IsHogLocal: If there's a mission team, only count members in the clan of that team
This attends to a hack in some missions which use fake human teams in the enemy clans for animation purposes.
#![allow(non_camel_case_types)]
pub type PHYSFS_uint8 = ::libc::c_uchar;
pub type PHYSFS_sint8 = ::libc::c_char;
pub type PHYSFS_uint16 = ::libc::c_ushort;
pub type PHYSFS_sint16 = ::libc::c_short;
pub type PHYSFS_uint32 = ::libc::c_uint;
pub type PHYSFS_sint32 = ::libc::c_int;
#[cfg(target_pointer_width = "64")]
pub type PHYSFS_uint64 = ::libc::c_ulonglong;
#[cfg(target_pointer_width = "64")]
pub type PHYSFS_sint64 = ::libc::c_longlong;
// PhysFS defines the 64-bit types to 32 bits on 32-bit systems.
#[cfg(target_pointer_width = "32")]
pub type PHYSFS_uint64 = ::libc::c_uint;
#[cfg(target_pointer_width = "32")]
pub type PHYSFS_sint64 = ::libc::c_int;