Add an ability to run engine without IPC connection.
It requires two parameters:
1) ful path to share/hedgewars/Data
2) full path to record file (hwd_24 or hws_24)
debug #0.txt will be created it path passed in 1st param
(* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *)unit uMisc;interfaceuses uConsts, SDLh, uFloat, GL;{$INCLUDE options.inc}var isCursorVisible : boolean = false; isTerminated : boolean = false; isInLag : boolean = false; isPaused : boolean = false; isSoundEnabled : boolean = true; isMusicEnabled : boolean = false; isSEBackup : boolean = true; isInMultiShoot : boolean = false; isSpeed : boolean = false; fastUntilLag : boolean = false; GameState : TGameState = Low(TGameState); GameType : TGameType = gmtLocal; GameFlags : Longword = 0; TurnTimeLeft : Longword = 0; cSuddenDTurns : LongInt = 15; cTemplateFilter : LongInt = 0; cHedgehogTurnTime: Longword = 45000; cMaxAIThinkTime : Longword = 9000; cCloudsNumber : LongInt = 9; cScreenWidth : LongInt = 1024; cScreenHeight : LongInt = 768; cInitWidth : LongInt = 1024; cInitHeight : LongInt = 768; cBits : LongInt = 16; cBitsStr : string[2] = '16'; cTagsMask : byte = 7; cWaterLine : LongInt = LAND_HEIGHT; cVisibleWater : LongInt = 128; cGearScrEdgesDist: LongInt = 240; cCursorEdgesDist : LongInt = 100; cTeamHealthWidth : LongInt = 128; cAltDamage : boolean = true; GameTicks : LongWord = 0; cSkyColor : Longword = 0; cWhiteColor : Longword = $FFFFFFFF; cColorNearBlack : Longword = $FF000010; cExplosionBorderColor : LongWord = $808080; cShowFPS : boolean = true; cCaseFactor : Longword = 5; {0..9} cLandAdditions: Longword = 4; cFullScreen : boolean = false; cReducedQuality : boolean = false; cLocaleFName : shortstring = 'en.txt'; cSeed : shortstring = ''; cInitVolume : LongInt = 128; cVolumeDelta : LongInt = 0; cTimerInterval : Longword = 5; cHasFocus : boolean = true; cInactDelay : Longword = 1250; bBetweenTurns: boolean = false; cHealthDecrease: LongWord = 0; bWaterRising : Boolean = false;{$WARNINGS OFF} cAirPlaneSpeed: hwFloat = (isNegative: false; QWordValue: 3006477107); // 1.4 cBombsSpeed : hwFloat = (isNegative: false; QWordValue: 429496729);{$WARNINGS ON}var cSendEmptyPacketTime : LongWord = 2000; cSendCursorPosTime : LongWord = 50; ShowCrosshair : boolean; cDrownSpeed, cMaxWindSpeed, cWindSpeed, cGravity: hwFloat; cDamageModifier: hwFloat; cLaserSighting: boolean; flagMakeCapture: boolean = false; InitStepsFlags: Longword = 0; RealTicks: Longword = 0; AttackBar: LongInt = 0; // 0 - none, 1 - just bar at the right-down corner, 2 - like in WWPfunction hwSign(r: hwFloat): LongInt;function Min(a, b: LongInt): LongInt;function Max(a, b: LongInt): LongInt;procedure OutError(Msg: String; isFatalError: boolean);procedure TryDo(Assert: boolean; Msg: string; isFatal: boolean);procedure SDLTry(Assert: boolean; isFatal: boolean);function IntToStr(n: LongInt): shortstring;function FloatToStr(n: hwFloat): shortstring;function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat;function DxDy2Angle32(const _dY, _dX: hwFloat): LongInt;function DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt;procedure AdjustColor(var Color: Longword);{$IFDEF DEBUGFILE}procedure AddFileLog(s: shortstring);function RectToStr(Rect: TSDL_Rect): shortstring;{$ENDIF}procedure SetKB(n: Longword);procedure SendKB;procedure SetLittle(var r: hwFloat);procedure SendStat(sit: TStatInfoType; s: shortstring);function Str2PChar(const s: shortstring): PChar;function NewTexture(width, height: Longword; buf: Pointer): PTexture;function Surface2Tex(surf: PSDL_Surface): PTexture;procedure FreeTexture(tex: PTexture);function toPowerOf2(i: Longword): Longword;function DecodeBase64(s: shortstring): shortstring;procedure MakeScreenshot(s: shortstring);function modifyDamage(dmg: Longword): Longword;var CursorPoint: TPoint; TargetPoint: TPoint = (X: NoPointX; Y: 0);implementationuses uConsole, uStore, uIO, Math, uRandom, GLU;var KBnum: Longword = 0;{$IFDEF DEBUGFILE}var f: textfile;{$ENDIF}function hwSign(r: hwFloat): LongInt;beginif r.isNegative then hwSign:= -1 else hwSign:= 1end;function Min(a, b: LongInt): LongInt;beginif a < b then Min:= a else Min:= bend;function Max(a, b: LongInt): LongInt;beginif a > b then Max:= a else Max:= bend;procedure OutError(Msg: String; isFatalError: boolean);begin{$IFDEF DEBUGFILE}AddFileLog(Msg);{$ENDIF}WriteLnToConsole(Msg);if isFatalError then begin SendIPC('E' + GetLastConsoleLine); SDL_Quit; halt(1) endend;procedure TryDo(Assert: boolean; Msg: string; isFatal: boolean);beginif not Assert then OutError(Msg, isFatal)end;procedure SDLTry(Assert: boolean; isFatal: boolean);beginif not Assert then OutError(SDL_GetError, isFatal)end;procedure AdjustColor(var Color: Longword);beginColor:= SDL_MapRGB(PixelFormat, (Color shr 16) and $FF, (Color shr 8) and $FF, Color and $FF)end;function IntToStr(n: LongInt): shortstring;beginstr(n, IntToStr)end;function FloatToStr(n: hwFloat): shortstring;beginFloatToStr:= cstr(n) + '_' + inttostr(Lo(n.QWordValue))end;function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat;var dY, dX: Extended;begindY:= _dY.QWordValue / $100000000;if _dY.isNegative then dY:= - dY;dX:= _dX.QWordValue / $100000000;if _dX.isNegative then dX:= - dX;DxDy2Angle:= arctan2(dY, dX) * 180 / piend;function DxDy2Angle32(const _dY, _dX: hwFloat): LongInt;const _16divPI: Extended = 16/pi;var dY, dX: Extended;begindY:= _dY.QWordValue / $100000000;if _dY.isNegative then dY:= - dY;dX:= _dX.QWordValue / $100000000;if _dX.isNegative then dX:= - dX;DxDy2Angle32:= trunc(arctan2(dY, dX) * _16divPI) and $1fend;function DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt;const MaxAngleDivPI: Extended = cMaxAngle/pi;var dY, dX: Extended;begindY:= _dY.QWordValue / $100000000;if _dY.isNegative then dY:= - dY;dX:= _dX.QWordValue / $100000000;if _dX.isNegative then dX:= - dX;DxDy2AttackAngle:= trunc(arctan2(dY, dX) * MaxAngleDivPI)end;procedure SetKB(n: Longword);beginKBnum:= nend;procedure SendKB;var s: shortstring;beginif KBnum <> 0 then begin s:= 'K' + inttostr(KBnum); SendIPCRaw(@s, Length(s) + 1) endend;procedure SetLittle(var r: hwFloat);beginr:= SignAs(cLittle, r)end;procedure SendStat(sit: TStatInfoType; s: shortstring);const stc: array [TStatInfoType] of char = 'rDkKH';beginSendIPC('i' + stc[sit] + s)end;function Str2PChar(const s: shortstring): PChar;const CharArray: array[byte] of Char = '';beginCharArray:= s;CharArray[Length(s)]:= #0;Str2PChar:= @CharArrayend;function isPowerOf2(i: Longword): boolean;beginif i = 0 then exit(true);while (i and 1) = 0 do i:= i shr 1;isPowerOf2:= (i = 1)end;function toPowerOf2(i: Longword): Longword;begintoPowerOf2:= 1;while (toPowerOf2 < i) do toPowerOf2:= toPowerOf2 shl 1end;function NewTexture(width, height: Longword; buf: Pointer): PTexture;beginnew(NewTexture);NewTexture^.w:= width;NewTexture^.h:= height;glGenTextures(1, @NewTexture^.id);glBindTexture(GL_TEXTURE_2D, NewTexture^.id);glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)end;function Surface2Tex(surf: PSDL_Surface): PTexture;var mode: LongInt; tw, th: Longword; tmpp: pointer;beginnew(Surface2Tex);Surface2Tex^.w:= surf^.w;Surface2Tex^.h:= surf^.h;if (surf^.format^.BytesPerPixel = 3) then mode:= GL_RGB elseif (surf^.format^.BytesPerPixel = 4) then mode:= GL_RGBA else begin TryDo(false, 'Surface2Tex: BytesPerPixel not in [3, 4]', true); Surface2Tex^.id:= 0; exit end;glGenTextures(1, @Surface2Tex^.id);glBindTexture(GL_TEXTURE_2D, Surface2Tex^.id);if SDL_MustLock(surf) then SDLTry(SDL_LockSurface(surf) >= 0, true);if not (isPowerOf2(Surf^.w) and isPowerOf2(Surf^.h)) then begin tw:= toPowerOf2(Surf^.w); th:= toPowerOf2(Surf^.h); GetMem(tmpp, tw * th * surf^.format^.BytesPerPixel); gluScaleImage(mode, Surf^.w, Surf^.h, GL_UNSIGNED_BYTE, Surf^.pixels, tw, th, GL_UNSIGNED_BYTE, tmpp); glTexImage2D(GL_TEXTURE_2D, 0, mode, tw, th, 0, mode, GL_UNSIGNED_BYTE, tmpp); FreeMem(tmpp, tw * th * surf^.format^.BytesPerPixel) end else glTexImage2D(GL_TEXTURE_2D, 0, mode, surf^.w, surf^.h, 0, mode, GL_UNSIGNED_BYTE, surf^.pixels);if SDL_MustLock(surf) then SDL_UnlockSurface(surf);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)end;procedure FreeTexture(tex: PTexture);beginglDeleteTextures(1, @tex^.id);dispose(tex)end;function DecodeBase64(s: shortstring): shortstring;const table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';var i, t, c: Longword;beginc:= 0;for i:= 1 to Length(s) do begin t:= Pos(s[i], table); if s[i] = '=' then inc(c); if t > 0 then byte(s[i]):= t - 1 else byte(s[i]):= 0 end;i:= 1;t:= 1;while i <= length(s) do begin DecodeBase64[t ]:= char((byte(s[i ]) shl 2) or (byte(s[i + 1]) shr 4)); DecodeBase64[t + 1]:= char((byte(s[i + 1]) shl 4) or (byte(s[i + 2]) shr 2)); DecodeBase64[t + 2]:= char((byte(s[i + 2]) shl 6) or (byte(s[i + 3]) )); inc(t, 3); inc(i, 4) end;if c < 3 then t:= t - c;byte(DecodeBase64[0]):= t - 1end;const GL_BGR = $80E0; // some opengl headers don't have that const (?)procedure MakeScreenshot(s: shortstring);const head: array[0..8] of Word = (0, 2, 0, 0, 0, 0, 0, 0, 24);var p: Pointer; size: Longword; f: file;beginhead[6]:= cScreenWidth;head[7]:= cScreenHeight;size:= cScreenWidth * cScreenHeight * 3;p:= GetMem(size);glReadBuffer(GL_FRONT);glReadPixels(0, 0, cScreenWidth, cScreenHeight, GL_BGR, GL_UNSIGNED_BYTE, p);{$I-}Assign(f, s);Rewrite(f, 1);if IOResult = 0 then begin BlockWrite(f, head, sizeof(head)); BlockWrite(f, p^, size); Close(f); end;{$I+}FreeMem(p)end;function modifyDamage(dmg: Longword): Longword;beginModifyDamage:= hwRound(int2HwFloat(dmg) * cDamageModifier)end;{$IFDEF DEBUGFILE}procedure AddFileLog(s: shortstring);beginwriteln(f, GameTicks: 6, ': ', s);flush(f)end;function RectToStr(Rect: TSDL_Rect): shortstring;beginRectToStr:= '(x: ' + inttostr(rect.x) + '; y: ' + inttostr(rect.y) + '; w: ' + inttostr(rect.w) + '; h: ' + inttostr(rect.h) + ')'end;var i: LongInt;{$ENDIF}initializationcDrownSpeed.QWordValue:= 257698038;// 0.06cMaxWindSpeed.QWordValue:= 2147484;// 0.0005cWindSpeed.QWordValue:= 429496;// 0.0001cGravity:= cMaxWindSpeed;cDamageModifier:= _1;cLaserSighting:= false;{$IFDEF DEBUGFILE}{$I-}if ParamCount > 0 then for i:= 0 to 7 do begin Assign(f, ParamStr(1) + '/debug' + inttostr(i) + '.txt'); rewrite(f); if IOResult = 0 then break end;{$I+}finalization//uRandom.DumpBuffer;writeln(f, '-= halt at ',GameTicks,' ticks =-');Flush(f);close(f){$ENDIF}end.