 480, 278);
self.mainView.frame = CGRectMake(0, 299, 480, 278);
[UIView commitAnimations];
[self.view insertSubview:settingsViewController.view atIndex:0];
}
}
@end