Frontend: Gray out campaign/training start buttons when no human team available
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */#ifndef PAGE_TRAINING_H#define PAGE_TRAINING_H#include "AbstractPage.h"class PageTraining : public AbstractPage{ Q_OBJECT public: PageTraining(QWidget* parent = 0); QListWidget * lstTrainings; QListWidget * lstChallenges; QListWidget * lstScenarios; QPushButton * btnPreview; QPushButton * btnStart; QComboBox * CBTeam; public slots: void updateInfo(); signals: void startMission(const QString & scriptName, const QString & subFolder); protected: QLayout * bodyLayoutDefinition(); QLayout * footerLayoutDefinition(); void connectSignals(); private: QLabel * lblCaption; QLabel * lblDescription; QLabel * lblHighscores; QTabWidget * tbw; QSettings * m_info; QString getSubFolderOfSelected(); private slots: void startSelected();};#endif